GIMP Question.Edit
Good Evening,
As you probably know, I edit photos for UESP with the program "GIMP" (because you recommended it to me, thanks). I was wondering how to resize photos. I've had it for months, and I don't know how. Thank You. --Playjex 18:34, 31 January 2008 (EST)
- I'm afraid you're on your own for that - I don't use GIMP myself. (I have Photoshop, which is much easier to use, but then you get what you pay for.) I only recommend GIMP because it's free, and I know it can do most of the things that Photoshop can do, but I don't know how. I'd imagine it can't be that difficult, try searching their documentation for "image size" or something like that, it's a pretty basic function, so there's bound to be a nice tutorial somewhere... --TheRealLurlock Talk 23:29, 31 January 2008 (EST)
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- Thank You! --Playjex 06:42, 1 February 2008 (EST)
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- It seems fairly easy: Load Gimp, Open Picture file and load it, on the picture window enter Image->Scale image, on the new window enter you desired new size, press scale and you are done. -- Adjego 17:31, 5 February 2008 (EST)
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About the "Main Quest" cleanup.Edit
This has been plaguing me with problems. I've been asking myself what to do with the bilinear quests. On the page, I put the previous quest as the The Path of the Incarnate, the next quest as Hortator and Nerevarine, and the conc. as all the quest minus the quest I'm working on. Now, this isn't the problem, the problem was the bottom of the page, and on the "The Path of the Incarnate" and "Hortator and Nerevarine pages". I'm baffled by what quests to put as Next or Previous, seeing as they can be done anyway the player wants. --Brandol 18:35, 2 February 2008 (EST)
- I was thinking that some sort of custom footer may need to be made for those, similar to what's used on the Mages Guild Recommendation quests for Oblivion. For now, don't worry about it, I might whip up something later. --TheRealLurlock Talk 23:09, 2 February 2008 (EST)
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- And why not make a few modifications on the template to so that, instead of adding the footer at the bottom, the Summary will do it for you. This way, there will be less editting and errors. --Brandol 04:05, 3 February 2008 (EST)
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- That previous editor would be me, actually. Only when I did it, the 6 quests lined up down there, I think some other change has caused them to become skewed. Not sure if that can be fixed using the standard template or not, we may have to customize that one too. --TheRealLurlock Talk 09:42, 3 February 2008 (EST)
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- Well, I could continue my clean-up, and leave the quest set-up a mess for a while as he work on it. I've already done most of it. Also, to get somewhat off-topic, would it be inappropriate to import the familytree template into the Template section? Unless it's already there. I just want to experiment a little with it. D:--Brandol 09:59, 3 February 2008 (EST)
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- It is already there, (See: [[Template:Familytree]], I copied it there myself) but it doesn't work on this site due to some differences in the way the code is rendered on our version of the wiki software. Theoretically, it should be a simple change to make it work (according to Nephele anyhow), but it can only be done by Daveh, because it involves the core software of the wiki. One of these days, we may bug him again to make the necessary changes, but not knowing just how difficult that will be, I'll leave that in Nephele's hands for now. --TheRealLurlock Talk 20:00, 3 February 2008 (EST)
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Well, I could just get bored one of these days, and rework the entire template into Wiki Format, but I doubt it.--Brandol 20:13, 3 February 2008 (EST)
- Actually, that's not the problem. In fact, the table elements HAVE to be in HTML form in order for the template to work properly. (Because it's not possible to have a wiki-formatted table as an argument in a template.) No, I don't believe there's any change you could make to the existing templates that would make them work the way they're supposed to. There's a fundamental feature that's missing from the site's code that would make this function the way it does on Wikipedia. My advice would be to just leave it alone until such time as Daveh gets around to making the necessary changes. If you want to try making a new one from scratch that works in a different way, be my guest, but this template is far too complicated for me to want to mess with it for now. --TheRealLurlock Talk 20:22, 3 February 2008 (EST)
User Page ProtectionEdit
I would really appreciate if you could semi-protect my page thanks! Volanaro 06:44, 5 February 2008 (EST)
Morrowind Artifact ArticlesEdit
The existing names for the Morrowind Artifacts pages were ones chosen based on a community discussion, so I'm not sure that it's appropriate to unilaterally override that community discussion. Especially when the new article names really don't make sense, in my opinion. "Artifact Miscellaneous" in particular is an ugly combination of two adjectives: "Artifact," despite being a noun is being forced to act as an adjective; "Miscellaneous" is an adjective that is never used as a noun. So you're left with an article title that has no noun and can never be used in a sentence or anywhere else that you would mention the article. I think article names that are grammatically correct is far more important than imposing consistency for the sake of nothing but consistency. But in any case, it's something that should have been brought up first in the pre-existing discussion. --NepheleTalk 00:01, 16 February 2008 (EST)
- I must say I'm with Nephele. I very much prefer the previous naming: Weapon Artifacts, Clothing Artifacts, Armor Artifacts and Other Artifacts. --DrPhoton 04:00, 16 February 2008 (EST)
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- Here's the thing. ALL the other item pages list the type first: Base Weapons, Base Armor, Base Clothing, Generic Magic Weapons, Generic Magic Apparel, Special Magic Weapons, Special Magic Apparel, Unique Weapons, Unique Armor, Unique Clothing. Why should the Artifact pages be different from every single other item page? It's just inconsistant. I agree that the Miscellaneous one seems weird - maybe if we made it Morrowind:Artifacts Other instead, it might be better. But having the word "Artifact" first makes the pages more clearly grouped together, like all the other pages, whereas having them swapped makes them separate and different. I'm open to other suggestions though... --TheRealLurlock Talk 16:49, 16 February 2008 (EST)
- I understand why consistency is important, but the point here is that it just sounds weird. And it's not true at all that every other item page has that naming system--off the top of my head, the Oblivion items pages aren't like that (Magic Items, Leveled Items, Unique Items; not Items Magic, Items Leveled, Items Unique). In this case, I really don't think there's going to be any confusion about the fact that they're all Artifact-related pages. The word "Artifact" would be in every title and they're not so long that it's difficult to tell that they go together. I think we should go with what the community agreed on and stick to the page names that make sense according to normal speech patterns. --Eshetalk15:04, 19 February 2008 (EST)
- Here's the thing. ALL the other item pages list the type first: Base Weapons, Base Armor, Base Clothing, Generic Magic Weapons, Generic Magic Apparel, Special Magic Weapons, Special Magic Apparel, Unique Weapons, Unique Armor, Unique Clothing. Why should the Artifact pages be different from every single other item page? It's just inconsistant. I agree that the Miscellaneous one seems weird - maybe if we made it Morrowind:Artifacts Other instead, it might be better. But having the word "Artifact" first makes the pages more clearly grouped together, like all the other pages, whereas having them swapped makes them separate and different. I'm open to other suggestions though... --TheRealLurlock Talk 16:49, 16 February 2008 (EST)
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- Another point is that it's a different part of the title that represents the type: in "Base Weapons", the type is "Base". In "Artifact Weapons", the type is actually "Weapons" because you're more interested in describing artifacts than calling artifacts a sub-type of weapons. Obviously, if you want to leave redirects in place then that would be fine, but the pages should be renamed to the versions agreed upon in the community discussion. –Rpeh•T•C•E• 15:54, 19 February 2008 (EST)
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- Well, if you want to move them back, go ahead. I'm going to be travelling for the next week (flying out to the Game Developers Conference in San Francisco to look for a job), so I won't be online very much for the next few days. Wish me luck. --TheRealLurlock Talk 21:25, 19 February 2008 (EST)
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Deleted Glitches EntryEdit
I know you guys need to be careful about what hits the Oblivion:Glitches page, and I realize it was probably not you who deleted my contribution. I said that when you use Fireball on certain hanging lamps, they break apart and spasm. I also noted that the Cloud Ruler Temple ones fix themselves and the Arena one evetually disappears. I have footage of this phenomenon. Could you or someone else either confirm or deny this? — Unsigned comment by Thefishnamedcarl (talk • contribs)
- I'm the person who deleted the information from the glitches page. As I stated in my edit summary (see the page history), "How is it a glitch if a lamp blows apart when struck by a fireball?" (You may also want to look over the help section on After Your Edit is Saved). The glitches page is supposed to be for developer errors, i.e., obvious mistakes in the game. The purpose is to provide readers with information on how to avoid/fix problems, or how to take advantage of the problems. It is not supposed to be for unusual side effects of intentional game features: in part because such a list would be impossibly long, but also because such a list would serve no purpose. A list of guidelines is provided at Oblivion:Glitches/Proposed. It's not a question of whether or not the phenomenon occurs; it's a question of whether or not it qualifies as a glitch and I don't see that repercussions of intentionally destroying items qualify as glitches. --NepheleTalk 12:00, 20 February 2008 (EST)