Online:Markarth
< Elder Scrolls Online: Places: The Reach / Cities / Explorable Locations(Redirected from Online:Markarth Wayshrine)This article is about the place. For the DLC, see Markarth (DLC).
|
||||
---|---|---|---|---|
Explorable | ||||
Discoverable | Yes | |||
Completion | None | |||
Zone | ||||
The Reach | ||||
Location | ||||
Western end of the Reach | ||||
Houses | ||||
Other Buildings | ||||
Markarth is an abandoned Dwemer city located in The Reach, that is now inhabited by the Reachfolk. It is the largest inhabited settlement and political capital in the region, and has recently been on a population upswell, as many additional clans have made their way to the city at Ard Caddach's call.
If you exit Markarth, head east, then head south across a bridge leading across the river, you'll come across three homes. An abandoned house lies to the south, Trenol's House is to the east and Cianreil's House lies to the west. The North Markarth Wayshrine lies up the hill north from the bridge leading to these homes. There is an inaccessible farmhouse next to the wayshrine. The side of the road leading west towards Markarth is lined with stone and dotted with watchtowers. A copy of the lore book, Bloodfiends of Rivenspire, lies on the floor beside a bow and a barrel at the top of the tower closest to the North Markarth Wayshrine.
The Markarth Stables are located in front of the main gate. Just down the street west from the stable is a caravan offering transportation to Solitude and the three Alliance capitals. When you enter the city, you'll see Markarth Mercantile to your right and The Hunter's Repose across the river to your left. An alley to the right of the front gate leads straight to Ionregha's House.
Related QuestsEdit
- Blood of the Reach: Search for the Arkthzand Keystone.
- A Challenge of Worth: Accept a Spiritblood clansman's challenge.
- The Despot of Markarth: Secure an alliance with the Despot of Markarth.
- The End of Eternity: Discover how to travel through the Void.
- A Feast of Souls: Stop the vampiric assault on Markarth.
- Guild Listings: Explore the Guild Finder.
- Help Wanted in Markarth: Look for work in Markarth.
- Kingdom of Ash: Enter the Void and put a stop to the Darkstorm.
- Red Eagle's Song: Help Lyris and Sai uncover a long lost secret in the most unexpected place.
- Second Chances: Receive your accolades in Understone Keep.
- The Symbol of Gulibeg: Deliver a lost relic to the temple in Markarth.
- The Symbol of Hrokkibeg: Deliver a relic to Hircine's shrine in Markarth.
- The Symbol of Storihbeg: Deliver a stolen relic to the shrine in Markarth.
- The Symbol of Uricanbeg: Deliver a relic to the shrine in Markarth.
Daily QuestsEdit
Delve QuestsEdit
Given by Bralthahawn:
- Magic Mycology: Gather mushrooms for the clans.
- What's Hers is Ours: Retrieve a totem from Briar Rock Ruins on behalf of the Wildblood clan.
- Wild Talismans: Recover lost talismans from Briar Rock Ruins.
- Unhatched Menace: Destroy an egg that is in the possession of a mad mage.
- Strange Contamination: Gather fungal mold samples for mages to study.
- The Tainted Briarheart: Stop a wicked ritual from finishing.
World Boss QuestsEdit
Given by Gwenyfe:
- Discarded Treasures: Gather scrap metal discarded by a Dwemer construct.
- Guides to the Deep: Destroy a massive Dwarven construct in Blackreach.
- Namira's Perversions: Rescue captives and interrupt a witch's ritual.
- Notes of the Void: Retrieve notes detailing a dangerous ritual for the Stonehands to dispose of.
- Ruptures in the Reach: Close tears in the fabric of reality for the Ard's Stonehands.
- The Scholar's Request: Conduct an experiment on Dwarven spiders at Sentinel Point.
Harrowstorm QuestsEdit
Given by Nelldena:
- Halt the Harrowstorms: Aid Reachfolk in stopping the Gray Host's machinations by disrupting Harrowstorms.
Wayward Guardian QuestsEdit
Given by Ardanir (Only appears after completing A Feast of Souls):
- Alone in the Dark: Help Reachfolk exiles escape the Falmer.
- To Burn Away Evil: Recover silver to use against the Gray Host.
- Defenders of the Reach: Wipe out remnants of the Gray Host.
- The Language of the Night: Salvage the ancient language of the Nighthollow Clan.
- The Light of Arkthzand: Salvage gemstones from Dwarven constructs.
- The Lost Shrine: Cleanse a shrine at Lost Valley Redoubt.
- Remnants of the Deep Folk: Recover Dwarven scrap to arm the Wayward Guardians.
Shops and ServicesEdit
- Fighters Guild — The Fighters Guild's headquarters in Markarth. (map)
- Guild Traders — A guild kiosk marketplace located around Markarth's wayshrine. (map)
- The Hunter's Repose — An inn located across the brook from Markarth's front entrance. (map)
- Mages Guild — The Mages Guild's headquarters in Markarth. (map)
- Markarth Mercantile — A store located just inside Markarth's front gate. (map)
- Markarth Outlaws Refuge — An outlaws refuge hidden beneath Markarth. (map)
- Markarth Stables — A stable located just outside Markarth's front gate. (map)
- Stonevault Repository — A bank northern Markarth. (map)
- Underhall — A smithy located on the northern side of the river in central Markarth. (map)
Other PlacesEdit
- Nchuand-Zel — A Dwarven ruin found in Blackreach: Arkthzand Cavern, located southwest of the Library of Arkthzand. (map)
- Stone Eagle Aerie — A player manor in Markarth. (map)
WayshrineEdit
The Markarth Wayshrine is located in southern Markarth. It is surrounded by the city's guild kiosk market.
PeopleEdit
NotesEdit
- Markarth has previously appeared in Skyrim, and in Arena as Markarth Side.