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Legends:Forelhost Lost Tomb

< Legends: Story / Return to Clockwork City
 
Find Barilzar's Mazed Band in Forelhost
Episode: The Lost Treasure
Opponent Name: Dragon Priest
Opponent Class: Endurance Endurance
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Start play with Forelhost Poison active.
Story Characters: Swims-at-Night
Previous Quest: Forelhost Front Gate
Unlocks Quest: Treasure Denied
Reward: Playsets of: Weakness, Sails-Through-Storms
   

The Lost Treasure: Forelhost Lost TombEdit

The Forelhost Lost Tomb is a location available in The Lost Treasure, unlocked by completing Forelhost Front Gate. When you begin the match, you are warned, "You've taken poison! It will damage you every turn." Upon completing it for the first time, you will be rewarded with playsets of Weakness and Sails-Through-Storms.

DialogueEdit

Pre-match:
Swims-at-Night: "There's the ring!"
Dragon Priest: "(Roars)"
Swims-at-Night: "I guess the poison isn't the only thing that makes this place dangerous."
Post-match:
Swims-at-Night: "The... ring ... is ours!"
Mysterious Figure: "I'm afraid not. Thank you for leading us to it though."

Game SettingsEdit

NormalEdit

Player starts with a Forelhost Poison on board.

MasterEdit

Ai starts with a Draugr Sentry in each lane.
Player starts with a Forelhost Poison on board.

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Suppress Action 0 2  Rare Silence a creature.
1   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
2   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
2   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
1   Barrow Stalker Creature (Vampire) 2 2 3 2  Rare Drain, Guard
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
1   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
2   Hist Speaker Creature (Argonian) 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
2   Weakness Action 2 1  Common Set a creature's health to 1.
1   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Necromancer's Amulet Support 3 3  Epic Ongoing
When a friendly creature dies, gain 1 health.
2   Stalwart Ally Creature (Argonian) 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
1   Tree Minder Creature (Argonian) 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
1   Archein Venomtongue Creature (Argonian) 4 1 4 2  Rare Lethal
Slay: Gain +1 max magicka.
1   Corrupted Shade Creature (Spirit) 4 5 5 3  Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
2   Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
1   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
1   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
2   Hallowed Deathpriest Creature (Skeleton) 5 3 5 3  Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
1   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
1   Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
Master
Quantity   Name Type (Subtype)         Ability
1   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
2   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2   Barrow Stalker Creature (Vampire) 2 2 3 2  Rare Drain, Guard
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
1   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
1   Hist Speaker Creature (Argonian) 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
1   Weakness Action 2 1  Common Set a creature's health to 1.
2   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Stalwart Ally Creature (Argonian) 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
1   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
2   Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
1   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
1   Little Girl Creature (Vampire) 4 0 2 2  Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
2   Hallowed Deathpriest Creature (Skeleton) 5 3 5 3  Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
2   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.

NotesEdit

Prev: Forelhost Front Gate Up: Return to Clockwork City Next: Treasure Denied