Blur | |||||
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Line | Shadow | ||||
Line Rank | 1 | Cost | 3780 Magicka | ||
Cast Time | Instant | Duration | 20 seconds | ||
Target | Self | ||||
Morphs | |||||
Mirage Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. |
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Phantasmal Escape Grants snare and immobilization immunity for a short duration. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Blur: Duration: [17 / 18 / 19 / 20] seconds.
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for [17 / 18 / 19 / 20] seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. - Mirage: Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. - Phantasmal Escape: Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for [2.5 / 3 / 3.5 / 4] seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Blur reduces your damage from area attacks and reduces the cost of your next Roll Dodge when taking direct damage. The Mirage morph also increases your physical and spell resistance, or you can use Phantasmal Escape, which removes snaring effects and grants immunity to them briefly.
NotesEdit
- Mirage is a recommended morph for the Nightblade Initiate and Living Shadow builds.
- Prior to Update 22, Phantasmal Escape was called Double Take and increased your movement speed instead of granting immunity to snare and immobilizes.
- Before Update 43, this skill was an Assassination line skill
GalleryEdit
Patch NotesEdit
- Double Take: This ability now displays its graphical effect at the correct time.
- Blur now grants the Major Evasion buff.
- Mirage: This ability now grants the Minor Resolve buff, and the cost now scales at the correct interval on rank up. The tooltip for rank 1 of this ability now lists the correct duration at 26 seconds.
- Double Take: This ability now grants the Major Expedition buff for four seconds, and the cost now scales at the correct interval on rank up.
- Fixed an issue with this ability and its morphs that was causing the visual effects to pop out rather than fade out.
- Double Take (morph): Renamed and reworked this morph.
- Renamed this morph to Phantasmal Escape.
- This morph no longer grants Major Expedition for 4 seconds. Instead, it grants immunity to snare and immobilizes for 2.5 to 4 seconds, based on the rank.
- This morph no longer becomes cheaper as ability ranks up.
- This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
- Reduced the duration of this ability and its morphs to 20 seconds, down from 26.