Effect: The player raises a battle axe above their head, their pose and animation varying depending on their drawn weapon, as a fire burns behind them.
Acquired by defeating Chodala and retrieving Sunna'rah.
Recall your bravery as Vivec's Champion with this replica of the Tonal Inverter, an invention which creates sound waves that temporarily disrupt the flow of energy within magical devices.
Acquired by completing the achievement "Hero of Clockwork City."
Want to relive the horror of watching a harmless shadow become a bloodthirsty killer? This mechanical marvel will let you do just that—without the harmful effects, of course.
Acquired by completing the quest "Sunhold Sundered."
An enchanted feather from the gryphon Sunnawel, the living symbol of Sunhold. With this item you can, for a few moments, at least, rule the air! Summon a miniature windstorm and blow your troubles away.
The spellcasting monks of the Psijic Order are the acknowledged masters of the art of magical scrying, with distinctive gestures and visual effects. Use of this memento enables one to simulate such farseeing.
Awarded for completing the "Lair of Maarselok Conqueror" achievement in the Lair of Maarselok veteran dungeon.
That sickening blue glow you picked up while adventuring in the Lair of Maarselok? Yeah, it's all over you. Just remember what Selene taught you, and you'll be rid of it in seconds!
Acquired by completing the quest "Chiaroscuro Crossroads."
The artists of Black Heights honor their lives through their paintings on the Wall of Life. Now, to commemorate their practices, you can paint a tree in mid-air.
"When looking for your dig site, use your telescope—unless you love baking under the desert sun or freezing your arse off in snow-covered valleys for weeks on end because you chose to eyeball it instead."—Ugron gro-Thumog, Antiquarian
Effect: Summons a Dragon, Harpy, Chaurus and Gargoyle Totem that don't disappear until they are interacted with. When interacted with, the Dragon totem is encased in stone, the Harpy Totem unleashes a dazzling display of shock magic, the Chaurus Totem seeps green poison, and the Gargoyle Totem sprays fire.
Acquired by completing the quest "A Feast of Souls."
A remembrance of your times traversing void portals, this void shard still creates interesting visual effects even if it can't help you move through breaches in reality.
Effect: The player holds the Void Shard out in front of them and a void rift appears. They bring the shard up to their face and look at it before the rift disappears.
Acquired by completing the achievement "Black Drake Villa Conqueror."
A hidden fire burns within this gem. With a quick invocation, you can draw it out to create the illusion of charging salamanders in a stunning display of magic.
Acquired by completing "The Golden Anvil" quest in Blackwood.
Using its focus item, summon one of Divine Zenithar's many symbols: a golden anvil. Perfect for when you're sharing tales of triumphs gained through honest toil.
Most books share all sorts of knowledge with their readers. Some, however, don't have "sharing" in their index. They do have fire though. Lots of fire.
Effect: The player reads a book. There is a scream and fiery spirits start flying up out of the book. The player closes the book, looks around, and puts it away.
Earned by completing the "Harrada Harvest" quest in Blackwood.
Never again suffer the indignities of a weed-filled garden! This potent phial contains a defoliating decoction that hastily rids you of any and all corrupting creepers.
Acquired by completing the achievement "The Dread Cellar Conqueror".
While concentrating on this stone, pain breaks you into slivers of individualized torment. Seconds later, you reform. Impressive? Definitely. But dare you repeat the excruciating experience?
Use this gem to create the illusion of a ruby-hued incarnate and direct its movements with your own! It's sure to startle even the most unflinching spectator.
Acquired by completing the quest "Blood, Books, and Steel."
Crafted from an executioner's block and a bone, this unsettling hammer picked up at the Spire of the Crimson Coin requires quenching before use against a certain bloodmage's phylactery. Why not quench it again for old time's sake?
Acquired by completing the quest "Buried at the Bay."
The stories of the Ghost Haven caravel still make the rounds at taverns and campfires on High Isle. With this astounding illusion device, you can recreate the caravel's appearance to add evocative detail to every story you tell.
"Ever visited the bottom of the sea? I overheard a Redguard talking about doing just that with some spell he's working on. A warding trinket, maybe. It's like walking in a bubble, I guess."—Enri Coulon of the Ancient Anchor
Acquired by completing the quest "A Heart Turned Black"
"This basin served many druids, yet now you possess it. How came you to such a gift? No, don't tell me quickly. Let's linger over this tale. I'm sure it's a good one."—Druid Antoine
An ancient relic of Hermaeus Mora, the Onyx Glyphic is resonant with eldritch power and temporal forces. Best to hand it off to someone you trust. You know, like yourself.
Effect: The player catches the Onyx Glyphic from a violet rift that appears above them, then throws it into a second rift that appears in front of them.
Effect: The player lies down with their head on a pillow. Purple sparkly smoke appears from their head as they grow restless. The smoke turns dark, a creature appears in it, and the screen gets a black border effect. The player jumps up and turns around, but the creature and smoke vanish.
Acquired by completing the quest "Spirit of Fate."
With the soul of Meln the Mouthless tucked away in your rucksack, you'll never be at a loss for advice, commentary about the world, and other tidbits he decides to (over) share with you.
Acquired by completing the quest "In a Troubled House."
A replica of the cursed Daedric relic once gifted to the powerful portal mage Dreynis by an envoy of Sheogorath. Though only a facsimile, some say it has some of the same insanity inducing properties as the original.
Effect: The player pulls out the Prism and examines it. It disappears and the player's arm is surrounded in black, red, and purple glows, which they shake off. The Prism reappears in the player's hand, who examines it a bit more before putting it away.
Echonir Examination is acquired by completing the "Bedlam Veil Conqueror" achievement.
Forged by Hermaeus Mora, the Echonir collects remnants of ancient memories and shows them to you. Perhaps a closer examination is in order before the Lord of Secrets reclaims it.
Look at you! So scary when wearing Malacath's helm. Oh, oops. Maybe you weren't meant to wear it for long? You cannot use this if you have a polymorph equipped.
Echo of the Abolisher is acquired by completing the "Echo of the Abolisher" achievement, which requires players to collect 25 Remnants of Deception and 25 Remnants of Cruelty from the West Weald Public Dungeons Silorn and Leftwheal respectively.
While it won't cut a path to Mirrormoor, this echo of the sword crafted by Boethiah nonetheless looks impressive. Just watch where you swing it.
Echonir Fragment is acquired by completing the quest "The Untraveled Road" in the West Weald.
This fragment of the Memory Stone created by Hermaeus Mora may not have the powers of the fully intact version, but it can play with your vision for a time.
Ulfsild's Tome of Legends was distributed to players who had purchased the Gold RoadDeluxe Edition when the content launched in June of 2024.
Guild Archmage Ulfsild penned many tomes as she researched the origins of magic. One such, the Tome of Legends, may delight you with its accompanying illusions. Care to know more? Crack open the tome!
Effect: The player takes out a glowing book and casts an orb that turns into a spectral netch, indrik, gryphon, or dragon. Then the player takes notes before the image fades away.