Ninja/KunoichiEdit
(Assassin-type Roleplaying)
Ninja/Kunoichi are the fabled shadow warriors of Japan. Practicing the art of Ninjitsu, they favor using stealth to blend in with the environment and kill their targets to complete their objectives. Their signature weapons are a katana, bow and arrows, shortswords (ninjatō), and knives (kunai). They are also known for using magic (Ninpo), manipulating the powers of the earth to destroy their enemies.
Race: Imperial, Redguard, or Dark Elf
Attributes: Endurance, Speed, Strength
Specialization: Combat or Stealth
Skills: Alchemy, Acrobatics, Blade, Destruction, Light Armor, Marksman, Sneak
Optional Skills: Athletics: Fleetness of foot is a traditional attribute of a ninja/kunoichi. Hand to Hand: Aside from the use of weapons, ninja/kunoichi also practice various forms of martial arts. Illusion: As the ninja/kunoichi are capable of manipulating magic, they are also have the ability to become invisible to avoid detection or chameleon to blend in with the environment.
Alteration: Includes the ninja/kunoichi's signature ability, Water Walking. Restoration: Ninja/Kunoichi have an ability to heal wounds and restore their magic (Ninpo).
Weapons: The Akaviri Katana is the preferred weapon of choice for your ninja/kunoichi. Give it a name and enchant it with any type of magic on it. Give your weapon a backstory on how you've obtain it in the first place (e.g., passed down from one generation to the next). Shortswords and daggers of any type work well as a ninjatō and kunai, respectively.
Armor and Clothing: Leather, Elven, Glass and Amber armor (requires the Shivering Isles expansion pack) (minus the helmet) or the Dark Brotherhood armor are excellent choices for your ninja/kunoichi. A black hood (which can be obtained by killing any NPCs wearing it, e.g., Shady Sam) works very well as it conceals your face. If you have the Shivering Isles expansion pack, the Order Priest's hood goes well for your ninja/kunoichi because not only does it have a unique design, it also completely conceals your entire face.
Spells: Since there are no actual throwing weapons in the game, you can create on target spells to resemble your ninja/kunoichi throwing a shuriken or kunai.
OniEdit
(Wilderness Dweller-type Roleplaying)
Oni are creatures of Japanese folklore, variously translated as Demons, Devils, Ogres and Trolls. They are popular characers in Japanese art, literature and theater.
Depictions of oni vary widely but usually portray them as hideous, gigantic creatures with sharp claws, wild hair, and two long horns growing from their heads. They are humanoid for the most part, but occasionally, they are shown with unnatural features such as odd numbers of eyes or extra fingers and toes. Their skin may be any number of colors, but red and blue are particularly common.
They are often depicted wearing tiger-skin loincloths and carrying iron clubs, called kanabō (金棒?). This image leads to the expression "oni with an iron club" (鬼に金棒 oni-ni-kanabō?), that is, to be invincible or undefeatable. It can also be used in the sense of "strong beyond strong", or having one's natural quality enhanced or supplemented by the use of some tool.
Race: Imperial, Redguard, or Orc
Appearance: When creating your character, play around with the skin tone bar and adjust the colors you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Alchemy, Athletics, Blade, Blunt, Destruction, Marksman, Restoration
Optional Skills: Hand to Hand
Weapons: Club: Oni are sometimes depicted wielding a club as their weapon of choice. Place any enchantment and give it a name. The Akaviri Katana and Dai-Katana also works well as either their primary or secondary weapons.
RoninEdit
(Fighter-type Roleplaying)
A ronin is samurai that has refused to commit Seppuku after his leader's (lord, etc.) death. The ronin can either become a hero that keeps his noble objectives or become a wanted criminal to spread chaos and infamy throughout the land.
Since they are considered samurai, they are still allowed to wield their weapon of choice, the katana. Their primary outfits are robes of different colors (to represent their clan) and sandals.
Race: Imperial, Redguard, Dark Elf
Appearance: Any as you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Acrobatics, Alchemy, Athletics, Blade, Hand to Hand, Marksman, Restoration
Weapons: Since they are considered Samurai, the Akaviri Katana serves as the primary weapon of the Ronin. Place an enchantment, give it a name and develop a backstory on your weapon. Besides the Katana, being former Samurai, Ronin are exceptionally skilled in the ways of the Bow and Arrow. The recommended materials for the Bow and Arrows are Fine Iron, Fine Steel, Ebony, and Madness (the latter requires the Shivering Isles add-on).
Clothing: The ronin's primary outfits are robes and sandals and complete outfits. The recommended robes are Black, Red Silk and Mage's Robes and their matching hoods. For shoes, recommended are the Sack Cloth Sandals, Gold Trimmed Shoes and the Emperor's Shoes. For a ronin that has accumulated wealth, the recommended outfits are the Black & Burgundy Outfit and the Emperor's Robe. Give each of them enchantments and develop their respective backstories. Jewelry, including rings, necklaces and amulets can also be used for the ronin custom class. Give them enchantments and develop their respective backstories.
Spells: Since Restoration is one of the major skills of the ronin custom class, create custom spells to restore and fortify health, fatigue and skills.
Samurai/Lady SamuraiEdit
(Fighter-type Roleplaying)
The Samurai/Lady Samurai are, quite simply put, one of the most recognizable warriors in the continuing dialog and history of war. Recognized for their legendary status through the weapons they use, through tactical planning to prepare for battle, and through the strict code of Bushidō, they are a force to be feared within the eyes of many.
Name: Think of a unique name to fit your role as a Samurai/Lady Samurai.
Race: High Elf, Dark Elf, Imperial, and Redguard
Appearance: Any as you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Acrobatics, Alchemy, Athletics, Blade, Heavy Armor, Marksman and Restoration
Weapons: The main weapon of the Samurai/Lady Samurai is the Akaviri Katana or the Dai-Katana and Shortsword (recommended materials are Fine Iron, Fine Steel and Ebony), serving as the daishō (katana and wakizashi set). Two Daedric Artifacts, Goldbrand and the Ebony Blade, obtained by completing their respective Daedric quests, can also serve as their main katana. A Samurai/Lady Samurai's arsenal of weapons includes a dagger (recommended materials are Fine Iron, Fine Steel and Ebony), serving as the tantō. Not only are the Samurai/Lady Samurai masters of the ways of the Blade, they are also skilled in the way of the bow. A bow and a set of arrows can serve as a base for the yumi (the recommended materials are Fine Iron, Fine Steel, Ebony and Madness; the latter material requires the Shivering Isles expansion pack). Give each of these weapons a name and enchantment, and give them a backstory about the weapons the Samurai/Lady Samurai is using (passed down through the clan, forged for personal reasons, etc.).
Armor and Clothing: As Heavy Armor is the major skill for this custom class, use only three pieces of armor: the helmet (serving as the kabuto), the cuirass (serving as the dou/dō) and the gauntlets (serving as the tekkō). The recommended materials are Iron, Orcish, Ebony (Regular or Umbra's), Daedric and Madness (requires the Shivering Isles expansion pack). In place of greaves and boots, pants (recommended is the Black Wide Pants and Light Brown Linens) and footwear (Sack Cloth Sandals is recommended) complete the appearance of the Samurai/Lady Samurai. Whenever you're inside a city, a Samurai/Lady Samurai must wear robes (recommended are the Black and Red Silk Robes), a shirt (recommended is the Zero-Weight Shirt with Suspenders), pants (recommended are the Black Wide Pants and Light Brown Linens), and shoes (recommended are Quilted Shoes and Sack Cloth Sandals for males, Huntsman Moccasin and Sack Cloth Sandals for females). Jewelry, such as rings, necklaces and amulets, can be used as charms to fortify your character's attributes and skills. Place any enchantment on a piece of jewelry, give it a name, and provide a backstory on how it was obtained (such as purchased from a local shop in a major city or found it from an unknown land).
Spells: As Restoration is one of the major skills for the Samurai/Lady Samurai custom class, make custom spells that restore and fortify your health, magicka and fatigue (as in "meditating" before and after a major battle), fortifying both your blade and marksman skills, and the like.
Home: The recommended homes to set up your clan for a Samurai/Lady Samurai are Cloud Ruler Temple, Skingrad's Rosethorn Hall and Battlehorn Castle (requires the Fighter's Stronghold add-on). Player-made mods themed to the Akaviri also exist and can also be used to set up your clan.
Potions: As alchemy is one of the major skills of the Samurai/Lady Samurai custom class, brew potions and poisons with the name "Sake" and the subject added in the Alchemy menu.
AshigaruEdit
(Fighter-type Roleplaying)
The Ashigaru are foot-soldiers that are employed by the Samurai class of feudal Japan. Proficient in a variety of weapons including swords, bows and arrows, the Ashigaru are the perfect soldiers to engage in the battlefield.
Name: Think of a unique name to fit your role as an Ashigaru.
Race: Redguard, Imperial, Dunmer
Appearance: Any as you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Alchemy, Athletics, Blade, Blunt, Hand to Hand, Light Armor, Marksman
Optional Skills:
Weapons: The main weapons for an Ashigaru is the Akaviri Katana/Dai-Katana and Shortsword (the recommended materials are Fine Iron, Fine Steel, Elven, and Glass) serving as the daishō (katana and wakiszashi set). The Ebony Blade and Goldbrand, two Daedric Artifacts that can be obtained by completing their respective quests, can also serve as their katana. For blunt weapons, warhammers (the recommended materials are Fine Iron, Fine Steel, Elven, Glass and Amber, the latter material requires the Shivering Isles expansion pack) can serve as an Ōtsuchi and War Axes (the recommended materials Fine Iron, Fine Steel, Elven, and Glass) can serve as an Ono.
Armor and Clothing: The recommended materials from the light armor skill are leather, elven, glass and amber (the latter material requires the Shivering Isles expansion pack). Use only three pieces of armor for the Ashigaru custom class: the cuirass, the gauntlets and the helmet. These three pieces serve as the Dou/Dō (Cuirass), tekkō (Gauntlets) and kabuto (Helmet). For pants and shoes, use Black Wide Pants for hakama and Sack Cloth Sandals for waraji.
Home: The recommended homes for the Ashigaru are Cloud Ruler Temple, Skingrad's Rosethorn Hall and Battlehorn Castle (requires Fighter's Stronghold). Player-made mods themed to the Akaviri also exist as it can further enhance the Ashigaru custom class.
Potions: Brew custom potions representing as rations for an Ashigaru, with the subject "Sake" in the Alchemy menu.
SoheiEdit
(Religious Enthusiast-type Roleplaying)
Sohei are the Warrior Monks of both classical and feudal Japan. At certain points in its history, they held considerable power, obliging the imperial and military governments to collaborate. The sohei shared many similarities with lay brothers, members of a monastic order who might not have been ordained. Much like the western order of knights, sohei did not operate as individuals, or even as members of small, individual temples, but rather as warriors in a large extended brotherhood or monastic order. The home temple of a sohei monastic order might have had several, if not dozens or a hundred, smaller monasteries, training halls, and subordinate temples connected to it.
Name: Think of a unique name for your character using the sohei custom class.
Race: Imperial, Redguard, Breton or High Elf
Appearance: Any as you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Alchemy, Athletics, Blade, Blunt, Heavy Armor, Marksman and Restoration
Weapons: The main weapons of the sohei custom class are the Akaviri katana and Dai-Katana, the latter weapon serving as a substitute to the naginata. Two Daedric artifacts, Goldbrand and the Ebony Blade, obtained by completing their respective Daedric quests, can also serve as a main weapon for the sohei. The Blunt skill for the sohei custom class also includes a club, serving as a kanabō. The sohei's other arsenals include a dagger, serving as a tantō and bows, serving as a yumi. The recommended materials for the daggers are the Fine Iron, Fine Steel and Ebony. The recommended materials for the bows are the Fine Iron, Fine Steel, Ebony and Madness (the latter requires Shivering Isles). Give all of these weapons unique names and enchantments and develop a backstory for all of these weapons.
Armor and Clothing: As Heavy Armor is one of the major skills for the sohei custom class, use only two pieces of armor, the cuirass (serving as the dō) and the gauntlets (serving as the tekkō). The recommended materials are Iron, Steel, Orcish, Ebony (regular or Umbra's) and Madness (requires Shivering Isles). In place of greaves and boots, use pants (recommended are the Black Wide Pants and Light Brown Linens) and shoes (recommended are Sack Cloth Sandals and Quilted Shoes) serving respectively as hakama and waraji. Whenever a sohei is inside cities, they don Robes to represent their affiliation with their order. Recommended are the Monk Robes and White Monk Robes, Red Silk and Black Robes. Hoods also complement the Robes worn by the sohei to represent their affiliation with their order. Recommended are the Red Silk and Black Hoods. Jewelry, such as rings, necklaces and amulets, complement the equipment of the sohei. Give them custom names and enchantments and develop their backstories for all of them.
Skills: As Restoration is one of the major skills of the sohei custom class, create custom spells to restore and fortify health, magicka and fatigue (as in "meditating" before and after major battles) and custom spells to fortify all skills of the custom class.
Home: The recommended homes for the sohei custom class are Weynon Priory, Cloud Ruler Temple, Skingrad's Rosethorn Hall and Battlehorn Castle (requires Fighter's Stronghold). Player-made mods themed to the Akaviri also exist and can be used to further expand the sohei custom class.
Potions: As Alchemy is one of the major skills of the sohei custom class, brew potions and poisons with the name "Sake" and the subject added in the Alchemy menu.
Daedra HunterEdit
(Jobs-type Roleplaying)
A Daedra Hunter is, quite appropriately, an individual that hunts down Daedra throughout Cyrodiil for thrills and profit. Utilizing a set of custom made weapons, clothing and spells, a Daedra Hunter can dispatch any and all types of Daedra appearing not only in Cyrodiil, but also within the gates of Oblivion. Those dispatched have their equipment retrieved and sold to merchants, as if receiving their bounty for any Daedra eliminated.
Name: Think of a unique name to fit your role as a Daedra Hunter
Race: Any of the playable races, and through editing the Construction Set, can also play as a Dremora (may cause bugs without installing mods to prevent this).
Appearance: Any as you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Acrobatics, Alchemy, Athletics, Blade, Destruction, Marksman and Restoration
Weapons: The main weapons for the Daedra Hunter are swords and bows. For swords, use the Akaviri katana and Akaviri Dai-Katana, the Fine Iron and Fine Steel Longswords, the Ebony Longsword, the Madness Longsword and the Golden Longsword (requires Shivering Isles). For bows, the recommended materials are the Fine Iron, Fine Steel, Ebony, Madness and Golden Saint (requires Shivering Isles). The recommended enchantments are Absorb and Damage Health, Fire, Frost and Shock Damage and Soul Trap to effectively capture the souls of Daedra, including Dremora. Goldbrand and the Ebony Blade, obtained by completing their respective Daedric quests, can also be used to further augment the Daedra Hunter's arsenal.
Armor and Clothing: As befitting a Daedra Hunter, use shirts (recommended is the Zero Weight Shirt with Suspenders), pants (recommended are the Black Wide Pants and Light Brown Linens), Shoes (recommended are the Sack Cloth Sandals and Quilted Shoes), Robes (recommended are the Red Silk and Black Robes and their matching hoods) and complete sets of clothing (recommended are the Black & Burgundy Outfit and Gold Trimmed Shoes and the Emperor's Robe and Emperor's Shoes). Jewelry, like rings, necklaces and amulets, can also be used to further enhance the Daedra Hunter custom class. Give it unique names and develop their respective backstories.
Misc. items: Soul Gems can also be used as part of a Daedra Hunter's arsenal. The recommended Soul Gems are Grand and Black Soul Gems. Azura's Star, a Daedric Artifact obtained by completing her Daedric Quest, can also be part of the Daedra Hunter's arsenal. Welkynd and Varla Stones, obtained in Ayleid ruins, can also be included as part of the Daedra Hunter's arsenal, used to completely restore Magicka and the enchanted weapon's charge. Sigil Stones, obtained by closing Oblivion Gates, can also be part of the Daedra Hunter's arsenal, each come with two enchantments for weapons and clothing. Parchment, also part of the Daedra Hunter's arsenal, can also be used to represent a checklist for Daedra slain and to also represent listed bounties offered throughout Cyrodiil.
Spells: As Destruction and Restoration are part of the Daedra Hunter custom class, create both on-target spells to engage the Daedra and on-self spells to restore and enhance the abilities of the Daedra Hunter.
Home: Skingrad's Rosethorn Hall, Anvil's Benirus Manor, and Battlehorn Castle (requires Fighter's Stronghold) can be used to set up a business for the Daedra Hunter custom class.
Potions: As Alchemy is one of the major skills of the Deadra Hunter custom class, create custom made potions to enhance the abilities of the Daedra Hunter custom class and custom made poisons to effectively eliminate Daedra.
PirateEdit
(Criminal-type Roleplaying)
A Pirate is an individual or a group whose sole purpose is stealing goods and attacking ships and other vessels. Wielding various weapons including the cutlass, they strike fear to those that encounter them.
Name: Think of a unique name to fit your role as a Pirate.
Race: Imperial, Breton, Redguard and Dark Elf
Appearance: Any as you see fit.
Attributes: Endurance and Strength
Specialization: Combat
Skills: Acrobatics, Alchemy, Athletics, Blade, Hand to Hand, Marksman and Restoration
Weapons: The main weapons for a Pirate are swords and bows. For swords, use the Akaviri katana and Akaviri Dai-Katana, the Steel Cutlass, the Sharpened Cutlass, the Fine Steel Cutlass, the Superb Cutlass and the Masterforge Steel Cutlass (requires Thieves Den), the Fine Iron and Fine Steel Longswords, the Ebony Longsword, and the Madness Longsword (requires Shivering Isles). For bows, the recommended materials are the Fine Iron, Fine Steel, Ebony, and Madness (requires Shivering Isles). Give each of the weapons enchantments and develop their respective backstories. Goldbrand and the Ebony Blade, obtained by completing their respective Daedric quests, can also be used to further augment the Pirate's arsenal.
Armor and Clothing: For the Pirate custom class, use shirts (recommended is the Zero Weight Shirt with Suspenders), pants (recommended are the Black Wide Pants and Light Brown Linens), Shoes (recommended are the Sack Cloth Sandals and Quilted Shoes), and complete sets of clothing (recommended are the Black & Burgundy Outfit and Gold Trimmed Shoes and the Emperor's Robe and Emperor's Shoes). Jewelry, like rings, necklaces and amulets, can also be used to further enhance the Pirate's appearance. Give it unique names and develop their respective backstories.
Spells: As Restoration is one of the major skills of the Pirate custom class, create on-self spells to enhance all of the major skills of the Pirate custom class.
Home: Skingrad's Rosethorn Hall, Anvil's Benirus Manor, The Marie Elena and Dunbarrow Cove (requires Thieves Den) can be used for the Pirate custom class. Player-made mods are also available to futher enhance the Pirate custom class.
Potions: As Alchemy is one of the major skills of the Pirate custom class, create custom made potions to enhance the abilities of the Pirate custom class and custom made poisons to effectively eliminate rivals.