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Oblivion talk:Interior Test Cells

AccessEdit

is there a way to get to these rooms in the x box version? — Unsigned comment by 24.150.92.115 (talk) at 02:18 on 19 May 2008‎

Sorry, no. You need the console to get to them, and that's only in the PC version. --TheRealLurlock Talk 00:06, 19 May 2008 (EDT)
thare is a way to get to one if you have frostgrag spire its a glitch look it up Diobern 21:51, 5 November 2008 (EST)
Actually.. Yes it IS possible through Hex editing your save games for the Xbox 360, I don't know about the PS3 though. [1] — Unsigned comment by 71.233.232.250 (talk) at 04:34 on 27 October 2009
I can confirm that it is possible to access the Testinghall even on the ps3 version (Tested with RPCS3) with Hex Editing the save file.
Go inside the Oblivion:Abandoned Mine right under the first lantern and then save your game.
Make a backup of your saved game file in case something goes wrong.
Open your game save file SYS-DATA with a Hex editing software and look for the value :
3D5C0100
Replace this value with :
92DB0300
Now, when you load your save file, you are in the test hall!

DescriptionsEdit

I feel that more of these cells should have descriptions and I was wondering, are the descriptions from the CS or just written by users who have visited the cells, if it is the former I would happily commit to adding more. The-manta 17:47, 15 November 2008 (EST)

Note that at the top of the article it requests readers to "report back on what's there." That's how all of the existing descriptions have been added -- by individual editors adding information. None of the descriptions come from the construction set. --NepheleTalk 17:57, 15 November 2008 (EST)
Oh right, sorry, forgot to read the top paragraph. In that case i will try and get some down when I have access to the Desktop PC (I'm on my laptop right now and the poor thing can't really handle Oblivion).The-manta 18:54, 15 November 2008 (EST)
I find that the TestGrantWarehouseUpper is useful when trying to quickly build a large number of interiors, as you can just copy and paste the clutter.— Unsigned comment by 75.117.17.178 (talk) at 10:01 on 12 July 2009 (UTC)

Testing HallEdit

Can someone please help me, I am new to the Console for PC and I was wondering if anyone knows the exact code to teleport to the Testing Hall? ````CMPUTR_GEEK — Unsigned comment by 24.222.66.21 (talk) at 21:53 on 27 December 2010

Open the console and type "coc testinghall" without the quotes. --Rigas Papadopoulos • TalkDeeds 22:19, 27 December 2010 (UTC)

All Descriptions finally filled in, now we just need to do everything elseEdit

After a good three hours of testing I managed to travel to every so far untested cell, and chronicled what I found (hint it was mostly disconnected rooms). Someone should probably confirm all of these (poor guy), fix any spelling errors, clarify any unclear terminology, and fill out the cell's names and this article will be entirely done. Alpha Kenny Buddy 07:20, 30 December 2010 (UTC)

Is this only before you get the questline normally? Tested and confirmed, I got the DB quest line pre necessary requirements by speaking to Luciene in the DarkBrotherhoodHoldingPen Test cell, so I removed the notice. verification needed — On one occasion I received around 600 Stones, on another I received over 2000, until I finally quickloaded. Needs to be checked more.] After testing this one I recieved a similar result to that who posted the verification needed notice. It should probably be changed. Alpha Kenny Buddy 07:33, 30 December 2010 (UTC)

The intro to interior roomsEdit

ON THE 360 - The intro indicates that the rooms can only be accessed through console commands but I walked in a random direction from the Bruma test house, Frostcrag spire glitch, to Grant's Farmhouse Interior Test. The open castles with partial transparency etc. I wouldn't recommend it but I think you could likely run or walk from and to any zone. The empty areas seem to be shallow water, like a water walk effect, but are not endless. — Unsigned comment by 70.137.137.95 (talk) at 13:08 on 5 June 2011

I would say this is, from personal experience, likely. Although all I have is the PS3 version of oblivion I am quite familiar with these types of game, and acording to the description it sounds like these cells are just laying out in the middle of nothing in the game, but do exist. Please, correct me if I'm wrong. -Wolfchaldo — Unsigned comment by 166.252.227.8 (talk) at 06:11 on 7 June 2011
A 'world' can't reach other worlds. An interior is a world all by itself, so without the door teleporting you to a new world, then an interior can't reach another interior. When you left the FarmhouseTest03 through the door you were teleported to the same exterior world that was used for the BrumaTests. The world for these two tests is TestGragtown. There are many, many test worlds, so all the interiors won't all connect. Look for the page 'exterior test cells' for more info. The Frostcrag glitch wasn't something the game was intended to do, so is a rare exception to the general rule that the test cells can't be reached without using the console. Bamspeedy 01:41, 12 December 2011 (UTC)

Renamed cells with DLCEdit

With Frostcrag Spire installed and activated then BrumaHouseInt becomes FrostcragSpire01, BrumaHouseMid becomes FrostcragSpire02, BrumaHouseMid02 becomes FrostcragSpire03.

With Thieves Den installed and activated then TestParadiseCave becomes DLDunbarrowHaven, TestShrine becomes DLDunbarrowHaven02, TestTimOblivionLords becomes DLDunbarrowHaven03.

So these test areas are not accessed if you install AND activate these DLC that changes the cell name. If you doubt me compare the FormID codes or try to access the test areas with the DLC installed. Bamspeedy 03:17, 14 December 2011 (UTC)

new interior test?Edit

I found an Interior Test titled "Grant's Farmhouse Interior Test". Inside I found a silver pitcher and 2 Bottles of Cheap Wine, Surille Brothers Wine and Tamika's West Weald Wine. I also found a "Zombie" titled "ZombieMixnMatch03". I found this on the Xbox 360 while exploring after I did the Frostcrag Spire glitch. — Unsigned comment by Lucien LachanceDB (talkcontribs) at 03:42 on 23 December 2011

That one's already mentioned on the page. Look for TestFarmHouse03. Robin Hoodtalk 20:45, 9 January 2012 (UTC)

Second room inside the Grant's Farmhouse Interior. Cannot be accessed.Edit

Beyond the walls of the interior itself, a second room is occupying the same void. Even if it doesn't show up on your local map, or you can't glitch your way into the void, you can still hear the sound of a Sigil Stone humming in the distance.

From what I have seen, this room contains a ray of orange light in the center that usually illustrates the presence of a Sigil Stone in an Oblivion Tower, with the Stone itself suspended in a corner of the room, parallel to the main light, with a second ray of light shooting to the bottom from the Stone. There are also two large wine barrels, a pile of firewood, and what appear to be several small containers. I cannot seem to get as close a look as I wish, since for whatever reason, drifting through the void underneath it will not pull you into the room the way the farmhouse interior will. In fact, you'll just fall down even harder.

I suspect this may in fact be another test cell, but which one it is, I cannot say. If anyone can investigate this, please do so. Just thought I'd add in my own discovery. 69.217.175.79 03:18, 13 January 2012 (UTC)

It's a second room within the same cell. At a quick glance, the only thing of note there was a test fastener for the minotaur head in Accidents Happen. Robin Hoodtalk 05:39, 13 January 2012 (UTC)
Still, I think this should be acknowledged in the list. Could this be possible?69.210.37.206 03:24, 24 January 2012 (UTC)
Sorry, somehow I'd missed this until now. I've added the description of the second room. Robin Hoodtalk 06:39, 19 February 2012 (UTC)

That 'second room' you're talking about might be the 'TestBrumaHouseMid' and the room with the Sigil Stone is the 'TestBrumaHouseMid02' which both are located in the Bruma Tests zone. Rider4ever38 (talk) 07:06, 23 October 2023 (UTC)

TestarenaEdit

Tried it with my level 28 character, never went there before. I indeed got a Diseased Scalon. (sorry if it's not the good section, but wanted to add my touch as I saw a verification was needed). — Unsigned comment by 83.192.16.254 (talk) at 19:46 on 6 July 2018

How to go to testing hall (and other cells) on Xbox360Edit

Using Horizon you can change your current level, attributes, skills, stats, location, and add/delete any item to/from your inventory. You can also use this to teleport yourself out of bounds, or to the Testing Hall, if you change the following location (random YouTube video I found with accurate explanation, How to mod oblivion and get to testing hall): (Location: 3DB92, Y-axis: 1932,375000000, X-axis: 1823,990000000, Z-axis: 7162,773000000). You can fast travel back to the main map by first going outside to Hawkhaven, or the Creature Grove.

You should also be able to travel to other cells, using the FormIDs, leaving out the first three 0's. I will test this myself soon. --C0rTeZ48 (talk) 17:35, 15 July 2023 (UTC)

For the XBox 360 and PS3 version:
If you don't have any PC application to access the exact coordinates, you can just do hex editing.
• Go to the Abandoned Mine. Once inside, immediately position yourself just below the nearest hanged lantern, face West to the wooden barricade that blocks the mine's natural walls and save your game.
• Copy that save file to an exportable memory storage and move a copy to the PC. If you're on PS3, you should have Bruteforce installed to your PC. Decrypt the save data.
• Open the application's hex editor and search for the hex value '3D5C0100' and it should provide you with up to 3 search results but you'll only need to use the first one. Check the offset carefully to know which is the first one.
• Replace that value from the first entry as '92DB0300'. Encrypt the save data. Copy it back to the exportable memory storage then to your console.
When you load the game, instead of the previous location, you should now be inside the 'TestVampireInterior' room. Go to the nearest door available for you to access the Testing Hall. Rider4ever38 (talk) 08:18, 21 October 2023 (UTC)

Article about Testing HallEdit

Can we have like a separate article on Testing Hall? Guides and maps. Rider4ever38 (talk) 06:22, 15 October 2023 (UTC)

Feel free to make a start - anyone can create an article on the wiki. --SerCenKing (talk) 12:56, 2 December 2023 (UTC)

About 'TestFireLights'Edit

'TestFireLights' seems to have the same layout with the Weynon Priory House. Rider4ever38 (talk) 05:00, 20 October 2023 (UTC)

Agreed. I've added this to the article. For future reference, you can add information directly to the page without posting to the talk page beforehand. --SerCenKing (talk) 12:56, 2 December 2023 (UTC)

Translation of a PC's 'Form ID' to the Console Version's Hex ValueEdit

For example:

The Testing Hall on the PC version has a Form ID of '000231AD', it's equivalent hex value that can be used for the Xbox 360 and PS3 versions would be 'AD310200'. How is that possible?

Both the Form ID and the hex value is composed of 8 characters distributed to 4 groups. In this example, '000231AD' or can be read as '00 02 31 AD'.


Where as:

'00' is the first group

'02' the second

'31' as third

'AD' fourth and last


In order to convert a Form ID to make it appear as hex value for the console version of the game, all you have to do is to just rearrange the order of the group from right to left. From '00 02 31 AD', it will then become 'AD 31 02 00' or 'AD310200'.

This method is tested for Location Form IDs and maybe used to interpret other Form IDs from the game to it's console version counterparts. Rider4ever38 (talk) 08:40, 21 October 2023 (UTC)

Is the Form ID of 'Toddtest' accurate?Edit

Can someone please check the Form ID once if it's correct? It is read as '00000812' but I highly doubt that this Form ID should be exterior and not interior due to the first four digits of the ID. Usually, the fourth digit of an interior Form ID is more than '0'. Rider4ever38 (talk) 13:01, 22 October 2023 (UTC)

Checked and confirmed in the Construction Set, the given Form ID is accurate. Form IDs are assigned by the CS on a sequential basis each time something is added. A low Form ID simply means the object was created early in development. Given that this a test cell, that's not really surprising. — Wolfborn(Howl) 18:48, 22 October 2023 (UTC)

Activate Dark Brotherhood Quest in the Testing Hall ZoneEdit

Perform a murder count anywhere in the game world and save the game. If you have a save data to access the Testing Hall zone, load that save data and perform a 'Load Warp' connecting with the other save data. Go to AI Testing Warehouse and use the bed to sleep. If done correctly, Lucien Lachance will interfere your sleep, even in that room. Tried it on the PS3 and will possibly work on the Xbox 360 (and of course, the PC version). Rider4ever38 (talk) 07:22, 23 October 2023 (UTC)

Questions about 'EmilTest'Edit

Is there any functional door within 'EmilTest' that leads outside to another exterior cell? In what part of the world or region is this located? Rider4ever38 (talk) 14:08, 26 October 2023 (UTC)

Each door in the cell is simply linked to another door in the same cell; none of them lead to any exterior locations. Interior cells technically do not exist within any exterior world or region; they all exist in their own worldspace called " Interiors" (yes, there is a leading space on the name). The only way to travel between interior and exterior cells (i.e. worldspaces) is through a linked load door. If you were to somehow escape the confines of the interior model (by using the TCL console command, for example), you would find it surrounded simply by vast grey nothingness. — Wolfborn(Howl) 20:10, 26 October 2023 (UTC)
Return to "Interior Test Cells" page.