Name
|
Type/Size
|
Info
|
---|
nextObjectid
|
uint32
|
Number of next savegame specific object id, i.e. FFxxxxxx.
|
worldSpace1
|
RefID
|
This form is usually 0x0 or a worldspace. coorX and coorY represent a cell in this worldspace.
|
coorX
|
int32
|
x-coordinate (cell coordinates) in worldSpace1.
|
coorY
|
int32
|
y-coordinate (cell coordinates) in worldSpace1
|
worldSpace2
|
RefID
|
This can be either a worldspace or an interior cell. If it's a worldspace, the player is located at the cell (coorX, coorY). posX/Y/Z is the player's position inside the cell.
|
posX
|
float
|
x-coordinate in worldSpace2
|
posY
|
float
|
y-coordinate in worldSpace2
|
posZ
|
float
|
z-coordinate in worldSpace2
|
unk
|
uint8
|
vsval? It seems absent in 9th version
|