Falar Bay is a calm expanse of water, sheltered by tall cliffs from the storms of the Inner Sea. At its southwestern edge, the bay is overlooked by the looming ruins of Kemel-Ze, then its shore heads southeast past Marog before curving northeast towards Helnim where a sharp turn forms a natural harbor for the city-port.
PlacesEdit
- Kemel-Ze — A huge Dwemer city inhabited by researching archaeologists, reckless adventurers and still-working Dwemer machines.
- Marog — A small Telvanni town, built into the cliff face opposite the Imperial city of Helnim.
- Galseah — A medium-sized cavern on the northern coast of Molag Ruhn between Marog and Helnim, used by wizards.
- Falanos Ancestral Tomb — A small ancestral tomb a very short distance south of Helnim containing undead and very little treasure.
- Helnim — An important Imperial trading center between the Empire and House Telvanni.
- Berantus — A small cavern in a cliff to the northwest of Helnim, occupied by bandits.