CONT records contain the data for containers.
- 0x10000 - Random Anim Start
- 0x2000000 - Obstacle
- next three flags define NavMesh Generation Import Option, at most one can be set, defaults to "Collision Geometry" if none is set
- 0x4000000 - Filter
- 0x8000000 - Bounding Box
- 0x40000000 - Ground
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
- | VMAD | VMAD | Script data | |
+ | OBND | objectBounds | OBND | Object Bounds Data |
- | FULL | full name | lstring | In-game name |
- | MODL | model | MODL | Includes Fields MODT, MODS |
- | COCT | object count | uint32 | Count of CNTO/COED subrecords |
* | CNTO | container object | struct | 8 byte struct
|
* | COED | COED | optional owner/health of item only one occurrence in game data | |
+ | DATA | unknown | struct |
uint8 - Flags
float - weight mis-aligned, always 0 |
- | SNAM | Open Sound | formID | (SNDR) |
- | QNAM | Close Sound | formID | (SNDR) |