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Quick WalkthroughEdit
- Travel to the Hall of the Vigilant and read Letter to Keeper Carcette.
- Read the Mysterious Note at the Windpeak Inn in Dawnstar.
- Locate Azarain's body at the Windward Ruins and read Azarain's Journal.
- (Optional) Pickpocket Harald, Irine, and Vereth to find out which one is a cultist.
- Follow Harald at night and enter the secret chamber within Quicksilver Mine.
- Kill Fenrik and his minions to destroy the Daedric cult.
Detailed WalkthroughEdit
Missing VigilantsEdit
You must read the Letter to Keeper Carcette in the Hall of the Vigilant. Note that this location will be destroyed once you reach level 10 or start the quest Dawnguard. If it has been destroyed, the letter can be found on or underneath a table within the ruined building. Reading this letter will reveal that several members of the Vigil of Stendarr have gone missing, and a Vigilant named Azarain has decided to journey to Dawnstar to investigate.
You must first travel to the Windpeak Inn in Dawnstar to look for clues as to Azarain's whereabouts. A mysterious note in one of the rooms appears to have lured Azarain to the nearby Windward Ruins outside of town. Journey there and you will find his corpse, wearing a full set of the new Vigil Veteran armor which can be looted. You must read his journal to discover that Azarain's old partner Fenrik had come to Dawnstar to investigate rumors of a Daedric cult. Azarain had discovered that the cult uses poisoned Elven daggers to perform their killings, and he had narrowed down his investigation to three primary suspects: Harald, Irine, and Vereth.
Follow the CluesEdit
Irine can be found wandering around Dawnstar, near the Windpeak Inn. Vereth can be found inside the inn. Harald is a miner and can be found working inside Quicksilver Mine down by the docks. Your journal will suggest that you try pickpocketing each of them to identify which one might be a cult member. You do not need to steal anything to update the journal, and this step can be skipped entirely if you prefer. Instead, you are presented with the option of following each of the three at night to see if they will lead you to the Daedric cult.
The correct person to follow is Harald, who can be found carrying an Elven dagger if you choose to pick his pocket. Wait until nighttime inside Quicksilver Mine, until all of the miners stop working. Rather than exit the mine, Harald will begin to walk deeper inside, before vanishing behind a rock wall. Sneak up behind him and activate the button on the wall to uncover a secret entrance to a large natural cavern.
Irine and Vereth, meanwhile, are innocent: Irine's nocturnal wanderings take her to a shrine of Dibella a little way south of Dawnstar, while Vereth visits the lighthouse northeast of town and stands gazing out over the sea.
Temple to Molag BalEdit
This cavern, it is revealed, has been converted into a temple to Molag Bal. It contains a large central blood altar surrounded by coffins, many of which are filled with dead Vigilants of Stendarr. You must kill Harald along with the vampire Fenrik and his three other thralls. Killing all of the enemies will complete the quest, although Fenrik's Journal goes on to explain what had happened to lead to these disappearances. It reveals that Fenrik had become infected with vampirism and had sought a cure, which was blasphemous in the eyes of his fellow Vigilants who believe that vampires are unredeemable monstrosities. To cure his disease, Fenrik petitioned Lord Molag Bal to lift the curse, and in return Bal demanded that he sacrifice nine of his fellow Vigilants (one for each of the Nine Divines).
Fenrik's body can also be looted for a full set of Vigil Corrupted armor. A set of Vigil Enforcer armor can be looted from the corpse of one of the sacrificed Vigilants. Finally, a set of Vigil Silver Hand armor can be found lying on a table on the northeastern side of the cavern, next to the bloody red bones of the previous wearer. All four of the new armor sets can also be crafted at a forge once you've completed this quest, provided you have the Steel Smithing perk.
NotesEdit
- The other two suspects will vanish from town once this quest is completed.
- Galur Rithari's Papers can be found within the cavern, on a table to the south of the altar. This rare book was needed in Morrowind to cure yourself of vampirism by performing a task for Molag Bal.
BugsEdit
- The Miner's Note will be stuck in your inventory forever if you loot it from Harald after killing the cultists.
-
- Use this command to remove it:
player.removeitem FE01C929 1
- Use this command to remove it:
Quest StagesEdit
Unholy Vigil (ccMTYSSE002_Quest) | ||
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Stage | Finishes Quest | Journal Entry |
10 | The Vigil of Stendarr is an order founded after the Oblivion Crisis. Their main hall is situated in the Pale, south of Dawnstar. I should see if they have anything that needs investigating.
Objective 10: Investigate the Hall of the Vigilant
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15 | At the Hall of the Vigilant I found a note regarding missing patrols near Dawnstar. I should head to the Windpeak Inn and see what else I can uncover. | |
20 | At the Hall of the Vigilant I found a note regarding missing patrols near Dawnstar. I should head to the Windpeak Inn and see what else I can uncover.
Objective 20: Search for the Vigilant at the Windpeak Inn
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30 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members. During his investigation, he was given a note to meet at the Windward Ruins. Further clues might be found there.
Objective 30: Investigate the Windward Ruins
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35 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members. During his investigation, he was given a note to meet at the Windward Ruins. Unfortunately, he was murdered at the site. His journal, however, may offer more clues on what happened to him.
Objective 35: Read Azarain's Journal
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40 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members. During his investigation, he was given a note to meet at the Windward Ruins. Unfortunately, he was murdered at the site. His journal, however, provides clues on three potential suspects. Following them may lead me to the location of this cult.
Objective 40: (Optional) Check the suspects' pockets for suspicious items
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45 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members. During his investigation, he was given a note to meet at the Windward Ruins. Unfortunately, he was murdered at the site. His journal, however, provides clues on three potential suspects. Following them may lead me to the location of this cult.
Objective 47: Escape Harald's detection
Objective 48: Escape Irine's detection
Objective 49: Escape Vereth's detection
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50 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members. During his investigation, he was given a note to meet at the Windward Ruins. Unfortunately, he was murdered at the site. His journal, however, provides clues on three potential suspects. Following them may lead me to the location of this cult.
Objective 50: (Optional) Trail Harald at night
Objective 51: (Optional) Trail Irine at night
Objective 52: (Optional) Trail Vereth at night
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55 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. I tracked one down and killed him. While he can no longer lead me to their place of worship, his body may offer some clues as to where that might be.
Objective 55: Search Harald's body for clues
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56 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. I tracked one down and killed him. While he can no longer lead me to their place of worship, on his body was a note that may offer more information.
Objective 56: Read the Miner's Note
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60 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. I tracked one down and killed him. While he can no longer lead me to their place of worship, on his body was a note that mentioned a secret door in the Quicksilver Mine.
Objective 60: Find the cult of Daedra worshippers
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70 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. After some investigation, I found the location of their place of worship, behind a secret door in the Quicksilver Mine. I should dispatch the cult members before they cause more trouble.
Objective 70: Destroy the Daedric cult
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80 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. After some investigation, I found the location of their place of worship, behind a secret door in the Quicksilver Mine. | |
85 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. After some investigation, I found the location of their place of worship, behind a secret door in the Quicksilver Mine. | |
90 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. After some investigation, I found the location of their place of worship, behind a secret door in the Quicksilver Mine. | |
95 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. After some investigation, I found the location of their place of worship, behind a secret door in the Quicksilver Mine. | |
100 | A Vigilant of Stendarr has been investigating the disappearance of his fellow members, and identified three potential suspects that may be involved. After some research, I found the location of their place of worship, behind a secret door in the Quicksilver Mine. I cleared the mine of all cult members, bringing an end to the investigation. |
- The following empty quest stages were omitted from the table: 3, 4, 5, 44, 47, 48, 49.
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. - Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage ccMTYSSE002_Quest stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest usingresetquest ccMTYSSE002_Quest
.