Conjurers are a class of hostile humanoid NPCs that attack using magical abilities. They fight with a mixture of flame spells and daedric summoning. This class was introduced in Blackwood.
Types of ConjurersEdit
Location | Name | Race | Gender | Health |
---|---|---|---|---|
The Deadlands | Dremora Conjurer | Dremora | Varies | 29,870 |
The Silent Halls | Sul-Xan Conjurer | Naga | Varies | (?) |
(?) | Waking Flame Conjurer | Varies | Varies | 29,870 |
Skills and AbilitiesEdit
- Flare
- Basic ranged attack that deals low flame damage.
- Daedroth Breath
- The conjurer summons an orange-tinted daedroth that breathes fire, indicated by a cone, dealing continuous low flame damage, before disappearing. The area from which the daedroth emerges from is also enflamed, indicated by a red circle, and standing in it deals continuous low flame damage as well.
- Summon Exploding Banekin
- The conjurer creates a shock portal that summons two Exploding Banekin, which rush at target and detonate, indicated by red circles, dealing moderate Oblivion damage.
- Summon Scamp
- The conjurer creates a flaming portal that summons a scamp to assist.