Open main menu

UESPWiki β

Legends:Hlaalu Schemes

< Legends: Purchases / Decks
Hlaalu Schemes
Class StrengthWillpowerAgility House Hlaalu
Default Banner Art Duke Vedam Dren
Release Houses of Morrowind
Price 1000 Gold or USD $7.99/€7.99
Theme Plot
Statistics
Deck Code SPAUhTffcCiPirkNmCnIimjsdQeYdyfhoxdjqGoQojftALbvcKlQdGpllYkHgsgupThlALlPjNiqkJseeVhfnMqyqWlC
Attributes Strength 13Willpower 23Agility 33Neutral 2Triple Attribute 4
Rarity Common 44Rare 24Epic 6Legendary 1

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Bushwhack Action 0 1Common Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Agility Dres Spy Creature (Dark Elf) 0 1 1 1Common Common Summon: Look at the top card of your deck. You may discard it.
1 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
2 Willpower Orvas' Bargain Action 0 2Rare Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
1 Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
3 Agility Glass Greaves Item 1 1Common Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
2 Agility Moon Sugar Smuggler Creature (Khajiit) 1 1 1 2Rare Rare Last Gasp: Gain 2 magicka this turn.
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
2 StrengthWillpowerAgility Balmora Puppeteer Creature (Dark Elf) 2 2 2 2Rare Rare Plot: +1/+1 for each other card you've played this turn.
2 Willpower Crassius' Favor Action 2 2Rare Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1 Neutral Dwemer Puzzle Box Support 2 2Rare Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
2 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
3 Strength Ornery Kagouti Creature (Beast) 2 3 2 1Common Common Breakthrough
2 Willpower Stand Watch Prophecy Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
2 Agility Suran Pawnbroker Creature (Dark Elf) 2 2 3 2Rare Rare Plot: Put a random 0-cost card into your hand.
3 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Agility Cornerclub Gambler Creature (Wood Elf) 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
1 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
1 StrengthWillpowerAgility Haunted Manor Support 4 3Epic Epic Ongoing
Give the second creature you summon each turn +2/+2.
3 Willpower Hlaalu Oathman Creature (Dark Elf) 3 1 1 1Common Common Summon: If you have a...
Agility card in play, gain 3 magicka this turn.
Strength card in play, draw a card.
1 Strength Hlaalu Sharpshooter Creature (Nord) 3 2 3 3Epic Epic Plot: Silence a creature, then deal 1 damage to it.
3 Strength Lower Canton Smith Creature (Dark Elf) 3 2 2 1Common Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
1 Strength Morkul Gatekeeper Prophecy Creature (Orc) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
1 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
1 Neutral Silent Pilgrim Creature (Dark Elf) 3 1 1 2Rare Rare Summon: Draw a random multi-attribute card from your deck.
1 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
3 Agility Twin Lamps Consul Creature (Argonian) 3 2 4 1Common Common Plot: Lethal and Guard.
1 Agility Cliff Strider Creature (Reptile) 4 3 4 3Epic Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
1 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
3 Willpower Moonmoth Castellan Creature (Imperial) 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
1 Agility Torval Crook Creature (Khajiit) 4 1 4 3Epic Epic Charge
Pilfer: Gain 2 magicka this turn.
3 Willpower Writ of Execution Action 4 1Common Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
2 Strength Camonna Tong Heavy Creature (Orc) 5 4 3 2Rare Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
3 Willpower Dren Bodyguard Creature (Dark Elf) 5 5 5 1Common Common Guard
1 StrengthWillpowerAgility Duke Vedam Dren Creature (Dark Elf) 5 4 5 4Legendary Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
1 Willpower Kwama Queen Creature (Kwama) 5 4 4 3Epic Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Agility Soulrest Marshal Creature (Argonian) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
3 Agility Nix-Ox Creature (Beast) 7 5 5 1Common Common Summon: Gain 5 magicka this turn.