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UESPWiki:Skyrim Houses Redesign Project

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UESP-icon-SHRP.jpg

The Skyrim Houses Redesign Project (SHRP) is a collaborative effort to create new, standardized pages for all the individual houses and buildings documented in Skyrim, including those in Solstheim, and to provide more complete and consistent information across all articles.

Project GuidelinesEdit

To achieve consistent quality in terms of information and layout, the SHRP guidelines below should be followed as closely as possible. When in doubt, please ask your questions on the project talk page.

When you have made an addition to an article, make sure to add your username to the tag (example). This will update the tag and add the page to the appropriate category. When all stages are complete, the tag will disappear and the page will be added to the final review category.

Creating an ArticleEdit

After several tests it was decided that all house articles should be written and checked the following way: One editor writes the page from the game, then another editor checks the written info in the CK and add any missing data and information about safe containers.

For some quick examples of finished articles, see this section.

Write a PageEdit

 
 
 
 
Home:
Skyrim Houses Redesign Project
(view on map)
# of Zones 1
Respawn Time 10 days
Console Location Code(s)
(already filled out)
Region
Skyrim
Location
Skyrim:Skyrim
Special Features
# of Alchemy Labs 1
# of Arcane Enchanters 1
 
Exterior image
Skyrim Houses Redesign Project is a description on how to set up and write a house page.

Always start the page with the house name in bold followed by the location. On a new line, add a brief description of the inhabitants and the number of areas of the house, with the appropriate links to the house content sections.

On a new line, add any interesting facts about the building. Underneath that, add a {{NewLeft}}. This takes your writing below the image for consistent layout.

Add the inhabitants of the house and use this table:

Residents
Inhabitant 1
Inhabitant 2

Under the table, add any quests related to the house (not the NPC living there, unless you have to break into the house to reach him/her).
Finish off with {{NewLine}}.

The {{NewLine}} takes your writing below the summary on the right and you can start the real deal, the house content.

All written house articles should start from an in-game point of view. Pop in the game and enter the house you want to document. Start from the front door and write what you see. Work your way through the house and make sure to keep the written directions (e.g. northeastern corner) correct and not overcomplicated. If a house has more than one floor, cover an entire floor at a time and try and keep it simple. List everything that you see (all food and drink items and stuff of value, like weapons, clothes and armor), but do not write about clutter like pots and pans. Keep your language simple and try not to ramble too much. List the facts and directions and make it a natural flow.

If this house is a store, a standalone section of Displayed Merchandise is needed. All necessary information can be found here.

Check a PageEdit

 
 
 
 

Open the Creation Kit and load the files containing the houses you want to check. In order to view a house, select the Cell View window and pick "Interiors" from the World Space drop-down list. The cells are, by default, sorted by editor ID, which is usually similar to the name of the location; however, it may be easier to sort by name instead—simply click on the top of the "Name" column to do this.

To view a list of the items a cell has, click once on the cell in the list. To the right you should see a list of objects. These do not have their names by them, but the editor IDs usually give it away (such as GemFlawlessSapphire being a Flawless Sapphire). If you don't know the item's exact name but need it, double-click it to see the item's information window, which includes the name.

To view the cell, double-click on it in the left-hand Interiors column. To maneuver your viewpoint about, left-click once on an object, which will be your point of focus (you may always click on something else later). Rotate around that point by holding the shift key and moving your mouse. Move around by holding the space key and moving your mouse, and zoom in and out with the mouse wheel. If an object like fog or a light gets in your way, feel free to click on it and delete or move it; it's not documented on the wiki. Alternatively, you can click on fog or light and press the 1 key twice to make it disappear.

The most important items that you want to note are leveled or random items. If an object such as a potion, book, or weapon appears orange, it is leveled or random. Double-click on it to open the object window and determine what it is. All leveled objects should be noted. Valuable non-leveled items should also be added to a page, such as an orcish sword or a gem. Exact amounts are not necessary; it's fine to say "three leveled health potions" for a small amount of leveled items, but describing in detail a large meal left on a table or counting out the fourteen cheese wheels in Addvar's pantry is not necessary. Not all books need noting, either, but if they're rare or skill books, make sure they're on the page.

Containers are important too. In their reference window, there will be a checkbox saying whether or not they respawn—if it's not checked, they are safe. The Ownership tab specifies whether the container belongs to a specific person or faction (same goes for beds). The Lock tab will have information on whether or not an object is locked or needs a key. In order to see what a container holds, click "Edit Base" next to its base object name in the reference window and look at the item list. The IDs are shown instead of item names; most items are selected from leveled lists. The Count column shows how many of the item are in the container. The item's ID shows what percent chance there is for it to be present; for example, LItemGems75 has a 75% chance to give you a gem from the list of gems. Any ID prefixed by LItem is a leveled item, meaning it changes based on your level.

Some containers are interesting, like apothecary's satchels. Their ID indicates whether the ingredients they contain are rare, uncommon, or common. It's okay to just say that they have rare ingredients in them; there's no need to check every possible ingredient.

A simple checklist of what to look for:

  • Important or valuable non-leveled items
  • Leveled items
  • Locked containers
  • Safe containers

ExamplesEdit

CategoriesEdit

These categories have been created specifically for this project and contain lists of pages that need improvement.

Please note that these numbers may be out of date due to caching. You may need to click here to refresh the page.

Adding InformationEdit

Pages Needing Cleanup (9 left)

Checking InformationEdit

Pages Needing Checking (189 left)


Pages Needing Final Review (86 left)

Project MembersEdit

If you are participating in the project, please add your name here in alphabetical order (keep Project Leaders at the top). Next to your name, provide some information on what types of tasks you are working on or would like to work on.

Project RibbonEdit

Anyone taking an active part in the project may use the project ribbon:

{{Ribbon|SHRP}}