Float values controlled via slider on the CK round a bit different in the CK.
C |
SubRecord |
Name |
Type/Size |
Info |
---|
+ |
EDID |
editorId |
zstring |
Editor id |
- |
FULL |
unknown |
lstring |
Name |
+ |
ANAM |
unknown |
uint8 |
Opacity |
+ |
FNAM |
unknown |
uint8 |
flags
- 0x1 - Causes damage
|
- |
MNAM |
unknown |
uint8 |
(always 0 in Skyrim.esm, not used in newer files) |
- |
XNAM |
unknown |
formID |
Spell effect (not found in original .esm files) |
- |
SNAM |
unknown |
formID |
Open Sound |
- |
INAM |
unknown |
formID |
Imagespace Modifier |
- |
TNAM |
unknown |
formID |
Material |
+ |
DATA |
unknown |
uint16 |
damage per second (always 0 in original .esm files) |
+ |
DNAM |
unknown |
struct |
Original Skyrim always 228 bytes struct, in SSE 228 or 232 bytes
- float?
- float?
- float?
- float?
- float - Sun Specular Power
- float - Reflectivity Amount
- float - Fresnel Amount
- float?
- float - Above Water: Fog Distance - Near Plane
- float - Above Water: Fog Distance - Far Plane
-
- rgb - Shallow Color
- rgb - Deep Color
- rgb - Reflection Color
- float?
- float?
- float?
- float?
- float?
- float - Displacement Starting Size
- float - Displacement Force
-
- float - Displacement Velocity
- float - Displacement Falloff
- float - Displacement Dampner
- float?
- float - Noise Falloff
- float - Wind Direction Layer 1
- float - Wind Direction Layer 2
- float - Wind Direction Layer 3
- float - Wind Speed Layer 1
- float - Wind Speed Layer 2
-
- float - Wind Speed Layer 3
- float?
- float?
- float - Above Water: Fog Amount
- float?
- float - Under Water: Fog Amount
- float - Under Water: Fog Distance - Near Plane
- float - Under Water: Fog Distance - Far Plane
- float - Refraction Magnitude
- float - Specular Power
-
- float?
- float - Specular Radius
- float - Specular Brightness
- float - UV Scale Layer 1
- float - UV Scale Layer 2
- float - UV Scale Layer 3
- float - Amplitude Scale Layer 1
- float - Amplitude Scale Layer 2
- float - Amplitude Scale Layer 3
- float - Reflection Magnitude
-
- float - Sun Sparkle Magnitude
- float - Sun Specular Magnitude
- float - Reflections
- float - Refraction
- float - Normals
- float - Specular Lighting
- float - Sun Sparkle Power
|
+ |
GNAM |
unknown |
ubyte[12] |
unknown - always 0 |
- |
NAM0 |
unknown |
float[3] |
Linear Velocity X, Y, Z |
- |
NAM1 |
unknown |
float[3] |
Angular Velocity X, Y, Z |
- |
NNAM/NAM2 |
unknown |
zstring |
Layer 1 Noise texture (Skyrim.esm uses 1st NNAM) |
- |
NNAM/NAM3 |
unknown |
zstring |
Layer 2 Noise texture (Skyrim.esm uses 2nd NNAM) |
- |
NNAM/NAM4 |
unknown |
zstring |
Layer 3 Noise texture (Skyrim.esm uses 3rd NNAM) |