[[File:|64px]] | Sandbox2 |
---|---|
School | Conjuration |
Type | Other |
Enchanting | |
ID | 00065bd6 |
Base Cost | 2 |
Items | Weapons |
Availability (Click on any item for details) |
|
Spells Staves |
Enchanting description: Reanimate a weak dead body to fight for you for <dur> seconds.
Reanimate revives the corpse of a targeted NPC. The corpse comes back to life and fights for the caster for the duration of the spell. The advantage of reanimated enemies is that there is a variety of enemies to reanimate as opposed to conjured creatures who have to be unlocked or bought individually.
EnchantingEdit
The following items use this effect, but cannot be disenchanted:
SpellsEdit
The following spells use the Reanimate group of effects. Following each spell is the specific variant of the effect that it uses:
- Dead Thrall: Reanimate Thrall (
0007e8e0
;ReanimateThrallFFAimed
) - Dread Zombie:
- Reanimate (
00016c3d
;ReanimateFFTargetActor75
) - Reanimate (
00096d0d
;ReanimateFFAimed75
)
- Reanimate (
- Raise Zombie: Reanimate (
00065bd6
;ReanimateFFAimed0
) - Reanimate Corpse: Reanimate (
00096d0b
;ReanimateFFAimed25
)- With the Dark Souls perk, instead uses: Dark Souls Reanimate Corpse (
000cab63
;PerkDarkSoulsReanimateEffect
)
- With the Dark Souls perk, instead uses: Dark Souls Reanimate Corpse (
- Revenant: Reanimate (
00096d0c
;ReanimateFFAimed50
)
NotesEdit
- Anything that is reanimated turns into dust when killed or when the spell expires and cannot be reanimated a second time. The exception being creatures reanimated with Dead Thrall, which leave normal corpses which can be reanimated again and again.
- Necromancers frequently reanimate their fallen allies which makes them tough enemies to deal with in a group.
- Using it on Dragon bones/corpses causes them to be pushed or thrown/flung wildly into the air.
- This does not work on Giants
BugsEdit
- Generic NPCs reanimated with the Dead Thrall spell that are then taken to a different cell and killed can cause another of their NPC Type to spawn when the cell resets.