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Group Dungeon | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Dungeon | Yes | |||
# of Zones | 1 | |||
Quest Chain | ||||
Drowned Coast, Greenshade | ||||
Location | ||||
The Hunting Grounds (entrance southwest of Serpent's Grotto) | ||||
Instanced Dungeon | ||||
Min Level | 45 | |||
Group Size | 4 | |||
Bosses | 5 | |||
Veteran Speed Run Target | 30 mins | |||
Loading Screen | ||||
For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite.
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The March of Sacrifices is a dungeon shaped around the theme of Hircine's Great Hunt.
It is part of the Wolfhunter DLC, along with Moon Hunter Keep.
The entrance can be found at a Hircine statue southwest of Serpent's Grotto in Greenshade. Spectral animals such as deer and herons can be found within.
The following item sets will drop in the dungeon: Hanu's Compassion, Blood Moon, Haven of Ursus, and Balorgh.
Backstory DescriptionEdit
- Update 19 Patch Notes
The March of Sacrifices is a section of the Hunting Grounds where mortals compete in teams for a boon from Hircine. It's a deep ravine surrounded by impassable mountains, and populated with the most ferocious creatures of Hircine's realm. The hunt quarry is a massive and powerful indrik imbued with special powers from the Daedric Prince himself. If a mortal manages to fell the beast and retrieve its glowing red heart, they may petition Hircine for a boon. This hunt is open to any mortal, but is rarely undertaken by any who are not a follower of Hircine. The competition is bloody, but for the foolish and incredibly desperate, Hircine's game is a tantalizing opportunity to win a favor from the Prince.
Hircine's realm, known as the Hunting Grounds, is a world locked in a perpetual contest between predator and prey. Filled with wild creatures both fantastic and mundane in addition to monstrous lycanthropes, it is a mystical wilderness as beautiful as it is dangerous … Father to all of Tamriel's lycanthropes, the souls of those who accept Hircine's "blessing" spend eternity stalking the Hunting Grounds. However, on occasion, the Daedric Prince hosts a Great Hunt, giving mortals a rare opportunity to enter the March of Sacrifices and stalk a powerful creature of his choosing. In this case, it is the Great Indrik called Tarcyr. While the hunt is dangerous, the rewards for success more than match the risks, as Hircine promises a boon to any who bring him the Indrik's heart … The Great Hunt and all its dangers and rewards calls to you. Will you enter the March of Sacrifices, stalk the Great Indrik, outwit your fellow hunters, and win Hircine's favor? Should you fail, you'll be doomed to roam the Hunting Grounds as prey forevermore!
- Wolfhunter Bundle Details
In the realm of the Hunting Grounds, compete with fierce Hircine worshipers in the March of Sacrifices to win the favor of the Daedric Prince. Victory in the hunt will reward great prizes, but more importantly, there are mortal souls at stake!
Related QuestsEdit
- March of Sacrifices Objective: Investigate March of Sacrifices. / You've triumphed over Hircine's Great Hunt.
- The Great Hunt: Conquer the March of Sacrifices and emerge victorious in the Great Hunt.
- Pledge: March of Sacrifices: Prove you are truly Undaunted by clearing the March of Sacrifices.
CharactersEdit
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EnemiesEdit
Normal EnemiesEdit
- Bear
- Bearfang Hunter
- Bloodscent Archer
- Bloodscent Assassin
- Bloodscent Butcher
- Bloodscent Guardian
- Dire Wolf
- Moon Hunter Archer
- Moon Hunter Brawler
- Moon Hunter Caster
- Sapling of Seasons
- Sea Adder
- Strangler
- Vicious Dire Wolf
- Werewolf Brute
- Wisp
Elite EnemiesEdit
- Autumn Lurcher (Regular rank during Aghaedh boss fight)
- Blaze Lurcher (Regular rank during Aghaedh boss fight)
- Bloodscent Thundermaul
- Budding Lurcher (Regular rank during Aghaedh boss fight)
- Frost Lurcher (Regular rank during Aghaedh boss fight)
- Golden Indrik
- Sea Lurcher
- Wispmother
BossesEdit
- Wyress Rangifer, Wyress Strigidae, Wyress Ursus, a trio of Glenmoril Wyrd witches
- Aghaedh of the Solstice, a season-mastering spriggan
- Dagrund the Bulky, a Nord werebear clan leader
- Tarcyr, an indrik serving as Hircine's hare
- Balorgh, an Orc werewolf behemoth
The Great Indrik HuntEdit
Throughout the dungeon are three hidden Golden Indriks who, if defeated, will each grant the group a unique boon. These boons offer bonuses that can help overcome the mechanics of later boss battles.
In order to find a Golden Indrik, you first need to find three mysterious plants or items dotted around the dungeon. When near the item, you will hear a low, pulsing chime. Activating the mysterious item will spawn a Hunting Wisp. Follow the wisp and it will take you to an opening, which leads to a stealth section. Continue following the wisp and activate the synergy to reveal a Golden Indrik. Once it is defeated, your group will gain the boon. This can be completed after defeating the dungeon's final boss.
Boon of FerocityEdit
The first item will be a "Mysterious Brush" found near the village area after the Wyress Sisters or a "Mysterious Backpack" or "Mysterious Basket" within one of the houses, which glows with a blue light. Its Indrik will grant the Boon of Ferocity:
- Weapon Damage and Spell Damage increased by 275
- As a Werewolf your Weapon Damage and Spell Damage is increased by 375
Boon of ProwlingEdit
The second is "Mysterious Mushroom" and is found in the wispmother forest area, after Aghaedh of the Solstice. Its Indrik will grant the Boon of Prowling:
- Ignore the Movement Speed penalty while in Crouch
- Decreases the time it takes to Crouch by 50%
- Movement while in stealth no longer costs Stamina
- Werewolves gain immunity to Indrik's teleportation magic and can interact with Hunting Wisps.
Boon of HardinessEdit
The third is "Mysterious Dirt" and is found shortly after Tarcyr, but before the final boss. Its Indrik will grant the Boon of Hardiness:
Boss MechanicsEdit
Wyress SistersEdit
The first boss of this dungeon is a group of three sisters. The primary mechanic in this fight is keeping the three sisters apart from each other and adopting a divide-and-conquer approach. Each sister is surrounded by a colored aura that grants them a unique buff. However the aura also acts as an AoE, meaning the sisters can grant each other their buffs if they are in close proximity.
- Wyress Rangifer (Healer)
- Wyress Rangifer serves as the healer of the group and is surrounded by a yellow aura. Her AoE buff grants increased healing to her nearby sisters.
- She may also use a healing beam that tethers to her sisters and a ground AoE healing effect.
- Wyress Strigidae (Archer)
- Wyress Strigidae is the archer of the group and is surrounded by a blue aura. Her AoE aura debuffs players with the Silence effect, which blocks magic abilities, ultimates and synergies. Her arsenal includes a channeled Snipe attack which inflicts massive damage unless it is interrupted or blocked. She may also occasionally teleport strike a random player.
- Wyress Ursus (Sword and Shield)
- Wyress Ursus serves as the tank of the group and is surrounded by a green aura. Her AoE buff grants increased resistances to her nearby sisters. Her arsenal includes a channeled heavy attack which inflicts massive damage unless it is interrupted or blocked. She may also occasionally charge at a player, knocking them back and doing moderate damage to them.
When one sister is killed, an animal aspect of them will spawn with her aura still in effect. The animal aspects will gravitate towards their closest living sister and grant that sister the buff.
Aghaedh of the SolsticeEdit
The second boss is a large Spriggan with four smaller Spriggans, named Sapling of Seasons, surrounding it. The Saplings have different colored AoEs associated with them, which each have different effects:
- The Green and Blue AoEs will slow you down
- The Orange and Red AoEs inflict magical damage
In addition, a few Stranglers will spawn on the outskirts and use their spit attack which inflicts damage and applies a snare that gradually increase with every hit.
The primary mechanic in this fight is when Aghaedh summons four Lurchers - each in a color matching a Sapling's AoE. When a Lurcher is killed they drop a colored orb of light that must to be picked up with the Synergy buttons. All four Lurchers must be killed and each player in the group must pick up their own orb. If the Lurchers are not killed before Aghaedh begins her next phase, they will be enraged and increase their damage.
The boss will enter a phase where she begin channeling her Wild Shot ability. To avoid being killed from this powerful ability, each player must stand in the Sapling's AoE that matches the color they picked up. This will repeat until Aghaedh has been defeated.
Dagrund the BulkyEdit
Focus ads and then switch to boss. You will need to alternate throughout the whole fight.
TarcyrEdit
The primary mechanic of this fight is a "hunting phase" that is interjected throughout the battle. This phase requires the players to break the stealth mode of the boss so it can be attacked. This phase occurs at the start of the battle and when the boss' health percentage falls to 80%, 55% and finally 20%.
When first entering the arena, a heavy fog will be flowing all around you and the boss will be completely hidden. The group is required to crouch into stealth mode in order to proceed. Failure to enter stealth mode or having your stealth interrupted by one of the roaming phantom indriks will cause you to teleported into the air, resulting in a short fall the inflicts fall damage. Failure to maintain stealth three times in a single hunting phase will result in a fatal drop.
During the hunting phase a friendly wisp will be roaming around the arena. When the wisp lands at a location, it'll emit a green AoE around it. Players must go to that wisp and activate the Synergy prompt. This must be done three times for each phase. The third synergy activation will reveal the boss so that it may be attacked as normal.
Every additional hunting phase will result in more varied threats. Stampeding Indrik, frost AoEs, fire projectiles and a frost AOE that spawns on two random players and sticks on them.
BalorghEdit
There are two primary mechanics in this battle. Continually moving the fight between the shallow water and small islands, and overcoming a fog phase where the boss becomes enraged.
During the battle, Balorgh's ground slam that will cause poisonous spores to spawn on the three islands, which causes AoE damage and forces the group to move the fight into the water. Balorgh will later activate his lightning attack that will electrify the water, forcing the fight onto the islands. This back-and-forth positioning will persist throughout the fight.
Later in the battle, the arena will be covered in a dark swirling fog and a random player will receive a special AoE under their feet. This AoE mark makes them the primary target of the now-enraged Balorgh. A blue pillar of light will spawn somewhere in the arena a few seconds after the initial fog appears. The targeted player must kite the boss through the blue pillar of light in order to dissipate the fog and deactivate Balorgh's enraged mode.
During the fog phase, several wolves will spawn. The longer the fog phase lasts, the more wolves will spawn. Of note is that these wolves inflict a powerful and uncleansable snare which can severely slow players down and make it more difficult to reach the blue pillar of light.
LayoutEdit
Bloodscent PassEdit
The WispwoodEdit
Sea Lurchers and Wispmothers reside here.
The NightlandsEdit
You'll start fighting members of the Moon Hunter Pack here.
BooksEdit
- A Boon for the Tribe by Lorhiel, Wood Elf Huntress — The diary of a Wood Elf tracker
- An Unusual Hare by Maveld Bearfang — A hunter's thoughts on hunting indriks
- Balorgh's Plan by Ronela
- Concerning Balorgh by Ronela
- Letter to Balorgh by Vykosa
- The Glory of the Hunt by Wyress Strigidae
- The Huntsman Prince by Hanu of the Zainab Tribe — Details on Hircine
- The Indrik's Glade — Writing upon a tablet within the Hunting Grounds
SetsEdit
Set Name | Bonuses | Location(s) | Set Type |
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Hanu's Compassion |
2 items: Adds 3-129 Magicka Recovery |
March of Sacrifices | Light Armor |
Blood Moon |
2 items: Adds 3-129 Weapon and Spell Damage |
March of Sacrifices | Medium Armor |
Haven of Ursus |
2 items: Adds 28-1206 Maximum Health |
March of Sacrifices | Heavy Armor |
Balorgh |
1 item: Adds 3-129 Weapon and Spell Damage |
March of Sacrifices | Monster Helm Sets |
AchievementsEdit
There are 20 achievements associated with this dungeon:
Achievement | Points | Description | Reward | |
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Wolfhunter Explorer | 5 | Enter either Moon Hunter Keep or March of Sacrifices for the first time. | Hat: Werewolf Hunter Hat | |
| Huntsman Style Master | 50 | Learn every chapter in the Huntsman style book, occasionally found as rewards for completing the March of Sacrifices dungeon. | |
Needed for March of Sacrifices Challenger | ||||
March of Sacrifices Challenger | 50 | Complete the listed achievements for Veteran March of Sacrifices. | Personality: Beast | |
March of Sacrifices Conqueror | 10 | Defeat the Wyrd Sisters, Aghaedh of the Solstice, Dagrund the Bulky, Tarcyr, and Balorgh in Veteran March of Sacrifices. | Title: Huntmaster Bust: Balorgh (page) |
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Hircine's Champion | 50 | Defeat Balorgh after desecrating the Moon Hunter Pack's banner and driving him into a murderous rage in Veteran March of Sacrifices. | Title: Hircine's Champion | |
Survival of the Fittest | 50 | Defeat all encounters in addition to the Wyrd Sisters, Aghaedh of the Solstice, Dagrund the Bulky, Tarcyr, and Balorgh in Veteran March of Sacrifices without suffering a group member death. | ||
Pure Instinct | 50 | Defeat all encounters in addition to the Wyrd Sisters, Aghaedh of the Solstice, Dagrund the Bulky, Tarcyr, and Balorgh in Veteran March of Sacrifices in under 30 minutes. Timer starts when players jump or teleport into Bloodscent Pass. | ||
Normal | ||||
March of Sacrifices Vanquisher | 10 | Defeat the Wyrd Sisters, Aghaedh of the Solstice, Dagrund the Bulky, Tarcyr, and Balorgh in March of Sacrifices. | Trophy: Balorgh (page) | |
The Great Indrik Hunt | 5 | Complete all three Golden Indrik Hunts and gain their boons within March of Sacrifices. | Memento: Werewolf Behemoth Sigil | |
Veteran | ||||
| Wolfhunter Delver | 50 | Complete Veteran Moon Hunter Keep and Veteran March of Sacrifices. | Stalhrim Chrome |
Apex Predator | 50 | Defeat all encounters in addition to the Wyrd Sisters, Aghaedh of the Solstice, Dagrund the Bulky, Tarcyr, and Balorgh after desecrating the Moon Hunter Pack's Banner in Veteran March of Sacrifices within 30 minutes without suffering a group member death. | ||
| Light on Your Feet | 5 | Defeat Dagrund the Bulky while always dodging his Upheaval ability in Veteran March of Sacrifices. | |
| Mist Walker | 5 | Defeat Tarcyr without the indrik teleporting any group members during its Shrouding Mist ability in Veteran March of Sacrifices. | |
| Seasonal Slaying | 5 | Defeat Aghaedh of the Solstice while making sure to defeat all of her Lurchers within their primary season in Veteran March of Sacrifices. | |
| Trick and Trap | 5 | Lead Balorgh into Tharas' Trap 10 times in March of Sacrifices. | |
Veteran Bloodscent Slayer | 10 | Defeat 300 Bloodscent Guardians, Bloodscent Archers, Bloodscent Assassins, and Bloodscent Thundermauls in Veteran March of Sacrifices. | ||
Veteran Wispmother Slayer | 10 | Defeat 50 Wispmothers in Veteran March of Sacrifices. | ||
| Stalwart Sisterhood | 10 | Defeat the Wyrd Sisters while preventing them from ever using their auras to augment each other in Veteran March of Sacrifices. | |
| Element of Surprise | 10 | Defeat Balorgh while avoiding both Lightning Water and Poison Plants in Veteran March of Sacrifices. | |
| Perfect Hunt | 10 | Defeat Balorgh after desecrating the Moon Hunter Pack's banner and without being hit by his Fire Remnant ability for the duration of the encounter in Veteran March of Sacrifices. |