Kyne's Peace (0007097e) |
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The Voice soothes wild beasts, who lose their desire to fight or flee. | |||||||
Thu'um |
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ID |
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Effects | Recharge | Spell ID | |||||
Kaan | Animals up to Level 20 within 75 feet are calmed for 60 s. | 40 | 00082a34 | ||||
Kaan Drem | Animals up to Level 20 within 150 feet are calmed for 120 s. | 50 | 00082a39 | ||||
Kaan Drem Ov | Animals up to Level 20 within 225 feet are calmed for 180 s. | 60 | 00082a3a | ||||
Locations | |||||||
Kyne's Peace is a shout that calms animals. Affected creatures will not fight or flee. Additionally, affected creatures will be revealed by an effect similar to Aura Whisper for the duration of the shout.
Related QuestsEdit
- Lifting the Shroud: Investigate the haunted barrow outside of Ivarstead.
- Ragnvald: Discover the secrets of Ragnvald.
Word Wall TranslationsEdit
Thu'um | Word Wall | Translation |
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Transliteration | ||
Kaan | HET NOK KOPR1N DO HELA F4DON W4 P4 SIV1S 1R DO K1N 1L REK S3V UN4Z1L PR1N KO F9KRO DO H4NU |
Here lies (the) body of Hela, friend to all beasts, servant of Kyne. May she find eternal rest in the Forest of Dreams. |
HET NOK KOPRaaN DO HELA FahDON Wah Pah SIVaaS aaR DO KaaN aaL REK SiiV UNahZaaL PRaaN KO FeyKRO DO HahNU |
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Drem | NONVUL BRON D4M1N D1R ROT DO FIN FOD3Z BORM4 DR1L NI F4 DREM F4 GRIK LOS HIND DO S4LO 4RK NIV4R3N |
Noble Nords remember these words of the hoar father: Pray not for peace, for such is (the) wish of (the) weak and cowardly. |
NONVUL BRON DahMaaN DaaR ROT DO FIN FODiiZ BORMah DRaaL NI Fah DREM Fah GRIK LOS HIND DO SahLO ahRK NIVahRiiN |
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Ov | HET M4 SP1N V4DIN VALKRYS WO KRIF VOTH 4KRIN NUZ LOS FOL1S V4 OV MUL1G DO BOD3S TUZ |
Here fell shield maiden Valkrys who fought with courage, but was wrong to trust (the) power of (a) borrowed sword. |
HET Mah SPaaN VahDIN VALKRYS WO KRIF VOTH ahKRIN NUZ LOS FOLaaS Vah OV MULaaG DO BODiiS TUZ |
NotesEdit
- Despite this being a "peaceful" shout, there is a slight shock-wave that is emitted that can cause harm. The shock-wave has a rather large impact area and usually do not provoke NPCs (with the random Vigilants of Stendarr in the wild as an exception), making it useful for bringing down hawks.
- The shout penetrates doors and walls.
- This shout can be used to calm animals under the control of spriggans.
- This shout can be used to cause a large mess quickly in heavily decorated areas such as Dragonsreach if you so desire.
- It is useful when the message "You cannot fast travel with enemies nearby" appears, as it will tame any hostile creatures in the area, thus allowing you to fast travel.