Sabjorn (RefID: 0002BA8D) |
|||
---|---|---|---|
Home City | Whiterun | ||
Store | Honningbrew Meadery | ||
Race | Nord | Gender | Male |
Level | 4 | Class | Citizen |
RefID | 0002BA8D | BaseID | 0002BA8C |
Merchant | |||
Gold | 100 | ||
Sells | 20 Honningbrew Meads, 10 Random inn food | ||
Buys | Innkeeper (Food, Raw Food) | ||
Other Information | |||
Health | 75 | Magicka | 60 |
Stamina | 60 | ||
Primary Skills | Two-handed | ||
Morality | No Crime | Aggression | Unaggressive |
Essential | Yes | ||
Voice Type | MaleCondescending | ||
Faction(s) | CWPrepareCityCitizenCityCenterExlusion; CrimeFactionWhiterun; FavorExcludedFaction; HonningbrewMeaderyFaction; JobMerchantFaction; ServicesHonningbrewMeadery |
Sabjorn is a Nord citizen who lives in and owns Honningbrew Meadery, a newly established competitor to the Black-Briar Meadery in Riften. Sabjorn had the courage to turn down an offer from Maven Black-Briar, and as a result, you will have to cause Sabjorn's downfall during the Thieves Guild quest Dampened Spirits.
Before the quest, Sabjorn runs his Honningbrew Meadery peacefully, with the aid of his assistants, Mallus Maccius and Eimar. He will stand behind the counter offering assorted foodstuffs and his special Honningbrew Mead from when he wakes up at 6am until he retires to his private quarters at midnight.
Sabjorn wears a set of barkeeper clothes and a pair of shoes. He carries a steel dagger and nothing else.
Related QuestsEdit
- Dampened Spirits: Put Maven Black-Briar's competition out of business.
DialogueEdit
His greetings:
- "Welcome. I'm the owner and proprietor of Honningbrew Meadery."
- "Honningbrew uses only the finest natural honey, not that sludge you'll find at Goldenglow Estate."
- "We may be small, but what we lack in size we make up for in quality."
- "Black-Briar Mead is just fine, if you need something to wash the dirt off a riding horse's hooves."
Quest-Related EventsEdit
Dampened SpiritsEdit
Sabjorn will be in the taproom around the clock, waiting for you to arrive. He seemingly has a vermin problem, as two dead skeevers can be found on the floor next to him. When you approach him, he will say:
- "What are you gawking at? Can't you see I have problems here?"
- Is something wrong?
- "Are you kidding me? Look at this place. I'm supposed to be holding a tasting of the new Honningbrew Reserve for the Captain of the Guard. If he sees the meadery in this state, I'll be ruined."
- I might be able to help.
- "Oh really? And I don't suppose you'd just do it out of the kindness of your heart, would you? I hope you're not expecting to get paid until the job's done."
Three options will be available:
Option | Dialogue | |||
---|---|---|---|---|
That's the only way I operate. (Persuade) |
Passed: "Oh, very well. Here's half. You get the rest when the job's done. My only demand is that these vermin are permanently eliminated before my reputation is completely destroyed." Failed: "Well that's not how I operate, so forget it." |
|||
You'd better, or I yell 'skeever.' (Intimidate) |
Passed: "Okay, okay. No need to make rash decisions. Here's half. You get the rest when the job's done. My only demand is that these vermin are permanently eliminated before my reputation is completely destroyed." Failed: "Yell all you want. It's not going to change my mind." |
|||
Just pay me when the job's done. | "My only demand is that these vermin are permanently eliminated before my reputation is completely destroyed." |
All will lead to:
- How do I "permanently" clear the vermin?
- "I bought some poison. I was going to have my lazy, good-for-nothing assistant Mallus handle it, but he seems to have vanished. If you plant this in the vermin's nest, it should stop them from ever coming back."
- You've got a deal.
- "Don't come back until every one of those things are dead."
At this point, a few more options will be available:
- I haven't finished the job yet.
- "Why are you standing here then? I've told the captain of the guard we'll have the meadery cleared for the tasting and he could be here any minute."
- You mentioned someone named Mallus?
- "Mallus is the best deal I've ever made. Lent him a bit of gold some time ago I knew he'd never be able to pay back. Nothing like free labor to make operating costs cheaper."
When you exit conversation, he will add:
- "Now I've got to clean up this mess."
- "Remember, you don't get paid until they're all dead."
- "Please hurry. The Captain of the Guard isn't patient when it comes to tasting time."
When you have poisoned the nest and the vat, return to Sabjorn in the taproom and you will notice the captain of the City Guard (Commander Caius or Sinmir, depending on your progress in the civil war) waiting for the tasting. Mallus Maccius will also be present, eagerly awaiting the downfall of his tyrant employer. When you tell Sabjorn that the job is finished:
- Job's finished.
- "Well it's about time! I had to stall the captain until you were finished."
- What about my pay?
- "You'll just have to wait until after the captain's finished. I suppose you can wait around if you must."
At this point, you can ask him about how he is able to compete with the Black-Briar Meadery:
- (?)
- "Maven Black-Briar's gone out of her way to try and have me shut down, but fortunately I have a good relationship with Whiterun's Jarl. Every year, I sell more Honningbrew and Maven loses customers. Know why? My mead tastes better."
- (?)
- "Well... yes. I mean, all of the gold didn't come from me. I have a silent partner that helped with the finances."
- (?)
- "Silent means I don't tell and it's none of your business."
He will then walk over to the Captain and a scene will unfold:
Captain: "Well, Sabjorn. Now that you've taken care of your little pest problem, how about I get a taste of some of your mead?"
Sabjorn: "Help yourself, milord. It's my finest brew yet... I call it Honningbrew Reserve. I think you'll find it quite pleasing to your palate."
Captain: "Oh come now, this is mead... not some wine to be sipped and savored."
After pouring himself a taste of the poisoned mead, the captain will start to feel bad:
Captain: "By the Eight?!/Shor's Bones! What... what's in this?"
Sabjorn: "I... I don't know. What's wrong?"
Captain: "You assured me this place was clean! I'll see... see to it that you remain in irons for the rest of your days!"
Sabjorn: "No, please! I don't understand..."
Captain: "Silence, idiot! I should have known better... to trust this place after it's been riddled with filth."
Sabjorn: "I beg you... please. This is not what it seems!"
The sickly captain will then walk over to Mallus and say: "You... you're in charge here until I can sort this all out." While Mallus accepts the responsibility, he will walk over to Sabjorn again: "And you... you're coming with me to Dragonsreach. We'll see how quickly your memory clears in the city's prisons. Now move." Sabjorn will then try to defend himself, saying: "Look, I assure you, this is all just a huge misunderstanding!" The captain will then draw his weapon and shout: "I said move!" While a sad Sabjorn is dragged out of his own taproom, Mallus can't resist to comment: "Farewell, Sabjorn."
A confused Sabjorn will then find himself in the dungeon of Dragonsreach, unaware about the huge scheme set up against him.
While the plot thickens in the Guild, Sabjorn will spend the rest of his days behind bars in Dragonsreach dungeon. If you approach him, he will hint that he figured out the person behind his downfall:
NotesEdit
- While Sabjorn puts on the cheerful act, his assistant Mallus Maccius is overly bitter about everything, saying: "If you want to buy something, go find Sabjorn. Otherwise, piss off.", "To tell you the truth, Sabjorn isn't much of an owner. Slave driver, sure." and "I've never met someone like him that revels so much in other's [sic] misery." The other worker at the meadery, Eimar, sees little wrong with his employer and will comment: "If you're looking to purchase any mead, speak to the owner, Sabjorn." and "We're a small meadery, but growing quickly. Sabjorn's only been running this place for a short time now and look at it."
- When Sabjorn leaves the meadery with the Guard Captain, he will be disabled from the game. He is re-enabled once you finish Dampened Spirits, this time in Dragonsreach dungeon.
- Unused lines for an unknown speaker only found in the game's DialogueViews files would've elaborated on Sabjorn's background:
- Anything else you can tell me about Sabjorn?
- "His father was some sort of shipping merchant. Made a bit of coin before he died at the hand of some giants. Sabjorn used it all to open the meadery. Why he decided to butt heads with Maven Black-Briar I have no idea. | Funny thing is he didn't have nearly enough coin to do this on his own. I guess he borrowed the rest."
BugsEdit
- In Dragonsreach dungeon, Sabjorn may be found outside his cell. His AI package has too large a radius, allowing him to sandbox all over the dungeon.
- The Unofficial Skyrim Patch, version 1.2.6, fixes this bug.
- When making persuasion check, player may leave the conversation right after and restart entire conversation. This offers a chance to repeat the check indefinitely and train Speech. ?