Morrowind:Base_WeaponsEdit
This is a list of all base, unenchanted weapons in Morrowind.
Note that the Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The construction set uses these values times ten for increased precision.
Axes
1-HandEdit
A bewildering variety of one-handed axe styles can be found in Morrowind. The spiked chitin war axe favored by Ashlander and Great House Dunmer is in some ways more like a mace than an axe. The steel war axe is double-bladed; the iron war axe is single-bladed; the glass, ebony, and daedric war axes are single-bladed with balancing spikes. - Garothmuk gro-Muzgub
2-HandEdit
The term 'battle axe' includes all very heavy axes used two-handed. Most battle axes are double-bladed, but the Nordic battle axe has a single blade. The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor, but the battle axe is also a powerful shock weapon against massed, lightly armored opponents. - Garothmuk gro-Muzgub
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Blunt Weapons
1-HandEdit
The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures like the Argonians, but it also a cheap and effective militia weapon used with a light shield in Cyrodiil and the Western provinces. - Garothmuk gro-Muzgub
The mace is a favored weapon of the Western knight, combined with a standard shield. Dwemer and Daedric maces, superb weapons, but expensive and rare, are prized heirlooms of the Dunmer Great House nobility. - Garothmuk gro-Muzgub
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2-Hand CloseEdit
Heavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent. - Garothmuk gro-Muzgub
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2-Hand WideEdit
The staff is the standard informal weapon of the traveler, doubling as walking stick and utility tools. Battlemages, spellsword, nightblades, and other magical support troops in the Legions also train with the staff, among other blunt weapons. - Garothmuk gro-Muzgub
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Short Blades
The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective. - Garothmuk gro-Muzgub
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* Silver Daggers sometimes appear in a cursed variety, identified as "Ancient Silver Dagger". See Cursed Items for details.
** A cursed version of the Glass Dagger also exists. The cursed version may be identified on sight by its lower damage values.
*** The Daedric Wakizashi is the most powerful short blade, as a custom-enchanted weapon, in the entire game (including all official expansions and plugins). While only the third most powerful short blade in stock damage, after the unique and pre-enchanted Fang of Haynekhtnamet (base + Shock Damage) and the unenchanted Goblin SwordTR (base damage only), it can have up to an additional theoretical 1–109 points in either Fire or Frost Damage. Because the Magnitude slider only goes to 100, the actual minimum non-wasteful enchantment is 10–100 (any combination that adds up to 110 will also use the full capacity of the weapon, e.g. 40–70). Thus, its actual maximum damage per strike is 130 total (plus any bonuses for Strength, Weakness to [effect], etc.); the Daedric Shortsword maxes at 126, the Ebony Shortsword at 94, the Goblin Sword at 80, the Daedric Tanto at 73, and the Fang at 70.
Long Blades
The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and [sic] the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective. - Garothmuk gro-Muzgub
1-HandEdit
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* Sometimes appears in cursed variety. See Cursed Items for details.
2-HandEdit
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* The Foeburner, a lighter, weaker variant of the Dwarven Claymore, was likely intended to be an enchanted weapon - probably with Fire Damage. Its name and inclusion in various Leveled Lists containing such items are clear indicators of this.
Spears
The spear is a common weapon for light irregular troops and militias, but has been developed as a martial art form by the Bosmer. In Morrowind, the Ashlanders favor a wicked and elegant version of the spear, with a spike at the foot of the shaft. - Garothmuk gro-Muzgub
Halberd - The long reach and high efficiency of this two-handed long-shafted axe-like weapon makes it well-suited for combat with encumbered, heavily armored opponents. Using this weapon in massed formations requires a high degree of skill and training, and its bulk makes it difficult to use in close quarters, so the weapon is, with significant exceptions, neither common nor popular for use by mercenaries or adventurers. - Garothmuk gro-Muzgub
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Marksman WeaponsEdit
Bows and Arrows
BowsEdit
A powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters. The less-powerful bonemold long bow of Morrowind is traditionally a noble's hunting weapon, but has been adopted for wider use by many outlander sportsmen and mercenaries. - Garothmuk gro-Muzgub
In the West, the wooden short bow is the standard weapon of Legionary missile troops and scouts. In Morrowind, however, wood is in very short supply, and the chitin bow favored by the Ashlanders is laminated bone-shell-and resin. - Garothmuk gro-Muzgub
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ArrowsEdit
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Crossbows and Bolts
CrossbowsEdit
The Dwemer crossbow is an ingenious device that permits someone with only modest training and skill to fire a missile bolt massive enough to penetrate heavy armor. The Imperial Legion's mass-produced version is somewhat less effective, and most Imperial missile troops and hunters use the more popular short and long bows. - Garothmuk gro-Muzgub
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BoltsEdit
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Note: Unlike a Bow, at point-blank range one must aim the crossbow itself, rather than the crosshair, and at close range, a compromise between the crosshair and the crossbow.
Throwing Weapons
† In the unpatched version of Morrowind, Steel Throwing Knives appear identical to Steel Daggers. Subsequent patches restore this weapon to its proper appearance. |
Bloodmoon:Base_WeaponsEdit
You can find these new unenchanted weapons in the Bloodmoon expansion.
AxesEdit
1-HandEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Huntsman Axe |
BM huntsman axe | 24.0 | 800 | 100 | 1-20 | 1-15 | 1-3 | 1.25 | 1.0 | 5 |
Huntsman War Axe |
BM huntsman war axe | 32.0 | 800 | 125 | 1-30 | 1-20 | 1-5 | 1.25 | 1.0 | 5 |
Stalhrim War Axe |
BM ice war axe | 35.0 | 2000 | 50000 | 1-40 | 1-30 | 1-5 | 1.25 | 1.0 | 25 |
Nordic Silver Axe |
BM nordic silver axe | 32.0 | 2000 | 1000 | 1-35 | 1-22 | 1-5 | 1.25 | 1.0 | 6.5 |
2-HandEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Nordic Silver Battleaxe |
BM nordic silver battleaxe | 30.0 | 2000 | 1000 | 5-50 | 6-35 | 1-5 | 1.0 | 1.0 | 10 |
BoltsEdit
Name | ID | |||
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Huntsman Bolt |
BM huntsmanbolt | 0.1 | 5 | 3-3 |
Blunt WeaponsEdit
1-HandEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Stalhrim Mace |
BM ice mace | 65.0 | 9000 | 40000 | 5-45 | 5-45 | 2-6 | 1.30 | 1.10 | 20 |
Nordic Silver Mace |
BM nordic silver mace | 30.0 | 3300 | 1000 | 5-20 | 5-20 | 1-5 | 1.30 | 1.0 | 7 |
CrossbowsEdit
Name | ID | Damage | Enchant | |||
---|---|---|---|---|---|---|
Huntsman Crossbow |
BM huntsman crossbow | 10.0 | 650 | 500 | 25-25 | 10 |
Long BladesEdit
1-HandEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Huntsman Longsword |
BM huntsman longsword | 18.0 | 800 | 500 | 1-15 | 1-18 | 1-15 | 1.35 | 1.0 | 5 |
Stalhrim Longsword |
BM ice longsword | 70.0 | 2500 | 65000 | 4-40 | 4-55 | 5-50 | 1.50 | 1.0 | 8 |
Nordic Silver Longsword |
BM nordic silver longsword | 20.0 | 800 | 1000 | 9-28 | 9-20 | 9-20 | 1.35 | 1.0 | 8 |
Riekling Blade |
BM riekling sword | 20.0 | 500 | 250 | 13-28 | 18-30 | 11-23 | 1.0 | 1.0 | 3.5 |
Rusted Riekling Blade |
BM riekling sword_rusted | 20.0 | 500 | 150 | 10-18 | 12-20 | 4-13 | 1.0 | 1.0 | 3.5 |
2-HandEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Nordic Silver Claymore |
BM nordic silver claymore | 25.0 | 2000 | 1000 | 6-35 | 6-30 | 6-24 | 1.25 | 1.0 | 15 |
Short BladesEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Stalhrim Dagger |
BM ice dagger | 5.0 | 800 | 15000 | 10-16 | 10-16 | 10-16 | 2.50 | 1.0 | 6.5 |
Nordic Silver Dagger |
BM nordic silver dagger | 10.0 | 550 | 1000 | 5-10 | 5-10 | 7-15 | 2.50 | 1.0 | 7 |
Nordic Silver Shortsword |
BM nordic silver shortsword | 15.0 | 500 | 1000 | 6-12 | 6-12 | 9-15 | 2.0 | 1.0 | 7 |
Riekling Lance |
BM riekling lance | 10.0 | 300 | 100 | 1-10 | 1-15 | 13-25 | 1.30 | 1.0 | 8 |
SpearsEdit
Name | ID | Chop | Slash | Thrust | Speed | Reach | Enchant | |||
---|---|---|---|---|---|---|---|---|---|---|
Huntsman Spear |
BM huntsman spear | 15.0 | 900 | 500 | 1-7 | 1-7 | 1-22 | 1.0 | 1.80 | 8.5 |
ImagesEdit
Tribunal:Base_WeaponsEdit
Adamantium WeaponsEdit
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Throwing WeaponsEdit
Long BladesEditOne HandEdit
Short BladesEdit
In the entire game (including all official expansions and plugins), the Goblin Sword has the highest maximum base damage of all short blades, unenchanted or enchanted, and the second-highest total damage potential with enchantment, but it requires very frequent repair. The closest to equivalence are: the light-weight, pre-enchanted Fang of Haynekhtnamet, which does 13–30 base damage (equivalent to 10–33 versus 10–35 for the Goblin Sword); and the unenchanted and 50% heavier Daedric Wakizashi, which does 10–30 base. If given the same Shock Damage enchantment as the Fang, the Goblin Sword cannot come close, having a highest minimum damage of only 16 (and range of just 16–17 in that case). The most powerful custom short blade in the game remains the Daedric Wakizashi, because of its high enchantment capacity, e.g. 20–58 in Shock Damage, even more with Fire or Frost Damage.) The Goblin Sword's maximum damage per blow (with Fire or Frost Damage 1–45) is 80, plus any Weakness to [effect], Strength, and other bonuses. Blunt WeaponsEditOne HandEdit
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