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Realm:
Sanity's Edge
(view on map)
ON-icon-alliance-Necrom.png
Trial
Discoverable Yes
Completion Objective
Dungeon Yes
# of Zones 6
Occupants
Goat
Quest Chain
Telvanni Peninsula
Location
Southwest of Alavelis
Instanced Dungeon
Group Size 12
Bosses 3
Mini-Bosses 2
Veteran Speed Run Target 35 mins
Crafting Stations
  • ON-icon-Alchemist.png Alchemy Station
  • ON-icon-Enchanter.png Enchanting Table
  • ON-icon-Cooking Station.png Cooking Fire
  • ON-icon-Weaponsmith.png Blacksmithing Station
  • ON-icon-Armorsmith.png Clothing Station
  • ON-icon-Carpenter.png Woodworking Station
  • ON-icon-Jewelry Station.png Jewelry Station
Loading Screen
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"A source of all hopes, dreams, and fears, the mind is an ever-changing landscape. It is our greatest asset, ally, and enemy all at once. Pray that yours never turns on you."—Wizard Twelvane
Sanity's Edge

Sanity's Edge is the dreamworld of Warlock Vanton. It is a trial and can be entered via Vanton's wizard tower on the Telvanni Peninsula, southwest of Alavelis.

You will receive a Crystallized Memory with your other rewards for completing this trial on Hard Mode.

Related QuestsEdit

ResidentsEdit

EnemiesEdit

Boss MechanicsEdit

Exarchanic YaseylaEdit

Hard ModeEdit

Archwizard TwelvaneEdit

Hard ModeEdit

Ansuul the TormentorEdit

Hard ModeEdit

LayoutEdit

Vanton's NightmareEdit

The image of a ruined Summerset city. Carts burn in the streets, and phoenix moths flit about the wreckage. Goats and rats wander the alleyways. A note entitled Death to All Mages can be found to the left along the street after the first solo Paranoxia fight.

Vanton's DreamEdit

Yaseyla's Execution RoomEdit

Chimera's DenEdit

Vanton's PsycheEdit

The Twisted MemoryEdit

BooksEdit

SetsEdit

Set Name Bonuses Armor Weight
Peace and Serenity

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you are standing still, you gain 10-465 Weapon and Spell Damage. While you are moving, you gain 4-203 Health, Magicka, and Stamina Recovery.

Light Armor
Perfected Peace and Serenity

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 perfected items: Adds 3-129 Weapon and Spell Damage
5 items: While you are standing still, you gain 10-465 Weapon and Spell Damage. While you are moving, you gain 4-203 Health, Magicka, and Stamina Recovery.

Light Armor
Ansuul's Torment

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 34-1487 Offensive Penetration
5 items: Increases your damage done against monsters by 0-7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 0-7% for 10 seconds.

Medium Armor
Perfected Ansuul's Torment

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 34-1487 Offensive Penetration
5 perfected items: Adds 15-657 Critical Chance
5 items: Increases your damage done against monsters by 0-7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 0-7% for 10 seconds.

Medium Armor
Transformative Hope

2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Magicka Recovery
5 items: While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.

Light Armor
Perfected Transformative Hope

2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Magicka Recovery
5 perfected items: Adds 4% Healing Done
5 items: While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.

Light Armor
Test of Resolve

2 items: Adds 34-1487 Armor
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.

Heavy Armor
Perfected Test of Resolve

2 items: Adds 34-1487 Armor
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 perfected items: Adds 34-1487 Armor
5 items: When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.

Heavy Armor

System MailEdit

If you are on the Trials leaderboard for Veteran Sanity's Edge at the end of the week, one Ulgarz the Mindforged will send you the system mail containing your leaderboard rewards.

For Your Dauntless Deeds at Sanity's Edge!
Idiots think the hardest battles are the melees of war. They don't know about the battles of the mind. Enemy forces double in size and never tire. They don't respect ceasefires and attack from the shadows instead of facing you on the battlefield honorably. For Ansuul the Tormentor to lend her power to this attack disrespects every code of combat! I don't care if the enemies you faced were your own, you have my admiration.

Take this. Others may not recognize the struggle you underwent, but I see the toll it's taken. I am proud of your every campaign against this foe, ongoing and completed.

AchievementsEdit

There are 17 achievements associated with this trial:

Achievement Points Description Reward
Needed for Sane and Clearheaded
   Sane and Clearheaded 50 Complete all the listed achievements for Sanity's Edge. Title: Mindmender
Mount: Ram of Dark Dreams
   Sanity's Edge Vanquisher 10 Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor in Sanity's Edge. Title: Sanity's Scourge
 Sanity's Orchid
   Sanity's Edge Conqueror 10 Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor in Veteran Sanity's Edge. Title: Sanity's Warrior
Body Marking: Whorls of the Dark Dream Marks
   Tenacious Dreamer 50 Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor after raising the challenge banner in Veteran Sanity's Edge in one run. Title: Tenacious Dreamer
Face Marking: Whorls of the Dark Dream Visage
   Sanity's Edge Sprinter 50 Defeat all enemies in addition to Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor in Veteran Sanity's Edge within 35 minutes. Your time begins when you enter Vanton's Nightmare.
   Lucid Dreaming 50 Defeat all enemies in addition to Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor without suffering a group member death in Veteran Sanity's Edge.
   Master of the Mind 50 Defeat Exarchanic Yaseyla, Archwizard Twelvane, and Ansuul the Tormentor along with all their hostile followers after raising the challenge banner for each of them, without suffering a group member death, within 35 minutes of entering Veteran Sanity's Edge. Title: Mind Master
   Terror Slayer 10 Defeat 125 Disruptors, Voidmasters, Summoners, Butchers, and Enforcers in Veteran Sanity's Edge.
   Paranoxia Slayer 10 Defeat 50 Paranoxia in Veteran Sanity's Edge.
   Positive Visualization 10 8 unique players must use Vanton's Clarity to kill Horrors while fighting Exarchanic Yaseyla in Sanity's Edge.
   Astral Cycle 10 As a group, never fail to input the correct crystal control sequence during the encounter with Archwizard Twelvane in Veteran Sanity's Edge.
   Clinical Mortality 10 Once the Chimera comes to life, it never returns to its statue form during the encounter with Archwizard Twelvane in Veteran Sanity's Edge.
   Voice of Clarity 10 Enter Vanton's Torment 7 times during the encounter with Ansuul the Tormentor in Sanity's Edge.
   Fearless Sanity 10 Complete each Torment with fewer than 4 players during the encounter with Ansuul the Tormentor in Veteran Sanity's Edge.
   Group Therapy 10 Have 11 players reach the end on a single maze run while fighting Ansuul the Tormentor in Sanity's Edge.
Veteran
   Mage Protector 15 Defeat Exarchanic Yaseyla after raising the challenge banner in Veteran Sanity's Edge.
   Dream Destroyer 15 Defeat Archwizard Twelvane after raising the challenge banner in Veteran Sanity's Edge.

MapsEdit

GalleryEdit

 
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