This article is about The effect in combat. For Scribing script, see Off Balance (script).
Off Balance is a debilitating effect that temporarily stuns an enemy, which can be caused by various attacks, but most commonly by Blocking a melee Heavy Attack. You can get out of it with a Break Free action. When an enemy is Off Balance, they can be knocked down with a Heavy Attack. Off Balance will last 7 seconds regardless of the source.
SkillsEdit
Skill | Affects | Cost | Notes | |
---|---|---|---|---|
Lava Whip (Ardent Flame) | Single Target | 2700 Magicka | Target must be stunned or immobilized first. | |
Flame Lash (morph) | If target is already Off Balance, does more damage and heals you. | |||
Deep Breath (Draconic Power) | Nearby Enemies | 4320 Magicka | Target must be interrupted while spellcasting. | |
Shattering Rocks (Earthen Heart) | Single Target | 3510 Magicka | Occurs after 20 sec., 50% chance. | |
Veiled Strike (Shadow) | Single Target | 2295 Magicka | Must cast while flanking. | |
Surprise Attack (morph) | 2295 Stamina | |||
Concealed Weapon (morph) | 2295 Magicka | |||
Focused Charge (Aedric Spear) | Single Target | 3510 Magicka | Includes Explosive charge morph, Target must be interrupted while spellcasting. | |
Toppling Charge (morph) | Stuns and sets Off Balance, interrupts if casting. | |||
Dive (Animal Companions) | Single Target | 2700 Magicka | Target must be at least 7 meters away. | |
Death Scythe (Bone Tyrant) | Enemies in Range | 3240 Magicka | Only Ruinous Scythe apply off balance. | |
Ruinous Scythe (morph) | 2754 Stamina | Applying the Hemorrhaging status effect, and setting them Off Balance. | ||
Venom Arrow (Bow) | Single Target | 2430 Stamina | Target must be interrupted while spellcasting. | |
Crushing Shock (Destruction Staff) | Single Target | 2700 Magicka | Target must be interrupted while spellcasting. | |
Wall of Elements (Destruction Staff) | Enemies in Range | 3510 Magicka | Must use Lightning Staff, target must be Concussed first | |
Savage Feeding (Vampire) | Single Target | Passive | When Feeding on a target, must be from stealth | |
Pounce (Werewolf) | Nearby Targets | 4050 Stamina | Also stuns targets. | |
Roar (Werewolf) | Nearby Targets | 4163 Stamina | Also inflicts Fear. | |
Uppercut (Two Handed) | Single Target | 2700 Stamina | Only the morph (Dizzying Swing) applies the Off Balance. | |
Dizzying Swing(morph) | Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds. |
NotesEdit
- Bosses and other CC immune enemies will not get set off balance if their heavy attacks are blocked or their spells interrupted.
- Targets will now gain 15 seconds of Off Balance immunity after Off Balance ends.
- With Update 34, Champion Points in the Exploiter perk under Extended Might in the Warfare tree will increase your damage done against Off Balance enemies by up to 10%.
- Prior to Update 29, Champion Points provided the following effects:
- The Tactician perk from 120 points in The Atronach will set enemies Off Balance when you perform a Roll Dodge near them.
- The Exploiter perk from 75 points in The Ritual will increase your damage done against Off Balanced enemies.