Magic spells can be cast at the cost of magicka by pressing 3. Only one spell can be readied for casting at a time. The ready spell can be selected from the list of known spells in the Adventure Menu or toggled by pressing 5.
Some classes start with known spells, but usually they must be learned by reading scrolls which are found in treasure chests and dropped by enemies. To learn a spell from a scroll you must be at least rank 1 in the associated skill. If your class does not begin with that skill it can be learned from a skill trainer NPC.
Spell | Effect | Cost | Treasure Chests | Enemy Drops | Skill (Magic School) | Skill Trainer | Start Classes |
---|---|---|---|---|---|---|---|
Absorb | Drains attributes from monster, gives to caster | 20 | Last Rites Manor Halls (?) |
(?) | Conjuration | Arantamo | - |
Blind | Greatly reduces monster ability to hit | 12 | Bloody Streak (?) |
(?) | Illusion | Favela Dralor | - |
Blood Spirit | Conjures spirit to attack monster | 10 | (?) | Ruffian |
Conjuration | Arantamo | - |
Camp Magicka | Restores magicka when camping | 8 | Nobles' Stand (?) |
(?) | Restoration | Celegil | - |
Daedric Weapon | Conjures modestly enchanted weapon | 6 | (?) | Ruffian (?) |
Conjuration | Arantamo | Sorcerer |
Damage | Deals damage to monster | 8 | (?) | (?) | Destruction | Arantamo | Battlemage Sorcerer Spellsword |
Dead to Dust | Savages the undead | 14 | Overseer Haven Trouble's Warren (?) |
(?) | Conjuration | Arantamo | - |
Death Howl | Damages even great monsters | 10 | Varus' Victory (?) |
(?) | Illusion | Favela Dralor | - |
Deft Security | Increases caster security skill | 15 | (?) | (?) | Alteration | Favela Dralor | - |
Disarm Trap | Enhances security, use against trap | 10 | (?) | (?) | Restoration | Celegil | - |
Doom Hammer | Creates powerful magic weapon | 16 | Overseer Haven (?) |
(?) | Destruction | Arantamo | - |
Dragon Combat | Greatly increases caster melee ability | 16 | Hopes Forlorn Last Rites Stormhold Refuge (?) |
(?) | Alteration | Favela Dralor | - |
Drain | Lowers many monster attributes | 18 | All's Lost Varus' Victory (?) |
(?) | Destruction | Arantamo | - |
Fear | Cowering monsters cannot hurt you | 12 | (?) | (?) | Illusion | Favela Dralor | - |
Feeble Blade | Reduces damage from monster | 12 | Stone Tears |
Weak Prisoner (?) |
Destruction | Arantamo | - |
Frenzy | Increases caster weapon value | 10 | (?) | Old Overseer (?) |
Alteration | Favela Dralor | Sorcerer Spellsword |
Harm Armor | Reduces effectiveness of monster armor | 12 | Sister's Revenge (?) |
(?) | Destruction | Arantamo | - |
Heal Wound | Restores health | 12 | (?) | Chaladon |
Restoration | Celegil | Battlemage |
Paralyze | Temporarily paralyzes monsters | 12 | (?) | Old Overseer |
Illusion | Favela Dralor | Nightblade |
Raise Attribute | Raises caster attributes for one combat | 12 | (?) | (?) | Restoration | Celegil | - |
Remove Ailment | Removes one status ailment | 14 | (?) | (?) | Restoration | Celegil | - |
Righteousness | Extra combat boost against any monster | 15 | (?) | (?) | Conjuration | Arantamo | - |
Sanctuary | Greatly increases caster armor | 12 | (?) | (?) | Illusion | Favela Dralor | - |
Shield | Increases caster armor value | 15 | Grey Blade North Slope (?) |
Chaladon Old Overseer (?) |
Alteration | Favela Dralor | - |
Weakness | Weakens monster combat ability | 18 | Priest Hole Sanity's End |
(?) | Alteration | Favela Dralor | - |