—Race menu description
Argonians are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.
Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a mage-type class. Argonians are also extremely well suited for witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter.
Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster or City-Swimmer. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.
Enemy Argonians are rare, limited to some Marauder Archers, clad in heavy armor and wielding bows & arrows. There is also a tribe of Argonians living in Veyond Cave.
Male Argonians (if born under the Warrior-sign) can make good Archers.
A list of all the Argonians in Cyrodiil can be found here.
For more information, see the main lore article.
OriginsEdit
In Oblivion Remastered, the stats that were assigned by the player character's gender in the original game can now be freely chosen by selecting an Origin for a character, which is presented as the location from within their race's province that they hail from.
- Arnesia - You hail from Arnesia, where the slavers of Morrowind are still active. The hide and seek everytime [sic] there was a raid made you extremely quick and nimble.
- Thornmarsh - Thornmarsh, your birth region, is called the Jewel of the East. But behind the nickname lies a darker reality. You dabbled in magic just to survive, and your quick wits allowed you to live until this day.
AttributesEdit
The Argonian race has these values for attributes. Individual NPCs and player characters can have different values.
Attribute | Arnesia Origin (Remastered) Male (Original) |
Thornmarsh Origin (Remastered) Female (Original) |
---|---|---|
Strength | ||
Intelligence | ||
Willpower | ||
Agility | ||
Speed | ||
Endurance | ||
Personality | ||
Luck |
SkillsEdit
The Argonian race has these skill bonuses. Individual NPCs and player characters can have different skill values.
Skill | Modifier |
---|---|
Athletics | +10 |
Security | +10 |
Alchemy | +5 |
Blade | +5 |
Hand to Hand | +5 |
Illusion | +5 |
Mysticism | +5 |
TraitsEdit
The Argonian race has these constant effect abilities by default.
Name | Effect |
---|---|
Argonian Disease Resistance (FormID 00047ACE )
|
Resist Disease 75% on Self, constant |
Argonian Poison Immunity (FormID 00047ACD )
|
Resist Poison 100% on Self, constant |
Argonian Water Breathing (FormID 00047AD6 )
|
Water Breathing on Self, constant |
NPC ReactionsEdit
These affect the base disposition of NPCs towards you depending on your relative races.
Race | Modifier |
---|---|
Argonians | +5 |
Race-specific DialogueEdit
- Greetings
- "What is it, pondscum?" (if disposition is between 20 and 30)
- "Greetings, Argonian." (if disposition is 30+)
- "Greetings, marsh-friend." (if disposition is 30+ and the target NPC is also an Argonian)
- Friendly Greetings (if disposition is 70+)
- "Blessed we are."
- "Greetings, honored friend."
- "How fare thee, friend?"
- "Yes, honored guest?
- "A visitor, yes?"
- "Honored one."
- Neutral Greetings (if disposition is between 30 and 70)
- "Yes?"
- "Tidings."
- "Fresh game."
- "The prey approaches."
- "Questions?"
- Brusque Greetings (if disposition is below 30)
- "This scent is foul.."
- "Hiss!"
- "Unwelcome it is."
- "A hated one."
- Combat
- "You'll make a fine pair of boots, lizard!"