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Skyrim talk:Containers

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Archive 1: Nov 2011 - Feb 2012
Archive 2: Mar 2012 - Jul 2013

The Blue Chest on High HrothgarEdit

Discussion moved from UESPWiki_talk:Helping Out#The Blue Chest on High Hrothgar is a Safe Storage Location

I was looking at the safe storage locations list and noticed the Blue chest on High Hrothgar wasn't there. I've stored my items there ever since I read about it on a forum. It's been at least 100 days and my things are still there. Swear on my life. It really is a safe storage location and should be added to the list. (It's also very convenient because you spawn right at the chest when you Fast Travel to High Hrothgar.) — Unsigned comment by 108.176.207.84 (talk) at 05:41 on 10 August 2013

I think it's safe too. It's an awkward location so I don't use it for anything but Klimmek's supplies but they never seem to leave it. --Morrolan (talk) 23:45, 10 August 2013 (GMT)
I've checked into it in the CK and confirmed that the blue chest you're referring to, as well as the three large sacks and sack around it do not respawn. I'll add a note to the High Hrothgar page, but unfortunately there really isn't a place for it on this page. "Chests" are in the "Non-Respawning Containers" section because the majority of different types of chests do respawn, and it's noted at the top of that section that "these types of containers customarily respawn, however there may be exceptions to the rule." This would be one of the exceptions. It doesn't really belong on the category list of safe storage locations, because that's reserved for areas of the game which are set to never respawn, and while the containers I named do not, the area itself does. — ABCface 00:54, 11 August 2013 (GMT)

Quest Item ContainersEdit

If there are quest items in a container then it will count as safe. Meridia's Beacon stops loot getting removed, but it adds new loot when it respawns. Would it be worth mentioning on the page or does this only apply to the Beacon? --ZinnLav (talk) 06:42, 16 September 2013 (GMT)

Portable containersEdit

I think it should be noted that the most convenient portable containers in Skyrim are dead hawks. You can sprint full speed while carrying one that's loaded with thousands of pounds of stuff. They are also very easy to see (to find them again) when you have to put them down. You can only jog with a dead skeever, and they are harder to see. Bewing (talk) 18:13, 23 October 2013 (GMT)

Hmmm, that is interesting. It sounds notable, but might also be considered an exploit. I personally would consider it worth noting in the article. Let's get some consensus first. --Xyzzy Talk 18:19, 23 October 2013 (GMT)
I understand that it sounds exploitish, however, I think it is more an example of "your character utilizing the laws of the world cleverly." My argument would be: it is certainly not an exploit that dead bodies are containers. It is also certainly not an exploit that dead bodies can be moved. Therefore, it is not an exploit that they can be both used as containers and moved at the same time. Once your character notices that, it is a matter of finding the "best" portable container by experimentation. Bewing (talk) 04:41, 5 November 2013 (GMT)
Lol. "...utilizing the laws of the world cleverly...." is an excellent definition of an exploit. It's been over a week and no one has brought up any objections, so feel free to add it to the article. --Xyzzy Talk 03:01, 6 November 2013 (GMT)
OK. But I'd disagree with your def of "exploit". In my world, an exploit means using a bug or flaw in the game to do something you clearly shouldn't be able to accomplish according to the laws of the world. Felldew addiction in Obliv for raising your stats past 100, for example. I admit the difference is tenuous, though. Bewing (talk) 19:20, 9 November 2013 (GMT)

() This section of the article appears that it needs to be rewritten. It's heavily opinionated and, overall, not of the same quality as the rest of the article. It seems to spend more time trying to justify its own existence than it does offering useful information. While I do think that it is worth noting that some items (or containers) can be carried at a faster pace than others is worth mentioning, I also feel that it could be done in a more professional and neutral manner.--Draagyn (talk) 00:33, 20 February 2014 (GMT)

Accessible Merchant ChestsEdit

Should we not mention what chests are bugged to be accessible? It is mentioned they are there, so is there a page with the exact location of each accessible chest, such as the one outside Iron-Breaker Mine, or under the Skyforge. If there isn't, then should we include that information on the page? -- Sees-the-Stars (talk) 18:30, 15 July 2014 (GMT)

I'd rather not. Unless you are extremely careful about what you take you run the risk of breaking a merchants inventory. There isn't any real value to them anyway. Silence is GoldenBreak the Silence 18:36, 15 July 2014 (GMT)
What do you mean? I've taken from them freely for ages in my gameplay and there's never been a problem. And they do have value. They have lots of resources inside. I'm not referring to the "Do Not Delete" chests, if that's what you're thinking of. I have no problem if you don't want it on the page, I'm just confused by what you mean. -- Sees-the-Stars (talk) 19:10, 16 July 2014 (GMT)
Taking from these chests has been known to break a merchants inventory, if you know how to avoid ever happening, that can be put on the Glitches page. Silence is GoldenBreak the Silence 19:57, 16 July 2014 (GMT)
Well, I have no method, I just take and nothing bad happens. I can't say much more. How much taking is known to break the inventory? -- Sees-the-Stars (talk) 04:09, 17 July 2014 (GMT)
I can't find the report, but I'm fairly sure that taking all items at once was reported as breaking it. It was only reported though, I don't think anyone's actually investigated the chests and their consequences thoroughly. Silence is GoldenBreak the Silence 18:14, 17 July 2014 (GMT)
The Dawnstar merchant chest (Ahkari's) is documented on the Skyrim:Glitches page already. If another merchant chest is just as easy to reach, that would be the appropriate place for the information, since it's clearly an exploit. — ABCface 19:28, 17 July 2014 (GMT)

Weapon plaque activator not workingEdit

So i have no idea if this has been posted anywhere, but when i tried to search for info i didn`t come up with anything. Sometimes weapon plaques in mods are not showing the - `Activate weapon plaque` text and you can`t place anything there. Well thats because the activator for that weapon plaque is not working. I fixed it by getting the prid of weapon plaque : 1) open console (`)' 2) click on the weapon plaque and you will get an id. (If you can`t get to it, try `tcl` command to fly) 3) now you have the plaque id, but you need the activators id, which usually is almost identical except the last digit is decreased ir increased by 1. (So if you plaque id ends in 8, the activator will be 7, if 6, then 5 etc. (IF it ends in A,B,C,D,E or F then just take the previous letter, hexadecimal code lol.)) 4) type `disable` 5) type `enable` that worked for me, for a couple plaques that were added by mods. You can also look up the activator ID`s on construction set i believe, but i had no idea, how to find it or where to find it, so this IMHO is just easier.

Hope i helped.

p.s - my second post here, don`t know the rules of formatting the post, hope someone can change this to more readable text.

All Containers Strictly Named "Sack" Are Safe, And They Are Visually DistinctiveEdit

The article and this archived comment over-simplify the respawn characteristic of sacks. There are Sacks, Large Sacks, and Small Sacks. According to the CK, as of v1.9.32.0.8, only the latter two are (generally) unsafe; Sacks are always safe. Sacks also have an appearance that is easily distinguished from Large Sacks and Small Sacks. If no one objects, I will add a Sacks section under Safe Containers and adjust the current Sacks section so that it clearly refers only to Large Sacks and Small Sacks. For ultimate clarity, we also need an image of a Small Sack (they look similar but not identical to Large Sacks), but I don't know how to easily make one in the same presentation style as the current images.Lid-Mop (talk) 01:08, 7 March 2015 (GMT)

Er, I now see that Small Sack images already exist, so never mind about that. — Lid-Mop (talk) 20:54, 10 March 2015 (GMT)

Barrel pics used on the Containers pageEdit

The image of the "common barrel" used now on the Containers page isn't found in the original game, it's from a mod (SMIM most likely). Pretty sure the purpose of these pages is to provide information on the un-modded game. — Unsigned comment by 95.173.131.110 (talk) at 08:34 on 27 February 2018 (UTC)

I've reverted to the original image. —⁠Legoless (talk) 10:45, 24 October 2023 (UTC)

secret chests underground shopsEdit

I don't know all the chests you can get but here are some of the locations:

Elgrims Elixirs (riften)
Collage Of Winterhold (Hall of Continuance and hall of attainment)
out side markarth (where the khajitt camp usually is)
outside solitude (where the khajitt camp usually is)

I don't know whether there are chests for all khajitt camps, ill have to check. — Unsigned comment by 194.81.127.246 (talk) at 11:12 on 1 February 2019‎

Merchant chests are not a secret, and every merchant has one. Most are unavailable without exploiting glitches or using the console, however, some are accessible and these few are noted on their relevant pages already. Silence is GoldenBreak the Silence 19:16, 1 February 2019 (UTC)

Coffins vs. CasketsEdit

The coffins displayed on this page have four sides, so they are in fact caskets. A coffin is more ornate and has six sides. I move to rename coffins to caskets. 184.145.200.13 02:57, 24 October 2023 (UTC)

They're called coffins in-game. —⁠Legoless (talk) 10:43, 24 October 2023 (UTC)
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