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Legends:Imperial Might (deck)

< Legends: Purchases / Decks
Imperial Might
Class WillpowerEndurance Spellsword
Default Banner Art Praetorian Commander
Release Core Set
Availability Either as level 9 reward or after completing A Fractured Legion.
Theme Imperials
Statistics
Deck Code SPAPjrouiIqXlYhomXpRdReyrEbQlwlxfBAKcxgpiNiKrAiLjCcwkybAAFcZnBhWemgn
Attributes Willpower 30Endurance 17Neutral 2Dual Attribute 1
Rarity Common 24Rare 21Epic 3Legendary 2

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.

CardsEdit

Deck List
Quantity   Name Type (Subtype)         Ability
1   Suppress Action 0 2  Rare Silence a creature.
3   Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
3   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
3   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
2   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
3   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
2   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
3   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
2   Imprison Action 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
1   Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
2   Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
2   Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
1   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
1   Two-Moons Contemplation Support 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
1   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
1    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
2   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
2   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2   War Cry Action 4 2  Rare Give friendly creatures in a lane +2/+0 this turn.
1   Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
2   Imperial Siege Engine Creature (Imperial) 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Watch Commander Creature (Imperial) 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
1   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Golden Saint Creature (Daedra) 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
2   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
1   Renowned Legate Creature (Imperial) 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
1   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.