Skyrim talk:Dawnguard Quests
KnotworkEdit
I noticed that many of the Dawnguard quests use the Side Quest knotwork, presumably due to the fact that the only available knotworks are for Dawnguard or Vampire quests independently. Because I think the quest identity is important, I have come up with a couple of designs that could be considered for the combined Dawnguard/Vampire quests, pictured below. These wre made by essentially joining together the two existing knots into one. I'd appeciate the idea being considered, but I take no offence if it is ignored or discarded.
Enodoc (talk) 23:38, 5 November 2012 (GMT)
- The knotworks used are the ones displayed in-game. If the Dawnguard quests use the sidequests knotwork then that is what we should use. Silence is GoldenBreak the Silence 23:41, 5 November 2012 (GMT)
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- But they don't, which is my point. For example, the Skyrim:Dawnguard (quest) article uses the Side Quest knotwork, while in-game that quest uses the Dawnguard knotwork, which is the Vampire pointing left, and the Sun pointing right, as below. The problem with that is that the left is different from the right, which is why it can't be used in the standard way on the articles. It's the same concept as with the Civil War quests, where the Legion points left and the Stormcloak Bear points right, but in that case each quest is either for one faction or the other, so only half of the whole knotwork is needed.
- Quest Name Here
- Enodoc (talk) 10:50, 6 November 2012 (GMT)
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- This was a problem I ran into when adding the quest icons to the various Dawnguard pages in the first place a few months ago. I put the vampire icon on the vampire quests and the Dawnguard icon on the Dawnguard faction quests, even though the game used one of each, just as we have for the Civil War Quests. I left all the quests which don't have a specific side blank and asked a couple editors how we could go about doing the others. The problem was that our format of quest pages doesn't really allow for both icons to be present. Something like a combined icon could work, but it would have to be small (the first example you provided in your first post above is definitely too wide, not sure about the second). Anyway, if the icon parameter is left blank, the default icon is the "side quest" knotwork so that's why Dawnguard (quest) and the other main Dawnguard quests for either side have that displayed for now. — ABCface◥ 13:17, 6 November 2012 (GMT)
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Side quests of opposed faction.Edit
If I join one faction, will I be able to do the side quests of the other faction, or are they mutually exclusive like the two main quests after Bloodline? --Rope Dog (talk) 21:48, 11 July 2013 (GMT)
- The faction side quests are exclusive to the faction you joined. Other side quests are available regardless of faction membership. — ABCface◥ 21:51, 11 July 2013 (GMT)
- Right. So I will miss out on a about 10 side quests either side I choose. Is there any significant benefit in joining one faction and not the other? For example, is there like a very important reward that is given for completing a side quest of one faction but not the other? I understand that joining each faction will grant different benefits, but in some cases I see it's definitely better to make a certain choice, like in the case of choosing between Azura's Star and the Black Star.--Rope Dog (talk) 22:10, 11 July 2013 (GMT)
- If you do the vampire side quests, you have access to the Amulet of The Gargoyle, Amulet of Bats, Ring of The Beast, and Ring of the Erudite. The first three of these are relevant to vampire players only, and do nothing for you if you aren't a vampire.
- If you do the Dawnguard side quests, you have access to the Dawnguard Rune Axe, Dawnguard Rune Hammer, and the Dawnguard Rune Shield, plus access to all types of crossbows and bolts (those playing on the vampire side only have access to the standard crossbow, steel bolts, and standard Dwarven bolts, not any other type of either). Not only that, but you can only craft crossbows and bolts at the forge in Fort Dawnguard.
- Most of the side quests for each faction are repeatable, and I'm pretty sure the ones on the vampire side tend to be glitchier. All that said, it's definitely a subjective thing, but I tried to list the unique permanent benefits of each side. Hopefully this helps. :) — ABCface◥ 02:38, 12 July 2013 (GMT)
- Thank you Alphabetface, that was a very exhaustive answer. In fact perhaps it should be included in the actual page? Maybe a section discussing the benefits of joining each factions could be added. Two notes however, I seem to see that the Ring of The Beast is actually usable by non-vampire characters, just like the Ring of the Erudite, right? Also, I seem to understand that either Fort Dawnguard or its counterpart Volkihar Keep (together with all their respective NPCs and what they offer) become unavaliable after siding with one group. So, say, joining the vampires will make it impossible to later receive Heavy Armor training from Isran; is this correct? Thanks for your support. --Rope Dog (talk) 04:46, 12 July 2013 (GMT)
- Yes, the Ring of the Beast is useable by non-vampire characters, though it's definitely more beneficial for vampires. The Ring of the Erudite is just as useful to vamps as non-vamps. As for Fort Dawnguard and Volkihar Keep, along with their NPCs, you're right that they're basically unavailable after siding with one group, but I was only answering about the side quests specifically since that's all I thought you were asking about. There's a number of other benefits (and drawbacks) to joining either faction which aren't specific to side quests, which I didn't go into. — ABCface◥ 04:51, 12 July 2013 (GMT)
- Thank you Alphabetface, that was a very exhaustive answer. In fact perhaps it should be included in the actual page? Maybe a section discussing the benefits of joining each factions could be added. Two notes however, I seem to see that the Ring of The Beast is actually usable by non-vampire characters, just like the Ring of the Erudite, right? Also, I seem to understand that either Fort Dawnguard or its counterpart Volkihar Keep (together with all their respective NPCs and what they offer) become unavaliable after siding with one group. So, say, joining the vampires will make it impossible to later receive Heavy Armor training from Isran; is this correct? Thanks for your support. --Rope Dog (talk) 04:46, 12 July 2013 (GMT)
- Right. So I will miss out on a about 10 side quests either side I choose. Is there any significant benefit in joining one faction and not the other? For example, is there like a very important reward that is given for completing a side quest of one faction but not the other? I understand that joining each faction will grant different benefits, but in some cases I see it's definitely better to make a certain choice, like in the case of choosing between Azura's Star and the Black Star.--Rope Dog (talk) 22:10, 11 July 2013 (GMT)
Side Quests Still There After Main Quest?Edit
If I complete the main quests from DG first, will all the side quests still be available? --71.94.53.49 19:41, 26 November 2014 (GMT)
parangonEdit
la question que je me pose c'est a quoi servent les joyaux parangon que l'on peut avoir dans l'inventaire des géants du val oublié et combien il y en a?? personnelement j'ai reussi a avoir trois parangon ( rubis émeraude et améthiste ) mais il m'on servit a rien jusque la.
Emmanuel Merleaud — Unsigned comment by 31.35.174.143 (talk) at 15:50 on 20 August 2018
- Your post would really need to be in English for a proper response, google translate isn't helping me much to translate your sentence. See SR:Forgotten Vale for basic information on what all the paragons are used for. Silence is GoldenBreak the Silence 18:34, 20 August 2018 (UTC)
There are 5 Pargons. I thought there was a section/acticle on them. Where they were, were you use them, and what happened. But it seems my memory is faulty or that's what they do.
RandomizeEdit
For the radiant Dawnguard quests, you can save first before turning in any quest to the quest giver to complete it. Each time a quest is complete, next quest is fixed. So to randomize it, reload the save. Sometimes the next quest is fixed no matter the reload but the location of the quest is random because of circle, as mentioned in the notes section of the wiki front page of "Lost Relic" quest. You just need to finish the quest to complete the circle.