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Salamangkero

Joined 10 December 2011
Wiki.png This user has been on UESPWiki for 13 years and 27 days.
User-userbox-Auto Patrolled.jpg This user is an Autopatrolled User. (list)
User-userbox-WikiGnome.png This user is a WikiGnome.
User-userbox-Morrowind.gif This user is knowledgeable about Morrowind.
User-userbox-Tribunal Logo.png This user is knowledgeable about Tribunal.
User-userbox-Bloodmoon.jpg This user is knowledgeable about Bloodmoon.
User-userbox-Morrowind Mod.gif This user is knowledgeable about the Morrowind Construction Set.
User-userbox-Morrowind Mod.gif This user also uses CSList.
User-userbox-PC Icon.png This user plays on a Windows PC.
LO-race-Nord.png This user is an outlander in Vvardenfell.
MW-icon-misc-Limeware Platter.png This user took The Limeware Platter.
MW-place-Shrine of Azura.jpg This user worships Azura.
MW-creature-Vivec.jpg This user worships Vivec.
User-userbox-Pride.jpg This user is a proud member of the LGBT community.
User-userbox-M'aiq the Liar.jpg This user knows much, tells some.

Morrowind GameplayEdit

Using Companion Share mods, I try my best to equip the NPCs of Vvardenfell, Mournhold and Solstheim with what they'll need for the upcoming Oblivion Crisis and Red Year. I also fill containers with stockpiles of armor, weapons, potions and scrolls.

  • Gameplay-wise, I know this has no impact at all, aside from making my game more difficult.
  • Roleplay-wise, though, I like to imagine that the Nerevarine's efforts might help just a few more people to survive the coming decade.

Ald'ruhn will fall. Baar Dau will fall. Yet, the Dunmer will rise again from the ashes. Remember Redoran.

UESP Wiki WorkEdit

These are what I'm currently working on (or on-and-off):

Adopt-a-typoEdit

Inspired by the Adopt-a-typo project on Wikipedia, this keeps track of recurring typos in the wiki as well as persistent but easily-searchable grammatical errors. Corrections for these mistakes are usually tagged as minor edits.

For more information on the project, see the main article on Wikipedia.
For the list of errors "adopted" by this user, see the associated subpage.

BrevityEdit

The Brevity project is an offshoot of the Adopt-a-typo project. While its parent keeps track of recurring grammatical and typographical errors, this project searches for phrases known to be needlessly wordy. It is not an exact science so all corrections are made on a case-to-case basis; however, they are still usually tagged as minor edits.

For the list of phrases tracked by this user, see the associated subpage.

Cleaning up Hints (category) pagesEdit

  • Moving misplaced info into their appropriate section / pages
  • Removing original research, redundant info and unnecessary / unrelated commentary
  • Rewriting sections for consistent voice (eg. some are written in 2nd-person POV, others in 3rd-person)
Page Status Notes
Morrowind Hints
Alchemy
Containers cleanup, like Oblivion containers
Enchant
Generic Magic Armor in progress  Fix notes re: column headers
Generic Magic Clothing in progress 
Generic Magic Weapons in progress 
Hints in progress 
Making Money done 
Myths no work needed 
Quest Timing in progress  Fixed for mobile, but check out its OB, SR and ON counterparts
Spell Effects no work needed 
Spells
Starting Out done  see sandbox page
Useful Enchantments
Useful Spells
Tribunal Hints
Hints
Services
Bloodmoon Hints
Hints
Page Status Notes
Other pages outside Hints (category)
Alteration Spells done  Used {{MW Spell}}
Armor Artifacts in progress  Convert from {{Effect Link}} to {{MW Spell Effect}} for improved consistency. Also, include "Related Quests" section, if applicable.
Artifacts MW in progress 
Artifacts TR in progress 
Artifacts BM in progress 
Clothing Artifacts in progress 
Combat in progress  see sandbox page
Commerce done 
Conjuration Spells done  Used {{MW Spell}}
Destruction Spells done 
Diseases done 
Mysticism Spells done 
Magic in progress  see sandbox page
Mysticism Spells done  Used {{MW Spell}}
Other Artifacts in progress 
Powers done  {{MW Spell}}
Quest Items MW done  Converted from {{Effect Link}} to {{MW Spell Effect}} for improved consistency.
Quest Items TR done 
Quest Items BM done 
Restoration Spells done  Used {{MW Spell}}
Shrines in progress  Use {{MW Spell}} and update links to places
Special Magic Armor done  Merged with their generic or unique counterparts; see the corresponding discussion
Special Magic Clothing done 
Special Magic Weapons done 
Spell Merchants MW in progress  Update links to places
Spell Merchants TR done 
Spell Merchants BM done 
Stealth in progress  see sandbox page
Trainers
Unique Armor done  Converted from {{Effect Link}} to {{MW Spell Effect}} for improved consistency
Unique Clothing done 
Unique Items TR done 
Unique Items BM done 
Unique Weapons done 
Weapon Artifacts in progress 

Standardizing the Availability of Spell EffectsEdit

Yes  DONE
  • Some have "Custom Potions", which just link to Alchemy; kinda redundant since there's already an "Alchemy Ingredients" section.
    • Removed "Custom Potions" links.
  • Paralyze lists creatures from which it can be received (not learned)
    • Removed NPC-initiated sources of paralyze (diseases, enemies, etc.)
  • Some link to artifacts / unique items in Tribunal and Bloodmoon; others don't, even if applicable
  • Some link to birthsigns, quest items, racial powers, shrines and/or vampirism; others don't, even if applicable
    • Some list specific birthsigns or racial powers
    • Others list and link to just "Birthsigns" or "Races"
  • Some have "Beverages" vs. "Built-in Potions" vs. "Potions" vs. "Spoiled Potions"
  • Some link to magic apparel or weapons
    • Some list to "Magic Apparel" or "Magic Weapons"
    • Others list "Generic Magic Apparel"
    • Others don't, even if applicable
  • Some link to unique armor, clothing or weapon
    • Some list or link to the PAGES for unique items
    • Others list and link to specific, unique items
    • Others don't, even if applicable

Standardizing other pages/sectionsEdit

Yes  DONE
  • The Attacks and Abilities section of {{Creature Summary}} are displayed inconsistently.
  • The Character Creation, Books, Factions and Trainers sections of skill pages could benefit from better side-by-side behaviour on mobile.
  • The Factions column of pages in Services should use the nocat option.
  • The Notes section for NPCs is sometimes missing the "... is a part of the ... family, which has their own ancestral tomb." info.
  • The Spells section of Spell Merchants have inconsistently-worded (or even missing) notes.
  • The NPCs' Wares are "squeezed" when viewed on mobile browsers and the UESP app.
  • All bound items have a Bound Battleaxe icon; all summons have a Summon Ancestral Ghost icon.
  • Absorb / Damage / Drain / Fortify / Restore Attribute effects are not always in Category:Redirects to Broader Subjects.
    • Audited 5 spell effects × 8 attributes and added category as needed.
    • Also applied the same fixes as bound items and summons above.
  • Drain Skill effects are not always in Category:Redirects to Broader Subjects.
    • Audited 1 spell effect × 27 skills and added category as needed.
  • The Alchemy Ingredients section for Spell Effects sometimes read differently (see sandbox page):
    • "The following alchemical ingredients can be used to make a potion of ???"
    • "The following alchemy ingredients will create ??? effects when mixed into a potion"
    • "The following ingredients can be used to make a potion of ???"
    • "The following ingredients will cause ??? if mixed into a potion"
    • "The following ingredients will make a potion of ???"
    • "The following ingredients will produce a ??? effect if used together in potions"
    • "The following ingredients will result in a ??? effect if mixed into a potion"
  • For Birthsigns, there really is no reason to display the info in tables, is there? Switch to a format closer to its Oblivion counterpart.
  • The Combinations section for Ingredients sometimes has an incomplete {{Effect Link}} for Damage, Drain, Fortify and Restore spell effects.
  • The Related Quests section for items, NPCs and places lists quests inconsistently; see corresponding section on sandbox page.
  • Some places are variably referred to as cities or towns; check out generic dialogue.
    • Dropping this; too tricky. There are inconsistencies across books, dialogue and journal entries.
  • For Fortify Skills, add the redirects to Category:Redirects to Broader Subjects.
  • The spell effects that redirect to MW:Drain Attribute have already been fixed, there's no need to link to it directly.

Minor fixes in other pagesEdit

Yes  DONE
  • Info duplicated on multiple pages
  • Missing / improper usage of {{Merc}} on pages that list NPCs and their Mercantile skill level
  • {{Small}} is slower and results in more HTML, use <small> instead.
    • Fixed by updating the template itself to use <small>.
  • {{Hide}} (or worse, invisible <span>) has been deprecated, use {{Sort}} instead.
  • Eliminating (or reducing the amount of) redundant info; examples include:
    • Spellcasting success rate in Spells and Spellmakers
    • Spell cost in Spells and Spellmakers (the two formulas are different, btw)
    • A place, its hostile trainers, which skills they train and to what level... the info unrelated to the place should just be moved to the (linked) NPC page for the trainer/s concerned
  • Some spells are unavailable to the player (eg. Hand of Tureynul, Hand of Uthol, Hand of Vemyn, etc.)
    • Like player-available spells, their data is stored in redirects (then used by other pages / templates)
    • Unlike player-available spells, however, the pages they redirect to (eg. Destruction Spells, Mysticism Spells, etc.) do not contain their anchors, let alone their info.
    • I think their redirects should point to the NPC page of whomever does have that spell, instead of the school of magic to which it arguably belongs. See talk page.
    • On second thought, some spells (eg. Ghost Snake) are used by more than one NPC. So that kills the "point to the NPC page" idea; I wonder if there's a better solution than "redirect to a page that doesn't mention this".
  • Rewriting Western-centric idioms into more accessible phrases (eg. break the mold, more often than not, pay through the nose, running for the hills)

See AlsoEdit