IDLE records contain information on idle animations/behaviors.
It also appears to dictate some behavior, or at least the animations used, when in combat. These can be found by tracing the AACT for attacking in the ANAM field of the root and then following those ANAM roots up/down.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
- | EDID | editorId | zstring | Editor id |
* | CTDA | script | CTDA | script info |
- | DNAM | havok file | zstring | Path to .hkx |
- | ENAM | Anim Event | zstring | eg 'HorseExitSwim', 'NPCshoutStart' |
+ | ANAM | animations | formid[2] | 2 formids
|
+ | DATA | unknown | struct | 6 bytes, usually 00-00-00/01, 4th byte almost never empty, 00-00
|