SOPM are "sound output models". These are presumably boxes in space the sound will be heard in, potentially with modifier data. Sounds (SNDR) always tie to one of these.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
- | NAM1 | data | struct (4 bytes) |
uint8 - Flags
uint8[2] - Unknown |
- | FNAM | unused | uint32 | Left over from earlier version |
+ | MNAM | type | uint32 |
0 - Uses HRTF |
- | CNAM | unused | uint32 | Left over from earlier version |
- | SNAM | unused | struct (16 bytes) |
Left over from earlier version |
- | ONAM | output values | uint8[8][3] | Three channels of output values, each channel has eight outputs (L, R, C, LFE, RL, RR, BL, BR) |
- | ANAM | attenuation values | struct (20 bytes) |
uint8[4] - Unknown float32 - Min Distance |