Non-Voiced Dialogue BelowEdit
AdmireEdit
FailEdit
- If it causes the NPC to start combat, they will say: "That does it."
- NPC is not the same gender and disposition with them is at 95: "What! I thought we were getting so close."
- NPC is not the same gender and disposition with them is at 90: "Your words are hollow. Stop this."
- Disposition with NPC is 90: "You're so nice. %PCName. You must want something."
- NPC is not the same gender and disposition with them is at 80: "I can see where this is going. Perhaps you should leave."
- Disposition with NPC is 80: "Your tone lacks sincerity."
- NPC is not the same gender and disposition with them is at 75: "I'm not sure I feel the same way. Perhaps another time."
- Disposition with NPC is 75: "You think you're being clever, %PCName. But I know what you're up to."
- NPC is not the same gender and disposition with them is at 70: "I'm sure I've got better things to do."
- Disposition with NPC is 70: "Stop it. What do you want?"
- NPC is not the same gender and disposition with them is at 65: "I already have plans."
- NPC is not the same gender and disposition with them is at 60: "I don't think that's appropriate."
- Disposition with NPC is 60: "Not interested."
- NPC is not the same gender and disposition with them is at 55: "I should slap you."
- Disposition with NPC is 55: "What are you after, PCRace? I know you're trying to flatter me."
- NPC is not the same gender and disposition with them is at 50: "I'm not buying that one."
- Disposition with NPC is 50: "Show respect, %PCRace. Do not flatter me."
- NPC is not the same gender and disposition with them is at 45: "I'd prefer not to."
- Disposition with NPC is 45: "Talk straight, %PCRace. None of that flattery."
- NPC is not the same gender and disposition with them is at 40: "I'm busy that day. Sorry."
- Disposition with NPC is 40: "Fine sentiments, %PCClass, but I doubt their sincerity."
- NPC is not the same gender and disposition with them is at 35: "Not with you, no."
- Disposition with NPC is 35: "Don't try to butter me up, %PCRace."
- Disposition with NPC is 30: "What pretty words, %PCClass. And how artlessly self-serving."
- NPC is not the same gender and disposition with them is at 25: "Keep it up if you really want to make me mad."
- Disposition with NPC is 25: "Say straight and sharp, %PCRace."
- Disposition with NPC is 20: "Why would I want to do that?"
- NPC is not the same gender and disposition with them is at 15: "Not at all. Now what else do you want?"
- Disposition with NPC is 15: "That's crazy. Get lost."
- NPC is not the same gender and disposition with them is at 10: "Keep it up and see how much I like you."
- Disposition with NPC is 10: "How charming. Leave. Now."
- NPC is not the same gender and disposition with them is at 0: "Get lost. Now."
- Disposition with NPC is 0: "Stop this."
SuccessEdit
- NPC is not the same gender and disposition with them is at 95: "I feel the same way. It's been some time now for me."
- NPC disposition is at 95: "I shall honor our friendship too."
- NPC is not the same gender and disposition with them is at 90: "Yes, later, I'd love to."
- NPC disposition is at 90: "Thank you. We are truly friends."
- NPC is not the same gender and disposition with them is at 85: "Your words, they make me feel, well, special."
- NPC is not the same gender and disposition with them is at 80: "No one's told me that in so long."
- NPC disposition is at 80: "A rare thing indeed. Thanks."
- NPC is not the same gender and disposition with them is at 75: "That's very sweet, %PCName. Thank you."
- NPC disposition is at 75: "You honor me, %PCName. Thank you."
- NPC is not the same gender and disposition with them is at 70: "You're not too bad yourself."
- NPC disposition is at 70: "Yes, it truly is."
- NPC is not the same gender and disposition with them is at 65: "You're too kind, %PCName."
- NPC disposition is at 65: "That's nice to hear."
- NPC is not the same gender and disposition with them is at 60: "Goodness, %PCName. What can I say?"
- NPC disposition is at 60: "I know, %PCName. I think so, too. But it's good of you to say so."
- NPC is not the same gender and disposition with them is at 55: "With me? Thanks."
- NPC disposition is at 55: "I'll take that as a compliment."
- NPC is not the same gender and disposition with them is at 50: "Thank you, %PCName. Very much."
- NPC disposition is at 50: "You noticed? Yes, %PCName, it's true."
- NPC is not the same gender and disposition with them is at 45: "Yes, the thought had crossed my mind."
- NPC disposition is at 45: "Same to you, thanks."
- NPC is not the same gender and disposition with them is at 35: "I hadn't noticed, thanks."
- NPC disposition is at 40: "That's funny. I hadn't heard that one."
- NPC disposition is at 35: "What you say is true, %PCName."
- NPC disposition is at 30: "I think you mean it."
- NPC disposition is at 25: "I'll take that as a compliment."
- NPC disposition is at 20: "Now that's a better one."
- NPC disposition is at 15: "Go on."
- NPC disposition is at 10: "Thanks. But I'm still watching you."
- NPC disposition is at 0: "Ok. I'm listening."
BribeEdit
FailEdit
- If it causes the NPC to start combat, they will say: "You'll regret trying to bribe me."
- NPC Disposition is at 80: "You insult me, %PCName."
- NPC Disposition is at 75: "It is not what your offer, %PCName, but how you offer."
- NPC Disposition is at 65: "Perhaps you think I come cheap, %PCRace."
- NPC Disposition is at 60: "I didn't think you were that kind of person."
- NPC Disposition is at 55: "I'm afraid what you ask is impossible."
- NPC Disposition is at 45: "You cannot purchase honor with gold, %PCClass."
- NPC Disposition is at 40: "I don't think so. That's not going to do it."
- NPC Disposition is at 35: "Is that all you think I'm worth?"
- NPC Disposition is at 30: "Your manner is offensive, %PCRace. I must object."
- NPC Disposition is at 25: "Is this supposed to be a gift? If so, it does not please me."
- NPC Disposition is at 20: "A bribe? What do you think I am?"
- NPC Disposition is at 15: "You do not understand these things."
- NPC Disposition is at 0: "I'm not taking your money. Get lost."
SuccessEdit
- NPC Disposition is at 95: "Yes, %PCName, that may be some help."
- NPC Disposition is at 80: "You are generous, %PCName. Ad your judgement is good."
- NPC Disposition is at 70: "This is suitable, %PCName."
- NPC Disposition is at 65: "Everyone can always use some extra coin. What do you need?"
- NPC Disposition is at 60: "Well, %PCName, if you insist, I must not refuse."
- NPC Disposition is at 50: "Very well, %PCName. I'll see what can be done."
- NPC Disposition is at 40: "You're too kind, %PCName. I can't refuse such a friendly gesture."
- NPC Disposition is at 35: "Well, that's thoughtful, %PCName. I'll take it into consideration."
- NPC Disposition is at 30: "I hear you, %PCName."
- NPC Disposition is at 20: "I suppose we can talk more."
- NPC Disposition is at 0: "It's a start. What else you got?"
Info Refusal (When Asking About a Dialogue Topic)Edit
- NPC Disposition is at 75: "That's privileged information. I'm sorry."
- NPC Disposition is at 65: "Look, I like you, but not enough to tell you that."
- NPC Disposition is at 60: "I'm sorry, but I don't feel comfortable telling you."
- NPC Disposition is at 55: "It's a matter of trust, %PCName. And I don't trust you enough yet."
- NPC Disposition is at 45: "I don't trust you enough to talk about that."
- NPC Disposition is at 40: "Concerning this, I can only speak to a friend."
- NPC Disposition is at 35: "Some words should be shared only by friends."
- NPC Disposition is at 30: "When we are better friends, ask again."
- NPC Disposition is at 25: "I ask myself... Do I like you enough to tell you about this?"
- NPC Disposition is at 20: "If I liked you better, then I might tell you."
- NPC Disposition is at 15: "This is not something I would tell the likes of you."
- NPC Disposition is at 10: "I'm not telling you that. Anything else?"
- NPC Disposition is at 0: "Nothing I would tell to you. Get lost."
IntimidationEdit
FailEdit
- NPC Disposition is at 85: "I don't think so, and your pushing me isn't going to change that."
- NPC Disposition is at 80: "Stop it. Let's talk normal."
- NPC Disposition is at 75: "Why do you resort to such talk?"
- NPC Disposition is at 70: "What's that supposed to mean?"
- NPC Disposition is at 65: "I'm surprised to hear you say that, and I'm not buying it."
- NPC Disposition is at 60: "So you tell me, but I don't see it that way."
- NPC Disposition is at 55: "Forceful words, %PCRace. But I'm not impressed."
- NPC Disposition is at 50: "Saying this does not make it true."
- NPC Disposition is at 45. "Well, you may think so, but I don't."
- NPC Disposition is at 40: "And how do you plan on doing that?"
- NPC Disposition is at 35: "I will not yield on this."
- NPC Disposition is at 30: "Why should I listen, %PCRace?"
- NPC Disposition is at 25: "Your wasting your time. I won't be bullied."
- NPC Disposition is at 20: "Your threat comes from a weak, limp bag."
- NPC Disposition is at 15: "Really? I'm not sure you could."
- NPC Disposition is at 10: "You and what army? Get lost."
- NPC Disposition is at 0: "Get lost."
SuccessEdit
- NPC Disposition is at 90: "It's okay, really. I didn't mean it."
- NPC Disposition is at 85: "I'd rather not fight about it. Go ahead. What did you want?"
- NPC Disposition is at 80: "All right, you made your point."
- NPC Disposition is at 70: "I take your point. I hope we can work something out."
- NPC Disposition is at 60: "I don't want any trouble. Just take it easy."
- NPC Disposition is at 55: "I hear you. Can we work this out?"
- NPC Disposition is at 50: "Well, if you insist. I guess I must hear you out."
- NPC Disposition is at 45: "You're upsetting me. Can't we resolve this in a civil manner?"
- NPC Disposition is at 40: "Go ahead. I am listening."
- NPC Disposition is at 35: "Can't we settle this peacefully."
- NPC Disposition is at 30: "Sure, anything. Just name it, I don't want any trouble."
- NPC Disposition is at 25: "Of course, yes. I see what you mean."
- NPC Disposition is at 20: "I doubt it will come to that, really."
- NPC Disposition is at 15: "Let's not have it come to that, Ok? What do you need?"
- NPC Disposition is at 10: "All right. We can talk."
- NPC Disposition is at 0: "Ok, settle down."
Service RefusalEdit
- If you have Moon Sugar in your inventory and the merchant is not a Khajiit: "You will have to get rid of that Moon Sugar if you want any services from me. I don't want any trouble."
- If you have Skooma in your inventory and the merchant is not a Khajiit: "I'm not going to buy that Skooma from you. Get rid of it and then we can trade."
- NPC Disposition is at 20. They refuse all services by saying: "You're not the type I like to deal with."
Generic DialogueEdit
CombatEdit
Imperial maleEdit
- "Surrender now and I might let you live!"
- "Ha-Ha!"
- "I will enjoy this!"
- "You won't escape me that easily!"
- "Die, scoundrel!"
- "Let's see what you're made of!"
Class-SpecificEdit
HealerEdit
-
Healer Topic Faction Disp Quote Other Conditions Akatosh Imperial Cult 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Akatosh Imperial Cult 30.0 "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged." Akatosh Imperial Cult 30.0 "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy." Local NoLore = 0 Almalexia Temple 30.0 "Blessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers." Almalexia Temple 30.0 "Almalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec." Global Random100 < 50 Almalexia Temple 30.0 "Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak." Global Random100 < 25 ancestors Temple 30.0 "The spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us." ancestors Temple 30.0 "The strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts." Global Random100 < 80 ancestors Temple 30.0 "The worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons." Global Random100 < 60 ancestors Temple 30.0 "Recently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us." Global Random100 < 40 ancestors Temple 30.0 "The oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous." Global Random100 < 20 Argonians Temple 30.0 "Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination." Not Local NoLore = 0 Arkay Imperial Cult 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead." Bad Daedra Temple 30.0 "The Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship." Not Local NoLore = 0 blessings Temple 30.0 "Temple faithful and reverent guests may make offerings at shrines and receive in return a blessing." blessings Temple 30.0 "Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison." Global Random100 < 50 blessings Temple 30.0 "In addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations." Global Random100 < 25 blessings Imperial Cult 30.0 "Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing." blessings Imperial Cult 30.0 "Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison." Global Random100 < 40 blessings Imperial Cult 30.0 "Imperial cult members, or reverent, respectful guests, may make offerings at shrines and receive in return a blessing. Common blessings are healing, cure common or blight disease, resistance to common or blight disease, cure poison, and other health benefits. More extraordinary blessings are reserved for the advanced ranks of the faithful. No offering need be made by these pious souls; benefits may include long-term fortification of attributes and abilities." Buoyant Armigers Temple 30.0 "The Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec." Buoyant Armigers Temple 30.0 "The Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse." Global Random100 < 40 Buoyant Armigers Temple 30.0 "The Buoyant Armigers serve the Temple as champions and knights-errant." Global Random100 < 30 Buoyant Armigers Temple 30.0 "The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple." Global Random100 < 20 corprus disease 0.0 "I'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others." Journal A2_2_6thHouse >= 50 cure skooma addict 0.0 "I have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter." Not Race Khajiit = 1 cure skooma addict 0.0 "The Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?" Daedra Temple 30.0 "The Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous." Dibella Imperial Cult 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction." Dwemer Temple 30.0 "They call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more." Dwemer Temple 30.0 "Saint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies." Global Random100 < 66 Dwemer Temple 30.0 "The Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal." Global Random100 < 33 Empire Temple 30.0 "Their armies are great, and so is their lust for fortune." Empire Temple 30.0 "Who can oppose the law and taxes of the Emperor? His hand lies heavy on our ancient land." Global Random100 < 75 Empire Temple 30.0 "Give to the Emperor only your coin, and honor only the law which is just." Global Random100 < 50 fortune Temple 30.0 "Fortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire." fortune Temple 30.0 "In many lands the spirit of Fortune is worshipped under no name at all, save in its mortal incarnation, the Almighty Coin." Global Random100 < 75 fortune Temple 30.0 "Worshippers of Fortune scorn the Temple Law of Fair Price and Fair Labor, and assert that Might makes Right in measuring price and labor." Global Random100 < 50 fortune Temple 30.0 "Extracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists." Global Random100 < 25 good Daedra Temple 30.0 "Boethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations." Great Houses Temple 30.0 "The Red Party of Redoran preserves the ancient martial traditions of our ancestors, and deserves our thankful respect." Great Houses Temple 30.0 "The Brown Party of Telvanni honors great traditions of arcane mastery of our race, and deserve our respect, but they are careless in observance of Temple teaching, and scornful of discipline, doctrine, and obedience." Global Random100 < 66 Great Houses Temple 30.0 "The Yellow Party of Hlaalu honors and serves Fortune, Trade, and the Empire, and through such distractions they stray away from the narrow paths of duty, gravity, and piety." Global Random100 < 33 greater saints Temple 30.0 "The greater saints of the Temple, listed with their proper spheres, are: Blessed Almalexia the Warden -- Healers, Teachers, Lord Sotha Sil the Magus -- Artificers, Wizards, Lord Vivec the Poet -- Artists, Rogues, Saint Nerevar the Captain -- Warriors, Statesmen, and Saint Veloth the Pilgrim -- Outcasts, Seekers." Imperial cult Temple 30.0 "The Imperial cult is the official Imperial religion. The cult worships the Nine Divines. Imperial cult priests serve Imperial shrines in settlements throughout Vvardenfell." Not Local NoLore = 0 Imperial cult Temple 30.0 "Imperial law supports and protects the Imperial cult, but the Nine Divines are neither gods nor worthy ancestors, and their worship is just foolish superstition." Global Random100 < 50 Imperial cult Imperial Cult 30.0 "Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell." Not Local NoLore = 0 Imperial cult Imperial Cult 30.0 "The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim." Global Random100 < 75 Imperial cult Imperial Cult 30.0 "The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire." Global Random100 < 50 Imperial cult Imperial Cult 30.0 "The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces." Global Random100 < 25 Imperial cult doctrine Imperial Cult 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Imperial cult doctrine Imperial Cult 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1 Julianos Imperial Cult 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls." Kynareth Imperial Cult 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life." lesser saints Temple 30.0 "The lesser saints of the Temple are: Saint Felms the Bold -- Butchers, Fishmongers, Saint Llothis the Pious -- Tailors, Dyers, Saint Meris the Peacemaker -- Farmers, Laborers, Saint Roris the Martyr -- Furnishers and Caravaners, Saint Aralor the Penitent -- Tanners and Miners, Saint Delyn the Wise -- Potters, Glassmakers, Saint Olms the Just -- Sailors, Chandlers, Clerks, Saint Rilms the Barefooted -- Pilgrims, Beggars, and Saint Seryn the Merciful -- Brewers, Bakers, Distillers." little advice 0.0 "Are you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions." Not ID ygfa = 1 little advice 0.0 "If you want to make your mark as a mage, you haven't got much choice. It's the Mages Guild or nothing. Oh, you can pick up experience and education from the Temple or the Imperial cult, but here in the settled West, the Mages Guild has all the best people, best libraries and facilities, best work opportunities. Of course, all the REAL wizards are Telvanni Dunmer, out on the east coast. But they are all either cranky or crazy or just plain mean. You got to be tough just to TALK with those wizard-lords." Global Random100 < 75 little advice 0.0 "One little word. 'Ingredients.' Pointy hats and bottlepackers all need their ingredients. Go out, pop a skeleton apart, get the bonemeal, make a quick drake. Now, you have to be careful, because the locals don't like you out digging up their aunties. So get a book, read up, know the kinds of rocks and herbs you're looking for, and off you go. Start small. Leave the big Daedra and scary stuff alone, right?" Global Random100 < 30 Mara Imperial Cult 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation." Ministry of Truth Temple 30.0 "The Ministry of Truth is a celestial body suspended by Vivec's mighty power over the Great Temple of the High Fane in Vivec City." Ministry of Truth Temple 30.0 "The Ministry of Truth was hollowed out to provide a prison and re-education center operated by the Temple Ordinators for the correction of heretics." Global Random100 < 50 my trade 30.0 "I am a healer. I have sworn solemn oaths in the College of Restoration to heal the afflicted and cure the diseased. But I have also learned that preventing harm to others often requires a more active opposition to monsters and malefactors, so I have studied both the unarmed, unarmored martial arts of the Khajiit and the light armored and blunt weapon styles of the Imperial West, both for self-defense, and for disabling or killing dangerous opponents." Not Local NoLore = 0 necromancy Temple 30.0 "Necromancy is a loathsome abomination. Necromancers and vampires are foul and evil beyond reckoning, and must be destroyed." Not Local NoLore = 0 necromancy Temple 30.0 "Ignorant foreigners confuse our communication and reliance upon our ancestor spirits with necromancy, but ancestor veneration is holy and pious, while necromancy is godless, perverse sorcery." Not Local NoLore = 0 Nine Divines Temple 30.0 "Foreigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god." Nine Divines Temple 30.0 "Many foreigners worship the Nine as gods. They have divine power, like the Daedra, but they are not worthy of worship. Some are better than others, but none are trustworthy." Global Random100 < 66 Nine Divines Temple 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire. These are indeed powerful spirits, but they are untrustworthy, and unworthy of worship." Global Random100 < 33 Nine Divines Imperial Cult 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire." Nords Temple 30.0 "These people are our ancient enemies. Like all man races, they are of inferior blood, but otherwise are human in every respect. Are they capable of enlightenment? Do they have souls? Who can say?" Ordinators Temple 30.0 "The Ordinators are the holy guards and soldiers of the Temple." Ordinators Temple 30.0 "The four orders of Ordinators answer to the Alma Rula in Almalexia." Global Random100 < 60 Ordinators Temple 30.0 "Grandmaster Berel Sala is the chief Ordinator on Vvardenfell." Global Random100 < 50 Ordinators Temple 30.0 "The Order of the Watch provides guards for temples and shrines." Global Random100 < 40 Ordinators Temple 30.0 "The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain." Global Random100 < 30 Ordinators Temple 30.0 "The Order of Doctrine and Ordination are militant scholars." Global Random100 < 20 Ordinators Temple 30.0 "The Order of the Inquisition identifies and suppresses heresy among priests and laymen." Global Random100 < 10 other cults Temple 30.0 "The Imperial cult are the official religion of the Empire. Their worship is false and unworthy, but their worshippers are no more good or evil than any superstitious savage." other cults Temple 30.0 "The Daedric cult worship the bad Daedra; these cults and their worshippers are evil." Global Random100 < 66 other cults Temple 30.0 "The Ashlanders have a primitive cult that worships the Daedra and tribal ancestors; this is the faith of our ancient forefathers, and not evil, but their worship is ignorant and unenlightened." Global Random100 < 33 pilgrimages Temple 30.0 "The most pious members of the Temple make pilgrimages to various sites on Vvardenfell where gods, saints, and heroes have faced test and trials." pilgrimages Temple 30.0 "At pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment." Global Random100 < 66 pilgrimages Temple 30.0 "A book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines." Global Random100 < 33 Saint Aralor Temple 30.0 "Saint Aralor the Penitent is the patron of Tanners and Miners. This foul criminal repented his sins, and to prove his repentance, he completed a circuit of the great pilgrimages on his knees." Saint Delyn Temple 30.0 "Saint Delyn the Wise is the patron of Potters and Glassmakers. Saint Delyn was head of House Indoril, a skilled lawyer, and author of many tomes on Tribunal law and custom." Saint Felms Temple 30.0 "Saint Felms the Bold is the patron of Butchers and Fishmongers. This cruel warlord killed many Nord infidels who deserved killing. He couldn't read or write, but received inspiration directly from the voice of Blessed Almalexia in his head." Saint Llothis Temple 30.0 "Saint Llothis the Pious is the patron of Tailors and Dyers. Companion of the Tribunals and greatest Alma Rula of the Tribunal Temple, he formulated the central rituals and principles of the New Temple Faith. Saint Llothis is the symbolic bridge between the gods and the faithful, and the model of the Temple priest." Saint Meris Temple 30.0 "Saint Meris the Peacemaker is the patron of Farmers and Laborers. As a girl, Saint Meris showed healing gifts, and trained as a Healer. She marched across battlefields with her followers dressed in white robes, healing warriors and wizards on both sides without discrimination. Great House troops adopted white robes as her standard, and disobeyed orders to fight." Saint Nerevar Temple 30.0 "Saint Nerevar the Captain is the patron of Warriors and Statesmen. He united the Dunmer tribes into a great nation, but died leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth at the Battle of Red Mountain." Saint Olms Temple 30.0 "Saint Olms the Just is the patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the Inquisitorial principles of testing, ordeal, and forced repentance." Saint Rilms Temple 30.0 "Saint Rilms the Barefooted is the patron of Pilgrims and Beggars. This rich noble gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor." Saint Roris Temple 30.0 "Saint Roris the Martyr is the patron of Furnishers and Caravaners. Captured by Argonians before the Arnesian War, Roris refused to renounce the Tribunal faith, and was tortured and martyred. Vengeance for the Saint Roris was a rallying cry of the Arnesian War." Saint Seryn Temple 30.0 "Saint Seryn the Merciful is the patron of Brewers, Bakers, and Distillers. This pure but less-than-handsome virgin could heal all diseases at the price of taking the disease upon herself. Tough as a guar, she lived to a ripe and sprightly old age." Saint Veloth Temple 30.0 "Saint Veloth the Pilgrim is the patron of Outcasts and Spiritual Seekers. This prophet and mystic led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind." Saint Veloth Temple 30.0 "Saint Veloth taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to deal with the Bad Daedra." Global Random100 < 50 saints Temple 30.0 "The Temple honors our greatest ancestors as saints, celebrating them as models of virtue and piety, and invoking their aid and protection." saints Temple 30.0 "Each of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for." Global Random100 < 50 shrines Temple 30.0 "Shrines are three-sided trioliths where prayer and offerings are made for healing and blessings." shrines Temple 30.0 "Shrines may be found in temples, at pilgrimage sites, or in ancestral tombs." Global Random100 < 50 shrines Temple 30.0 "Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings." Global Random100 < 25 shrines Imperial Cult 30.0 "Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings." shrines Imperial Cult 30.0 "You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell." Global Random100 < 80 shrines Imperial Cult 30.0 "The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart." Global Random100 < 60 shrines Imperial Cult 30.0 "Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts." Global Random100 < 40 shrines Imperial Cult 30.0 "Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings." Global Random100 < 20 Sotha Sil Temple 30.0 "Lord Sotha Sil the Magus is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artificers and Wizards. Sotha Sil was the mightiest wizard and most wise counselor of the First Council. Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery." Sotha Sil Temple 30.0 "Companion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery." Global Random100 < 25 Stendarr Imperial Cult 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen." Talos Imperial Cult 30.0 "Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took a Cyrodilic name -- Tiber Septim, the Dragon of the North." Temple Temple 30.0 "The Tribunal Temple is the native religion of civilized Morrowind. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.'" Tiber Septim Imperial Cult 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Tiber Septim Imperial Cult 0.0 "Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire." Global Random100 < 66 Tiber Septim Imperial Cult 0.0 "In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes." Global Random100 < 33 Tribunal Temple 30.0 "Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight." Tribunal Temple 30.0 "Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs." Global Random100 < 50 Tribunal Temple Temple 30.0 "Almalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight." Tribunal Temple Temple 30.0 "Like loving ancestors, the Tribunal guards and counsels us. Like stern parents, they punish our sins and errors. Like generous relatives, they share their bounty among the greatest and least, according to their needs." Global Random100 < 50 Vivec Temple 30.0 "Lord Vivec the Poet is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artists and Rogues." Vivec Temple 30.0 "Vivec was the most gallant knight and the most subtle rogue of the First Council." Global Random100 < 75 Vivec Temple 30.0 "At once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman." Global Random100 < 50 Vivec Temple 30.0 "Lord Vivec is a lover of both words and deeds, and a master of weapons and poetry." Global Random100 < 25
Priest ServiceEdit
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Priest Service Topic Faction Disp Quote Other Conditions affairs of honor Imperial Cult 30.0 "Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor." Not Local NoLore = 0 affairs of honor Imperial Cult 30.0 "A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation." Not Local NoLore = 0 affairs of honor Imperial Cult 30.0 "Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder." Not Local NoLore = 0 Akatosh Imperial Cult 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Akatosh Imperial Cult 30.0 "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged." Akatosh Imperial Cult 30.0 "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy." Almalexia Temple 30.0 "Blessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers." Almalexia Temple 30.0 "Almalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec." Global Random100 < 50 Almalexia Temple 30.0 "Almalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak." Global Random100 < 25 ancestors Temple 30.0 "The spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us." ancestors Temple 30.0 "The strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts." Global Random100 < 80 ancestors Temple 30.0 "The worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons." Global Random100 < 60 ancestors Temple 30.0 "Recently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us." Global Random100 < 40 ancestors Temple 30.0 "The oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous." Global Random100 < 20 Argonians Temple 30.0 "Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination." Not Local NoLore = 0 Arkay Imperial Cult 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."
Faction-SpecificEdit
BladesEdit
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Caius Cosades Rank Location Class Disp Quote Other Conditions Any 0 "He's okay. Sour. A worrier. But he knows his job, and leaves us alone to do ours." PC in the Blades Any 0 "We hear he's gone back to the City. But he'll be back. Our reports still go through the courier as usual." Caius recalled
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Nerevarine Rank Location Class Disp Quote Other Conditions Any 0 "Blades keep tabs on the Emperor's enemies. The Nerevarine cult seems to be a bunch of Ashlanders, and Ashlanders are our enemies. They'd love to see us dead or gone from Vvardenfell. But they're only a few simple savages, and they mostly just want to be left alone." PC in the Blades Any 0 "We hear YOU'RE the Nerevarine. It's a funny world, isn't it?" Mehra Milo and the Lost Prophecies started Any 0 "When you came to Vvardenfell, you were just a wet-behind-the-ears %PCRace. And now you're the Nerevarine, and Morrowind's biggest hero. Well, it's an honor to know you." Dagoth Ur killed
Imperial Legion (Autogenerated)Edit
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Abolitionists Rank Location Class Disp Quote Other Conditions Trooper 0.0 "I've heard of a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law." Not Local NoLore = 0 Knight Errant 30.0 "Abolitionists are those dedicated to the abolition of slavery in Morrowind." Not Local NoLore = 0 Knight Errant 30.0 "The Twin Lamps is a secret, illegal organization dedicated to the abolition of slavery, and in particular to aiding runaway slaves escape to freedom." Not Local NoLore = 0 Global Random100 < 66 Knight Errant 30.0 "Aiding an escaping slave is theft, and a crime, since slaves are property in Morrowind." Not Local NoLore = 0 Global Random100 < 33
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Advancement Rank Location Class Disp Quote Other Conditions Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank." Function Rank Requirement = 3 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this shield." Function Rank Requirement = 3 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this armor." Function Rank Requirement = 3 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this helm and gauntlets." Function Rank Requirement = 3 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and these pauldrons and boots." Function Rank Requirement = 3 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this cuirass and greaves." Function Rank Requirement = 3 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this helmet and bracers." Function Rank Requirement = 3 Knight Protector 0.0 "You're a good soldier and you follow orders, but there's concern you may not be up to the requirements of %NextPCRank. Work out some more and practice with our trainers." Function Rank Requirement = 2 Knight Protector 0.0 "You are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and these pauldrons and boots." Function Rank Requirement = 3 Knight Protector 0.0 "You can fight with the best of them, but you don't seem to understand how to follow orders." Function Rank Requirement = 1 Knight Protector 0.0 "You don't meet the requirements of %NextPCRank. Plus, you haven't followed enough orders yet." Function Rank Requirement = 0 Knight Protector 0.0 "You're in a bit of trouble, %PCName. Report to Darius in Gnisis to make amends or you'll face Imperial justice." Function PC Expelled = 1 Knight Protector 0.0 "You're a disgrace to the Legions. Get out of my sight, %PCName." Function PC Expelled = 1 Global ExpImperialLegion = 1 Knight Protector 0.0 "You have to join the Imperial Legion before you can advance, %PCName." Function Same Faction = 0 Knight Protector 0.0 "I cannot give you advancement anymore. Talk to the Knight of the Imperial Dragon, Varus Vatinius, in Ebonheart." Knight Protector 0.0 "But you are the Knight of the Imperial Dragon! You don't need advancement." Knight Protector 0.0 "You have to sign up before I can give you a rank, %PCRace. You want to join the Imperial Legion?" Function Same Faction = 0
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affairs of honor Rank Location Class Disp Quote Other Conditions Knight 30.0 "Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor." Not Local NoLore = 0 Knight 30.0 "A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation." Not Local NoLore = 0 Global Random100 < 66 Knight 30.0 "Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder." Not Local NoLore = 0 Global Random100 < 33
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Baladas Rank Location Class Disp Quote Other Conditions Gnisis 30.0 "He keeps to himself, has his food and supplies delivered to the door. He's been a good neighbor, quiet, no trouble." Not Local NoLore = 0
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bandits Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "The Empire has brought prosperity to Morrowind, and with prosperity comes bandits." Not Local NoLore = 0 Knight Errant 30.0 "Bandits typically operate from secret hideouts in the backcountry, and the Legions don't have troops or time to comb the wilderness for them." Not Local NoLore = 0 Global Random100 < 66 Knight Errant 30.0 "An adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws." Not Local NoLore = 0 Global Random100 < 33
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Black Marsh Rank Location Class Disp Quote Other Conditions Knight 30.0 "Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another." Not Local NoLore = 0
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Blades Rank Location Class Disp Quote Other Conditions 0.0 "The Blades are the Emperor's spies. They're everywhere, but no one knows who they are." Not Local NoLore = 0
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Cyrodiil Rank Location Class Disp Quote Other Conditions Knight 30.0 "Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps." Not Local NoLore = 0
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Daedra worship Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "Council and Temple law forbids the worship of the Rebel Daedra Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon in Morrowind." Local NoLore = 0 Knight Errant 30.0 "Cult worship of Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon persists in remote regions despite the efforts of the Ordinators, and is particularly strong among Dunmer dedicated to expulsion of the Empire and restoration of an independent Dunmer nation." Local NoLore = 0 Global Random100 < 75 Knight Errant 30.0 "Despite the Empire's public policy of religious toleration, Imperial authority permits the Ordinators a free hand in persecution and extermination of Rebel Daedra cults." Local NoLore = 0 Global Random100 < 50 Knight Errant 30.0 "The Mages Guild is permitted to invoke and summon Daedra by Imperial license. This is a source of friction between the Guild and local authorities, and the Guild insists that mages take care to avoid public controversy when using summoning magic." Local NoLore = 0 Global Random100 < 25
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Darius Rank Location Class Disp Quote Other Conditions Gnisis 30.0 "Darius is our Imperial Legion Commander here in the Deathshead Legion Garrison. You can find him downstairs at the Madach Tradehouse." Not Local NoLore = 0
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Dissident Priests Rank Location Class Disp Quote Other Conditions Trooper 0.0 "I know there's been a lot of talk about it for a long time, but now the Temple Priests and Ordinators are really going after heretics, especially Dissident Priests." Not Local NoLore = 50 Journal B8_MeetVivec < 0
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Dwemer ruins Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "The ruins of the lost Dwemer race are found everywhere in Tamriel, but are most common in Morrowind, once the native land of the Dwemer." Not Local NoLore = 0 Knight Errant 30.0 "Dwemer artifacts taken from Dwemer ruins are very valuable, particularly Dwemer weapons, armor, and other enchanted devices, but they are protected as property of the Emperor by Imperial decree, and trade in such artifacts is illegal." Not Local NoLore = 0 Global Random100 < 50
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Elsweyr Rank Location Class Disp Quote Other Conditions Knight 30.0 "The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions." Not Local NoLore = 0
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Empire Rank Location Class Disp Quote Other Conditions 0.0 "The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law." Not Race Dark Elf = 1 Champion 0.0 "The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."
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fines Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "The punishment for criminals in Morrowind is typically fines. Fines are collected by the state, and compensation is paid to the injured party or his kin." Not Local NoLore = 0 Knight Errant 30.0 "Fines may sound like a sweet deal -- kill an enemy, then pay the fine -- but folks who have enough money to pay such fines are almost always House lords, and House Wars customs means the Great House of the victim usually buys a writ with the Morag Tong to assassinate the murderer. So murderers pay, and THEN they get killed, too." Not Local NoLore = 0 Global Random100 < 25
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fines and compensation Rank Location Class Disp Quote Other Conditions 30.0 "The punishment for criminals in Morrowind is typically fines and compensation. The fines are collected by the state; the compensation goes to the injured party or his kin. That may sound like a sweet deal -- kill an enemy, then pay the fine -- but folks who have enough money to pay such fines are almost always House lords, and House Wars customs means the Great House of the victim usually buys a writ with the Morag Tong to assassinate the murderer. So murderers pay, and THEN they get killed, too." Not Local NoLore = 0
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Forts Rank Location Class Disp Quote Other Conditions 30.0 "We have garrisons at Fort Pelagiad in Pelagiad, Fort Hawkmoth in Ebonheart, Fort Moonmoth outside Balmora, Fort Buckmoth outside Ald'ruhn, and Fort Darius in Gnisis." Fort Frostmoth 30.0 "There are garrisons all over Vvardenfell, but Fort Frostmoth is the only one around here."
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Frald the White Rank Location Class Disp Quote Other Conditions Ebonheart 50.0 "He's in charge of the garrison here in Ebonheart. You can find him in the Hawkmoth Legion Garrison." Dead Frald the White = 0
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guard Rank Location Class Disp Quote Other Conditions 0.0 "Guards keep the peace and chase down criminals. Each district has its own guards. Legion troopers in Imperial districts, Ordinators in Temple districts, Redoran, Hlaalu, and Telvanni guards in their own Great House districts. Guards collect fines and compensation, or drag you off to prison if you can't pay." 0.0 "Guards? Where? Can't fool me."
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guard against bandits Rank Location Class Disp Quote Other Conditions Moonmoth Legion Fort 0.0 "We need every Legionnaire we have."
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Hammerfell Rank Location Class Disp Quote Other Conditions Knight 30.0 "Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire." Not Local NoLore = 0
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High Rock Rank Location Class Disp Quote Other Conditions Knight 30.0 "High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy." Not Local NoLore = 0
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House Redoran Rank Location Class Disp Quote Other Conditions 0.0 "They are the true warriors of the ancient Dunmer. Although House Hlaalu has adopted more of the Empire's ways, I have more respect for the warriors of House Redoran." Not Local NoLore = 0
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Imperial Blades Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire." Not Local NoLore = 0
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Imperial Legion Rank Location Class Disp Quote Other Conditions 0.0 "For the glory of Tiber Septim, you and I should be honored to be in its service." Function Same Faction = 1 10.0 "We're here to uphold the law and protect everyone from folks like you. Now get on with it." 30.0 "The most disciplined and effective military force in history, the Imperial Legions preserve the peace and rule of law in the Empire." 40.0 "The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights." 45.0 "We have garrisons at Fort Pelagiad in Pelagiad, Hawkmoth Fort in Ebonheart, Fort Moonmoth in Balmora, Fort Buckmoth in Ald'ruhn, and Fort Darius in Gnisis. Were you looking to join the Imperial Legion?"
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Imperial Office of Census and Excise Rank Location Class Disp Quote Other Conditions 30.0 "Imperial taxes are based on head counts of citizens; Census and Excise is responsible both for head counts and tax assessment and collection. Census and Excise officers also administer many Imperial licenses -- importation, mercenary company incorporation, for example." Not Local NoLore = 0
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Imperial provinces Rank Location Class Disp Quote Other Conditions Knight 30.0 "The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."
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join the Imperial Legion Rank Location Class Disp Quote Other Conditions Knight Protector 0.0 "Your activities have led some to question your allegiance. At the moment there is some debate as to your continued affiliation with the Imperial Legion. Would you care to explain yourself, %PCRank %PCName? This had better be good." Function PC Expelled = 1 Knight Protector 0.0 "You had your chance and you blew it. Get out of my sight." Function PC Expelled = 1 Global ExpImperialLegion = 1 Knight Protector 0.0 "I see." Function Choice = 4 Knight Protector 0.0 "The %Faction can forgive your actions this one time only, %PCRank %PCName. Your record will be permanently marred by this incident. Now return to your post." Function Choice = 3 Gnisis 30.0 "We could use a few recruits here in the Deathshead Legion garrison. See General Darius." Function Same Faction = 0 45.0 "All the garrisons are presently at full strength. Except, perhaps, the Deathshead Legion at Fort Darius, in the West Gash near the village of Gnisis. If you're interested, you'll have to talk to General Darius there." Function Same Faction = 0
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killing and murder Rank Location Class Disp Quote Other Conditions Knight 30.0 "According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor." Not Local NoLore = 0 Knight 30.0 "Local custom permits killing in House Wars when sanctioned by the state." Not Local NoLore = 0 Global Random100 < 66 Knight 30.0 "Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty." Not Local NoLore = 0 Global Random100 < 33
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latest rumors Rank Location Class Disp Quote Other Conditions 30.0 "You were visited by Tiber Septim! We heard this -- we were told that the Oracle of the Imperial Cult in the Imperial Chapels of Ebonheart says you saw Tiber Septim. Did you see him in the flesh? Did you see his ghost? Did he come and speak to you? Is that true? Wonders never cease." Journal IC30_Imperial_veteran >= 10 Not Local NoLore = 0 Ebonheart 30.0 "I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law." Not Local NoLore = 0 Gnisis 30.0 "It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, 'To hell with the law... slavery is wrong.' I'm not saying I disagree, in theory. But it's the law." Not Local NoLore = 0 Pelagiad 30.0 "It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, 'To hell with the law... slavery is wrong.' I'm not saying I disagree, in theory. But it's the law." Not Local NoLore = 0 Ald-ruhn 30.0 "It's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, 'To hell with the law... slavery is wrong.' I'm not saying I disagree, in theory. But it's the law." Not Local NoLore = 0 Balmora 30.0 "I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law." Global Random100 < 80 Not Local NoLore = 0
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law in Morrowind Rank Location Class Disp Quote Other Conditions Knight 30.0 "Morrowind is governed under Imperial Law, and under the law and customs of the Dunmer Great Houses." Knight 30.0 "Conflicts of Imperial and Great House Law are governed under the Treaty of the Armistice, which reserves most local government functions to the Dunmer Great House councils." Global Random100 < 70 Knight 30.0 "Local Magistrates judge cases and determine sentences; local guards execute the judgements of the Magistrates and enforce the laws." Global Random100 < 60 Knight 30.0 "Noble House Dunmer have right of appeal to the House Councils; Imperial citizens have right of appeal to the King of Morrowind and his Dukes." Global Random100 < 50 Knight 30.0 "Theft, Trespass, Assault, Foul Murder, and Contempt are serious crimes; criminals must pay fines or serve sentences of hard labor." Global Random100 < 40 Knight 30.0 "Treason is a most serious crime, punished by death." Global Random100 < 30 Knight 30.0 "By ancient House custom, offended House nobles appealing to House councils may refuse to accept compensation and may demand death for many crimes." Global Random100 < 20
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little advice Rank Location Class Disp Quote Other Conditions 30.0 "Nobody is going to hold your hand in the Legion. In the Imperial cult, they just test your faith and your shoe leather. But here, your superior gives you orders, and you find you're out of your depth, you're supposed to be smart enough to be patient, get some training, experience, and new equipment, and try it again later when you're better prepared." Function Talked To PC = 0 Global Random100 < 50 Not Local NoLore = 0
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little secret Rank Location Class Disp Quote Other Conditions Champion 0.0 "I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls." Global Random100 < 20 Not Local NoLore = 0 Champion 0.0 "You want my advice, rookie? I've been around. I've risen to %Rank rank in the Legion by being smart and careful. And if I were you, I'd stay away from Daedric ruins until you have a little more experience, and a heftier kit bag." Global Random100 < 20 Function PC Level < 6 Not Local NoLore = 0 30.0 "Don't carry those cheap armorer's hammers around with you. Hammers are dead weight. Buy them, and use them on the spot. If you're a shortblade specialist, and you like to travel light, it's often cheaper to own and carry backup weapons." Global Random100 < 50 Not Local NoLore = 0
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Lord's Mail Rank Location Class Disp Quote Other Conditions Ebonheart 0.0 "Yes, the Lord's Mail. Quite a wondrous piece of armor. It's a tragedy it was taken." Ebonheart 0.0 "I'm glad you returned the Lord's Mail, %PCRank." Journal IL_KnightShield >= 50 Ebonheart 0.0 "It's good to see the Lord's Mail in good hands again." Item lords_cuirass_unique >= 1
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Morrowind Rank Location Class Disp Quote Other Conditions Knight 30.0 "Morrowind, homeland of the Dunmer peoples, is the northeastmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast." Not Local NoLore = 0
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necromancy Rank Location Class Disp Quote Other Conditions 30.0 "In the Empire, body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. But necromancy itself is not really illegal." Not Local NoLore = 0 30.0 "In the Empire, mages may legally purchase corpses and souls for philosophical research, and may do with them as they wish in private." Not Local NoLore = 0 Global Random100 < 66 30.0 "In the Empire, necromancers and vampires are widely confused in the public mind, and persecuted, but in remote locations, necromancers are usually free to pursue their studies without legal interference." Not Local NoLore = 0 Global Random100 < 33
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Nerevarine Rank Location Class Disp Quote Other Conditions 0.0 "It's the reincarnation of some Dark Elven hero, supposed to come and drive the Empire out of Morrowind. Just some local superstition... but the Temple says it's wicked and evil, and you'll be very sorry if you talk about it with the priests and Temple guard." Not Local NoLore = 0 0.0 "So. It turns out the Nerevarine is an outlander after all. And, from what I hear, being Nerevarine was no picnic for you. Well done." Not Local NoLore = 0 Journal C3_DestroyDagoth >= 50 60.0 "So. It turns out the Nerevarine is an outlander after all. And, from what I hear, being Nerevarine was no picnic for you. Well done." Not Local NoLore = 0 Journal C3_DestroyDagoth >= 50
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Nerevarine cult Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "An Ashlander religious cult called the Nerevarine cult believes prophecies of a reincarnation of the ancient Dunmer hero Nerevar who will come to cast down the false gods of the Tribunal Temple, and drive all outlanders from Morrowind. The cult is outlawed by the Temple and the Empire." Not Local NoLore = 0 Knight Errant 30.0 "So how does it feel to have a cult worshipping you, %PCName?" Not Local NoLore = 0 Journal C3_DestroyDagoth >= 50
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Orders Rank Location Class Disp Quote Other Conditions Ebonheart 0.0 "Talk to Varus Vatinius in the Grand Council Chambers or Frald the White at the Hawkmoth Legion Garrison." Function Same Faction = 1 Ebonheart 0.0 "But you are the Knight of the Imperial Dragon! You don't need to take orders." Gnisis 0.0 "Talk to Darius. He's in the Madach Tradehouse." Not Cell Gnisis, Madach Tradehouse = 0 Function Same Faction = 1 Knight Protector 0.0 "I don't have any orders for you. Move along." Function Same Faction = 0 Knight Protector 0.0 "You look like you can handle a sword. Want to join the Imperial Legion?" Function Same Faction = 0 Function Rank Requirement = 3 Knight Protector 0.0 "You have been expelled, %PCName. You should review our rules and then join the Imperial Legion again.." Function PC Expelled = 1 Buckmoth Legion Fort 0.0 "Talk to Imsin the Dreamer." Not ID imsin the dreamer = 0 Function Same Faction = 1 Moonmoth Legion Fort 0.0 "Talk to Radd Hard-Heart." Not ID radd hard-heart = 0 Function Same Faction = 1
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Oritius Maro Rank Location Class Disp Quote Other Conditions Gnisis 60.0 "Yes, he's a member of the Talos Cult. Check the Barracks." Not Local NoLore = 0 Gnisis 60.0 "Check the Barracks. If you really want info on folks there, talk to Optio Bologra." Global Random100 <= 25 Not Local NoLore = 0
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preserve the peace Rank Location Class Disp Quote Other Conditions 30.0 "Many forces threaten the peace of Morrowind. The Legion is here to preserve the peace." Not Local NoLore = 0 30.0 "Bandits threaten traders and travelers, and smuggling is a widespread criminal enterprise, particularly smuggling of raw ebony, moon sugar, and artifacts salvaged from Dwemer ruins." Not Local NoLore = 0 Global Random100 < 60 30.0 "Both the Temple and the Empire outlaw Daedra worship and the Nerevarine cult." Not Local NoLore = 0 Global Random100 < 40 30.0 "Rogue Telvanni build settlements in defiance of the Duke's edicts." Not Local NoLore = 0 Global Random100 < 30 30.0 "Vampires are rare, but hated by the Dunmer." Not Local NoLore = 0 Global Random100 < 20 30.0 "Abolitionists fight slavery by helping slaves escape their masters in defiance of Imperial law." Not Local NoLore = 0 Global Random100 < 10
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Requirements Rank Location Class Disp Quote Other Conditions Knight Protector 0.0 "The Legion selects for endurance, the soldierly virtue, and personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship. As a trooper or knight, you must master the long blade, spear, and blunt weapons. You must block whatever blows you can, and take unblocked blows upon your heavy armor. The Legion recruit must also be athletic to evade, maneuver, and charge on the field of battle."
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Rogue Telvanni Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "No Great House may build new settlements on Vvardenfell without Duke Dren's approval. However, the Duke has little power to enforce restrictions, and 'rogue' Telvanni have occupied many sites on Vvardenfell, defying the Duke's authority." Not Local NoLore = 0 Knight Errant 30.0 "House Telvanni publicly denies supporting the rogue settlements, but no one believes them." Not Local NoLore = 0 Global Random100 < 66 Knight Errant 30.0 "Volunteer expeditions and mercenary raids on these outlawed settlements are silently endorsed by the Duke, but have been largely ineffective." Not Local NoLore = 0 Global Random100 < 33
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rules Rank Location Class Disp Quote Other Conditions 0.0 "Uphold the law of the Empire. Praise the glory of the Emperor. Follow the orders of your superiors. Never assault a member of the Legion, or steal from another member."
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Skyrim Rank Location Class Disp Quote Other Conditions Knight 30.0 "Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration." Not Local NoLore = 0
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slavery Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "Slavery is protected by law in Morrowind. Slavery is illegal throughout the rest of the Empire, and considered barbaric by most citizens." Local NoLore = 0 Knight Errant 30.0 "Most Imperial citizens assume the practice will die out as Morrowind adopts Imperial ways, and the subject excites little passion except among Argonians abolitionists." Local NoLore = 0 Global Random100 < 66 Knight Errant 30.0 "Argonians abolitionists are outraged that the Empire does so little to suppress persistent illegal cross-border slave raiding in southern Morrowind." Local NoLore = 0 Global Random100 < 33
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Sleeper attacks Rank Location Class Disp Quote Other Conditions Trooper 0.0 "Crazies with clubs have been attacking non-Dunmer. Call themselves Sleepers. Some folks hurt. A few killed. Sleepers go nuts when you try to arrest them, so we have to put them down. Some are strangers we can't trace. Others are locals, gone nuts. Ones we capture alive have complete amnesia, no idea where they are or what's going on. Just keep talking gibberish about the Sixth House awakening, serving Lord Dagoth, running foreigners out of Morrowind. Sounds like a new crazy cult or something." Journal A1_SleepersAwake >= 3 Not Local NoLore = 0
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Smuggling Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "Smuggling is the most profitable and dangerous of criminal enterprises in Vvardenfell." Not Local NoLore = 0 Knight Errant 30.0 "Most high-price smuggling concerns skooma, moon sugar, ebony, Dwemer artifacts, exotic Dunmer weapons and armor, and slaves." Not Local NoLore = 0 Global Random100 < 75 Knight Errant 30.0 "Local low-level smuggling involves the local alcoholic beverages; the Empire has a low tax on flin and a high tax on local alcohol, and many merchants and private citizens try to evade these tariffs." Not Local NoLore = 0 Global Random100 < 50 Knight Errant 30.0 "Stealing from smugglers is difficult and dangerous, but legal (since the smugglers are outlaws) and profitable." Not Local NoLore = 0 Global Random100 < 25
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Summerset Isle Rank Location Class Disp Quote Other Conditions Knight 30.0 "The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism." Not Local NoLore = 0
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Talos Cult Rank Location Class Disp Quote Other Conditions Gnisis 0.0 "Don't know much about them, actually. I know they revere Tiber Septim, but there's nothing wrong with that. Not really of too much interest to me, though. They have many followers in the Legions." Gnisis 70.0 "Ok, ok. Look, I'm not into it, but I know someone who is, Oritius Maro. That's all I'm saying." Journal IL_TalosTreason < 100
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the Empire Rank Location Class Disp Quote Other Conditions Knight 30.0 "The Empire of Tamriel includes the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil. The current emperor is Uriel Septim, 24th of the Septim line." Local NoLore = 0
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Uriel Septim Rank Location Class Disp Quote Other Conditions Knight 30.0 "The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City."
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Valenwood Rank Location Class Disp Quote Other Conditions Knight 30.0 "Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind." Not Local NoLore = 0
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vampires Rank Location Class Disp Quote Other Conditions Knight Errant 30.0 "Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy." Not Local NoLore = 0
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Varus Vantinius Rank Location Class Disp Quote Other Conditions 0.0 "You are greater than he. You have my honor. How may I serve you?" 30.0 "He is the head of the Legions here in Morrowind, and Knight of the Imperial Dragon." Ebonheart 30.0 "You can find him at the castle, in the Grand Council Chambers." Ebonheart, Grand Council Chambers 30.0 "He's upstairs, with the Duke."
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weapons being smuggled Rank Location Class Disp Quote Other Conditions Fort Frostmoth Guard 0.0 "Smuggling? I don't know anything about that. Not sure I'd tell you if I did." Fort Frostmoth Guard 0.0 "Smuggling? I don't know anything about that. Not sure I'd tell you if I did. But...since I heard you're working with Artoria...you might want to speak with Zeno Faustus here in the fort. He knows things. Probably find him at the Armory." Global artoriachosen = 1 Fort Frostmoth Guard 0.0 "I heard that business was taken care of." Journal BM_Smugglers >= 100 Fort Frostmoth Guard 80.0 "Don't ask me. You might want to ask Zeno Faustus about it. He knows what goes on around here. You might find him in the Armory here at the fort." Journal BM_Smugglers >= 30
WIP Auto-generated Imperial CultEdit
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affairs of honor Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor." Not Local NoLore = 0 Priest Service 30.0 "A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation." Not Local NoLore = 0Global Random100 < 66 Priest Service 30.0 "Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder." Not Local NoLore = 0Global Random100 < 33 Priest 30.0 "Native Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor." Not Local NoLore = 0 Priest 30.0 "A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation." Not Local NoLore = 0Global Random100 < 66 Priest 30.0 "Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder." Not Local NoLore = 0Global Random100 < 33
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Akatosh Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Priest Service 30.0 "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged." Global Random100 < 66 Priest Service 30.0 "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy." Global Random100 < 33 Healer Service 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Priest 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Monk 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Monk Service 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Priest 30.0 "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged." Global Random100 < 66 Monk 30.0 "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged." Global Random100 < 66 Priest 30.0 "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy." Global Random100 < 33 Monk 30.0 "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy." Global Random100 < 33 Healer 30.0 "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines." Healer 30.0 "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged." Global Random100 < 66 Healer 30.0 "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy." Local NoLore = 0Global Random100 < 33
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almoners Rank Location Class Disp Quote Other Conditions Layman 30.0 "Almoners gather alms from members and friends of the faith. We depend on donations to fund most of our good works. Almoners who are successful at bringing in generous donations may rise in the ranks of Imperial cult service. If you are interested, speak to Iulus Truptor at the Imperial Chapels in Ebonheart." Not ID Iulus Truptor = 1
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Arkay Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead." Healer Service 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead." Priest 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead." Monk 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead." Monk Service 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead." Healer 30.0 "Arkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead."
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Black Marsh Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another." Priest 30.0 "Most of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."
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Blades Rank Location Class Disp Quote Other Conditions 0.0 "The Blades are the Emperor's spies. They're everywhere, but no one knows who they are." Not Local NoLore = 0
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blessings Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing." Priest Service 30.0 "Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison." Global Random100 < 40 Priest 30.0 "Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing." Monk 30.0 "Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing." Priest 30.0 "Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison." Global Random100 < 40 Monk 30.0 "Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison." Global Random100 < 40 Healer 30.0 "Imperial cult members and reverent guests may make offerings at altars and receive in return a blessing." Healer 30.0 "Most shrines provide common blessings like healing, cure common or cure blight disease, and cure poison." Global Random100 < 40 Healer 30.0 "Imperial cult members, or reverent, respectful guests, may make offerings at shrines and receive in return a blessing. Common blessings are healing, cure common or blight disease, resistance to common or blight disease, cure poison, and other health benefits. More extraordinary blessings are reserved for the advanced ranks of the faithful. No offering need be made by these pious souls; benefits may include long-term fortification of attributes and abilities."
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Cyrodiil Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps." Priest 30.0 "Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps."
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Dibella Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction." Healer Service 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction." Priest 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction." Monk 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction." Monk Service 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction." Healer 30.0 "Dibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction."
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Elsweyr Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions." Priest 30.0 "The Khajiit of the southern Elsweyr jungles and river basins are settled city dwellers with ancient mercantile traditions and a stable agrarian aristocracy based on sugarcane and saltrice plantations. The nomadic tribal Khajiit of the dry northern wastes and grasslands are, by contrast, aggressive and territorial tribal raiders periodically united under tribal warlords. While the settled south has been quick to adopt Imperial ways, the northern nomadic tribes cling to their warlike barbarian traditions."
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Empire Rank Location Class Disp Quote Other Conditions 0.0 "The Empire is the greatest achievement in history. Thanks to the Emperor, the legions, and the rule of law, we've had peace and prosperity for centuries." Not Race Dark Elf = 1 Priest Service 0.0 "The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law." Priest Service 0.0 "The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law." Priest 0.0 "The Empire is the greatest achievement of Tamrielic civilization. This melting pot of contrasting cultures is held together by a strong hereditary emperor and bureaucracy, by the rule of law, by a powerful professional army, and by religious tolerance. Education and wealth is broadly distributed through all social classes where Imperial culture has flourished; many citizens are literate and protected under Imperial law."
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Hammerfell Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire." Priest 30.0 "Hammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire."
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High Rock Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy." Priest 30.0 "High Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy."
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Imperial Blades Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire." Priest 30.0 "The Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire."
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Imperial cult Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell." Not Local NoLore = 0 Priest Service 30.0 "The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim." Global Random100 < 75Not Local NoLore = 0 Priest Service 30.0 "The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire." Global Random100 < 50Not Local NoLore = 0 Priest Service 30.0 "The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces." Global Random100 < 25Not Local NoLore = 0 Priest 30.0 "Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell." Not Local NoLore = 0 Monk 30.0 "Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell." Not Local NoLore = 0 Priest 30.0 "The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim." Global Random100 < 75Not Local NoLore = 0 Monk 30.0 "The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim." Global Random100 < 75Not Local NoLore = 0 Priest 30.0 "The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire." Global Random100 < 50Not Local NoLore = 0 Monk 30.0 "The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire." Global Random100 < 50Not Local NoLore = 0 Priest 30.0 "The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces." Global Random100 < 25Not Local NoLore = 0 Monk 30.0 "The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces." Global Random100 < 25Not Local NoLore = 0 Healer 30.0 "Imperial cult priests provide worship and services for the Nine Divines at Imperial shrines in settlements throughout Vvardenfell." Not Local NoLore = 0 Healer 30.0 "The Imperial cult worships the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim." Global Random100 < 75Not Local NoLore = 0 Healer 30.0 "The Imperial cult combines the worship of the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, with worship of the divine god-hero Tiber Septim, founder and patron of the Empire." Global Random100 < 50Not Local NoLore = 0 Healer 30.0 "The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces." Global Random100 < 25Not Local NoLore = 0
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Imperial cult doctrine Rank Location Class Disp Quote Other Conditions Priest Service 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Priest Service 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1 Healer Service 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Healer Service 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1 Monk 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Monk Service 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Priest 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Priest 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1 Monk 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1 Monk Service 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1 Healer 0.0 "We look to the Nine Divines as models for living a good and virtuous life. Each of the Nine represent different aspects of life, and how it should be lived. But the simplest statement of our doctrines is -- help and protect one another. The stronger one is, the wealthier one is, the more one bears responsibility for helping and protecting others. One's first duty, of course, is to one's fellow members of the Imperial Cult. But after that, one should help and protect any needy persons." Healer 0.0 "We also say -- do not harm one another. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and be expelled from the cult." Function Choice = 1
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Imperial provinces Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents." Priest 30.0 "The Empire of Tamriel encompasses the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and the ancient Imperial province itself, Cyrodiil. Morrowind was among the last of the provinces to be integrated into the Empire, and because it was added by treaty, and not by conquest, Morrowind retains exceptional power to define local law by reference to ancient Great House precedents."
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join the Imperial Cult Rank Location Class Disp Quote Other Conditions Layman 0.0 "Speak with Ygfa at Fort Pelagiad, Syloria Siruliulus at Fort Buckmoth, Somutis Vunnis at Fort Moonmoth, Ruccia Conician in the Grand Council Chambers in Ebonheart, or Lalatia Varian in the Imperial Chapels at Ebonheart." Function Same Faction = 0Not ID ygfa = 1Not ID somutis vunnis = 1Not ID syloria siruliulus = 1Not ID Ruccia Conician = 1Journal IC_guide >= 1 Layman 0.0 "Speak with Ygfa at Fort Pelagiad, Syloria Siruliulus at Fort Buckmoth, Somutis Vunnis at Fort Moonmoth, Ruccia Conician in the Grand Council Chambers in Ebonheart, or Lalatia Varian in the Imperial Chapels at Ebonheart. And here's my copy of 'For my Gods and Emperor'. It's a handbook for members of the Imperial cult. Keep it. Read it. It may help you decide whether you should join the Imperial cult." Function Same Faction = 0Not ID ygfa = 1Not ID somutis vunnis = 1Not ID syloria siruliulus = 1Not ID Ruccia Conician = 1Not ID Lalatia Varian = 1 Adept 0.0 "I'm sorry for you, and for your misfortunes. Perhaps your attributes are so greatly reduced by curse or disease. But in your case, I'm afraid we cannot offer membership." Function Same Faction = 0 Adept 0.0 "We accept all citizens of good character and earnest faith. We ask only a one-time pledge of 50 drakes to aid us in our good works. Thereafter, the only cost of membership comes when you use our health, healing, and blessing shrines -- modest fees which help us spread the blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult? Or would you rather I review the Imperial cult requirements and doctrines with you before you join?" Function Rank Requirement = 3Function Same Faction = 0 Adept 0.0 "You are already a member of the Imperial Cult, %PCRank %PCName." Function Same Faction = 1 Adept 0.0 "You've been expelled from the Imperial cult. If you heartily repent your misdeeds, we will give you a second chance -- only one second chance -- to return as a member of our community. Do you wish to atone?" Function PC Expelled = 1 Adept 0.0 "With greatest sorrow, we must turn away our faces. You have done the unforgivable, and are henceforth cast out from our community." Function PC Expelled = 1Global ExpImperialCult = 1 Adept 0.0 "Please reconsider, %PCName, and come to us again. There is great strength and comfort in the solace of the Nine." Function Choice = 4 Adept 0.0 "All mortals are weak. But your will to make amends is praiseworthy. You are now again, a member of the cult. But I caution you. Do not again forget yourself, for there is no further recourse if you should be expelled once more." Function Choice = 3 Adept 0.0 "To serve and glorify the Nine Divines, you must cultivate a noble personality and a strong will. Respect the magical arts, especially the colleges of Restoration, Mysticism, and Conjuration. Those who swear to avoid bloodshed, to take the field unarmored, to fight only with blunt weapons, are especially praiseworthy. Knowledge of enchantments and the gift of diplomatic speech are other qualities we look for in our initiates." Function Choice = 2 Adept 0.0 "Our doctrines are simple. We acknowledge the divinity of the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, and Tiber Septim. We preach the Nine Virtues: Humility, Inspiration, Piety, Work, Compassion, Justice, Ambition, Learning, and Civility. Our Emperor is the Defender of the Faith, and the Empire is the worldly working of the Divine Plan. We pledge aid and comfort to all citizens in need, and serve the Emperor and Empire at his will." Function Choice = 6 Adept 0.0 "Our rules are equally simple. It is forbidden to attack another person of the Imperial cult, and of course, forbidden to kill another cult member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood to be anything behind a locked door. Break any one of these rules, and you shall be expelled from the cult. Now, %PCName. Do you wish to join?" Function Choice = 5 Adept 0.0 "At present you don't have the one-time pledge of 50 gold that we require. We'll be pleased to reconsider your request when you have the gold." Function Choice = 1Item Gold_001 < 50 Adept 0.0 "You are now a %NextPCRank in the Imperial Cult. Welcome, %PCName, to our community, and may your rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?" Function Choice = 1Item Gold_001 >= 50 Adept 0.0 "You are now a %NextPCRank in the Imperial Cult. Welcome, %PCName, to our community, and may your rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?" Function Choice = 1Item Gold_001 >= 50Journal IC_guide >= 1
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Julianos Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls." Healer Service 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls." Priest 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls." Monk 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls." Monk Service 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls." Healer 30.0 "Julianos, God of Wisdom and Logic, is the deity of literature, law, history, sorcery, enchantment, and alchemy. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls."
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killing and murder Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor." Not Local NoLore = 0 Priest Service 30.0 "Local custom permits killing in House Wars when sanctioned by the state." Global Random100 < 66Not Local NoLore = 0 Priest Service 30.0 "Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty." Global Random100 < 33Not Local NoLore = 0 Priest 30.0 "According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor." Not Local NoLore = 0 Priest 30.0 "Local custom permits killing in House Wars when sanctioned by the state." Global Random100 < 66Not Local NoLore = 0 Priest 30.0 "Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty." Global Random100 < 33Not Local NoLore = 0
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Kynareth Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life." Healer Service 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life." Priest 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life." Monk 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life." Monk Service 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life." Healer 30.0 "Kynareth, Goddess of Air, is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life."
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latest rumors Rank Location Class Disp Quote Other Conditions 30.0 "Are you %PCName? I heard the strangest thing. Someone said they heard you spoke with Tiber Septim at Ghostgate. The Emperor. The one who built the Empire, and died centuries ago, and became a god. They say the Emperor gave you a lucky coin, and blessed you with good fortune. That's just a story, isn't it? It couldn't be true, could it?" Journal IC30_Imperial_veteran >= 1Global Random100 < 5Not Local NoLore = 0 30.0 "You were visited by Tiber Septim! We heard this -- we were told that the Oracle of the Imperial Cult in the Imperial Chapels of Ebonheart says you saw Tiber Septim. Did you see him in the flesh? Did you see his ghost? Did he come and speak to you? Is that true? Wonders never cease." Journal IC30_Imperial_veteran >= 10Not Local NoLore = 0 Ebonheart 30.0 "I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law." Not Local NoLore = 0 Vivec 30.0 "I hear there's a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law." Not Local NoLore = 0
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lay healers Rank Location Class Disp Quote Other Conditions Layman 0.0 "Lay healers gather ingredients for health and healing potions, and minister to the sick and hurt in poor and isolated communities. It is difficult and sometimes dangerous work, but the spiritual rewards are great. If you are interested, speak to Synnolian Tunifus at the Imperial Chapels in Ebonheart."
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lay member Rank Location Class Disp Quote Other Conditions 0.0 "We accept all citizens of good character and earnest faith. We ask only a one-time pledge of 50 drakes to aid us in our good works. To become a lay member of the Imperial cult, speak with Ygfa at Fort Pelagiad, Syloria Siruliulus at Fort Buckmoth, Somutis Vunnis at Fort Moonmoth, Ruccia Conician in the Grand Council Chambers in Ebonheart, or Lalatia Varian in the Imperial Chapels at Ebonheart." Function Same Faction = 0 Adept 0.0 "We accept all citizens of good character and earnest faith. We ask only a one-time pledge of 50 drakes to aid us in our good works. Thereafter, the only cost of membership comes when you use a healing altar -- modest and nominal fees which help us in our mission to bring the words and blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult?" Function Same Faction = 0
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lay servant Rank Location Class Disp Quote Other Conditions Layman 0.0 "It is not possible to become a priest or consecrated cleric without joining cult orders. You would be forced to devote yourself full time to the Imperial Cult, which doesn't suit adventurous people like yourself. But we do need lay servants -- earnest laymen dedicated to serving the Nine -- for certain unglamorous but spiritually rewarding tasks. At present we need almoners to serve Zenithar, lay healers to serve Mara, and shrine sergeants to serve Stendarr."
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little advice Rank Location Class Disp Quote Other Conditions 30.0 "The services required at lower ranks in the Imperial cult are not very difficult or dangerous. But any task you do for the Oracle, Lalatia Varian, will be very difficult, very dangerous, and suited only for experienced, powerful, well-equipped adventurers." Function Talked To PC = 0Global Random100 < 50Not Local NoLore = 0
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little secret Rank Location Class Disp Quote Other Conditions Adept 0.0 "I'm %Rank rank in %Faction, and I'd think twice about going down in a Daedric ruin without a crateful of potions and scrolls." Global Random100 < 20Not Local NoLore = 0 Adept 0.0 "You want my advice, rookie? I've been around. I've risen to %Rank rank in the cult by being smart and careful. And if I were you, I'd stay away from Daedric ruins until you have a little more experience, and a heftier kit bag." Global Random100 < 20Function PC Level < 6Not Local NoLore = 0 30.0 "Remember: there's always a welcome for you in the Imperial cult. If you're having a hard time here in Morrowind, outlander, come home to the Imperial cult shrine. We'll find a use for you, and help you feel good while doing good." Global Random100 < 50Not Local NoLore = 0
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Mara Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation." Healer Service 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation." Priest 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation." Monk 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation." Monk Service 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation." Healer 30.0 "Mara, Goddess of Love, is the Mother-Goddess, patron of the bountiful earth, and source of mortal compassion and understanding. She is associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation."
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Morrowind Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Morrowind, homeland of the Dunmer peoples, is the northeastmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast." Priest 30.0 "Morrowind, homeland of the Dunmer peoples, is the northeastmost province of the Tamrielic Empire. Most of the population is gathered in the high uplands and fertile river valleys of central Morrowind, especially around the Inland Sea. The island Vvardenfel is encircled by the Inner Sea, and is dominated by the titanic volcano Red Mountain and its associated ash wastelands; most of the island's population is confined to the relatively hospitable west and southwest coast."
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Morrowind lore Rank Location Class Disp Quote Other Conditions 30.0 "Ancestor worship is the religion of the Ashlanders. The Tribunal Temple still practices ancestor worship, but only as a minor part of their faith." Global Random100 < 4Not Local NoLore = 0 30.0 "The Daedra and the Saints are worshipped as ancestors by the Temple, and each family maintains a shrine dedicated to the remains and spirits of the clan's dead." Global Random100 < 2Not Local NoLore = 0 Savant 30.0 "Let me tell you about ancestor worship in Morrowind. Ancestor worship is the dominant form of worship among the Ashlanders, a personal and pervasive feature of their everyday life. The Tribunal Temple retains veneration of ancestors as a minor aspect of worship, greatly overshadowed by the awe-inspiring power and benevolence of the Tribunes. The Daedra and the Saints are worshipped as ancestors, and each Temple family maintains a shrine dedicated to the remains and spirits of the clan's dead." Global Random100 < 40Not Local NoLore = 0 Savant 30.0 "Let me tell you about Dagoth Ur. Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters." Global Random100 < 36Not Local NoLore = 0
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my trade Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "I am a priest of the Imperial cult. My role is advocate to the gods on behalf of our cult members. The Imperial cult provides certain benefits for its members at our shrines." Not Local NoLore = 0 Priest 30.0 "I am a priest of the Imperial cult. My role is advocate to the gods on behalf of our cult members. The Imperial cult provides certain benefits for its members at our shrines." Not Local NoLore = 0
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necromancy Rank Location Class Disp Quote Other Conditions 30.0 "In the Empire, body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. But necromancy itself is not really illegal." Not Local NoLore = 0 30.0 "In the Empire, mages may legally purchase corpses and souls for philosophical research, and may do with them as they wish in private." Not Local NoLore = 0Global Random100 < 66 30.0 "In the Empire, necromancers and vampires are widely confused in the public mind, and persecuted, but in remote locations, necromancers are usually free to pursue their studies without legal interference." Not Local NoLore = 0Global Random100 < 33
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Nine Divines Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire." Healer Service 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire." Monk 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire." Monk Service 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire." Priest 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire." Healer 30.0 "The official religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire."
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Requirements Rank Location Class Disp Quote Other Conditions 0.0 "Our favored attributes are Personality and Willpower. Our favored skills are Speechcraft, Unarmored, Restoration, Mysticism, Conjuration, Enchant, and Blunt Weapon. To advance a rank, you must have at least one skill -- your highest of our favored skills -- at the required primary skill level for the new rank, and at least two skills at the required favored skill level for the new rank."
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shrine sergeant Rank Location Class Disp Quote Other Conditions Layman 0.0 "A shrine sergeant helps keep order at the shrines, carries messages and packages, and sometimes escorts priests and lay servants on dangerous missions. This occasional service is ideal for bold, free-spirited adventurers like you. If you are interested, speak to Kaye at the Imperial Chapels in Ebonheart."
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shrines Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings." Priest Service 30.0 "You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell." Global Random100 < 80 Priest Service 30.0 "The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart." Global Random100 < 60 Priest Service 30.0 "Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts." Global Random100 < 40 Priest Service 30.0 "Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings." Global Random100 < 20 Priest 30.0 "Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings." Monk 30.0 "Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings." Priest 30.0 "You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell." Global Random100 < 80 Monk 30.0 "You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell." Global Random100 < 80 Priest 30.0 "The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart." Global Random100 < 60 Monk 30.0 "The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart." Global Random100 < 60 Priest 30.0 "Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts." Global Random100 < 40 Monk 30.0 "Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts." Global Random100 < 40 Priest 30.0 "Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings." Global Random100 < 20 Monk 30.0 "Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings." Global Random100 < 20 Healer 30.0 "Shrines are altars where prayer and offerings are made to the Nine Divines for healing and blessings." Healer 30.0 "You can worship the Nine Divines at altars of the Imperial cult in legion forts throughout Vvardenfell." Global Random100 < 80 Healer 30.0 "The main Imperial cult shrine on Vvardenfell is the Imperial chapels in Ebonheart." Global Random100 < 60 Healer 30.0 "Altars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts." Global Random100 < 40 Healer 30.0 "Temple members and respectful guests may make offerings and receive blessings at shrines; the faithful of higher ranks need make no offering to receive blessings." Global Random100 < 20
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Skyrim Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration." Priest 30.0 "Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land. Though more restrained and civilized than their barbarian ancestors, the Nords of the pure blood still excel in the manly virtues of red war and bold exploration."
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Stendarr Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen." Healer Service 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen." Priest 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen." Monk 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen." Monk Service 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen." Healer 30.0 "Stendarr, God of Justice and Mercy, is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen."
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Summerset Isle Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism." Priest 30.0 "The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism."
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Talos Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took a Cyrodilic name -- Tiber Septim, the Dragon of the North." ||
Priest 30.0 "Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took a Cyrodilic name -- Tiber Septim, the Dragon of the North." ||
Monk 30.0 "Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took a Cyrodilic name -- Tiber Septim, the Dragon of the North." ||
Healer 30.0 "Tiber Septim was born on the continent of Atmora with the name 'Talos'. When he became Emperor of Tamriel, he took a Cyrodilic name -- Tiber Septim, the Dragon of the North." ||
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the Empire Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The Empire of Tamriel includes the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil. The current emperor is Uriel Septim, 24th of the Septim line." Local NoLore = 0 Priest 30.0 "The Empire of Tamriel includes the nine Imperial provinces: Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil. The current emperor is Uriel Septim, 24th of the Septim line." Local NoLore = 0
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Tiber Septim Rank Location Class Disp Quote Other Conditions Priest Service 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Priest Service 0.0 "Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire." Global Random100 < 66 Priest Service 0.0 "In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes." Global Random100 < 33 Healer Service 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Priest 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Monk 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Monk Service 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Priest 0.0 "Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire." Global Random100 < 66 Monk 0.0 "Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire." Global Random100 < 66 Monk 0.0 "In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes." Global Random100 < 33 Priest 0.0 "In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes." Global Random100 < 33 Healer 0.0 "Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind, and worshipped as the protector and patron of just rulership and civil society." Healer 0.0 "Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire." Global Random100 < 66 Healer 0.0 "In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes." Global Random100 < 33
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Uriel Septim Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City." Priest 30.0 "The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City."
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Valenwood Rank Location Class Disp Quote Other Conditions Priest Service 30.0 "Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind." Priest 30.0 "Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."