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Feel free to post any discussion about the Eso Build Editor including bugs, issues, suggestions, and other feedback. Please sign and date your post by typing ~~~~ or clicking the signature icon in the edit toolbar. Linking to the specific build in question can also help us verify and track down issues.
Unstable Wall/Elemental Blockade bugEdit
In the skills page I can slot the skill but when I click on view my build it does not appear to be slotted no matter which morph I choose — Unsigned comment by Ashes Clay (talk • contribs) at 12:23 on 15 March 2024
- I am also having the same issue. (MoChuang 4/2/24) — Unsigned comment by Mochuang (talk • contribs) at 13:13 on 2 April 2024
-
- I also don't see this skill on my skill bar when viewing the build. Even after verifying the skill is equipped in edit mode. U42 Live. XIIICaesar (talk) 18:15, 9 August 2024 (UTC)
Expert Summoner PassiveEdit
With the new update the build editor is not currently showing the 10% increase to maximum magicka and stamina when you do not have an active summon — Unsigned comment by Trewpsy (talk • contribs) at 03:53 on 17 March 2024
a few various bugsEdit
- the cost of dodge roll is calculating incorrectly, the % reductions are stacking additively when in game they seem to be multiplicative (IE: full med legendary Steadfasts metal with well fitted in builder says the cost of dodge roll is reduced below 0%) - Arcanist's passive that increases the chance to apply status effects are not reflected in the stat sheet. - Destruction staff Destructive touch ability is also bugged out, and doesn't replace itself properly based off your current staff type. - Arcanist abilies that heal as a secondary effect are currently not shown to be halved while effected by battle spirit. — Unsigned comment by Wabooli (talk • contribs) at 16:02 on 17 March 2024
"Elemental Wall" skill bugEdit
After the 41 update to the game, the elemental wall skill doesn't update to the correct skill based on the staff you have equipped and also becomes unselectable on the skill bar. — Unsigned comment by 85.165.113.229 (talk) at 21:27 on 17 March 2024
- Have the same bug. U42 Live. XIIICaesar (talk) 18:17, 9 August 2024 (UTC)
U41 Destruction Staff Skills work only partiallyEdit
As soon I equip a destruction staff on the bar a destruction staff skill that changes elements based on the staff is slotted on, the skills tooltips disappear, the icons go back to default and the skills are not persisted when saving the build. — Unsigned comment by Zyrius (talk • contribs) at 15:43 on 18 March 2024
- I'm having the same issues. U42 Live. XIIICaesar (talk) 18:18, 9 August 2024 (UTC)
Current bugs regarding arena weapons and perfected setsEdit
The current iteration of the build editor is incorrectly applying perfected bonuses of weapons on the opposite bar of the equipped arena weapons.
There is also an issue in which if a perfected set is worn, both normal bonuses and perfected bonuses can be enabled.
Another issue is again regarding to arena weapons with bonuses, such as caustic arrow and spectral cloak, both of which are not calculated on the front bar if equipped on the back bar. They are not toggle-able either while on the opposite bar. — Unsigned comment by Prok (talk • contribs) at 23:10 on 18 March 2024
Markyn Ring Not adding statsEdit
Markyn ring does not add armor or weapons values to your stats sheet. only the stats from the enchant on the ring is added. — Unsigned comment by ThePainGuy (talk • contribs) at 02:33 on 27 March 2024
Item Rating Color Error and "?" IconsEdit
When searching for items to put in the slots many of them seem to be the wrong color. What I've seen is that the set text is white for most items with some few being green. The pop up on the side when hovering over an item appears to be correct though. When changing the search rarity in the search these bugged item sets don't change color, but other items do. Searching through the finder set with the "any" configuration it seems only special named set items or items without a set bonus are unaffected. Additionally, some items initially when placed into slots show a red question mark icon with red background that fades to black as it ascends. These issues fix themselves once you reload after saving your build though.
--BuildMaster (talk) 22:50, 30 March 2024 (UTC)
Markyn Ring of Majesty does not alter statsEdit
To test I removed weapon/spell enchantments. When clicking the enable or disable icon I saw no change to resistances or damage. --BuildMaster (talk) 08:24, 1 April 2024 (UTC)
Markyn ring of majestyEdit
Markyn ring of majesty not work — Unsigned comment by 5alid1990 (talk • contribs) at 18:09 on 21 April 2024
Sunder status effectEdit
Would be nice to have the 100 weapon damage gain from Sunder in buffs — Unsigned comment by Oppai (talk • contribs) at 15:26 on 25 April 2024
unexpected damage decrease with Runecarver + Kvatch GladiatorEdit
this may be due to me not understanding something, but just in case it isn't, toggling the Kvatch Gladiator set on while Runecarver's Blaze is also equipped LOWERS the damage of Runecarver's, which is the opposite of what i expected to happen. all other damage goes up as expected.
build is at EsoBuildEditor?id=622231 . yes i know it's very bad. i'm just testing things
also sorry if i messed up the colons thing? i'm new to this and can't find how many the previous post used. Splatpop (talk) 19:17, 25 April 2024 (UTC)
Thrive in Chaos and Sacrificial Bones/Gravelord's SacrificeEdit
Thrive in Chaos' bonus effect shows up in the skills section, but when applied does not seem to affect calculation.
Sacrificial Bones and the morph Gravelord's Sacrifice don't show up at all in the skills or buffs menus.
Significant issues with range-restricted valuesEdit
However the editor is calculating values for quantities like mitigation after penetration, critical damage and healing, critical damage after critical resistance, etc. it is not properly restricting the values in all cases. Examples:
Attacker Spell MitigationEdit
ReproductionEdit
Set effective level 66, Target.SpellResist to 36000, and all other values to 0. The calculator correctly reports 50%, as max((Target.SpellResist - SpellPenetration) / 66000, 0.5) = 0.5.
Change Spell Penetration to 1000. The calculator incorrectly reports 48.5%.
Desired BehaviorEdit
There should be no change in mitigation when changing penetration to a value less than 3000. The defender has 35000 armor after 1000 penetration, and will stay capped at 50% mitigation.
It appears that instead of using max((Target.SpellResist - SpellPenetration) / 66000, 0.5), the calculator is doing max(Target.SpellResist / 66000, 0.5) - SpellPenetration / 66000, which results in values that would be correct only for 33k resists- for any value of resists above that.
Spell/Weapon Critical DamageEdit
ReproductionEdit
In the Effective Power and related calculators, set weapon or spell critical damage to over 125%. Effective Power continues to increase with critical damage above 125%. This occurs whether the value is set by the user or as a result of a build.
Desired BehaviorEdit
Critical damage should be capped at 125% in calculations, and continuing to increase critical damage beyond that point should have no effect.
PenetrationEdit
ReproductionEdit
In the Attacker Spell Mitigation and related calculators, set resistance and penetration to 18200. Spell mitigation continues to decrease with increases in penetration. This occurs whether the value is set by the user or as a result of a build.
Note: Effective Power uses and trusts this value, so a negative mitigation value that might clue a user into an error is hidden down at the bottom of the page while still being used in the Effective Power calculation without clipping it to the correct rang.
Desired BehaviorEdit
Resistances after penetration should be limited below by 0, and mitigation should be limited below by 0% as well. Increasing penetration beyond the target's resistances should have no effect on mitigation.
This kind of error is happening in many places in the build calculator, but I don't think it's really helpful to detail every single instance that I've found. This also occurs with critical resistance- it is possible to reduce an attacker's critical damage to a negative number, and this is used in derived values like effective power as well.
I understand the disclaimer that the calculator may not be accurate under for all values, but given that the inclusion of caps is a very relevant important game mechanic and having penetration or critical damage over cap is an entirely normal result for a build with buffs applied, I don't think this is intentional!
If it would be useful, I'd be happy to throw together a build that demonstrates as many of the issues as possible for easy viewing, and/or put together a list of quantities that should be limited in range but aren't. — Unsigned comment by Murphala (talk • contribs) at 01:42 on 4 May 2024
- (moved from Spell/Weapon Critical Damage section) -- In PvE this would be accurate but when looking at in regards to PvP where targets have critical resistance, you can go above the 125% cap to accommodate for critical damage mitigation. — Unsigned comment by NeoColossus (talk • contribs) at 08:51 on 11 July 2024
Slotting Shadowy Disguise doesn't apply buffsEdit
Nightblade skill Shadowy Disguise (Shadow -> Shadow Cloak -morph-> Shadowy Disguise) has the effect: While slotted on either bar, you gain Major Prophecy and Savagery. The build editor is not applying Major Prophecy and Savagery when the skill is slotted on either bar, you have to tick the buffs manually. — Unsigned comment by Tenzian (talk • contribs) at 00:18 on 23 May 2024
markyn ring not showing valuesEdit
When you use markyn ring in editor it does not show up on the stat sheet. — Unsigned comment by 97.80.164.81 (talk) at 09:18 on 30 May 2024
Anthelmir's Construct's penetration procEdit
I see there's still question mark on Anthelmir's Construct's penetration debuff proc value. I've done some small research. Got such data on live server.
- wd pen
- 3945 1473
- 4512 1700
- 4842 1832
- 5665 2161
- 6844 2614
- 6974 2666
dcode's function equation finder gave me next results (y - pen, x - wd):
- 1) Linear function: y=0.393089x−73.3744
- 2) Power function: y=1.14956x^0.889042−337.643
Hope that gonna be useful
Eldemar Kron (talk) 12:55, 1 June 2024 (UTC)
Highland Sentinel 5p bonus doesn't work (and have wrong description)Edit
Good day.
Build reference:
- https://en.uesp.net/wiki/Special:EsoBuildData?id=630381
- https://en.uesp.net/wiki/Special:EsoBuildEditor?id=630381
- 1) Highland Sentinel doesn't provide 5p bonus of 16+ % crit chance
- 2) Description not correct - UESP variant tells about 468 crit per stack (it's just 357 in reality)
Eldemar Kron (talk) 05:19, 9 June 2024 (UTC)
Execute abilities and damage scalingEdit
As far as I know - each (excluding Impale) execute ability got linear scaling on it's execute range.
Also Builder got some feature/mech where it recalculates skill tooltips according to targets current health for bloodthirsty jewelry trait (in "General"). But no matter how high or low i set target's health - executes doesn't use it's own scaling (execute multipliers). For example - Killer's blade's tooltip not going quadriple even if u set target's health to zero.
I don't sure that this was ever intended to recalculate damage of execute abilities this way, but that would be a nice feature to have.
Eldemar Kron (talk) 05:32, 9 June 2024 (UTC)
Major/Minor Vitality BuffEdit
Major and minor vitality in the buffs section show the wrong percentages. it currently shows 16% for major vitality and 8% for minor vitality. It should be changed to 12% increase to healing received and damage shields for major and 6% for minor. --BuildMaster (talk) 20:26, 10 June 2024 (UTC)
Markyn Ring of Majesty set bonus doesnt workEdit
Hey, Markyn Ring of Majesty set bonus doesnt work when i pick any rules versions other than 39-36 (it works fine on 39-36 rules), and it doesn work on 40-live rules. — Unsigned comment by Ank777 (talk • contribs) at 01:47 on 12 June 2024
Orgum's Scales set & Undead Confederate passiveEdit
The bonus resistance is only applied to spell resistance for me. It should be applied to both spell and physical resistance (physical resistance only gets +1).
Also Undead Confederate isn't being applied when the checkbox is marked. — Unsigned comment by SolBuilds (talk • contribs) at 00:56 on 14 June 2024
2h passive bugEdit
2h maul penetration not showing up on side bar stats 73.62.195.45 07:17, 15 June 2024 (UTC)
TORC LAST AYLIED KING NOT WORKING PROPERLY.Edit
Torc is not reflecting properly. when equipped in the builder, the recovery bonus is not added and does not reflect in the stat sheet. — Unsigned comment by MUSTYMEAT51 (talk • contribs) at 11:04 on 23 June 2024
Torc of the last Ayleid King recoveries not showingEdit
When enabling/disabling the set, stam/mag recovery does not update — Unsigned comment by DRAWNiNWARD (talk • contribs) at 07:32 on 27 June 2024
maul doesent add the bonus penetrationEdit
maul dont add bonus penetration from 2h skill line — Unsigned comment by Belgaar (talk • contribs) at 14:58 on 29 June 2024
Enchantments not workingEdit
Applying enchantments to armor (Pearlescent Ward, Turning Tide) don't take on armor, jewelry or weapons, leaving out a good portion of stats from the build. — Unsigned comment by G0thic ice cream (talk • contribs) at 17:50 on 29 June 2024
Killer's Blade not scalingEdit
Hello!
Ive been building my stamblade and i remarked that his execute's tooltip, Killer's Blade, doesnt scale dynamically with his stats as it should be. Here is the link of the build, I may have missed a setting but i'd be surprised to learn so. Here's the link : [1]
Have a good day!
Midohka 07:22, 1 July 2024 (UTC)
Continuous AttackEdit
Ticking the Continous Attack bonus on the skills tab yields no altered results reflected in the computed stats. — Unsigned comment by NeoColossus (talk • contribs) at 08:57 on 11 July 2024
Unable to Slot Destro Skills on BarEdit
I checked with other builds that weren't my own and surprisingly any time they had a destro staff equipped there would be a skill slot missing. I tried many times but I'm sure it is not registering it as an equipped skill since it does not show a tooltip when you hover over it once you drag into the hotbar like other skills. — Unsigned comment by L0ose G0ose (talk • contribs) at 08:12 on 13 July 2024
ScribingEdit
I am curious if scribing is going to be added to the editor? — Unsigned comment by Ashersystems (talk • contribs) at 11:43 on 13 July 2024
- Per Dave on Discord (7/5/24): "Not yet and no idea on the ETA (I haven't had much time to decipher and work on them yet)" —Dillonn241 (talk) 19:04, 13 July 2024 (UTC)
No Ele Cat in Sets?Edit
Maybe I am missing something completely stupid but I don't see Elemental Catalyst anywhere in Build Editor. — Unsigned comment by Angellee94 (talk • contribs) at 11:48 on 15 July 2024
Spirit Guardian not working correctlyEdit
Slot the Necromancer "Spirit Guardian" skill, and go to the Skills tab and check its checkbox:
[X] CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1572 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
If you view the build, the tooltip for "Spirit Guardian" says "Increases your damage taken by 10%". At first I thought this was just an incorrect tooltip, but if you look at the editor's stats on the right, "Damage Taken" toggles from -17.5% (guardian off) to -9.1% (guardian on). So it really does seem to be calculating that -you- take more damage with Guardian active, rather than your -pet- taking 10% of the damage away from you.
StorybookTerror (talk) 21:24, 18 July 2024 (UTC)
U43 UESP version doesn't have passives in skill sectionEdit
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=636209 build reference above.
Doesn't show any passives from any skill tree possible. Just on U43 verse.
Eldemar Kron (talk) 23:56, 19 July 2024 (UTC)
Highland Sentinel 5-piece BonusEdit
While the 5 piece is equipped, no option to adjust the current stack value or enable/disable stacks appears under the "Sets" tab.
See this build for example https://en.uesp.net/wiki/Special:EsoBuildEditor?id=636605
Mudkip maverik (talk) 02:13, 23 July 2024 (UTC)
Mora Scribe's not adjusting Crit Chance and DMG with various active buffs.Edit
I've been checking every few days since Gold Road dropped, to see if it was a known issue and would be fixed eventually, but I figured it's been long enough now that I'd post here.
On a blank template, a full set of Mora Scribe's Perfected puts your Crit Chance at 16% and Crit DMG at 50%
- The 6% comes from the 2pc and 5pc perfected bonus. - Note that the set has Minor Slayer built in and didn't boost the Crit DMG to 51%, as it should.
Adding Oakensoul Ring into the mix results in 28% Crit Chance and 60% Crit DMG.
- The Crit Chance boost comes from Oakensoul's Major Savagery/Prophecy. - The extra 10% Crit DMG comes from the built-in Minor Force.
The 5pc effect of Mora Scribe's isn't functioning within the editor at all.
- Oakensoul gives 5 major buffs and 11 minor buffs, including Major Savagery/Prophecy and Minor Force which already boosts Crit Chance and DMG. - The Crit Chance with just Mora Scribe's and Oakensoul should be roughly 30-31% - The Crit DMG with just Mora Scribe's and Oakensoul should be at 71%.
— Unsigned comment by TheSylveonSurfer (talk • contribs) at 14:40 on 23 July 2024
Runic SunderEdit
Runic Sunder is applying minor maim to yourself in the stats instead of the enemy when toggled on under skills. — Unsigned comment by PILGR1M (talk • contribs) at 09:13 on 27 July 2024
Splintered Secrets (Arcanist, Herald of the Tome) does not calculate.Edit
Splintered Secrets (Arcanist, Herald of the Tome) does not calculate, value is always 0. — Unsigned comment by Darenn (talk • contribs) at 12:29 on 2 August 2024
Wellspring of the Abyss (Arcanist, Soldier of Apocrypha) does not calculate.Edit
Wellspring of the Abyss (Arcanist, Soldier of Apocrypha) does not calculate, value is always 0. — Unsigned comment by Darenn (talk • contribs) at 12:32 on 2 August 2024
Weapon Damage EnchantEdit
Hi,
Build - 311818
I reported the same issue in the previous round of bugs, but it appears that the Weapon Damage enchant is doubling again.
I've gone through the normal checks removing all skills, equipment etc, but in-game is always about 348 below (varying dependant on the % bonuses you may have)
Once I disable my main weapon in the build editor, it all becomes correct again.
Incidently, Build 641161, is wrong until I disable the 2nd bar weapon. i.e. Dual Wield on 1st bar has 348 wep dmg added to the wep dmg from maul on the 2nd bar. This might be the fault.
Thank you
--Altessia (talk) 14:07, 4 August 2024 (UTC)
- This is on purpose. The weapon damage enchant is a buff so you can swap bars, get the buff, and swap back to the other bar (without the weapon damage enchantment) and still have the effect. If you want to disable the off-bar enchantment you can disable the off-bar weapon (press the - button next to the slot). Right now there's no good way to enable both options of having and not having the off-bar weapon enchantment buff. -- Daveh (talk) 16:51, 12 September 2024 (UTC)
Missing setsEdit
seem the new class sets are missing — Unsigned comment by MightyMaster000 (talk • contribs) at 01:31 on 27 August 2024
Flames of Oblivion wrong buffsEdit
Flames of Oblivion slotted should provide Major Prophecy+Savagery, but in buffs, it provides Major Savagery and Minor Prophecy instead
Stats and bonuses have their value doubledEdit
I noticed that most of the values (damage, penetration, armor and maybe more) from different sources are doubled and the final stats are completly wrong (boosted), following the list of the sources that doubles each value: - mythic items - item sets - food
— Unsigned comment by Sir Alucard (talk • contribs) at 18:22 on 12 September 2024
Seventh Legion Brute setEdit
The Seventh Legion Brute 5 pieces bonus cannot be activated anymore in the "Sets" tab, the option doesn't appear — Unsigned comment by Sir Alucard (talk • contribs) at 19:34 on 12 September 2024
Set bonuses are being applied twice in build editor (bug)Edit
As an example, if you create a new build and equip a single piece of white trainee light armor (default max magicka glyph), character max health will increase by +2536 instead of +1268 (tooltip). Applies for all set bonuses as far as I can tell.
Edit: Tested with "Live" and "43" Rules Version. — Unsigned comment by Build teh builds (talk • contribs) at 01:10 on 13 September 2024
Major Brutality automatically turned on when you have flames of oblivion slotted, should be prophecy and savagery not brutality etcEdit
Not savingEdit
im unable to save changes on builds — Unsigned comment by JJ-R (talk • contribs) at 09:14 on 2 October 2024
Major Gallop buff not selected automaticallyEdit
I've noticed when you have the Continuous attack passive from the Assault skill line selected, the Major Gallop buff isn't being applied automatically in the buff section of the builder. I had to manually click it in. Nothing too major or serious but thought it should be brought to attention. --IAMSmilez (talk) 16:02, 8 October 2024 (UTC)
Soulcleaver not reflecting bonus to dmg or reduction in costEdit
Soulcleaver not reflecting bonus to dmg or reduction in cost to Soul Tether (at least?) — Unsigned comment by Romilly (talk • contribs) at 04:41 on 21 October 2024
Warden | missing skill effect selections / calculations, Betty Netch (+morphs) and Piercing Cold (passive)Edit
Hi! There are no selections for the following skill effects:
(Betty|Blue|Bull) Netch
5% damage increase, if no negative effects were removed
Piercing Cold I / II
- 4% / 8% damage increase, if max health is below 30k.
- 6% / 12% block effectiveness, if one has 30k or more max health
Therefore these effects are not calculated to my effective power or mitigation. Thank you for taking a look into this! I appreciate your work on the build editor - have been a user for many years. — Unsigned comment by Kemppa eso (talk • contribs) at 13:11 on 22 October 2024
Wretched Vitality buff not workingEdit
Unable to toggle minor/major Wretched Vitality buff in armor sets window. Doesn't register on either bar. — Unsigned comment by Build teh builds (talk • contribs) at 05:04 on 7 November 2024
Maelstrom Two-Handed not workingEdit
Hello,
It appears the Maelstrom's 2H (Merciless Charge) isn't working properly in the build editor. The new set bonus does not show up as a toggle in the Sets tab. Also, the Penetration line is always greyed out on the Perfected version.
Wretched Vitality set is not showing up in 'toggle set' ...therefore can't see how it will perform when active — Unsigned comment by Kinetek (talk • contribs) at 00:42 on 8 November 2024
cant save buildsEdit
just wasted an hour on your build maker to realise the option to save is greyed out, went to the discord and literally nobody can save builds anymore lmao
Skills tool-tips for skills not workingEdit
They are not working in the sense that putting the pointer over the skill does not always result in showing the skill. On macos, and the behavior is observed in safari, chrome and firefox.
"Combustion" passive from Dragonknight's Ardent FlameEdit
It only has one level, but it should have two. --StupidUselessHuman (talk) 15:38, 2 December 2024 (UTC)
Build Saving and Item Loading Is Broken (Ajax Issues)Edit
Have tested this on several different machines, both Windows and Mac, using Edge, Firefox, and Safari. Even created a new account, which also didn't work. Flushed DNS, reset router, cleared browser cache and cookies as well.
Viewed in Edge developer console, the Ajax requests for querying the item database and for saving/updating a build in the builds database all throw Timeouts and Cross Origin Read Blocking errors. OTOH, my previously created builds load just fine and I can even successfully delete them.
The Build Editor has been broken for me for about a week, after working flawlessly for years. Glad to help if it can expedite any fixes.
<snip> delete
Shielded Assault's scalingEdit
Shielded Assault's shield value is not scaling with player's health. Checked both Live and PTS environments. Gerakir (talk) 21:40, 8 December 2024 (UTC)