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Skyrim:Riften Jail

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Jail:
Riften Jail
(view on map)
# of Zones 2
Respawn Time 10 days
Important Treasure
Advances in Lockpicking‎
Console Location Code(s)
RiftenJail01, RiftenJail02
Location
Riften
Special Features
Shadowmark Escape Escape
Riften Jail

Riften Jail is the jail in Riften found below Mistveil Keep.

There is an entrance at the right-hand side of the main entrance of Mistveil Keep, the Jarl's Residence.

ResidentsEdit

Residents
Riften Guards (Guard)
Molgrom Twice-Killed (Prisoner)
Sibbi Black-Briar (Prisoner)
Threki the Innocent (Prisoner)
Brand-Shei (Prisoner) *

* This person only becomes a resident after completing the relevant quest for the Thieves Guild. However, it is possible to join the Thieves Guild without framing Brand-Shei for theft. This is done by dropping Madesi's ring onto the ground instead of reverse pickpocketing it onto Brand-Shei. This will fail the objective to plant the ring on him during A Chance Arrangement, but Brynjolf will still allow you to join the Thieves Guild and Brand-Shei will remain free.

Related QuestsEdit

WalkthroughEdit

Riften JailEdit

Upon entering there is a corridor with a dresser in front of you, with a chair beside it. On the dresser is a copy of A Dance in Fire, v4 and a bottle of wine. The corridor turns to the east and descends a few stairs to a door with a Riften guard sitting on a chair beside it. The first time you enter you will be required to pass a persuasion test in order to be granted access. There are several barrels and sacks all containing foodstuffs along this corridor and around the jail. Beyond the door there is a small set of shelves holding only clutter on your left. There are doors to the north and south and a corridor to the east. In the middle of this area is a table and a couple of wooden benches against the walls. On the right-hand wall ahead is another set of shelves holding a bottle of alto wine, bread and cheese. Past this there is a walkway around the room passing two cells on each side with a view down to a lower level in the middle.

Before the first cell to the north there is a cupboard and crate containing clutter. The first cell on the north side is adept-locked and contains two single owned beds, a dresser and table. On the floor, in a wooden bowl is a portion of grilled leeks. Just outside the cell is a barrel. The next cell is Sibbi Black-Briar's and is nicely furnished with a large double bed in the northeast corner, a wardrobe containing fine clothes to the left against the north wall and a long chest containing minor loot at the foot of the bed. There is a small wardrobe with a red mountain flower, a jug, a bowl and goblet on top and a wash basin in front of that. Against the west wall is a chair, small table and small bookcase. On the table is a bottle of alto wine and a goblet, the bookcase holds copies of Sovngarde: A Reexamination, Of Crossed Daggers, Nightingales: Fact or Fiction?, Cats of Skyrim, a bottle of wine, a bottle of alto wine and several goblets. In the northwest corner is a table holding two bottles of Black-Briar mead, a plate and platter holding two cooked beef steaks, two portions of grilled leeks, a couple of loaves of bread, a baked potato, a salmon steak, a honey nut treat and a jug.

The cell opposite Sibbi's is the one that you'll be sent to if you get arrested and decide to serve your time. There is a single bed in the northwest corner, a dresser against the west wall and a long wooden table against the east wall. On the table is a loaf of bread, some pieces of cheese and a lockpick. At the rear of the room is an   Escape Shadowmark (see notes). The fourth cell is home to Threki the Innocent, a female Nord thief. Her cell contains two single beds, one in the southwest corner, the other in southeast corner, a round wooden table and four chairs, two by the table, two against the walls. On the table is a bottle of wine and loaf of bread. To the right of this cell is a chair and wooden bench.

The door to the south leads into a room used by the guards. There is a fireplace opposite the door in the middle of the south wall, with a pile of firewood to the left and a small round wooden table and two chairs to the right. On the table is a bottle of Nord mead and a loaf of bread. Against the west wall is a dresser with a sliced eidar cheese, a red and a green apple on top. To the north, against the wall is a long wooden table and chair with a bottle of alto wine and copies of Fall from Glory, Rising Threat, Vol. I and The Third Era Timeline on top of the table. There is also a door to the east that leads into a room containing the prisoner belongings and evidence chests. There are also two small cages hanging from the ceiling, a dresser against the northwest wall with an iron dagger on top and a long wooden table and bench against the north wall, with a large coin purse, three iron arrows, and an iron war axe on top, and a potion of minor stamina on the ground to the right of it. Under the table, on the bench is a pair of leather bracers. Against the south wall is a sideboard with an iron sword, two iron daggers, an iron mace and a potion of minor healing on top and a pair of leather boots on the ground beside it.

Behind the door to the north is a bottle of alto wine on top of a dresser against the west wall, the corridor heads north, then turns to the east and descend a few stairs. At the next corner, where is turns to the south and descends further is a pair of sets of shelves. These hold several more common books, an iron war axe, three bottles of wine and two bottles of alto wine. The next stairs end with a long wooden table and chair against the south wall, where a guard usually sits. On the table is a copy of The Song of Pelinal, v4. The corridor turns to the east again and passes a cupboard on he left. This holds an iron helmet, a few more common books and an empty petty soul gem.

Beyond this are another four cells, two to the north and two to the south. The first to the north is adept-locked and contains a single bed in the northeast corner, a dresser at the foot of the bed, a table against the west wall and a chair laying on its back on the ground. The second cell to the north has a barrel just outside and contains two single beds, one in the northwest and one in the northeast corners. An end table holding a bottle of Nord mead and a bottle of Wine. A set of shelves against the west wall and a square wooden table and chairs against the east wall. On this table is a portion of grilled leeks, a baked potato and an eidar cheese wedge. Opposite is the cell Brand-Shei get brought to after the Thieves Guild quest gets him arrested. It is adept-locked and contains two single beds one in the southeast and the other in the northwest corners, a round wooden table and two chairs against the east wall and a tall wardrobe against the west wall. The last cell is also adept-locked and has two single beds coming out from the south wall, an end table, a small square wooden table and two chairs in the northwest corner and a sideboard against the east wall.

NotesEdit

  • There is an   Escape Shadowmark on the wall of the cell.
  • The Sewer part can also be entered through an opening south of the Riften docks without going through the jail. It contains the Lockpicking skill book Advances in Lockpicking‎ on a barrel.
    • You can enter the cell from the escape tunnel and passing through the wall. However this does not make the wall activate, so you will not be able to pass back into the tunnel.
  • It is possible to enter Sibbi Black-Briar's cell by interacting with the chair through the wall from the adjacent cell. Once inside the cell, you are unable to return as the door will not open, and the bed in the neighboring cell is owned and not usable in the same way.
    • You can exit the cell by alerting the guards (attacking Sibbi Black-Briar) and then sheathing your weapon. You need to submit to go to jail, and your stolen items will be put in the evidence chest.
  • The Riften Jail key, which opens any of the empty cells, can be found just outside the evidence room (first right, then first left after entering).

BugsEdit

  • The Broken Shackle button to open up the escape route is broken, making it impossible to use that escape route.
    • The escape route may rarely work as intended, collapsing when the Broken Shackle is interacted with. What causes this is unknown. ?
  • A wall near the prisoner belongings chest in the sewers will bleed if struck by weapons or spells.