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Online:PVP Sets

< Elder Scrolls Online: Sets

PVP Sets are sets of armor, weapons and jewelry that can be obtained from Cyrodiil, the Imperial City or Battlegrounds. Items of these sets can usually be bought using Alliance Points or Tel Var stones.

Alliance War SetsEdit

The following sets can be obtained from Cyrodiil town quests, as a reward for completing delves and dolmens throughout Cyrodiil, from completing Board Missions, from each alliance-aligned town's quartermaster using Alliance Points, and from the Alliance Quartermasters, also using Alliance Points. For information on the individual items in each set, see their respective pages.

Set Name Bonuses Location(s) Set Type
Affliction

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Vlastarus Heavy Armor
Alessian Order

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 0.

Vlastarus Heavy Armor
Almalexia's Mercy

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.

Cropsford Light Armor
The Arch-Mage

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you complete a fully-charged Heavy Attack, you gain an additional 11-506 Magicka Recovery for 10 seconds.

Cropsford Light Armor
Bastion of the Heartland

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.

Vlastarus Heavy Armor
Beckoning Steel

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.

Vlastarus Heavy Armor
Blessing of the Potentates

2 items: Reduces your damage taken from Players by 3%.
3 items: Reduces the cost of your Ultimate abilities by 15%.

Vlastarus Three Piece
Buffer of the Swift

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Reduce damage taken from Players by 10%.

Cropsford Light Armor
Crest of Cyrodiil

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.

Vlastarus Heavy Armor
Curse Eater

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Magicka Recovery
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.

Cropsford Light Armor
Deadly Strike

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increase the damage your damage over time and channeled attacks do by 15%.

Bruma Medium Armor
Desert Rose

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage, you have a 25% chance to restore 46-2012 Magicka. This effect can occur once every 4 seconds.

Cropsford Light Armor
Eagle Eye

2 items: Adds 15-657 Critical Chance
3 items: Adds 38-1652 Critical Chance to your ranged direct damage abilities.

Bruma Three Piece
Elf Bane

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.

Vlastarus Heavy Armor
Grace of the Ancients

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 55-2406 Maximum Magicka

Cropsford Three Piece
Hawk's Eye

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.

Bruma Medium Armor
The Juggernaut

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while under 30% Health, heal for 4428 Health immediately and gain 465-20000 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.

Vlastarus Heavy Armor
Kyne's Kiss

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.

Bruma Medium Armor
Light of Cyrodiil

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.

Cropsford Light Armor
The Morag Tong

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.

Bruma Medium Armor
Ravager

2 items: Adds 15-657 Critical Chance
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 3-146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.

Vlastarus Heavy Armor
Robes of Alteration Mastery

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 15-657 Critical Chance
5 items: Reduces the cost of all of your abilities by 6%.

Cropsford Light Armor
Sentry

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 6-266 Weapon and Spell Damage
5 items: When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.

Bruma Medium Armor
Shadow Walker

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 50-2150 Health and restore 50-2150 Stamina every 1 second.

Bruma Medium Armor
Shield of the Valiant

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces the cost of Break Free by 40%.

Bruma Medium Armor
Vengeance Leech

2 items: Adds 28-1206 Maximum Health
3 items: When you kill an enemy, you heal for 64-2772 Health and restore 64-2772 Magicka and Stamina.

Bruma Three Piece
Ward of Cyrodiil

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.

Bruma Medium Armor
Wrath of the Imperium

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 7-325 Weapon and Spell Damage to your ranged direct damage abilities.

Cropsford Three Piece

Elite Gear SetsEdit

The following sets were formerly obtained "Rewards for the Worthy", but can now be obtained from Cyrodiil town quests, as a reward for completing delves and dolmens throughout Cyrodiil, from completing Board Missions, from each alliance-aligned town's quartermaster using Alliance Points, and from the Alliance Quartermasters, also using Alliance Points. For information on the individual items in each set, see their respective pages.

Set Name Bonuses Set Type
Battalion Defender

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.

Heavy Armor
Battlefield Acrobat

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of all of your abilities by 6%.

Medium Armor
Colovian Highlands General

1 item: Adds 34-1487 Offensive Penetration
2 items: When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.

Monster Helm Sets
Dark Convergence

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic damage to all enemies in the 10 meter area, and 1642 Magic damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.

Light Armor
Enervating Aura

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 3-129 per player hit. This effect can occur once every 15 seconds.

Heavy Armor
Fasalla's Guile

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 34-1487 Armor
5 items: While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.

Heavy Armor
Hew and Sunder

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, gain 28-1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.

Medium Armor
Hrothgar's Chill

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Offensive Penetration
5 items: Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.

Heavy Armor
Indomitable Fury

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Stamina Recovery
5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.

Light Armor
Jerall Mountains Warchief

1 item: Adds 3-129 Weapon and Spell Damage
2 items: Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

Monster Helm Sets
Leki's Focus

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.

Medium Armor
Marksman's Crest

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.

Medium Armor
Nibenay Bay Battlereeve

1 item: Adds 9-424 Critical Resistance
2 items: When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.

Monster Helm Sets
Plaguebreak

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon and Spell Damage.

Medium Armor
Rallying Cry

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: While Battle Spirit is active, when your healing critically strikes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.

Light Armor
Robes of Transmutation

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you heal yourself or an ally with a healing over time ability, grant them 32-1400 Critical Resistance for 5 seconds.

Light Armor
Soldier of Anguish

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 112-4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 112-4830 points of healing done. This effect can occur once every 6 seconds.

Medium Armor
Spell Strategist

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 10-460 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.

Light Armor
Steadfast Hero

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.

Heavy Armor
Vicious Death

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: Adds 34-1487 Offensive Penetration
5 items: When you kill a Player, they violently explode for 3322 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon and Spell Damage.

Light Armor
Warrior's Fury

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, your Weapon and Spell Damage is increased by 0-24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.

Heavy Armor

Battlegrounds SetsEdit

The following sets can be obtained from competing in the Battlegrounds. For information on the individual items in each set, see their respective pages.

Set Name Bonuses Set Type
Coward's Gear

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 5-250 Stamina Recovery
5 items: While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.

Medium Armor
Knight Slayer

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 186-8000 Oblivion Damage.

Light Armor
Impregnable Armor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 38-1650 Critical Resistance

All Weights
Vanguard's Challenge

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.

Heavy Armor
Wizard's Riposte

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: Adds 15-660 Critical Resistance
5 items: When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.

Light Armor

Rewards for the Worthy SetsEdit

The following sets can be obtained from the Rewards for the Worthy.

Set Name Bonuses Set Type
Baan Dar's Blessing

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Reduce the duration of Breakable Crowd Control, immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, immobilizes, and Snares by 38%.

Heavy Armor
Blunted Blades

2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.

Medium Armor
Judgment of Akatosh

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 53-2291 Armor
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.

Heavy Armor
Languor of Peryite

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 9-424 Critical Resistance
4 items: Adds 34-1487 Offensive Penetration
5 items: You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 5-248. This effect can occur once every 10 seconds.

Light Armor
Mara's Balm

2 items: Adds 34-1487 Armor
3 items: Adds 9-424 Critical Resistance
4 items: Adds 4% Healing Taken
5 items: When a negative effect is removed from you, restore 25-1106 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 25-1106 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.

Heavy Armor
Nocturnal's Ploy

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 9-424 Critical Resistance
4 items: Adds 3-129 Stamina Recovery
5 items: When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.

Medium Armor
Oakfather's Retribution

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.

Light Armor
Shell Splitter

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 34-1487 Offensive Penetration
5 items: When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.

Medium Armor
Snake in the Stars

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-129 Magicka Recovery
5 items: Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1170 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.

Light Armor

Tel Var SetsEdit

The following sets can only be obtained from the Tel Var Merchants within the Imperial City. Tel Var Armorers sell specific pieces of superior quality gear, while Tel Var Greater Armorers sell epic quality items. Tel Var Jewelry Merchants and Tel Var Equipment Lockbox Merchants sell boxes that contain random items from the following sets. For information on the individual items in each set, see their respective pages.

Set Name Bonuses Set Type
Black Rose

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 4-176 Weapon and Spell Damage
5 items: Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.

Heavy Armor
Galerion's Revenge

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon and Spell Damage.

Light Armor
Imperial Physique

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 24-1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

All Weights
Meritorious Service

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 82-3540 for 20 seconds.

Light Armor
Phoenix

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 581-25000 damage for 10 seconds and deals 1006 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon and Spell Damage.

Light Armor
Powerful Assault

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 7-307 Weapon and Spell Damage for 15 seconds.

Medium Armor
Reactive Armor

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 28-1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.

Heavy Armor
Shield Breaker

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.

Medium Armor
Thews of the Harbinger

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health.

Heavy Armor
Vicecanon of Venom

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon and Spell Damage.

Medium Armor