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ON-mapicon-GroupInstance.png
Tower:
White-Gold Tower
(view on map) (lore page)
ON-icon-Imperial.png
Group Dungeon
Discoverable Yes
Completion Objective
Dungeon Yes
# of Zones 1
Zone
Imperial City
Location
Center of the Imperial City
Instanced Dungeon
Min Level 45
Group Size 4
Bosses 3
Mini-Bosses 1
Veteran Speed Run Target 30 mins
Loading Screen
Loading screen
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it!
White-Gold Tower

The White-Gold Tower is a group dungeon found in the center of the Imperial City.

Traditionally the seat of the Empire, the Tower has been overrun with Daedra and is being pulled into Coldharbour by Molag Bal. Empress Regent Clivia Tharn is attempting to retake the structure. White-Gold Tower has both a Normal and a Veteran mode.

The dungeon can be entered from the Irrigation Tunnels, the Lambent Passage, and the Harena Hypogeum.

Backstory DescriptionEdit

The Imperial City Guide: Areas

The Daedra have invaded the White-Gold Tower as part of their full-scale attack on the Imperial City. Terran Arminus, an Imperial Moth Priest, seeks your aid in retrieving an Elder Scroll she has hidden in the Tower. It's imperative you find it before the Daedra. Will you be successful, or succumb to the forces of Molag Bal?

Update 7 Patch Notes

Race to the top of the White-Gold Tower in pursuit of a stolen Elder Scroll—but is the top of the tower even in Tamriel anymore? What secrets does Regent Clivia Tharn have up her Imperial sleeves?

Related QuestsEdit

CharactersEdit

EnemiesEdit

Hard ModeEdit

Hard Mode is only available in the Veteran version of White-Gold Tower. Hard mode is initiated by completing the ritual in the Obelisk Tome.

<The book contains a ritual which imbues Molag Bal's agents with great power. Speaking the following words should bolster the Daedric Prince's champions with his ire.>
"God of Schemes, inflict your brutality upon us."
God of Schemes, inflict your brutality upon us.

Speaking the words written in the tome will cause a blinding flash of light, making the boss fight more difficult. Molag Kena deals more damage while Hard Mode is active. If your group dies, the spell will need to be cast again to re-enable Hard Mode.

LayoutEdit

Palace SewersEdit

The entrance. Empress Regent Clivia Tharn, Sister Terran Arminus, the Empress' guards, and several Imperial archers, healers, and soldiers can be found here. The Daedric Embers Trophy Vault is located through a tunnel on the west side of the room.

Green Emperor WayEdit

 
Green Emperor Way
  • First pull: three zombies, two skeletal foot soldiers, one Xivkyn Lacerator.
  • Second pull: three zombies, one skeletal foot soldiers, one skeletal assassin, one Dremora Morikyn, one Xivkyn Flagellant.
  • Third pull: four zombies, one skeletal assassin, one Xivkyn Lacerator and one Xivkyn Bulwark.
  • There are Daedra on the stairs west of the third pull: A Xivkyn Flagellant, a Dremora Morikyn, a Dremora Ferylkyn, and a Zombie.
  • Above the second pull (on the ledge east of it; north of the Iron-Swathed Glutton), there's a group of Daedra watching a brawl between a Dremora Sunderer and a Skeletal Assassin. A Dremora Morikyn, a Dremora Ferylkyn, and a Xivkyn Flagellant are watching, laughing and cheering while the two square up. A heavy sack can be found beside a headstone on this ledge.

Throne RoomEdit

 
Throne Room

The Adjudicator resides here. When you enter the throne room, you'll see her execute three Imperial Prisoners.

A chest and a heavy sack can spawn by the Ruby Throne, behind the boss.

Imperial Guard QuartersEdit

The first pull consists of one Xivkyn Flagellant, one Dremora Morikyn, three Skeletal Foot Soldiers. There's a snake near the door to the next pull. A chest can spawn in the nook located across from the door to the next room. In the next room, you'll encounter two Planemeld Rifts.

The third pull is just out in the hallway and to the left. It consists of three Skeletal Foot Soldiers, a Dremora Morikyn, a Xivkyn Bulwark,a Xivkyn Lacerator, and a Skeletal Assassin. A passive snake slithers among their boots, and there's a fiendroth ahead and to the right. The door at the end of this hallway brings you to the Lower Elder Scrolls Library.

Lower Elder Scroll LibraryEdit

 
Lower Elder Scroll Library

When you pass through the door, you'll end up in a hallway cluttered with rubble, almost to a claustrophobic extent. The first group of enemies in this hallway consists of four Banekin, two Skeletal Assassins, a Skeletal Foot Soldier, and a Dremora Morikyn. A Crematorial Guard blocks the way through the door at the end of the hall.

The door brings you to the next section of the library, where you'll fight the Imperial Dragonguard. Sister Terran reveals the Elder Scroll, and Clivia Tharn grabs it, causing the ceiling to explode. She then commands her Dragonguard to kill everyone present as she flees through the side door.

The Shattered VoidEdit

 
The Shattered Void

(?)

Imperial Battlemage QuartersEdit

 
Imperial Battlemage Quarters

The third Speaking Stone is in the hallway. The Battlemage Quarters are filled with Spider Daedra, their egg sacs affixed to the ceiling and walls.

Imperial Regent's QuartersEdit

 
Imperial Regent's Quarters

A Crumpled Note can be found next to a corpse in the Imperial Regent's Quarters, near the pinnacle. Skeletal corpses are skewered by blades of all sizes on and around the Empress Regent's bed.

White-Gold Tower PinnacleEdit

 
White-Gold Tower Pinnacle

(?)

BooksEdit

SetsEdit

Set Name Bonuses Location(s) Set Type
Spell Power Cure

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.

White-Gold Tower  Light Armor
Essence Thief

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.

White-Gold Tower  Medium Armor
Brands of Imperium

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

White-Gold Tower  Heavy Armor
Molag Kena

1 item: Adds 3-129 Weapon and Spell Damage
2 items: When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 13-560 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.

White-Gold Tower  Monster Helm Sets

AchievementsEdit

There are ten achievements associated with this dungeon:

Achievement Points Description Reward
Normal
   White-Gold Tower Vanquisher 10 Defeat the Adjudicator, the Elite Guard, the Planar Inhibitor, and Molag Kena in White-Gold Tower. Trophy: Molag Kena (page)
   Imperial Transgressions 5 Locate and interact with all of the speaking stones in the White-Gold Tower.  Tainted Turquoise
Veteran
   White-Gold Tower Conqueror 15 Defeat the Adjudicator, the Elite Guard, the Planar Inhibitor, and Molag Kena in Veteran White-Gold Tower.  Magnus Setting Red
Bust: Molag Kena (page)
   Daedroth Dropper 10 Defeat 75 Daedroth in Veteran White-Gold Tower.
   Entry Denied 10 In Veteran White-Gold Tower, destroy all portals to prevent the arrival of the Planar Inhibitor's reinforcements.
   First to the Top 50 Defeat the Adjudicator, the Empress Regent's Guard, the Planar Inhibitor, and Molag Kena in Veteran White-Gold Tower within 30 minutes of starting the dungeon. Timer starts when you enter Green Emperor Way.
   Horn Breaker 10 Defeat 100 Xivkyn in Veteran White-Gold Tower.
   To Spite a Tharn 50 Defeat the Adjudicator, the Empress Regent's Guard, the Planar Inhibitor, and Molag Kena in Veteran White-Gold Tower without experiencing the death of a group member.
   Ire of the Storm 50 In Veteran White-Gold Tower, complete the ritual listed in the Obelisk Tome, then defeat Molag Kena.
   Out of the Frying Pan 15 In Veteran White-Gold Tower, become completely engulfed in flame by the Planar Inhibitor's Heat Stroke attack before it completes its Daedric Catastrophe attack. Then stay alive until the Planar Inhibitor is defeated.

NotesEdit

  • The dungeon originally had a minimum enemy level of 25. This was reduced to 10 in one of the updates.
  • Completing the dungeon will remove the Dark Anchor in the instance, but not in Cyrodiil or the Imperial City.
  • The tower can be seen from many places outside the dungeon; each district of the Imperial City has its own version of the tower in the distance, the tower and city can be seen from Cyrodiil, and the tower is also present in the skybox for Blackwood and the West Weald.

MapsEdit

 
Ladder
Daedric Ember Trophy Vault
Palace Sewers
Green Emperor Way
 
Door 1
Door 2
Throne Room
 
Door 2
Door 3
Imperial Guard Quarters
 
Door 3
Door 4
Door 5
Door 6
Library Hall
 
Door 4
Door 5
Library Main
 
Door 6
Door 7
Shattered Void 1
 
Door 7
Door 8
Imperial Battlemage Quarters
Shattered Void 2
 
Door 9
Door 10
Regent's Quarters
 
Door 10
Portal
Pinnacle
 
Portal
Pinnacle Boss

GalleryEdit