IMGS records contain the data for the Imagespaces used in the game.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
- | ENAM | unknown | float[14] | Alternative to HNAM/CNAM/TNAM fields only 2 occurrences
|
- | HNAM | HDR Parameters | float[9] |
Format is a list of floating points - in the order of: Eye Adapt Speed, Bloom Radius, Bloom Threshold, Bloom Scale, Target Luminance #1, Target Luminance #2 (unsure of what these two do - I believe the first is target LUM, what's considered bright, and the second is the upper lum clamp; how many lums the eye will adapt to at a max, but I'm not positive), Sunlight Scale, Sky scale, Eye Adapt Strength. |
- | CNAM | Cinematic Parameters | float[3] |
|
- | TNAM | Tint Parameters | float[4] |
|
- | DNAM | Depth of Field | float[3] or float[4] |
|