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Skyrim:Nightingale Hall

< Skyrim: Places: Caves
SR-mapicon-Cave.png
Cave:
Nightingale Hall
(view on map)
# of Zones 1
Clearable No
Respawn Time Never (storage is safe)
Level Min: 8
Occupants
Karliah
Console Location Code(s)
NightingaleHallExterior
NightingaleHall01
Location
Directly south of Riften
Special Features
Shadowmark Safe Safe
The entrance to Nightingale Hall

Nightingale Hall is the home of the Nightingales between Riften and the Shadow Stone.

Blocked entrance early in the game

Related QuestsEdit

Nightingale HallEdit

The entrance to Nightingale Hall is a rather steep and narrow incline, illuminated by fissures in the ceiling and decorated with Nightingale sigil banners. The narrow trail opens to the hall: an impressive cavern, complete with waterfall and rushing stream. Crossing the wooden bridge spanning the stream, you will reach the living quarters. After the Hall is restored (see notes), a small round table will hold grilled leeks, a piece of cooked beef, a wedge of Eidar cheese, a piece of bread, and a bottle of wine. A bookshelf will hold some reading material, and an unlocked chest at the foot of the nearby bed will contain some gold. The next bed over will have an end table with a copy of the Pickpocket skill book Purloined Shadows on top (before the Hall's restoration, the book will be on the ground).

The next room is the circular armory with the three Nightingale Armor pedestals involved in the related quest. The hallway continues southward, with branches to the east and west. Taking the east passage, to the left, brings you to an unused training room with discarded practice dummies. On the south wall is a novice-locked chest. The passage to the west leads to an additional bedroom, with two beds and a bedroll. A copy of the Sneak skill book The Red Kitchen Reader is next to the bed on the left, and between the two beds is a novice-locked chest.

Continuing to the south, you come to the Oath room, with the three platforms representing the Trinity. While this room is a quiet place for reflection, it holds nothing of note.

NotesEdit

  • Before Trinity Restored, the entrance is blocked.
  • There are two   Safe shadowmarks on birch tree stumps outside Nightingale Hall.
  • Although Karliah says she will, she may not live in or visit the Hall until you finish restoring the Thieves Guild to its former glory and become the Guild Master. She will then attend your ceremony and return to Nightingale Hall, which will now be restored and upgraded[citation needed].

BugsEdit

GalleryEdit