|
|||
---|---|---|---|
Clearable | Yes | ||
Dungeon | Yes | ||
Respawn Time | 10 days or 30 days | ||
Level | Min: 10 | ||
Occupants | |||
Dragon, Warlocks | |||
Console Location Code(s) | |||
MountAnthorExterior01, MountAnthorExterior02, MountAnthorExterior03, MountAnthorExterior04, MountAnthorExterior05, MountAnthorExterior06, MountAnthorExterior07 | |||
Region | |||
Winterhold | |||
Location | |||
South-southwest of Winterhold North of Yorgrim Overlook |
|||
Special Features | |||
Word Wall | Ice Form | ||
# of Alchemy Labs | 1 |
Mount Anthor is a mountaintop dragon lair south-southwest of Winterhold. Its word wall teaches part of the Ice Form shout.
Related QuestsEdit
- Bounty: Dragon: Kill a dragon in its lair. (radiant)
- Dragon Seekers: Go to a dragon lair with Farkas or Vilkas and kill the dragon. (radiant)
- This location is one of many potential targets for one or more of the Radiant quests.
WalkthroughEdit
Before the dragons' return, the word wall will be guarded by two leveled warlocks.
After the dragons' return, the word wall will be guarded by a leveled dragon.
Regardless of whether Dragon Rising has been completed, there is an alchemy lab on the altar in the middle of the lair, one urn, and one burial urn. At the top of the main stairway in the center of the lair is the word wall.
NotesEdit
- Mount Anthor is the only dragon lair with no treasure chest.
- The path southwest up the mountain to the lair continues to the south, then east, looping back to the Shrine of Azura. It appears that an avalanche killed a party of refugees on this path. Their three bodies, along with a wrecked cart piled up with their belongings, can be found partially buried in the snow. Among the detritus are a few useful items: a coin purse, a potion, an apothecary's satchel, a leveled battleaxe, and a copy of the Enchanting skill book Enchanter's Primer.
- Mount Anthor was the site of the battle between Olaf One-Eye and the dragon Numinex which occurred during the First Era.
- Mount Anthor also appears in Legends.
BugsEdit
- If the dragon at the wall is the subject of a bounty, it may not appear after the main quest has been completed.
- Sometimes after killing the dragon, you won't absorb its soul. You may also be unable to harvest Dragon Heartscales with Kahvozein's Fang.
- If the dragon is killed while on the stairs, occasionally the skeletal remains will clip incorrectly and fall through the stairs, rendering the dragon soul unavailable. ?
- The dragon sometimes doesn't spawn correctly. This sometimes causes the compass to point toward an incorrect location, even if the map itself centers on the correct location.
- If the dragon is the target of a quest, you may use the console command
sqt
to review the quest variables for the dragon's reference ID, then use further commands to force the dragon to appear or respawn. For example, if the dragon's reference ID is "32AC2", the commandprid 32AC2
followed by the commandmoveto player
should force the dragon to appear. Alternatively, if the dragon isn't dead or disabled (i.e.,prid 32AC2
thengetdead
andgetdisabled
both return "0"), you can instead useprid 32AC2
followed byprid resetai
, which should cause the dragon to start circling the area again after a few seconds. Finally, you may simply skip the quest by using the commandsetstage quest ID 100
(see the relevant quest page to confirm the quest ID and stage variables). - You may use splash damage spells (Fireball, runes, etc.) to damage the dragon hiding in the terrain. Cast the spell in the direction of the arrow icon on the map, and the dragon should reappear.
- If the dragon is the target of a quest, you may use the console command