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Legends:Core Set

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Core Set
Main set
LG-icon-Core Set.png
Mechanics and Effects Activate, Breakthrough, Charge, Copy, Cover, Drain, Equip, Guard, Heal, Last Gasp, Lethal, Move, Pilfer, Prophecy, Regenerate, Sacrifice, Shackle, Silence, Steal, Summon, Transform, Unsummon, Ward, Wounded
Release Date 4 August 2016
Statistics Strength 62Intelligence 65Willpower 63Agility 65Endurance 64Neutral 34Dual Attribute 20
Common 114Rare 101Epic 106Legendary 52

The Core Set is the first card set in Legends. As the first set released, it is the one that corresponds to the free story, the Forgotten Hero campaign. As it was released prior to many other sets, it is somewhat limited in the scope of game mechanics it contains. It is also the only set to feature Training.

Some cards are considered part of the Core Set, but can not be obtained from Card Packs. These are listed on the Basic Cards page.

StrengthEdit

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Afflicted Alit Creature (Reptile) Strength Strength 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
Alik'r Survivalist Creature (Redguard) Strength Strength 4 3 4 3Epic Epic Summon: Put a Steel Dagger into your hand.
When Alik'r Survivalist equips an item, he gains +1/+1.
Assassin's Bow Item Strength Strength 3 2Rare Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
Bangkorai Butcher Creature (Orc) Strength Strength 4 4 3 1Common Common Summon: +2/+2 if you have another Orc.
Battlerage Orc Creature (Orc) Strength Strength 3 2 3 1Common Common Charge
Belligerent Giant Creature (Giant) Strength Strength 7 7 4 3Epic Epic Breakthrough
Summon: Unsummon a creature in this lane, or destroy an enemy support.
Blighted Alit Creature (Reptile) Strength Strength 3 5 3 3Epic Epic At the start of your turn, Blighted Alit deals 2 damage to you.
Blood Dragon Creature (Dragon) Strength Strength 5 5 7 4Legendary Legendary Ignores Guards and may attack creatures in any lane.
Bog Lurcher Creature (Lurcher) Strength Strength 4 9 1 2Rare Rare
Bone Bow Item Strength Strength 2 2Rare Rare +1/+0
Summon: Silence another creature.
Burn and Pillage Action Strength Strength 5 3Epic Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
Cast Out Action Strength Strength 3 2Rare Rare Prophecy
Unsummon a creature.
Child of Hircine Creature (Werewolf) Strength Strength 6 6 7 3Epic Epic Slay: May attack again this turn.
Covenant Marauder Creature (Orc) Strength Strength 1 2 1 2Rare Rare +2/+0 while you have no cards in hand.
Dread Clannfear Creature (Daedra) Strength Strength 6 6 3 3Epic Epic Summon: All enemy creatures lose Guard.
Dremora Markynaz Creature (Daedra) Strength Strength 10 5 5 4Legendary Legendary Guard
Summon: Double a creature's power and health.
Earthbone Spinner Creature (Wood Elf) Strength Strength 4 3 2 3Epic Epic Summon: Silence another creature, then deal 1 damage to it.
Fearless Northlander Creature (Nord) Strength Strength 3 2 5 3Epic Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
Fiery Imp Creature (Imp) Strength Strength 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
Fireball Action Strength Strength 4 2Rare Rare Deal 1 damage to all enemies.
Fortress Watchman Creature (Orc) Strength Strength 5 5 4 1Common Common Guard
Gladiator Arena Support Strength Strength 4 3Epic Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
Grahtwood Ambusher Creature (Wood Elf) Strength Strength 5 4 2 3Epic Epic Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.
Graystone Ravager Creature (Orc) Strength Strength 2 4 1 1Common Common Prophecy
Heavy Battleaxe Item Strength Strength 4 1Common Common +4/+1
Improvised Weapon Item Strength Strength 0 2Rare Rare Breakthrough
+1/+1
Intimidate Action Strength Strength 1 2Rare Rare Enemy creatures lose Guard.
Lumbering Ogrim Creature (Daedra) Strength Strength 4 7 4 3Epic Epic Lumbering Ogrim can't gain Cover.
Mage Slayer Creature (Nord) Strength Strength 2 3 2 3Epic Epic Mage Slayer can't be damaged by actions.
Markarth Bannerman Creature (Nord) Strength Strength 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
Mighty Ally Creature (Nord) Strength Strength 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
Morkul Gatekeeper Creature (Orc) Strength Strength 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
Nord Firebrand Creature (Nord) Strength Strength 0 1 1 1Common Common Charge
Northwind Outpost Support Strength Strength 3 2Rare Rare Ongoing
Friendly Strength creatures have +1/+0.
Orc Clan Captain Creature (Orc) Strength Strength 2 2 2 2Rare Rare Other friendly creatures in this lane have +1/+0.
Orc Clan Shaman Creature (Orc) Strength Strength 2 3 2 2Rare Rare Breakthrough
Other friendly Orcs in this lane have Breakthrough.
Orcish Warhammer Item Strength Strength 4 2Rare Rare Breakthrough
+3/+3
Plunder Action Strength Strength 2 3Epic Epic Put two random items into your hand.
Raiding Party Action Strength Strength 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
Rampaging Minotaur Creature (Minotaur) Strength Strength 4 3 2 2Rare Rare Breakthrough, Charge
Rapid Shot Action Strength Strength 1 1Common Common Deal 1 damage to a creature. If it survives, draw a card.
Reive, Blademaster Creature (Daedra) Strength Strength 4 3 5 4Legendary Legendary When Reive attacks, deal 2 damage to your opponent, then increase the damage dealt by 2.
Relentless Raider Creature (Nord) Strength Strength 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
Riften Pillager Creature (Nord) Strength Strength 3 2 3 1Common Common Summon: +1/+1 for each destroyed enemy rune.
Rihad Battlemage Creature (Redguard) Strength Strength 3 3 3 1Common Common +0/+3 and Guard while equipped with an item.
Rihad Horseman Creature (Redguard) Strength Strength 2 2 2 1Common Common +3/+0 and Breakthrough while equipped with an item.
Savage Ogre Creature (Ogre) Strength Strength 7 5 5 1Common Common Summon: Give a creature +5/+0 this turn.
Sharpshooter Scout Creature (Wood Elf) Strength Strength 1 1 1 1Common Common Prophecy
Summon: Deal 1 damage.
Silvenar Tracker Creature (Wood Elf) Strength Strength 2 3 1 2Rare Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
Skaven Pyromancer Creature (Redguard) Strength Strength 3 2 3 1Common Common Summon: Deal 1 damage to all other creatures in this lane.
Skirmisher's Elixir Support Strength Strength 4 2Rare Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
Steel Scimitar Item Strength Strength 1 1Common Common +2/+2
Stone Throw Action Strength Strength 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
Trebuchet Creature (Nord) Strength Strength 4 0 4 3Epic Epic At the start of your turn, deal 4 damage to a random enemy.
Triumphant Jarl Creature (Nord) Strength Strength 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
Valenwood Huntsman Creature (Wood Elf) Strength Strength 3 3 1 1Common Common Summon: Deal 1 damage.
Vigilant Giant Creature (Giant) Strength Strength 8 8 8 4Legendary Legendary Breakthrough, Guard
Summon: Draw a card.
Volendrung Support Strength Strength 8 4Legendary Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.
Whirling Duelist Creature (Redguard) Strength Strength 6 5 5 3Epic Epic When Whirling Duelist equips an item, deal 1 damage to all enemy creatures in this lane.
Withered Hand Cultist Creature (Redguard) Strength Strength 3 3 4 3Epic Epic All actions cost 2 more.
Wood Orc Headhunter Creature (Orc) Strength Strength 5 5 4 4Legendary Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.
Wrothgar Forge Support Strength Strength 7 3Epic Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.

IntelligenceEdit

Name Type (Subtype) Attribute/Class         Text
Abecean Navigator Creature (High Elf)   Intelligence 2 3 1 1  Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
Ash Servant Creature (Ash Creature)   Intelligence 4 2 2 2  Rare Summon: Deal 2 damage to a creature.
Balmora Spymaster Creature (Dark Elf)   Intelligence 2 0 1 3  Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
Baron of Tear Creature (Dark Elf)   Intelligence 4 3 3 2  Rare Summon: Give other friendly   creatures +1/+0 and Guard.
Breton Conjurer Creature (Breton)   Intelligence 4 1 1 3  Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
Brilliant Experiment Action   Intelligence 3 3  Epic Draw a copy of a friendly creature.
Brutal Ashlander Creature (Dark Elf)   Intelligence 1 1 1 1  Common Last Gasp: Deal 3 damage to a random enemy.
Camlorn Hero Creature (Breton)   Intelligence 3 4 2 1  Common Summon: Deal 2 damage to your opponent.
Camlorn Sentinel Creature (Breton)   Intelligence 3 2 4 1  Common Prophecy, Guard
Craglorn Scavenger Creature (Redguard)   Intelligence 3 1 2 2  Rare When you play or activate a support, Craglorn Scavenger gains +1/+1.
Crown Quartermaster Creature (Redguard)   Intelligence 1 2 1 1  Common Summon: Put a Steel Dagger into your hand.
Cruel Firebloom Action   Intelligence 0 2  Rare Sacrifice a creature to deal 5 damage to a random enemy creature
Crystal Tower Crafter Creature (High Elf)   Intelligence 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
Cunning Ally Creature (Dark Elf)   Intelligence 3 3 3 1  Common Summon: Put a Firebolt into your hand if the top card of your deck is  .
Daggerfall Mage Creature (Breton)   Intelligence 3 2 2 4  Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
Dark Rift Support   Intelligence 3 3  Epic Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
Desperate Conjuring Action   Intelligence 3 3  Epic Sacrifice a creature to summon a random creature that costs 2 more.
Divayth Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
Dragonstar Rider Creature (Redguard)   Intelligence 5 3 3 3  Epic When Dragonstar Rider equips an item, draw a card.
Dres Renegade Creature (Dark Elf)   Intelligence 4 4 4 2  Rare Guard
Other friendly creatures are immune to Shackle.
Dres Tormentor Creature (Dark Elf)   Intelligence 4 3 4 2  Rare When an enemy creature becomes Shackled, deal 3 damage to it.
Dunmer Nightblade Creature (Dark Elf)   Intelligence 2 2 1 1  Common Last Gasp: Put an Iron Sword into your hand.
Elixir of Deflection Support   Intelligence 5 2  Rare Uses: 3
Activate: Give a creature a Ward.
Elusive Schemer Creature (Dark Elf)   Intelligence 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
Evermore Steward Creature (Breton)   Intelligence 2 1 1 2  Rare Guard, Ward
Farsight Nereid Creature (Nereid)   Intelligence 3 3 3 1  Common Summon: Reveal the top card of your opponent's deck.
Fate Weaver Creature (Nereid)   Intelligence 6 3 3 2  Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
Fire Storm Action   Intelligence 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
Firebolt Action   Intelligence 1 1  Common Deal 2 damage to a creature.
Glenumbra Sorceress Creature (Breton)   Intelligence 5 5 1 2  Rare Ward
Heirloom Greatsword Item   Intelligence 6 3  Epic +5/+0
Last Gasp: Returns to your hand.
High Rock Summoner Creature (Breton)   Intelligence 2 1 1 2  Rare Summon: Put a random Atronach into your hand.
Ice Spike Action   Intelligence 2 1  Common Deal 2 damage to your opponent.
Draw a card.
Ice Storm Action   Intelligence 6 3  Epic Deal 3 damage to all creatures.
Ice Wraith Creature (Wraith)   Intelligence 4 2 2 3  Epic At the start of your turn, put an Ice Spike into your hand.
Indoril Archmage Creature (Dark Elf)   Intelligence 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
Keeper of Whispers Creature (Redguard)   Intelligence 3 3 4 3  Epic Other friendly creatures are immune to Silence.
Lesser Ward Action   Intelligence 0 1  Common Give a creature a Ward.
Lightning Bolt Action   Intelligence 4 1  Common Prophecy
Deal 4 damage.
Lillandril Hexmage Creature (High Elf)   Intelligence 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
Mace of Encumbrance Item   Intelligence 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
Mages Guild Retreat Support   Intelligence 7 3  Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.
Master of Arms Creature (Redguard)   Intelligence 6 4 4 3  Epic Summon: Master of Arms equips the two highest cost items from your discard pile.
Mentor's Ring Item   Intelligence 5 4  Legendary +3/+3
Summon: Give this creature's Keywords to each other friendly creature.
Moment of Clarity Action   Intelligence 2 3  Epic Reveal three random cards, then choose one to draw.
Nahkriin, Dragon Priest Creature (Skeleton)   Intelligence 9 5 5 4  Legendary Summon: Draw a card and reduce its cost to 0.
Niben Bay Cutthroat Creature (Redguard)   Intelligence 1 1 1 1  Common +2/+0 while there are no enemy creatures in this lane.
Redoran Enforcer Creature (Dark Elf)   Intelligence 2 2 3 1  Common
Royal Sage Creature (High Elf)   Intelligence 4 4 4 2  Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
Shimmerene Peddler Creature (High Elf)   Intelligence 2 2 2 3  Epic At the end of each turn, if you played two actions, draw a card.
Shocking Wamasu Creature (Wamasu)   Intelligence 8 4 4 1  Common Summon: Deal 4 damage to a creature.
Shrieking Harpy Creature (Harpy)   Intelligence 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
Skilled Blacksmith Creature (Redguard)   Intelligence 2 2 3 2  Rare Your items cost 1 less.
Soul Split Action   Intelligence 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
Staff of Sparks Item   Intelligence 6 4  Legendary +3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
Steel Sword Item   Intelligence 2 1  Common +3/+0
Studium Headmaster Creature (High Elf)   Intelligence 6 6 3 3  Epic Summon: Each player draws two cards.
Summerset Orrery Support   Intelligence 6 3  Epic Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.
Supreme Atromancer Creature (Breton)   Intelligence 10 3 3 4  Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
Telvanni Arcanist Creature (Dark Elf)   Intelligence 3 3 2 2  Rare Last Gasp: Put a random action into your hand.
Tome of Alteration Item   Intelligence 4 1  Common +2/+2
Summon: Draw a card.
Wardcrafter Creature (Breton)   Intelligence 2 2 1 2  Rare Summon: Give a creature a Ward.
Winter's Grasp Action   Intelligence 5 3  Epic Shackle all enemy creatures.
Wisdom of Ancients Action   Intelligence 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
Wispmother Creature (Spirit)   Intelligence 7 5 5 3  Epic When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.

WillpowerEdit

Name Type (Subtype) Attribute/Class         Text
Aldmeri Patriot Creature (High Elf)   Willpower 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
Alpha Wolf Creature (Wolf)   Willpower 4 3 1 3  Epic Other friendly Wolves have +2/+0.
Arrow Storm Action   Willpower 3 2  Rare Destroy all enemy creatures with 2 power or less in a lane.
Artaeum Savant Creature (High Elf)   Willpower 3 1 4 3  Epic After you play an action, give a random friendly creature +1/+1.
Auridon Paladin Creature (High Elf)   Willpower 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
Auroran Sentry Creature (Daedra)   Willpower 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
Blackmail Action   Willpower 1 3  Epic Draw a copy of a random creature from your opponent's deck.
Bruma Profiteer Creature (Imperial)   Willpower 2 3 2 2  Rare When you summon another creature, you gain 1 health.
Calm Action   Willpower 0 1  Common Give a creature -4/-0 this turn.
Cathay-raht Veteran Creature (Khajiit)   Willpower 2 1 5 1  Common
Cheydinhal Sapper Creature (Imperial)   Willpower 1 1 3 1  Common Drain
Cloudrest Illusionist Creature (High Elf)   Willpower 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
Dagi-raht Mystic Creature (Khajiit)   Willpower 5 4 5 3  Epic Pilfer: Draw a random support from your deck.
Dawn's Wrath Action   Willpower 8 4  Legendary Destroy all creatures in a lane.
Dawnbreaker Item   Willpower 4 4  Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
Dawnstar Healer Creature (Nord)   Willpower 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
Descendant of Alkosh Creature (Khajiit)   Willpower 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
Divine Fervor Support   Willpower 5 3  Epic Ongoing
Friendly creatures have +1/+1.
Eastmarch Crusader Creature (Nord)   Willpower 3 4 2 2  Rare Summon: Draw a card if an enemy rune has been destroyed this game.
Elixir of the Defender Support   Willpower 2 2  Rare Uses: 3
Activate: Give a friendly creature Guard.
Execute Action   Willpower 1 1  Common Destroy a creature with 2 power or less.
Fifth Legion Trainer Creature (Imperial)   Willpower 2 1 3 2  Rare When you summon another creature, give it +1/+0.
Golden Saint Creature (Daedra)   Willpower 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
Haafingar Marauder Creature (Nord)   Willpower 5 5 3 4  Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
Healing Potion Action   Willpower 2 1  Common Prophecy
Gain 5 health.
Helgen Squad Leader Creature (Nord)   Willpower 2 0 3 3  Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
Hero of Anvil Creature (Imperial)   Willpower 5 4 4 3  Epic Hero of Anvil costs 1 less for each creature summoned this turn.
Hive Defender Creature (Kwama)   Willpower 4 3 6 2  Rare Guard
Hive Warrior Creature (Kwama)   Willpower 4 6 3 2  Rare Breakthrough
Immolating Blast Action   Willpower 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
Imperial Legionnaire Creature (Imperial)   Willpower 3 3 4 1  Common
Imperial Might Support   Willpower 5 3  Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
Imperial Reinforcements Action   Willpower 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
Imperial Siege Engine Creature (Imperial)   Willpower 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
Imprison Action   Willpower 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
Kvatch Soldier Creature (Imperial)   Willpower 2 2 3 1  Common Guard
Legion Praefect Creature (Imperial)   Willpower 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
Legion Shield Item   Willpower 2 2  Rare Guard
+1/+3
Loyal Housecarl Creature (Nord)   Willpower 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
Mantikora Creature (Mantikora)   Willpower 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.
Miraak, Dragonborn Creature (Nord)   Willpower 11 5 5 4  Legendary Summon: Steal an enemy creature.
Morthal Executioner Creature (Nord)   Willpower 3 2 4 2  Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
Pack Wolf Creature (Wolf)   Willpower 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
Piercing Javelin Action   Willpower 5 1  Common Prophecy
Destroy a creature.
Pillaging Tribune Creature (Imperial)   Willpower 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
Pit Lion Creature (Beast)   Willpower 3 5 5 3  Epic Pit Lion can't be played unless there's a friendly creature in each lane.
Priest of the Moons Creature (Khajiit)   Willpower 2 2 2 1  Common Prophecy
Summon: You gain 2 health.
Rajhini Highwayman Creature (Khajiit)   Willpower 3 2 2 1  Common Pilfer: Draw a card.
Ravenous Hunger Creature (Daedra)   Willpower 2 4 1 3  Epic Summon: Gains Drain if there is an enemy creature in this lane.
Renowned Legate Creature (Imperial)   Willpower 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Resolute Ally Creature (High Elf)   Willpower 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
Riverhold Escort Creature (Khajiit)   Willpower 3 1 6 2  Rare Guard
Pilfer: Move.
Scouting Patrol Action   Willpower 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
Senche-Tiger Creature (Beast)   Willpower 6 4 7 1  Common Guard
Septim Guardsman Creature (Imperial)   Willpower 0 1 2 2  Rare Guard
Snow Wolf Creature (Wolf)   Willpower 2 1 3 2  Rare +2/+0 while you have the most creatures in this lane.
Spiteful Dremora Creature (Daedra)   Willpower 5 4 3 3  Epic Summon: Destroy a creature with 2 power or less.
Summerset Shieldmage Creature (High Elf)   Willpower 2 2 2 1  Common Other friendly creatures in this lane have +0/+1.
Sunhold Medic Creature (High Elf)   Willpower 1 1 1 1  Common Summon: Give a creature +0/+2.
Tower Alchemist Creature (Imperial)   Willpower 3 2 4 3  Epic Your Activated supports have unlimited uses.
Tusked Bristleback Creature (Beast)   Willpower 5 5 5 1  Common
Two-Moons Contemplation Support   Willpower 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
War Cry Action   Willpower 4 2  Rare Give friendly creatures in a lane +2/+0 this turn.

AgilityEdit

Name Type (Subtype) Attribute/Class         Text
An-Xileel Invader Creature (Argonian)   Agility 4 5 3 1  Common
Arenthia Swindler Creature (Khajiit)   Agility 3 2 2 3  Epic Summon: Steal all items from an enemy creature.
Arrow in the Knee Action   Agility 1 1  Common Shackle a creature and deal 1 damage to it.
Baandari Bruiser Creature (Khajiit)   Agility 3 3 2 1  Common Pilfer: +3/+0
Blacksap Protector Creature (Wood Elf)   Agility 3 3 3 2  Rare Prophecy, Guard
Camoran Scout Leader Creature (Wood Elf)   Agility 5 2 2 3  Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
Chaurus Reaper Creature (Chaurus)   Agility 7 5 4 1  Common Summon: Give all enemy creatures in this lane -1/-1.
Cliff Racer Creature (Reptile)   Agility 5 4 4 2  Rare Charge
Curse Action   Agility 0 2  Rare Give a creature -1/-1.
Daring Cutpurse Creature (Khajiit)   Agility 2 2 2 1  Common Prophecy
Pilfer: +1/+1
Deshaan Avenger Creature (Dark Elf)   Agility 4 3 3 2  Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
Dune Smuggler Creature (Khajiit)   Agility 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
Dune Stalker Creature (Khajiit)   Agility 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
Elder Centaur Creature (Centaur)   Agility 5 5 4 3  Epic After Elder Centaur attacks, give him Cover.
Elixir of Light Feet Support   Agility 2 2  Rare Uses: 3
Activate: Give a creature Cover.
Feasting Vulture Creature (Beast)   Agility 3 3 2 2  Rare Summon: +2/+2 if a creature died this turn.
Fighters Guild Recruit Creature (Argonian)   Agility 2 1 2 1  Common Prophecy, Guard, Lethal
Finish Off Action   Agility 2 1  Common Destroy a Wounded enemy creature.
Giant Bat Creature (Beast)   Agility 3 2 2 1  Common Charge, Drain
Giant Snake Creature (Reptile)   Agility 5 3 3 3  Epic Summon: Shackle all enemy creatures in this lane.
Goblin Skulk Creature (Goblin)   Agility 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
Green Pact Stalker Creature (Wood Elf)   Agility 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
Green-Touched Spriggan Creature (Spriggan)   Agility 5 1 5 3  Epic When you gain health, Green-Touched Spriggan gains that much power.
Greenheart Knight Creature (Wood Elf)   Agility 3 1 5 1  Common Charge
Helstrom Footpad Creature (Argonian)   Agility 2 3 2 1  Common
Hidden Trail Support   Agility 4 3  Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
Highland Lurcher Creature (Lurcher)   Agility 6 7 5 1  Common
House Kinsman Creature (Dark Elf)   Agility 3 3 2 3  Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
Leaflurker Creature (Wood Elf)   Agility 5 4 3 3  Epic Summon: Destroy a Wounded creature.
Leafwater Blessing Action   Agility 2 3  Epic Give a creature +1/+1.
When you gain health, draw Leafwater Blessing from your discard pile.
Malefic Wreath Action   Agility 3 2  Rare Give a creature -2/-2.
Moonlight Werebat Creature (Beast)   Agility 4 4 2 3  Epic Prophecy, Drain
Mournhold Guardian Creature (Dark Elf)   Agility 1 2 1 1  Common Guard
Mournhold Traitor Creature (Dark Elf)   Agility 2 4 4 3  Epic Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
Murkwater Butcher Creature (Goblin)   Agility 3 3 2 1  Common If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1.
Murkwater Goblin Creature (Goblin)   Agility 0 0 1 1  Common Murkwater Goblin has +2/+0 on your turn.
Murkwater Savage Creature (Goblin)   Agility 3 2 2 2  Rare When you summon another   creature, Murkwater Savage gains +1/+1.
Murkwater Shaman Creature (Goblin)   Agility 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
Murkwater Skirmisher Creature (Goblin)   Agility 4 4 4 3  Epic Summon: Give all other friendly Goblins +2/+2.
Murkwater Witch Creature (Goblin)   Agility 2 1 1 2  Rare Guard
Summon: Give a creature -1/-1.
Necrom Mastermind Creature (Dark Elf)   Agility 5 5 4 4  Legendary Summon: Trigger the Last Gasp of each friendly creature.
Nest of Vipers Action   Agility 10 4  Legendary Fill a lane with Territorial Vipers.
Nimble Ally Creature (Wood Elf)   Agility 3 3 3 1  Common Summon: +1/+1 and Lethal if the top card of your deck is  .
Pahmar-raht Renegade Creature (Khajiit)   Agility 5 4 6 3  Epic Slay: Draw a card.
Quin'rawl Burglar Creature (Khajiit)   Agility 6 4 4 4  Legendary Drain
Pilfer: +4/+4
Ransack Action   Agility 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
Shadow Shift Action   Agility 1 1  Common Move a friendly creature.
Draw a card.
Skooma Racketeer Creature (Khajiit)   Agility 3 2 2 2  Rare Summon: Give a creature Lethal.
Snake Tooth Necklace Item   Agility 2 2  Rare +1/+1
Summon: Give the wielder Drain this turn.
Snowy Sabre Cat Creature (Beast)   Agility 5 3 7 3  Epic May attack an extra time each turn.
Soulrest Marshal Creature (Argonian)   Agility 6 4 4 2  Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
Spider Daedra Creature (Daedra)   Agility 8 4 2 4  Legendary Summon: Fill your lanes with 2/1 Spiderlings.
Last Gasp: Destroy all friendly Spiderlings.
Spider Lair Support   Agility 7 3  Epic Ongoing
At the start of your turn, summon a random Spider.
Swift Strike Action   Agility 3 2  Rare Give a creature an extra attack this turn.
Tazkad the Packmaster Creature (Goblin)   Agility 9 6 6 4  Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.
Tenmar Swiftclaw Creature (Khajiit)   Agility 4 2 2 3  Epic Pilfer: +1/+1
May attack an extra time each turn.
Territorial Viper Creature (Reptile)   Agility 4 1 1 2  Rare Charge, Lethal
Thievery Action   Agility 3 1  Common Deal 3 damage to your opponent and gain 3 health.
Thieves Guild Recruit Creature (Argonian)   Agility 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
Thieves' Den Support   Agility 4 4  Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
Torval Crook Creature (Khajiit)   Agility 4 1 4 3  Epic Charge
Pilfer: Gain 2 magicka this turn.
Ungolim the Listener Creature (Wood Elf)   Agility 1 1 1 4  Legendary Summon: Shuffle three Brotherhood Assassins into your deck.
Varanis Courier Creature (Dark Elf)   Agility 3 1 3 1  Common Guard
Last Gasp: Draw a card.
Voracious Spriggan Creature (Spriggan)   Agility 1 2 1 1  Common Drain
Wild Beastcaller Creature (Spriggan)   Agility 6 3 4 3  Epic Summon: Summon a random Animal.

EnduranceEdit

Name Type (Subtype) Attribute/Class         Text
Angry Grahl Creature (Troll)   Endurance 4 2 4 3  Epic Regenerate
Summon: +2/+2 if your opponent has more cards in hand.
Archein Elite Creature (Argonian)   Endurance 4 3 5 2  Rare Lethal
Archein Venomtongue Creature (Argonian)   Endurance 4 1 4 2  Rare Lethal
Slay: Gain +1 max magicka.
Black Marsh Warden Creature (Argonian)   Endurance 4 2 2 4  Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
Black Worm Necromancer Creature (Imperial)   Endurance 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
Blackrose Herbalist Creature (Argonian)   Endurance 3 2 4 3  Epic At the start of your turn, heal another random friendly creature.
Blood Magic Lord Creature (Vampire)   Endurance 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
Bone Colossus Creature (Skeleton)   Endurance 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
Bruma Armorer Creature (Imperial)   Endurance 3 2 2 2  Rare When you summon another creature, give it +0/+2.
Chieftain's Banner Support   Endurance 3 2  Rare Ongoing
Friendly Orcs have +0/+2.
Cursed Spectre Creature (Spirit)   Endurance 4 2 2 1  Common Prophecy
Summon: Silence another creature.
Daedric Dagger Item   Endurance 2 1  Common Lethal
+1/+1
Deadly Draugr Creature (Skeleton)   Endurance 1 1 1 1  Common Lethal
Deathless Draugr Creature (Skeleton)   Endurance 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
Disciple of Namira Creature (Imperial)   Endurance 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
Doomcrag Vampire Creature (Vampire)   Endurance 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
Dragontail Savior Creature (Orc)   Endurance 2 2 3 1  Common Summon: +1/+0 for each enemy creature in this lane.
Elixir of Vigor Support   Endurance 2 2  Rare Uses: 3
Activate: Give a creature +0/+1.
Enchanted Plate Item   Endurance 2 1  Common +0/+3
Summon: Draw a card.
Fharun Defender Creature (Orc)   Endurance 2 1 4 1  Common Prophecy, Guard
Flesh Atronach Creature (Daedra, Atronach)   Endurance 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
Frostbite Spider Creature (Spider)   Endurance 3 3 2 2  Rare Prophecy, Lethal
Gloom Wraith Creature (Spirit)   Endurance 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
Grim Champion Creature (Skeleton)   Endurance 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
Hackwing Feather Item   Endurance 3 3  Epic Regenerate
+1/+3
Haunting Spirit Creature (Spirit)   Endurance 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
Healing Hands Action   Endurance 0 1  Common Heal a creature, then give it +1/+1.
Hist Speaker Creature (Argonian)   Endurance 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
Iliac Sorcerer Creature (Breton)   Endurance 1 1 1 3  Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
Imperial Armor Item   Endurance 3 1  Common +0/+6
Imprisoned Deathlord Creature (Skeleton)   Endurance 4 7 7 3  Epic When an enemy creature is summoned, Shackle Imprisoned Deathlord.
Iron Atronach Creature (Daedra, Atronach)   Endurance 12 12 12 4  Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
Lion Guard Strategist Creature (Breton)   Endurance 4 2 3 3  Epic When you summon another creature in this lane, give it a Ward.
Lowland Troll Creature (Troll)   Endurance 7 4 8 2  Rare Regenerate
Lucien Lachance Creature (Imperial)   Endurance 4 1 5 4  Legendary Lethal
When another friendly creature Slays, give it +2/+2.
Lurking Mummy Creature (Mummy)   Endurance 5 2 6 1  Common Prophecy, Guard
Midnight Sweep Action   Endurance 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
Mountain Tyrant Creature (Giant)   Endurance 6 6 6 2  Rare Guard
Mummify Action   Endurance 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
Nahagliiv Creature (Dragon)   Endurance 7 7 7 4  Legendary Guard
Your opponent can't target Nahagliiv with actions.
Necromancer's Amulet Support   Endurance 3 3  Epic Ongoing
When a friendly creature dies, gain 1 health.
Night Predator Creature (Werewolf)   Endurance 6 5 6 3  Epic Breakthrough, Regenerate
Night Shadow Creature (Vampire)   Endurance 6 6 5 3  Epic Breakthrough, Drain
Night Talon Lord Creature (Vampire)   Endurance 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.
Northpoint Captain Creature (Breton)   Endurance 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
Oldgate Warden Creature (Breton)   Endurance 2 0 5 1  Common Guard, Regenerate
Plea to Kynareth Action   Endurance 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
Preserver of the Root Creature (Argonian)   Endurance 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
Restless Templar Creature (Skeleton)   Endurance 4 5 2 1  Common Last Gasp: Gain 5 health.
Shadowfen Priest Creature (Argonian)   Endurance 5 4 4 3  Epic Summon: Silence another creature, or destroy an enemy support.
Siege Catapult Creature (Imperial)   Endurance 2 4 4 3  Epic Siege Catapult can't attack unless your side of its lane is full.
Stalwart Ally Creature (Argonian)   Endurance 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
Stampeding Mammoth Creature (Mammoth)   Endurance 5 4 6 3  Epic Breakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
Stonetooth Scrapper Creature (Orc)   Endurance 4 4 5 1  Common
Stormhold Henchman Creature (Argonian)   Endurance 2 2 2 1  Common +2/+2 while you have 7 or more max magicka.
Suppress Action   Endurance 0 2  Rare Silence a creature.
Swamp Leviathan Creature (Reptile)   Endurance 7 8 8 1  Common
Tree Minder Creature (Argonian)   Endurance 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
Watch Commander Creature (Imperial)   Endurance 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
Wind Keep Spellsword Creature (Breton)   Endurance 2 2 2 1  Common Ward
Wrothgar Artisan Creature (Orc)   Endurance 3 2 3 1  Common Summon: Give a creature +1/+1.
Wrothgar Kingpin Creature (Orc)   Endurance 2 1 1 3  Epic When you summon another Orc, Wrothgar Kingpin gains +1/+1.
Yew Shield Item   Endurance 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
Young Mammoth Creature (Mammoth)   Endurance 3 4 4 2  Rare Breakthrough

NeutralEdit

Name Type (Subtype) Attribute/Class         Text
Ageless Automaton Creature (Dwemer)   Neutral 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
Barded Guar Creature (Reptile)   Neutral 3 3 3 1  Common Summon: Give a creature Guard.
Crushing Blow Action   Neutral 3 1  Common Deal 3 damage.
Dark Harvester Creature (Dreugh)   Neutral 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
Dreugh Shell Armor Item   Neutral 4 2  Rare +3/+3
Dwarven Armaments Item   Neutral 6 3  Epic +5/+5
Dwarven Ballista Creature (Dwemer)   Neutral 6 5 5 1  Common Breakthrough
Dwarven Centurion Creature (Dwemer)   Neutral 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
Dwarven Sphere Creature (Dwemer)   Neutral 3 2 3 1  Common Summon: Shackle an enemy creature.
Dwarven Spider Creature (Dwemer)   Neutral 0 0 3 1  Common Guard
Elixir of Conflict Support   Neutral 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
Enraged Mudcrab Creature (Mudcrab)   Neutral 1 2 1 1  Common
Ferocious Dreugh Creature (Dreugh)   Neutral 4 3 5 1  Common
Forsworn Guide Creature (Reachman)   Neutral 3 1 1 2  Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
Frenzied Witchman Creature (Reachman)   Neutral 3 2 1 1  Common Summon: Give a creature +2/+1.
Goldbrand Support   Neutral 7 4  Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
Halls of the Dwemer Support   Neutral 6 3  Epic Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
Lurking Crocodile Creature (Reptile)   Neutral 2 3 2 1  Common Prophecy
Maple Shield Item   Neutral 0 1  Common +0/+3
Mundus Stone Support   Neutral 4 4  Legendary Ongoing
When you summon a creature, give it a random Keyword.
Odahviing Creature (Dragon)   Neutral 12 10 10 4  Legendary Summon: Deal 4 damage to all enemy creatures.
Orb of Vaermina Support   Neutral 6 4  Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
Portcullis Creature (Defense)   Neutral 5 0 9 1  Common Prophecy, Guard
Ravenous Crocodile Creature (Reptile)   Neutral 2 3 4 1  Common Summon: You must deal 2 damage to a friendly creature.
Reachman Shaman Creature (Reachman)   Neutral 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
Slaughterfish Spawning Action   Neutral 4 2  Rare Summon a Slaughterfish in each lane.
Sparking Spider Creature (Dwemer)   Neutral 4 2 3 1  Common Prophecy, Guard
Spider Worker Creature (Dwemer)   Neutral 2 0 1 1  Common Prophecy
Summon: Draw a card.
Stronghold Eradicator Creature (Dwemer)   Neutral 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
Stronghold Incubator Creature (Dwemer)   Neutral 5 3 3 3  Epic Last Gasp: Put two random Dwemer into your hand.
Vicious Dreugh Creature (Dreugh)   Neutral 4 3 4 2  Rare Summon: Destroy an enemy support.
Wabbajack Support   Neutral 5 4  Legendary Uses: 3
Activate: Transform a creature into a random creature.

Dual-AttributeEdit

Name Type (Subtype) Attribute/Class         Text
Allena Benoch Creature (Wood Elf)    Archer 6 1 1 4  Legendary Lethal
Summon: Deal 1 damage.
Falinesti Reaver Creature (Wood Elf)    Archer 8 5 5 3  Epic Summon: Destroy all Wounded enemy creatures in this lane.
Queen Barenziah Creature (Dark Elf)    Assassin 4 6 3 4  Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
Sadras Agent Creature (Dark Elf)    Assassin 4 4 2 3  Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
Merric-at-Aswala Creature (Redguard)    Battlemage 7 2 2 4  Legendary Summon: Equip each friendly creature in this lane with a random item.
Sentinel Battlemace Item    Battlemage 4 3  Epic Ward
+4/+0
Rift Thane Creature (Nord)    Crusader 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Tyr Creature (Nord)    Crusader 4 5 4 4  Legendary Prophecy, Breakthrough, Guard
Ayrenn Creature (High Elf)    Mage 5 5 5 4  Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
Skywatch Vindicator Creature (High Elf)    Mage 6 4 4 3  Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
Ahnassi Creature (Khajiit)    Monk 5 5 5 4  Legendary Summon: Ahnassi steals all Keywords from enemy creatures.
Master of Thieves Creature (Khajiit)    Monk 4 3 5 3  Epic Friendly creatures with Pilfer may attack an extra time each turn.
Red Bramman Creature (Argonian)    Scout 9 5 5 4  Legendary Summon: Silence and Shackle all enemy creatures in this lane.
Thorn Histmage Creature (Argonian)    Scout 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
High King Emeric Creature (Breton)    Sorcerer 6 5 5 4  Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
Shornhelm Champion Creature (Breton)    Sorcerer 5 3 3 3  Epic Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
Edict of Azura Action    Spellsword 4 3  Epic Destroy an enemy creature or support.
General Tullius Creature (Imperial)    Spellsword 6 2 2 4  Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
Gortwog gro-Nagorm Creature (Orc)    Warrior 6 4 6 4  Legendary At the start of your turn, summon a random creature from your deck to a random lane.
Militant Chieftain Creature (Orc)    Warrior 5 3 3 3  Epic Summon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
Alfe Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
Ancient Giant Creature (Giant)   Neutral X varies varies 4  Legendary
Argonian Veteran Creature (Argonian)   Endurance 3 3 3 1  Common
Beyte Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
Brotherhood Assassin Creature (Dark Elf)   Agility 1 3 3 4  Legendary Lethal
Summon: Draw a card.
Cavern Spinner Creature (Spider)   Agility 2 1 1 1  Common Summon: Shackle a random enemy creature.
Chicken Creature (Beast)   Neutral 1 0 1 1  Common Your opponent had no creatures in their deck, so we gave you a Chicken instead.
Colovian Trooper Creature (Imperial)   Endurance 2 2 2 1  Common Guard
Corpse Curse Action   Endurance 2 4  Legendary Shackle all enemy creatures in one lane.
Delte Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
Deshaan Sneak Creature (Dark Elf)   Agility 4 3 3 2  Rare
Drain Life Action   Endurance 2 4  Legendary Deal 5 damage to your opponent and gain 5 health.
Durzog Creature (Reptile)   Agility 3 4 4 2  Rare
Flame Atronach Creature (Daedra, Atronach)   Intelligence 4 5 3 2  Rare Breakthrough
Frost Atronach Creature (Daedra, Atronach)   Intelligence 5 5 5 2  Rare Guard
Gargoyle Creature (Gargoyle)   Endurance 2 5 5 4  Legendary Guard
Imperial Grunt Creature (Imperial)   Willpower 1 1 1 1  Common
Iron Sword Item   Intelligence 2 1  Common +2/+0
Northpoint Herald Creature (Breton)   Endurance 2 0 4 1  Common Guard
Poisonous Spider Creature (Spider)   Agility 2 1 1 1  Common Lethal
Protective Spider Creature (Spider)   Agility 2 1 1 1  Common Guard
Raise Dead Action   Endurance 2 4  Legendary Summon a random creature from each discard pile.
Rotting Draugr Creature (Skeleton)   Endurance 1 1 1 1  Common
Scamp Creature (Daedra)   Willpower 1 1 1 1  Common
Shriveled Mummy Creature (Mummy)   Endurance 2 2 2 1  Common
Skeleton Creature (Skeleton)   Endurance 1 1 1 1  Common
Slaughterfish Creature (Fish)   Neutral 4 1 1 2  Rare Slaughterfish gains +2/+0 at the start of your turn.
Snow Fox Creature (Beast)   Agility 3 2 3 1  Common
Spiderling Creature (Daedra)   Agility 2 2 1 1  Common
Steel Dagger Item   Neutral 1 1  Common +1/+0
Storm Atronach Creature (Daedra, Atronach)   Intelligence 6 7 5 2  Rare Ward
Sundered Shade Creature (Spirit)   Intelligence 2 3 2 1  Common
Sweet Roll Creature (Pastry)   Neutral 1 0 1 4  Legendary (Regular) If a creature eats Sweet Roll, heal them.
(Fetched) There were no creatures to fetch, so we gave you this Sweet Roll. If a creature eats it, heal them.
Uupse Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
Wood Elf Scout Creature (Wood Elf)   Agility 3 2 2 1  Common Charge
Young Wolf Creature (Wolf)   Willpower 1 1 1 1  Common