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Skyrim:Rescue from Fort Kastav

< Skyrim: Quests: Imperial Legion
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Details
Walkthrough: written by JR, not checked
Reward: written by Kimi the Elf, not checked
 
SR-qico-Imperial Legion.png
Take Fort Kastav for the Imperials and rescue the prisoners within.
Quest Giver: Legate Rikke
Location(s): Winterhold Imperial Camp, Fort Kastav.
Prerequisite Quest: The Battle for Fort Greenwall
Next Quest: The Battle for Fort Amol
Concurrent Quest: Reunification of Skyrim—Umbrella quest
Reward: Leveled Armor
ID: CWMission04
Suggested Level: 6
 
Planning the attack with Hadvar; Ft. Kastav in background to the east.

Quick WalkthroughEdit

  1. Report to Legate Rikke at Winterhold Imperial Camp.
  2. Meet the Imperial scouts near Fort Kastav.
  3. Sneak into Fort Kastav.
  4. Free the prisoners from their cells.
  5. Clear the fort of Stormcloak soldiers.
  6. Report back to the scout team commander.

Detailed WalkthroughEdit

Report to RikkeEdit

Report for duty to Legate Rikke at Winterhold Imperial Camp, east of Dawnstar.

She will tell you to take Fort Kastav from the Stormcloaks.

As the rebels currently hold some fellow Legionnaires in the fort's prison, you are to meet up with some scouts in the area, infiltrate the prison, release the prisoners, and then use their help to take the fort from the inside.

When you agree to take the mission, the quest will initiate. Rikke will mark the scouts' location on your map (southeast of your location, about halfway to Windhelm), and you will note in your journal that your objective is to "Meet the men near Fort Kastav".

You can successfully complete the quest without first sneaking inside and freeing the prisoners, but to accomplish all of the objectives as ordered, you must meet the scouts within a certain period of time, and you must avoid being detected by the rebels holding the fort before you get inside. The route you take to get there, and what you do on the way, can influence both of these contingencies.

Meet the ScoutsEdit

The meeting point is on a cliff to the southwest of the fort. If your route takes you next to the fort before you reach them, you are likely to be detected by a rebel sentry. While you can successfully complete the quest in this event, you will not be able to complete all the objectives according to the plan.

Accordingly, if you will fast travel to a location near the fort, you may wish to select a location to the west or southwest of the fort, such as the Nightgate Inn, Forsaken Cave, or Fort Dunstad. This will allow you to approach the meeting point without passing the fort.

Once you approach the scouts at the meeting point, you'll find Hadvar again, commanding them. The number of men under his charge can vary from three to zero, depending on how many may have been taken by the hostile creatures which infest the area.

Speak to Hadvar. His plan is for you to sneak into the prison section of the fort through a grate located outside the walls. You should then find and release the prisoners, after killing the rebels guarding them. Once you release the prisoners, you are to make your way with them to the courtyard and engage the main rebel forces, at which point Hadvar and his men will also join to assist.

If you tell Hadvar that you are not much for sneaking, he will say that he has faith in you, but also that if you get discovered at any point, you should run out into the courtyard and start fighting, at which point he and his scouts will come running.

Hadvar will suggest waiting until nightfall before trying to sneak in. In reality, it's very easy to do this at any time.

Your objective becomes to sneak into the fort through the grate. However, you can successfully complete the quest no matter how you accomplish the fundamental objectives, which are releasing the prisoners and taking over the fort by killing all the Stormcloaks (in either order).

Sneak Into the FortEdit

Stealthily enter the grate, to which your objective marker is pointing. If you are detected before entering the grate, the current objective will fail, but those of freeing the prisoners and taking the fort will become active, and you can still successfully complete the quest.

Despite Rikke's and Hadvar's emphasis on sneaking into the fort. It is actually not necessary to sneak at all because there are no sentries who can see in your direction unless you stray quite far out of your way to the north while en route to the grate. Head directly east toward the grate from Hadvar's location, jumping down the cliff and proceeding toward the quest marker. While you cannot be seen, it is possible for you to be heard as you approach the fort by a guard who is stationed just inside the wall. However, you must actually make an effort to generate enough noise to be detected.

If you wish to practice your stealth skills anyway, you may wish to consider these detailed strategies:

Free the PrisonersEdit

Open the grate. Once inside, follow Hadvar's plan by killing the guards before releasing the prisoners: The prisoners are unarmed in their cells, and therefore won't be much help if released into a battle. Once the guards are dead, upon release from their cells, the liberated prisoners will equip themselves with armor and weapons from a chest on the level above.

After the three guards are dead, you can either practice some lockpicking to open the cells, or take the Fort Kastav Prison Key off any of the guards or the table on the level just above the cells. Once all of the prisoners are all released, your remaining objective is to take the fort by killing the rebels in the exterior courtyard. Make sure that all four prisoners are released: The related objective should clear and you will note in your journal that retaking the fort is your next task.

Retake the FortEdit

The prisoners will equip themselves with armor and weapons and await your lead into battle. If you speak with them, however, you will have the option of ordering them to wait where they are.

Lead them up and out into the courtyard and begin the attack. Hadvar and his men will join in the attack when the fighting starts.

Unlike the battles at previous forts, no additional enemies will materialize during the battle, and the killed will remain where they fall for some time, giving you a chance to loot their bodies at your leisure.

When all the rebels are dead, report back to Hadvar.

Report Back to HadvarEdit

Hadvar will inform you that he will remain to garrison the fort while you go to report the success. He will also lament that none of the prisoners you freed survived the battle if none of them survived.

The quest will complete. If you have the underlying Reunification of Skyrim quest active, you will be directed to report back to General Tullius at Castle Dour in Solitude.

On speaking to him, the general will elevate you to the elite rank of Legate, and bestow upon you a piece of armor with the promotion. The quality of the armor may be underwhelming, especially if you are at a higher level although you can receive Dragonplate armor.

NotesEdit

  • You will not receive this quest if Winterhold is given to the Imperials during Season Unending.
  • There may remain a Stormcloak on the roof of the Captain's Quarters who never becomes hostile during the battle, and does not have to be killed to complete the quest. If you go up to the roof after finishing the quest, but before you travel away from the area, the Stormcloak will warn you to leave since you are not welcome there, and may attack if you do not comply.

BugsEdit

  • When General Tullius sends you to Legate Rikke at the Winterhold Imperial Camp to begin this quest, (the "Regain Winterhold Hold" quest), she may not offer the "Reporting for duty" dialogue needed to proceed.
    • The most reliable way to bypass this bug is to go to any indoor location and wait/rest for 30+ days. This allows all location cells to refresh, and the next time you travel to the Winterhold Imperial Camp, Legate Rikke will offer the "Reporting for Duty" dialogue option.
    • Repeatedly asking General Tullius, "How is the war going?" seems to fix the issue, and Rikke will eventually present the option. You may have to ask him each time you complete the missions, or alternatively you could try attacking her until she retaliates, then sheath your weapon and open dialogue again; this will sometimes work.
    •   You can use the console command setstage CWMission04 10 to start the mission. If nothing else works, you may need to complete the entire Reunification of Skyrim quest via the console command setstage cwobj 255. You cannot use the console (setstage) to start the next appropriate quest.
  • If you manage to retake Fort Kastav without losing any of the prisoners, the quest may not continue when you report back to Hadvar. ?
    • Kill all the unnamed imperial soldiers that were prisoners. You should then be able to continue the quest by talking to Hadvar.
  •   In the Switch version, if you tell Hadvar to wait for you in the courtyard, the game will crash when you enter the prison. ?
    • Simply tell Hadvar to follow you again, then proceed.

Quest StagesEdit

Rescue from Fort Kastav (CWMission04)
Stage Finishes Quest Journal Entry
10
Objective 10: Meet the men near Fort Kastav
Legate Rikke has sent me to Fort Kastav. I am to meet up with some scouts who will help me break into the fort's prison. I will then break out some fellow Legionnaires held capitive [sic] there and take over the fort.
12
Objective 12: Sneak into the fort
15
Objective 15: Free the prisoners
20 (Prisoners were freed)
Objective 40: Take over the fort
21 (Prisoners all died)
Objective 40: Take over the fort
30 (If player uses a direct assault rather than sneaking in, or goes to the fort without talking to Legate Rikke, display any objectives not already displayed)
Objective 15: Free the prisoners
Objective 40: Take over the fort
50
Objective 50: Report back to Hadvar
200 Finishes quest  We have rescued the prisoners and taken over Fort Kastav.
205 Fails quest 
  • The following empty quest stages were omitted from the table: 0, 11, 100, 255.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage CWMission04 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest CWMission04.