Set Name |
Bonuses |
Location(s) |
Set Type |
---|
Affliction |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Stamina Recovery 5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
|
Vlastarus |
Heavy Armor |
---|
Alessian Order |
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 Maximum Health 5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 0.
|
Vlastarus |
Heavy Armor |
---|
Almalexia's Mercy |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
|
Cropsford |
Light Armor |
---|
The Arch-Mage |
2 items: Adds 3-129 Magicka Recovery 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 25-1096 Maximum Magicka 5 items: When you complete a fully-charged Heavy Attack, you gain an additional 11-506 Magicka Recovery for 10 seconds.
|
Cropsford |
Light Armor |
---|
Bastion of the Heartland |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
|
Vlastarus |
Heavy Armor |
---|
Beckoning Steel |
2 items: Adds 34-1487 Armor 3 items: Adds 28-1206 Maximum Health 4 items: Adds 34-1487 Armor 5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
|
Vlastarus |
Heavy Armor |
---|
Blessing of the Potentates |
2 items: Reduces your damage taken from Players by 3%. 3 items: Reduces the cost of your Ultimate abilities by 15%.
|
Vlastarus |
Three Piece |
---|
Buffer of the Swift |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Armor 5 items: Reduce damage taken from Players by 10%.
|
Cropsford |
Light Armor |
---|
Crest of Cyrodiil |
2 items: Adds 3-129 Stamina Recovery 3 items: Adds 28-1206 Maximum Health 4 items: Adds 28-1206 Maximum Health 5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
|
Vlastarus |
Heavy Armor |
---|
Curse Eater |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 3-129 Magicka Recovery 4 items: Adds 3-129 Magicka Recovery 5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
|
Cropsford |
Light Armor |
---|
Deadly Strike |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Increase the damage your damage over time and channeled attacks do by 15%.
|
Bruma |
Medium Armor |
---|
Desert Rose |
2 items: Adds 34-1487 Armor 3 items: Adds 28-1206 Maximum Health 4 items: Adds 25-1096 Maximum Magicka 5 items: When you take damage, you have a 25% chance to restore 46-2012 Magicka. This effect can occur once every 4 seconds.
|
Cropsford |
Light Armor |
---|
Eagle Eye |
2 items: Adds 15-657 Critical Chance 3 items: Adds 38-1652 Critical Chance to your ranged direct damage abilities.
|
Bruma |
Three Piece |
---|
Elf Bane |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
|
Vlastarus |
Heavy Armor |
---|
Grace of the Ancients |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 55-2406 Maximum Magicka
|
Cropsford |
Three Piece |
---|
Hawk's Eye |
2 items: Adds 25-1096 Maximum Stamina 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
|
Bruma |
Medium Armor |
---|
The Juggernaut |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 Maximum Health 5 items: When you take damage while under 30% Health, heal for 4428 Health immediately and gain 465-20000 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
|
Vlastarus |
Heavy Armor |
---|
Kyne's Kiss |
2 items: Adds 25-1096 Maximum Stamina 3 items: Adds 3-129 Stamina Recovery 4 items: Adds 15-657 Critical Chance 5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
|
Bruma |
Medium Armor |
---|
Light of Cyrodiil |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 Maximum Magicka 4 items: Adds 25-1096 Maximum Magicka 5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
|
Cropsford |
Light Armor |
---|
The Morag Tong |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
|
Bruma |
Medium Armor |
---|
Ravager |
2 items: Adds 15-657 Critical Chance 3 items: Adds 28-1206 Maximum Health 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 3-146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
|
Vlastarus |
Heavy Armor |
---|
Robes of Alteration Mastery |
2 items: Adds 3-129 Magicka Recovery 3 items: Adds 3-129 Magicka Recovery 4 items: Adds 15-657 Critical Chance 5 items: Reduces the cost of all of your abilities by 6%.
|
Cropsford |
Light Armor |
---|
Sentry |
2 items: Adds 25-1096 Maximum Stamina 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 15-657 Critical Chance 5 items: Adds 6-266 Weapon and Spell Damage 5 items: When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
|
Bruma |
Medium Armor |
---|
Shadow Walker |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Stamina Recovery 5 items: While you are Sneaking or invisible and are not moving, heal for 50-2150 Health and restore 50-2150 Stamina every 1 second.
|
Bruma |
Medium Armor |
---|
Shield of the Valiant |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces the cost of Break Free by 40%.
|
Bruma |
Medium Armor |
---|
Vengeance Leech |
2 items: Adds 28-1206 Maximum Health 3 items: When you kill an enemy, you heal for 64-2772 Health and restore 64-2772 Magicka and Stamina.
|
Bruma |
Three Piece |
---|
Ward of Cyrodiil |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 3-129 Stamina Recovery 4 items: Adds 3-129 Stamina Recovery 5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
|
Bruma |
Medium Armor |
---|
Wrath of the Imperium |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 7-325 Weapon and Spell Damage to your ranged direct damage abilities.
|
Cropsford |
Three Piece |
---|
Set Name |
Bonuses |
Set Type |
---|
Battalion Defender |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 4% Healing Done 5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.
|
Heavy Armor |
---|
Battlefield Acrobat |
2 items: Adds 3-129 Stamina Recovery 3 items: Adds 3-129 Stamina Recovery 4 items: Adds 25-1096 Maximum Stamina 5 items: Reduces the cost of all of your abilities by 6%.
|
Medium Armor |
---|
Colovian Highlands General |
1 item: Adds 34-1487 Offensive Penetration 2 items: When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
|
Monster Helm Sets |
---|
Dark Convergence |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 34-1487 Offensive Penetration 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic damage to all enemies in the 10 meter area, and 1642 Magic damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.
|
Light Armor |
---|
Enervating Aura |
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 Maximum Health 4 items: Adds 34-1487 Armor 5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 3-129 per player hit. This effect can occur once every 15 seconds.
|
Heavy Armor |
---|
Fasalla's Guile |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 28-1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: Adds 34-1487 Armor 5 items: While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
|
Heavy Armor |
---|
Hew and Sunder |
2 items: Adds 25-1096 Maximum Stamina 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Heavy Attack, gain 28-1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
|
Medium Armor |
---|
Hrothgar's Chill |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 34-1487 Armor 4 items: Adds 34-1487 Offensive Penetration 5 items: Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
|
Heavy Armor |
---|
Indomitable Fury |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 25-1096 Maximum Magicka 4 items: Adds 3-129 Stamina Recovery 5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
|
Light Armor |
---|
Jerall Mountains Warchief |
1 item: Adds 3-129 Weapon and Spell Damage 2 items: Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
|
Monster Helm Sets |
---|
Leki's Focus |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Stamina Recovery 5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
|
Medium Armor |
---|
Marksman's Crest |
2 items: Adds 3-129 Stamina Recovery 3 items: Adds 3-129 Stamina Recovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
|
Medium Armor |
---|
Nibenay Bay Battlereeve |
1 item: Adds 9-424 Critical Resistance 2 items: When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
|
Monster Helm Sets |
---|
Plaguebreak |
2 items: Adds 34-1487 Offensive Penetration 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon and Spell Damage.
|
Medium Armor |
---|
Rallying Cry |
2 items: Adds 15-657 Critical Chance 3 items: Adds 25-1096 Maximum Magicka 4 items: Adds 15-657 Critical Chance 5 items: While Battle Spirit is active, when your healing critically strikes you and up to 11 other group members within 12 meters to gain 6-300 Weapon and Spell Damage, and 38-1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 0-15 and Critical Resistance by 1-83. This effect can occur once every 15 seconds.
|
Light Armor |
---|
Robes of Transmutation |
2 items: Adds 3-129 Magicka Recovery 3 items: Adds 3-129 Magicka Recovery 4 items: Adds 15-657 Critical Chance 5 items: When you heal yourself or an ally with a healing over time ability, grant them 32-1400 Critical Resistance for 5 seconds.
|
Light Armor |
---|
Soldier of Anguish |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 112-4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 112-4830 points of healing done. This effect can occur once every 6 seconds.
|
Medium Armor |
---|
Spell Strategist |
2 items: Adds 25-1096 Maximum Magicka 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 10-460 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
|
Light Armor |
---|
Steadfast Hero |
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 Maximum Health 5 items: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
|
Heavy Armor |
---|
Vicious Death |
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 Maximum Magicka 4 items: Adds 15-657 Critical Chance 5 items: Adds 34-1487 Offensive Penetration 5 items: When you kill a Player, they violently explode for 3322 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon and Spell Damage.
|
Light Armor |
---|
Warrior's Fury |
2 items: Adds 28-1206 Maximum Health 3 items: Adds 25-1096 Maximum Stamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you take damage, your Weapon and Spell Damage is increased by 0-24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
|
Heavy Armor |
---|