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Skyrim:Unused NPCs

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This page lists all unused NPCs in Skyrim. None of these NPCs are present in the game; only those in test cells can be encountered without spawning them via console commands. Their descriptions on this page treat them as they would be if they were implemented in the game. Some of the locations, quests, and buildings mentioned in their descriptions do not exist either, yet are treated on this page as if they do. For information on unused content in general, please see the related page.

Affable GentEdit

Affable Gent
(RefID: 000FC199)
Location Warehouse Ambushes
Race Nord Gender Male
Level 1 Class Warrior
RefID 000FC199 BaseID 000FC198
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleNord
The Affable Gent

The Affable Gent is a Nord warrior who exists in test cell WarehouseAmbushes. He sleeps when there is nobody around, and will ambush you. He wears noble clothes and fur-lined boots, and carries a honed ancient Nord battle axe.

Argi FarseerEdit

Argi Farseer
Race Nord Gender Female
Level 4 Class Mystic
RefID N/A BaseID 00013602
Other Information
Health 75 Magicka 65
Stamina 55
Primary Skills Two-handed
Morality No Crime Aggression Unaggressive
Voice Type FemaleOldKindly
Faction(s) CrimeFactionHjaalmarch; TownStonehillsFaction
Argi Farseer

Argi Farseer is a Nord mystic. She is Idgrod Ravencrone's sister, as indicated by a relationship marker. Argi wears a set of farm clothes along with a pair of boots. She carries an iron dagger and a key to her hut located in Stonehills.

She sleeps at 11pm, waking up at 10am. There is under a 20% chance that she will interrupt her sleep at 3am for a three-hour stroll around Stonehills. She spends the rest of her time in her house.

BenkumEdit

This article is about the unused NPC from the base game. For the NPC added by Dragonborn, see Benkum.

Benkum
Race Nord Gender Male
Level 4 Class Warrior
RefID N/A BaseID 0001E94C
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills One-handed, Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleSlyCynical
Faction(s) CrimeFactionEastmarch; FavorExcludedFaction; TownWindhelmFaction
Benkum

Benkum is a Nord warrior who manages the wagers for Windhelm's arena. He is Angrenor's friend and Huki is his boss. His schedule keeps him in the Bloodworks all the time, never sleeping or moving from his spot. He wears scaled armor and scaled boots, and carries an iron dagger.

Dialogue:

"Hello, hello, hello. Interested in fighting in the Pit? The rules are strict, but if I don't see it, it didn't happen, know what I mean?"
"It's very important to Huki that all the battles are fair. What's more important to me is that my pay is fair."
"Prove your valor in the Pit! If you haven't got any valor, prove your pocketbook!"

BrondEdit

Brond
Race Nord Gender Male
Level 4 Class Warrior
RefID N/A BaseID 00014144
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills One-handed, Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Aggressive
Voice Type MaleDrunk
Faction(s) CrimeFactionEastmarch; FavorJobsDrunksFaction; TownWindhelmFaction; Windhelm Pit 4(Pit Lord)
Brond

Brond is a Nord warrior used in Windhelm's arena. He wears hide armor and hide boots, and carries a dragonplate shield, steel greatsword, Imperial bow, and 30 iron arrows.

He is Huki's friend, Edorfin's rival, and Liesl's foe. He sleeps for seven hours starting at 10pm, and spends the rest of his time in the Bloodworks.

Dialogue:

"I've been a lot of things in my life. Pit fighter's the one I'm best at."
"We should get a dragon for the Pit. I'd love to fight one."
"I've been fighting in the Pit for years. That should tell you something."
"There's two kinds of Pit fighters -- good ones and dead ones."
"Ulfric once tried to get me to fight for him, but marching bores me."
"Steel. Barehanded. Armor. Naked. It's all fighting. I can kill you with a weapon or by myself. No difference."

Captain MetiliusEdit

Captain Metilius
Race Nord Gender Male
Level PC×0.8 (range=10-30) Class Imperial Soldier
RefID N/A BaseID 0001C9F7
Other Information
Health 50+(PC-1.2)×6.4
Magicka 50
Stamina 50+(PC-1.2)×5.6
Primary Skills Archery, Block, Heavy Armor, Light Armor, One-handed, Two-handed
Morality No Crime Aggression Aggressive
Essential Yes
Voice Type MaleCommander
Faction(s) CWImperialFactionNPC; CWImperialFaction; CrimeFactionHaafingar; TownSolitudeFaction
Captain Metilius

Captain Metilius is a Nord Imperial Soldier. He wears an Imperial soldier outfit without a helmet, and carries an Imperial bow, 10 steel arrows, and a steel greatsword.

If both Bleak Falls Barrow and The Jagged Crown (either faction) are in your quest log, he stands near the war room in Castle Dour. He sleeps for eight hours at midnight, and wanders around Castle Dour from 8am to 8pm. The rest of the time he wanders near or around the castle.

Appears only with Dragonborn

Castor the Puzzlemaker's CorpseEdit

Castor the Puzzlemaker's Corpse
Added by Dragonborn
Race Dark Elf Gender Male
Level 9 Class Bandit Wizard
RefID N/A BaseID xx027168
Other Information
Health 222 Magicka 173
Stamina 75
Morality Any Crime Aggression Very Aggressive
Faction(s) BanditFaction
Castor the Puzzlemaker's Corpse

Castor the Puzzlemaker's Corpse is a Dark Elf bandit added by Dragonborn who would appear in Damphall Mine along with a dead Bandit Highwayman. He wears leveled bandit boots and cuirass, and carries a steel dagger, some random loot, and sometimes a small amount of gold. If alive, he would know fast healing, magicka recovery, stoneflesh, a ward spell, and either a fire, ice, or lightning spell.

College GuardEdit

College Guard
Race Nord Gender Male
Level 40 Class Sorcerer
RefID N/A BaseID 00105CBB
Other Information
Health 50 Magicka 550
Stamina 50
Class Details CombatSorcerer
Morality No Crime Aggression Aggressive
Voice Type MaleNordCommander
College Guard

The College Guard is a Nord sorcerer. He wears a set of master robes of Destruction along with a pair of boots. He uses guard dialogue.

Cow HandEdit

Cow Hand
Race Nord Gender Male
Level 5 Class Warrior
RefID N/A BaseID 000510C2
Other Information
Health 96 Magicka 50
Stamina 64
Primary Skills Block, One-handed, Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleOldKindly
Cow Hand

Cow Hand is a Nord warrior. He and a painted cow are used in the unimplemented quest CWMission08, which involves Giants and the Civil War. He wears a set of farm clothes along with a hat and a pair of boots.

Appears only with Dawnguard

Dawnguard HunterEdit

Dawnguard Hunter
Added by Dawnguard
Race Nord Gender Male
Level Radiant (6-28) Class Bandit
RefID N/A BaseID xx00F7EF
Other Information
Health 155-497
Magicka 25-40
Stamina 95-258
Primary Skills One-handed, Two-handed, Block, Light Armor
Morality No Crime Aggression Very Aggressive
Voice Type MaleNord
Respawns Yes
Faction(s) CrimeFactionRift; DLC1HunterFaction
Dawnguard Hunter

Dawnguard Hunter is a Nord bandit. He wears a set of Dawnguard heavy armor with matching gauntlets and boots.

DomnaMagiaEdit

DomnaMagia
(RefID: 0005A813)
Location Solitude
Race Imperial Gender Female
Level 4 Class Warrior
RefID 0005A813 BaseID 00058FB7
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills One-handed, Heavy Armor, Restoration
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type FemaleCoward
DomnaMagia

DomnaMagia is an Imperial warrior that was meant to be killed by you in a removed vampire-related quest, internally known as V02, the second of three such removed quests. She is placed in front of Solitude's Hall of the Dead, but her ref is never activated. She wears necromancer boots and leveled vampire attire. Dawnguard changes her inventory, giving her vampire armor.

Appears only with Dragonborn

Do Not Delete Me - needed for export to workEdit

Do Not Delete Me - needed for export to work
Added by Dragonborn
Race Nord Gender Female
Level 1 Class Warrior
RefID N/A BaseID xx03A47F
Other Information
Health 50 Magicka 50
Stamina 50
Morality No Crime Aggression Unaggressive
Voice Type Unique
Do Not Delete Me - needed for export to work

Do Not Delete Me - needed for export to work is a naked Nord added by Dragonborn who is not located anywhere. Visually, she appears identical to Frea, and might've served as a "face holder" NPC, an NPC on which developers test creating a face before porting it to the final NPC. Her name seems to imply this.

Drunk CultistEdit

Drunk Cultist
(RefID: 0001CB2F)
Location Morvunskar
Race Breton Gender Female
Level PC×1 (range=12-22) Class Mystic
RefID 0001CB2F BaseID 0001CB2E
Other Information
Health 50+(PC-1)×8.3
Magicka 50+(PC-1)×5
Stamina 50+(PC-1)×1.7
Primary Skills Alteration, Illusion, Conjuration, Sneak
Morality No Crime Aggression Unaggressive
Voice Type FemaleSultry
Faction(s) Sanguine Cultist
The Drunk Cultist

The Drunk Cultist is a Breton mystic who was to be used in the quest A Night To Remember. She is placed in Morvunskar at the base of the steps before the portal to Sanguine's realm, but her ref is never activated. She sleeps for eight hours at midnight, wandering around Morvunskar the rest of the time. She wears warlock boots and leveled warlock robes.

EdorfinEdit

Edorfin
Race Wood Elf Gender Male
Level 4 Class Warrior
RefID N/A BaseID 0001E957
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills Archery
Class Details CombatWarrior1H
Morality No Crime Aggression Aggressive
Voice Type MaleElfHaughty
Faction(s) CrimeFactionEastmarch; TownWindhelmFaction; Windhelm Pit 4(Pit Lord)
Edorfin

Edorfin is a Wood Elf warrior used in Windhelm's arena. He wears studded armor and hide boots, and carries a steel sword, hunting bow, and 200 steel arrows.

He is rivals with both Brond and Liesl. He sleeps for 8 hours a day starting at noon, and the rest of the time he attacks a ranged target.

Dialogue:

"What I lack in strength, I make up for with tenacity."

Enthralled WizardEdit

Enthralled Wizard
Race Nord Gender Male
Level 1 Class Bandit Wizard
RefID N/A BaseID 000F4926
Other Information
Health 25 Magicka 250
Stamina 25
Morality Any Crime Aggression Unaggressive
Faction(s) DraugrFaction
Enthralled Wizard

This Enthralled Wizard is a Nord bandit wizard. He wears black mage robes and warlock boots. He carries an iron dagger, and may drop a scroll and potions when killed.

Note: Two separate enthralled wizards are actually encountered in the game, during The Staff of Magnus. Information on these two NPCs can be found on this page.

Escaped PrisonerEdit

Escaped Prisoner
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000BFB44
Escaped Prisoner

The Escaped Prisoner is a Nord warrior. He wears a roughspun tunic and footwraps. He was to be used in a world interaction. He has no inventory.

Eyldi the BearEdit

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Eyldi the Bear
Race Nord Gender Female
Level Class (?)
RefID N/A BaseID N/A
Other Information
Voice Type FemaleNord

Eyldi the Bear is a retired Nord hero. She would have been the owner of Bear's Cave Mill. While no NPC data exists for her, the voice files for her greetings remain in the game, possibly due to a mix-up which has them marked for Half-Moon Mill. In addition, Jorn of the Bards College still mentions her, and unused lines for Hold Guards also make mention of her.

"Come in, come in! Welcome to the Bear's Cave!"
"Company's a rare delight. Stay a spell."
"I trust the roads are safe? I take good care of my land."
"Do the bards still sing of my adventures?"
"Time was, the name Eyldi the Bear could make brigands flee for miles around."
"The world has changed since I was young. Let there be new heroes. I’ve earned a rest."

Due to her heroic feats, Stormcloak-aligned guards would have been all too familiar with Eyldi and could have said:

"I grew up hearing songs about Eyldi the Bear! She wrestled a storm out of the sky!"

Imperial-aligned guards did not see Eyldi in the same light, however:

"Just my luck, stuck in the sticks with this crazy old woman."

Fellow PrisonerEdit

Fellow Prisoner
Race Radiant Gender Radiant
Level Radiant (1-29) Class Bandit
RefID N/A BaseID 000967DE
Other Information
Health Radiant (155-497)
Magicka 25
Stamina Radiant (95-258)
Morality No Crime Aggression Very Aggressive
Faction(s) Bounty Hunter
Fellow Prisoner

Fellow Prisoner is a bandit who fights in Windhelm's arena. He or she carries an iron sword, an iron shield, and a lockpick.

GrushnagEdit

Grushnag
Race Orc Gender Male
Level 6 Class Orc Warrior
RefID N/A BaseID 0001B1CD
Other Information
Health 108 Magicka 67
Stamina 50
Primary Skills Heavy Armor, One-handed
Class Details GuardOrc1H
Morality No Crime Aggression Unaggressive
Protected Yes
Voice Type MaleOrc
Grushnag

Grushnag is an Orc warrior who travels with a Khajiit caravan. He wanders around the caravan when stopped. He wears scaled horn armor, scaled boots, and scaled bracers.

HeadsmanEdit

This article is about the unused headsmen. For the Headsman encountered in Helgen, see Headsman.

Headsman
Headsman
Race Nord Gender Male
Level 5 Class Guard
RefID N/A BaseID 000BFB43
Other Information
Faction(s) FavorExcludedFaction
Headsman
Race Nord Gender Male
Level 5 Class Guard
RefID N/A BaseID 000BFB60
Other Information
Faction(s) FavorExcludedFaction

Two Nord Headsmen are used in the unimplemented quest WEDL11, a world interaction. They both wear executioner outfits and carry a headsman's axe.

HenrikEdit

Henrik
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000284F9
Other Information
Health 0 (Dead) Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Henrik

Henrik is a Nord warrior who is a victim in The Wolf Queen Awakened. He wears a set of farm clothes along with a pair of boots. He has no voicetype assigned, and carries nothing.

Herebane SorenshieldEdit

Herebane Sorenshield
Race Imperial Gender Male
Level 1 Class Citizen
RefID N/A BaseID 000F964A
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
Voice Type MaleCondescending
Respawns Yes
Faction(s) dunKilkreathFaction
Herebane Sorenshield

Herebane Sorenshield is a dead Imperial citizen. He wears an outfit of Imperial armor with a full-faced helmet and carries a leveled amount of gold. If alive, he patrols a small area around him, but does not converse with anyone.

There are two items present in test cell QASmoke that appear to be named after him: an elven shield named Herebane's Fortress that resists frost damage and an elven sword named Herebane's Courage that does fire damage.

HrolmirEdit

Hrolmir
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000F84A2
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleBandit
Hrolmir

Hrolmir is a Nord warrior involved in the quest The Pursuit. He has no clothes or inventory.

Huki Seven-SwordsEdit

Huki Seven-Swords
Race Nord Gender Female
Level 4 Class Warrior
RefID N/A BaseID 00014143
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills One-handed, Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type FemaleNord
Faction(s) CrimeFactionEastmarch; TownWindhelmFaction
Huki Seven-Swords

Huki Seven-Swords is a Nord warrior who works as jailkeeper in Windhelm's arena. She is Brond and Brunwulf's friend, and Benkum is her employee. She stands in the Bloodworks all day. She wears studded armor and hide boots, and carries an iron greatsword.

Dialogue:

"Looking for something?"
"Real Nords like to prove their mettle in the pit."
"Just between you and me, I wouldn't mind if the Empire just up and left for good."
"I'd love get one of those Imperial weasels under my boot..."
"All right, meat, it's time for you to earn your freedom."
"What is this, you think you're clever? If you want to fight your way out of here, you have to do it in the Pit. Gotta give the crowd a show. Luckily there's no shortage of Pit bait around here. Now get in there and earn your freedom."
What do I have to do?
"We don't just let people rot in cells until they've served their time. Here, you fight. If you win, you go free. If you lose, well, you'll know the freedom of Sovngarde if you're lucky."
"I'm ready to go.
"All right. Head to the pit when you think you're ready."
"I want to fight Alain Dufont. (Only if you have reached stage 20 and have not yet reached stage 40 of quest Mourning Never Comes.)
"Well aren't you in luck. He's the next piece of gutter scum on the docket. Between you and me, I hope you cleave his arrogant head open."

Imperial OfficerEdit

Imperial Officer
Race Imperial Gender Male
Level PC×0.25 (max=50) Class Soldier
RefID N/A BaseID 0001AE44
Other Information
Health 50+(PC-4)×2 Magicka 50
Stamina 50+(PC-4)×1.8
Primary Skills Archery, Block, One-handed, Two-handed
Perks Extra Damage
Morality No Crime Aggression Aggressive
Voice Type MaleSoldier
Respawns Yes
Faction(s) Faction for CW soldiers
Imperial Officer

The Imperial Officer is an Imperial soldier. He wears an Imperial soldier outfit without a helm, and carries an Imperial light shield, Imperial sword, and steel dagger. He was intended to be used for Civil War sieges. He patrols the area around him.

Imperial WizardEdit

Imperial Wizard
Race Imperial Gender Male
Level 6 Class Fire/Frost/Shock Mage
RefID N/A BaseID 0004622A
Other Information
Health 142 Magicka 158
Stamina 25
Primary Skills Destruction, Alteration, Restoration
Perks Augmented Flames (rank 1); Regeneration
Class Details CombatMageElemental
Morality No Crime Aggression Aggressive
Voice Type MaleSoldier
Respawns Yes
Faction(s) CWImperialFactionNPC; CWImperialFaction; CWSoldierMageFaction
Imperial Wizard

The Imperial Wizard is an Imperial mage. He wears an Imperial guard outfit (light armor), and carries a leveled warlock dagger. Possible spells include Firebolt, Healing, Flames, Oakflesh, and Lesser Ward, with the perks Regeneration and Augmented Flames. He was intended to be used for Civil War sieges.

Insane College WizardEdit

Insane College Wizard
Race High Elf Gender Male
Level PC×1 Class Destruction Mage
RefID N/A BaseID 0005AE91
Other Information
Health 50+(PC-1)×8.3
Magicka 50+(PC-1)×6.7
Stamina 50
Primary Skills Destruction, Restoration, Alteration, Sneak
Class Details CombatMageDestruction
Morality No Crime Aggression Very Aggressive
Voice Type MaleCoward
Faction(s) Draugr Ally Faction; FavorExcludedFaction; Warlock Ally Faction
Insane College Wizard

The Insane College Wizard is a High Elf mage used in the unimplemented quest Rogue Wizard. He has been wandering a hold of Skyrim, irritating the local Jarl, and the College of Winterhold has severed all ties with him but must save their reputation by killing him. He wears expert robes of Destruction with a pair of boots.

Spells:

  • Fast Healing
  • Fireball
  • Firebolt
  • Flame Cloak
  • Flames
  • Frostbite
  • Frost Cloak
  • Healing
  • Ice Spike
  • Ice Storm
  • Lightning Bolt
  • Sparks
  • Greater Ward
  • Lesser Ward
  • Steadfast Ward

JolfEdit

This article is about the citizen Jolf. For the ferryman added by Dawnguard, see Jolf.

Jolf
Race Nord Gender Male
Level 4 Class Citizen
RefID N/A BaseID 000AF38A
Other Information
Health 75 Magicka 60
Stamina 60
Primary Skills Two-handed
Morality No Crime Aggression Unaggressive
Essential Yes
Voice Type MaleBrute
Jolf

Jolf is a Nord citizen. He wears a leveled farmer's tunic.


LieslEdit

This article is about the unused NPC in the base game. For the NPC added by Dragonborn, see Liesl.

Liesl
Race Nord Gender Female
Level 4 Class Warrior
RefID N/A BaseID 0001E956
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills One-handed, Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Aggressive
Voice Type FemaleCommoner
Faction(s) CrimeFactionEastmarch; TownWindhelmFaction; Windhelm Pit 4(Pit Lord)
Liesl

Liesl is a Nord warrior who fights in Windhelm's arena. She is Edorfin's rival and Brond's foe. She sleeps at midnight for seven hours, and then wanders around the Bloodworks for the rest of the time. She wears scaled horn armor and scaled boots, and carries an iron shield and iron battleaxe.

Dialogue:

"Stand away from me, or I'll crack you like an egg."
"What are you looking at? Scared of strong women?"
"You look mighty tasty. Better not stick around for supper."

Makhel AbbasEdit

Makhel Abbas
Race Orc Gender Male
Level Radiant (6-28) Class Bandit
RefID N/A BaseID 0008F35A
Other Information
Health 155-497
Magicka 25
Stamina 95-258
Primary Skills One-handed, Two-handed, Block, Light Armor
Morality No Crime Aggression Aggressive
Voice Type MaleOrc
Makhel Abbas

Makhel Abbas is an Orc bandit used in the nonexistent Civil War quest CWMission11. He hunts animals while the quest is active. He wears leveled bandit armor, with a 50% chance of having gauntlets or a helmet, and carries a leveled dagger, two-handed weapon, and gold.

MarauderEdit

Marauders are Orc bandits used in the E3 demo of Skyrim in the location Bleak Falls Tower.

Marauder
Race Orc Gender Male
Level 19 Class Bandit
RefID N/A BaseID 000E9628
Other Information
Voice Type MaleOrc
Respawns Yes
Faction(s) BanditFaction
Marauder

This marauder wears Orcish armor, boots, and gauntlets, and carries an Orcish sword and shield, along with leveled gold and a leveled two-handed weapon. He has multiple perks fitting his class.

Marauder
Race Orc Gender Male
Level 19 Class Bandit Archer
RefID N/A BaseID 000E962B
Other Information
Voice Type FemaleOrc
Respawns Yes
Faction(s) BanditFaction
Marauder

The marauder archer wears ancient Nord armor, boots, and gauntlets, and he carries an Orcish bow with 11 Orcish arrows, along with two steel daggers and leveled gold, with a 25% chance to carry a lockpick. He has a few Archery perks.

MazgakEdit

Mazgak
Race Orc Gender Female
Level Radiant (1-25) Class Bandit
RefID N/A BaseID 000CE082
Other Information
Health 35-489
Magicka 25
Stamina 70-246
Primary Skills One-handed, Two-handed, Block, Light Armor
Morality No Crime Aggression Aggressive
Voice Type FemaleOrc
Faction(s) DA05HunterStallFaction; DA05HuntersOfHircineFaction
Mazgak

Mazgak is an Orc bandit involved in the quest Ill Met By Moonlight as a hunter. She wears hide armor and hide boots, and carries a long bow, leveled gold, a leveled poison of Damage Stamina, and a leveled sword, with a 75% chance of carrying 10 iron arrows.

Mithorpa NasyalEdit

Mithorpa Nasyal
Race Dark Elf Gender Male
Level 4 Class Farmer
RefID N/A BaseID 0001A6AF
Other Information
Health 75 Magicka 60
Stamina 60
Primary Skills Destruction
Morality No Crime Aggression Unaggressive
Voice Type MaleCoward
Faction(s) Barleydark Farm Faction; CrimeFactionWhiterun
Mithorpa Nasyal

Mithorpa Nasyal is a Dark Elf farmer at Barleydark Farm, a location near Sleeping Tree Camp that also does not appear in the game. He is the only one in his faction.

He wears a set of farm clothes along with a pair of boots. He carries his house key and an iron dagger.

When interacted with, he will at first say, "Come to gawk at the Dark Elf?" and then apologize, "I mean no offense. I am but a humble farmer. Not a... a great wanderer, like you." If you are a Dark Elf, he may also be found saying, "Well look at us. Like two gray specks in the snow."

MurilEdit

Muril
Race High Elf Gender Male
Level 4 Class Fire/Frost/Shock Mage
RefID N/A BaseID 00034D99
Other Information
Health 75 Magicka 70
Stamina 50
Primary Skills Destruction, Illusion, Restoration
Class Details CombatMageElemental
Morality No Crime Aggression Unaggressive
Faction(s) Thalmor Splinter Faction
Muril

Muril is a High Elf elemental mage. Along with Ancano and his underling Estormo, Muril is part of a Thalmor infiltration unit attempting to undermine the College of Winterhold. He follows Estormo during The Staff of Magnus.

NobleEdit

Noble
Race Imperial Gender Female
Level 4 Class Citizen
RefID N/A BaseID 00102D63
Other Information
Voice Type FemaleCondescending
Faction(s) Crime Faction so crimes against created actors are registered
Noble

Noble is an Imperial citizen who was to be involved in the same encounter as the male Noble. She wears fine clothes and fine boots, and carries a leveled dagger.

NordEdit

Nord
(lore page)
Race Nord Gender Male
Level (?) Class Warrior
RefID N/A BaseID 00103502
Other Information
Voice Type MaleNord
A Nord

This Nord warrior was to be used in a random encounter, or was to be a template for NPCs used in such an encounter. He wears leveled light armor and boots, and carries a number of leveled items, including food and a weapon.

Appears only with Dragonborn

Pit FanEdit

Pit Fan
(RefID: Multiple)
Race Varies Gender Varies
Level 1 Class Warrior
RefID Multiple BaseID Multiple
Other Information
Health 50 Magicka 50
Stamina 50
Respawns No
Faction(s) TownWindhelmFaction; Eastmarch
A Pit Fan

Pit Fans are used in Windhelm's arena. They exist in cell WindhelmPitEntrance. They ignore all combat. They are intended to cheer, but they merely travel short distances. They wear boots and clothes, with the outfits varying between fans. They have no voices.

Pit Fans standing around the arena
Variants of "Pit Fan"
EditorID RefID BaseID Race Gender Lvl Health Magicka STA
WindhelmPitFan1 000558EE 000558ED Nord Male 1 50 50 50
WindhelmPitFan2 000558F0 000558EF Male
WindhelmPitFan3 000558F2 000558F1 Male
WindhelmPitFan4 000558F4 000558F3 Female
WindhelmPitFan5 000558F6 000558F5 Female
WindhelmPitFan6 000558F8 000558F7 Female
WindhelmPitFan7 0005595F 00055900 Imperial Male
WindhelmPitFan8 00055B2D 00055A1C Argonian Male
WindhelmPitFan9 00055C09 00055B40 Male
WindhelmPitFan10 00055D19 00055CEA Dark Elf Male
WindhelmPitFan11 00055D41 00055D1A Female
WindhelmPitFan12 00055D43 00055D42 Female

Player FriendEdit

Player Friend
(RefID: 00020020)
Location Candlehearth Hall
Race Nord Gender Male
Level 1 Class Warrior
RefID 00020020 BaseID 0002001F
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleNord
Player Friend

Player Friend is an unlucky Nord warrior used in the quest With Friends Like These.... He is friendly with you. He wanders around Candlehearth Hall, acting as a normal NPC would. He wears and carries nothing.

His name hints at the original direction of the related quest. Pre-release reports for Skyrim claimed that the Dark Brotherhood would make you assassinate NPCs whom you had befriended, although this didn't make it into the final game.

PorterEdit

Appears only with Bloodchill Manor
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Porter
Race Radiant Gender Female
Level 1 Class Dremora Class
RefID N/A BaseID xx0D1093
Other Information
Health 50 Magicka 50
Stamina 50
Morality No Crime Aggression Unaggressive
Essential No
Voice Type None
Faction(s) VampireFaction

Porter is an unused NPC added by Bloodchill Manor Creation. If spawned, Porter will always be a female vampire of a varying race.

RevesEdit

Reves
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000F84A4
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleBrute
Reves

Reves is a Nord warrior used in the quest The Pursuit. He wears and carries nothing.

Appears only with Dawnguard

RogenEdit

Rogen
Added by Dawnguard
Race Nord Gender Male
Level 6 Class Warrior
RefID N/A BaseID xx00887B
Other Information
Health 108 Magicka 50
Stamina 67
Primary Skills One-handed, Block, Heavy Armor, Two-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Essential Yes
Voice Type MaleCommonerAccented
Faction(s) CrimeFactionHaafingar
Rogen

Rogen is a Nord warrior added by the Dawnguard add-on. He wears a set of vampire robes with matching hood, gloves, and boots. In combat, he relies on an iron war axe.

Saarthal MinerEdit

Wood Elf Saarthal Miner
Saarthal Miner
Location Saarthal
Race Wood Elf Gender Male
Level 1 Class Warrior
RefID N/A BaseID 00103532
00103533
00103534
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleCoward
Faction(s) MG02MinerFaction
Saarthal Miner
Location Saarthal
Race Dark Elf Gender Male
Level 1 Class Warrior
RefID N/A BaseID 00103535
00103536
00103537
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleDarkElf
Faction(s) MG02MinerFaction
Dark Elf Saarthal Miner

There are six Saarthal Miners, three of which are Wood Elves and three of which are Dark Elves. Each of them carries a pickaxe. They all wear miner's clothes with a pair of boots, and two of them also wear a pair of gloves. They are present in Saarthal.

They all share the same dialogue:

"I'm just doing what I'm told."
"Gods, it's cold. They'd better find something good in there to make this worthwhile."
"As long as the College keeps paying, I'll keep digging."
"For thousand-year old ruins, they're not much to look at."
"Can't imagine what the College expects to find in here."

SkeggrEdit

This article is about the unused NPC in the base game. For the skeleton in the base game, see Skeggr.

Skeggr
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000F84A3
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Voice Type MaleBrute
Skeggr

Skeggr is a Nord warrior used in the quest The Pursuit. He wears and carries nothing.

Spirit of the Ancient TravelerEdit

Spirit of the Ancient Traveler
Race Nord Gender Male
Level 9 Class Bandit
RefID N/A BaseID 000F6768
Other Information
Health 238 Magicka 25
Stamina 107
Primary Skills One-handed, Two-handed, Block, Light Armor
Morality No Crime Aggression Very Aggressive
Protected Yes
Voice Type CrAtronachFrostVoice
Faction(s) BanditFaction
Spirit of the Ancient Traveler

Spirit of the Ancient Traveler is a Nord bandit ghost in Wayward Pass. He wears Steel Plate Armor, Steel Plate Boots, and Steel Plate Gauntlets—versions that you cannot wear—and carries a steel sword.

SteirodEdit

Steirod
Race Nord Gender Male
Level 4 Class Lumberjack
RefID N/A BaseID 00019A19
Other Information
Health 75 Magicka 60
Stamina 60
Morality No Crime Aggression Unagressive
Voice Type MaleSlyCynical
Faction(s) CrimeFactionHaafingar; JobLumberjackFaction; TownIrontreeMillFaction
Steirod

Steirod is a Nord lumberjack who lives together with his brother Trilf at Irontree Mill. He wears some farm clothes along with a pair of boots. He carries a key to the Irontree Mill and wields an iron dagger.

Much unlike his brother Trilf, he will not want anything to do with you and will quickly turn you away:

"We got everything in hand here. You aren't needed 'round here."

He will be a little nicer if you continue conversation, giving a simple description of what he and Trilif do for a living:

"We chop trees, we mill the wood. What more would you want to know?"

He will then elaborate on this:

"It's a hard way to make a living, but we find ways to make ends meet."

He will then shift back to the same attitude he started the conversation with:

"We don't take kindly to people snooping around our business."

If his cold comments have not driven you away yet, he will state one last comment that might scare you away:

"These axes can chop a lot more than wood, you know."

Guards protecting their mill will also comment on the two brothers, stating things such as:

"I used to serve with Trilf and Steirod. Good guys, but don't get on their bad side, you know?"
"These boys do good work for the Empire!"

They also would have told you about Steirod's strength by recalling:

"I once saw Steirod tear a whole tree out the ground with his bare hands. Glad he's on our side!"

Sulvar the SteadyEdit

Sulvar the Steady
Race Elder Gender Male
Level 4 Class Mystic
RefID N/A BaseID 00014147
Other Information
Health 75 Magicka 65
Stamina 55
Primary Skills Alteration, Illusion, Conjuration, Sneak
Morality No Crime Aggression Unaggressive
Voice Type MaleOldGrumpy
Faction(s) CrimeFactionEastmarch; TownWindhelmFaction
Sulvar the Steady

Sulvar the Steady is an elderly mystic who watches the Wheel in Windhelm. He wears a belted tunic, some boots, and a hat. He also carries an iron dagger. He sleeps at noon for four hours and at 2am for four hours. He spends the rest of his time in the Wheelhouse.

Dialogue:

"My job? Well, I'm the Watcher of the Wheel! Which is... exactly what it sounds like. I watch the Wheel."
"Watching the wheel isn't as simple as you might think. Have to inspect all the way around the ice, make sure it's not melting."
"Don't get too many folks up here these days. Sometimes I think they've forgotten about me."

TalibEdit

Talib
Race Redguard Gender Male
Level 4 Class Fire/Frost/Shock Mage
RefID N/A BaseID 00013609
Other Information
Health 75 Magicka 70
Stamina 50
Primary Skills Destruction, One-handed
Class Details CombatMageElemental
Morality No Crime Aggression Unaggressive
Voice Type MaleYoungEager
Faction(s) CrimeFactionHjaalmarch; TownStonehillsFaction
Talib

Talib is a Redguard mage living in Stonehills. He is rivals with Jesper. Gestur Rockbreaker is his father. He sleeps for eight hours at noon, then wanders around outside for two hours starting at 9pm. He works in the mine from 8am to 6pm, then visits Argi until 9pm. From 11pm to 8am he can be found inside his house. He wears a belted tunic, some boots. He also carries an iron dagger. Despite being a mage, he knows no spells.

Dialogue:

Gestur: "How goes it, son?"
Talib: "I'm fine, father. Work is fine."
Gestur: "Good, good. It's honest work, son. No shame in that."
Talib: "Of course not. I never thought otherwise."
Gestur: "Right. Well, you let me know if you need anything."

Tasius TragusEdit

Tasius Tragus
Race Imperial Gender Male
Level 4 Class Imperial Soldier
RefID N/A BaseID 00019A24
Other Information
Health 74 Magicka 50
Stamina 71
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
Voice Type MaleCommander
Faction(s) CrimeFactionHaafingar; TownDragonBridgeFaction
Tasius Tragus

Tasius Tragus is an Imperial soldier living in Dragon Bridge. He works for General Tullius, and Varnius Junius works for him. Faida is his girlfriend and Julienne Lylvieve is his other lover. He sleeps for eight hours at midnight and spends the rest of his time wandering around a small area. He wears scaled armor and scaled boots, and carries an iron dagger.

TerekEdit

Terek
Race Imperial Gender Male
Level 4 Class Citizen
RefID N/A BaseID 0001A673
Other Information
Health 75 Magicka 60
Stamina 60
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
Voice Type MaleDrunk
Faction(s) CrimeFactionWhiterun; TownWhiterunFaction; Whiterun Breezehome Faction
Terek

Terek is an Imperial citizen who illegally lives in Breezehome. He sleeps for eight hours at midnight. He wears farmer clothes and carries an iron dagger.

Dialogue:

"Don't let the door slam into your backside on the way out."
"Now if ya don't mind, my house could do with a bit of dusting."
"You're in my home. That's right. This here place, Breezehome, it belongs to old Terek."
"Oho! And what do you want, hmm?"
"You can't kick me out of here. You want me gone, you're gonna have to kill me."
"Now I don't care about no deeds, or laws, or other nonsense like that. This house was empty, so I settled in. And now it's mine."
"I'm a generous man, to those who treat me right. Might be I'll even let you live here with me, if you mind your manners."

TestJeffBCarryWaterBucketEdit

TestJeffBCarryWaterBucket
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000CCDFC
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Two-handed
Morality No Crime Aggression Unaggressive
Voice Type MaleNord
TestJeffBCarryWaterBucket

TestJeffBCarryWaterBucket is a Nord warrior. He wears default Redguard clothing when awake and a Psijic Monk outfit when sleeping, but never sleeps. He also carries iron armor and gauntlets, and knows the Phantom Form shout. He does not exist in any cell and does not say anything special. He does, however, use CarryActorScript, and was probably used to test how NPCs carry the bucket item used in specific animations. It's very likely that finalizing the process never got completed, seeing as the animation is broken in the final game.

TestJeremyBigEdit

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TestJeremyBig
Location TestTony
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 0010D140
Other Information
Health 50 Magicka 50
Stamina 50
Morality No Crime Aggression Unaggressive

TestJeremyBig is a Nord warrior. He does not wear or carry anything, and appears in the TestTony cell. He was used to test sizes, and is set to be twice the size of an average human NPC.

TestJeremyRegularEdit

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TestJeremyRegular
Location TestTony
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 0010D13E
Other Information
Health 50 Magicka 50
Stamina 50
Morality No Crime Aggression Unaggressive

TestJeremyRegular is a Nord warrior. He does not wear or carry anything, and appears in the TestTony cell. He was used to test sizes, and is set to be the normal size of an average human NPC.

TestJeremySmallEdit

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TestJeremySmall
Location TestTony
Race Nord Gender Male
Level 1 Class Warrior
RefID N/A BaseID 0010D13F
Other Information
Health 50 Magicka 50
Stamina 50
Morality No Crime Aggression Unaggressive

TestJeremySmall is a Nord warrior. He does not wear or carry anything, and appears in the TestTony cell. He was used to test sizes, and is set to be half the size of an average human NPC.

Appears only with Dawnguard

ThaerEdit

Thaer
Added by Dawnguard
Home City Solitude
Store Solitude Stables
Race Wood Elf Gender Male
Level 6 Class Warrior
RefID N/A BaseID xx0069C0
Other Information
Health 108 Magicka 50
Stamina 67
Primary Skills Archery, One-handed, Heavy Armor
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Protected Yes
Voice Type MaleCommonerAccented
Respawns Yes
Faction(s) BanditFriendFaction; Blood-Kin of the Orcs; Carriage System Vendors; CrimeFactionHaafingar; Faction that is friends with all Creatures; Friends with PredatorFaction
Thaer

Thaer is a Wood Elf warrior and carriage driver added by the Dawnguard add-on. He wears farm clothes and a pair of boots, and carries an iron war axe. He shares his dialogue with other carriage drivers. He might have been planned as replacement for the Nord Thaer.

ThjollodEdit

Thjollod
Race Nord Gender Male
Level Radiant (1-25) Class Bandit
RefID N/A BaseID 000CE088
Other Information
Health 35-489
Magicka 25
Stamina 70-246
Primary Skills One-handed, Two-handed, Block, Light Armor
Morality No Crime Aggression Aggressive
Voice Type MaleNord
Faction(s) DA05HunterStallFaction; DA05HuntersOfHircineFaction
Thjollod

Thjollod is a Nord bandit who is involved as a hunter in Ill Met By Moonlight. He patrols Bloated Man's Grotto and follows you in between stages 75 and 80 of the related quest. He wears iron armor, hide boots, and hide bracers, and carries a leveled bandit sword, a leveled bandit bow, and leveled gold (plus 25 extra gold).

TrilfEdit

Trilf
Race Nord Gender Male
Level 4 Class Lumberjack
RefID N/A BaseID 00019A1B
Other Information
Health 75 Magicka 60
Stamina 60
Morality No Crime Aggression Unagressive
Voice Type MaleYoungEager
Faction(s) CrimeFactionHaafingar; FavorJobsChopWoodFaction; JobLumberjackFaction; TownIrontreeMillFaction
Trilf

Trilf is a Nord lumberjack who lives together with his brother Steirod at Irontree Mill, located between the Thalmor Embassy and Ironback Hideout. He wears a set of farm clothes along with a pair of boots. He carries a key to the Irontree Mill and wields an iron war axe.

Trilf greets you quite warmly when you arrive at the mill:

"Hey, welcome to the mill!"

He will then reveal to you that his brother and him are veterans:

"My brother and me bought this place when we left the army. Boy, did we lose a bundle, but at least we're not fighting the war!"

He will then elaborate on his days in the army:

"We served our time in the Legion. Now we're just trying to make it day to day."

He will continue on about the financial difficulties he and Steirod are facing:

"We're making our money back, bit by bit. Every extra bit of work helps..."

TriusEdit

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Trius
(RefID: 00043BAC)
Location Pilgrim's Trench
Race Breton Gender Male
Level Radiant (1-25) Class Bandit Wizard
RefID 00043BAC BaseID 00043BAD
Other Information
Health 35-441
Magicka 100-294
Stamina 50-150
Primary Skills Destruction, Alteration, Restoration, Sneak
Morality No Crime Aggression Very Aggressive
Voice Type MaleCommoner
Faction(s) Player Ally Faction

Trius is a Breton bandit wizard. A note by him to someone named Shelly can be found at his camp near Pilgrim's Trench. He is involved in the unfinished quest Trius' Trinket, where you would have had to fetch a jewelry box for him in exchange for a new spell.

UglarzEdit

Uglarz
(RefID: 000E3170)
Location Mauhulakh's Longhouse
Race Orc Gender Female
Level 4 Class Warrior
RefID 000E3170 BaseID 000E316F
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills Heavy Armor, One-handed
Class Details CombatWarrior1H
Morality No Crime Aggression Aggressive
Voice Type FemaleOrc
Faction(s) Blood-Kin of the Orcs; GuardFaction; Tribal Orcs
Uglarz

Uglarz is an Orc warrior. She wears ragged trousers with a pair of boots, and carries an Orcish bow and Orcish dagger, along with a selection of lower-class items and gold. She is placed inside of Mauhulakh's Longhouse, but her ref is permanently disabled.

Uglarz appears to have been intended to be the missing wife of Chief Mauhulakh in an unfinished quest called NarzulburFreeFormWifeQuest which also wasn't implemented in the game.

At the start of the quest to find her, Chief Mauhulakh speaks of her: "I think of Uglarz. An old friend. When we were little she ran to the woods to hunt, and never came back. If someone found her, she would make an excellent mate."

Before she comes back to the stronghold, Uglarz has a few lines of unique dialogue:

"I am Uglarz, huntress of all."
"It was my home. But I left. The woods felt more alive, at least for a time."
"Mauhulakh. I remember him. Little, scrawny, fellow."
"Ha! Now that I would like to see. I may go back there some day."
"Always thought that old mine had more to it. Just like Mauhulakh to smash his way to good fortune."
"I'm going back to Narzulbur. Want to see how it's come."

After Uglarz returns to Narzulbur, she has a few more lines of unique dialogue:

"You were right about this place. And about Mauhulakh."
"This was worth coming back for."
"Urog is a good learner. I'm glad I have the chance to teach her. Makes me not miss the woods as much."
"Urog and I still hunt a lot, so it's not like I'm cooped up in the longhouse."

When Uglarz is in Narzulbur, Urog will comment on her hunting skills, saying:

"Uglarz is a great huntress. Perhaps she can teach me something new."
"I never would have thought, but Uglarz is an even better hunter than Yatul was. The things I'm learning now..."

UrchinEdit

Urchin
(RefID: 0005224C)
Race Nord Gender Male
Level 1 Class Warrior
RefID 0005224C BaseID 0005224B
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Essential Yes
Voice Type MaleEvenToned
Urchin

The Urchin is a Nord warrior who exists in WICourierCell. He stays in a set location, never moving. He may have been meant for a Dark Brotherhood quest, as his Editor ID is DBCourierUrchin. He wears ragged robes along with ragged boots.

VidingEdit

Viding
Race Nord Gender Male
Level PC×0.75 Class Warrior
RefID N/A BaseID 000CE085
Other Information
Health 50+(PC-0.75)×8.8
Magicka 150
Stamina 50+(PC-0.75)×2.5
Primary Skills Heavy Armor, One-handed, Archery, Block
Class Details CombatWarrior1H
Morality No Crime Aggression Aggressive
Voice Type MaleNord
Faction(s) DA05HunterStallFaction; DA05HuntersOfHircineFaction
Viding

Viding is a Nord warrior who is involved as a hunter in Ill Met By Moonlight. He patrols Bloated Man's Grotto and follows you in between stages 66 and 80 of the related quest. He wears farm clothes, hide boots, and hide bracers, and carries a leveled potion of Restore Magicka, leveled gold, and an iron dagger.

Spells:

  • Firebolt
  • Flames
  • Healing
  • Oakflesh
  • Lesser Ward

YsleifEdit

Appears only with Bittercup
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Ysleif
(RefID: xx(?))
Added by Bittercup
Race Nord Gender Male
Level 6 Class (?)
RefID xx(?) BaseID FExxxFD1
Other Information
Health 108 Magicka 50
Stamina 67
Morality No Crime Aggression
Voice Type MaleEvenToned

Ysleif is a Nord warrior and the ferryman for Dawnstar. He wears farm clothes, a pair of boots, and carries an iron war axe.

In the Creation Kit, his Editor ID is ccKRTSSE001_FerrymanDawnstarBACKUP, implying he was meant to be a backup in case Harlaug was dead. However, Harlaug cannot be killed under normal conditions as he is essential and is also set to respawn.

Placeholder NPCsEdit

These NPCs can't be encountered directly and are used by the game for technical reasons.

AzuraEdit

Azura
(RefID: 00028AEA)
(lore page)
Location Azura Voice Cell
Race Dark Elf Gender Female
Level 1 Class Warrior
RefID 00028AEA BaseID 00028AE9
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Destruction
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
 
Azura

Azura resides in her voice cell and acts as a speaker during the quest The Black Star via a talking activator near the Shrine of Azura.

Clavicus VileEdit

Clavicus Vile
(lore page)
Race Imperial Gender Male
Level 1 Class Rogue
RefID N/A BaseID 0001C4E4
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
Essential Yes
 
Clavicus Vile

Clavicus Vile is never instantiated. He is used as speaker for one line of dialogue and mentioned in three aliases for the quest A Daedra's Best Friend as "Additional Valid Voice Type For Export". He carries an iron dagger, and wears red colored child's clothes and a pair of shoes. However, due to him being an adult NPC, the clothes don't appear at all, and while he appears to be wearing shoes, parts of his calves go invisible as a result.

Fish HatcheryEdit

Fish Hatchery
(RefID: xx00090E)
Added by Hearthfire
Location BYOHHouseUtilityCell
Race Nord Gender Male
Level 1 Class Dremora Class
RefID xx00090E BaseID xx00900D
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
Essential Yes
Voice Type MaleEvenToned
 
Fish Hatchery

Fish Hatchery is an NPC added by Hearthfire.

Hermaeus MoraEdit

Hermaeus Mora
(lore page)
Added by Dragonborn
Location Apocrypha
Race Orc Gender Male
Level 1 Class Dremora Class
RefID N/A BaseID xx01FF3A
Other Information
Health 50 Magicka 50
Stamina 50
 
Hermaeus Mora

Hermaeus Mora is an Orc added by Dragonborn. He has no voice.

HircineEdit

Hircine
(RefID: 0001BB97)
(lore page)
Race High Elf Gender Male
Level 1 Class Warrior
RefID 0001BB97 BaseID 0001BB96
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Faction(s) FavorExcludedFaction
 
Hircine

Various aspects of Hircine will be encountered as ghosts during Ill Met By Moonlight. He first appears in the quest after you kill a white stag.

HrothmundEdit

Hrothmund
(lore page)
Added by Dragonborn
Race Nord Gender Male
Level 1 Class Dremora Class
RefID N/A BaseID xx01D985
Other Information
Health 50 Magicka 50
Stamina 50
Morality No crime Aggression Unaggressive
Voice Type MaleNord
 
Hrothmund

Hrothmund is a Nord placeholder NPC used for when his spirit speaks during Retaking Thirsk. His axe can be found lodged in an altar inside the barrow where he is buried. For more information on the historical person, see Hrothmund the Red.

MalacathEdit

Malacath
(RefID: 00019E17)
(lore page)
Location Largashbur Longhouse
Race Dremora Gender Male
Level 100 Class Orc Warrior
RefID 00019E17 BaseID 00019E16
Other Information
Health 1205 Magicka 380
Stamina 50
Primary Skills Block, Heavy Armor, One-handed, Archery, Sneak
Class Details GuardOrc1H
Morality No Crime Aggression Aggressive
Voice Type Unique
 
Malacath

Malacath resides in Largashbur Longhouse and acts as a speaker during The Cursed Tribe. He can't be seen without console use, because he is always disabled. His reference has an editor ID of ShagrolRef. Shagrol is the name of the previous leader of the Largashbur tribe and during the quest Shagrol's Warhammer needs to be recovered.

Mehrunes DagonEdit

Mehrunes Dagon
(lore page)
Race Dremora Gender Male
Level 1 Class Warrior
RefID N/A BaseID 000252aa
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
 
Mehrunes Dagon

Mehrunes Dagon is a Daedric Prince who is encountered during the quest Pieces of the Past. As a reward for betraying Silus Vesuius at the Shrine of Mehrunes Dagon you will receive the Daedric artifact Mehrunes' Razor.

MephalaEdit

Mephala
(lore page)
Race Khajiit Gender Female
Level 1 Class Warrior
RefID N/A BaseID 0005BF3D
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
 
Mephala

Mephala is a Daedric Prince who has a presence behind a locked door in Dragonsreach. She is encountered during The Whispering Door, in which she tasks you with unsealing a locked room in Dragonsreach. As a reward for obeying her, you are gifted the Ebony Blade.

MeridiaEdit

Meridia
(RefID: 0004E4E0)
(lore page)
Race High Elf Gender Female
Level 1 Class Warrior
RefID 0004E4E0 BaseID 0004E4DF
Other Information
Health 50 Magicka 50
Stamina 50
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Essential Yes
Faction(s) FavorExcludedFaction; NPCs the Player cannot marry
 
Meridia

Meridia is a Daedric prince. If you happen to find Meridia's Beacon by accident or by asking at Meridia's Shrine, then the quest The Break of Dawn is activated.

Meridia seeks for her Temple to be restored and sends you to defeat Malkoran in Kilkreath Ruins.

Molag BalEdit

Molag Bal
(RefID: 000A95EC)
(lore page)
Location Mehrunes Dagon Voice Cell
Race Imperial Gender Male
Level 1 Class Rogue
RefID 000A95EC BaseID 00022F16
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
 
Molag Bal

Molag Bal resides in the voice cell of Mehrunes Dagon and acts as a speaker during the quest The House of Horrors.

PlanterEdit

Planter
Added by Hearthfire
Location BYOHHouseUtilityCell
Race Nord Gender Male
Level 1 Class Dremora Class
RefID N/A BaseID xx008248
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Restoration
Morality No Crime Aggression Unaggressive
Essential Yes
Voice Type MaleEvenToned
 
Planter

Planter is an NPC added by Hearthfire.

VaerminaEdit

Vaermina
(RefID: 000EA26D)
(lore page)
Location Do Not Delete - Not A Test Cell
Race Imperial Gender Female
Level PC×1 Class Warrior
RefID 000EA26D BaseID 000E16CD
Other Information
Health 50+(PC-1)×11.7
Magicka 50
Stamina 50+(PC-1)×3.3
Primary Skills Heavy Armor, One-handed, Archery, Block
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Essential Yes
 
Vaermina

Vaermina is an Imperial warrior placed in the ThievesGuildHoldingCell. She is used to play Vaermina's lines during Waking Nightmare.

Voice of BoethiahEdit

Voice of Boethiah
Race Dark Elf Gender Female
Level 1 Class Warrior
RefID N/A BaseID 0004D91B
Other Information
Health 50 Magicka 50
Stamina 50
Morality No Crime Aggression Unaggressive
Essential Yes
Voice Type Unique
 
Voice of Boethiah

The Voice of Boethiah is a Dark Elf warrior that isn't placed anywhere, but is used as the speaker for Boethiah's lines in Boethiah's Calling.

Voice of NamiraEdit

Voice of Namira
(RefID: 0008798F)
Location Reachcliff Cave
Race Wood Elf Gender Female
Level 1 Class Nightblade
RefID 0008798F BaseID 0008797F
Other Information
Health 50 Magicka 50
Stamina 50
Primary Skills Sneak, Archery, Destruction
Morality Any Crime Aggression Aggressive
Essential Yes
Voice Type Unique
 
Voice of Namira

The Voice of Namira is a Wood Elf nightblade who exists in a cell to the east of the dining room in Reachcliff Cave. She can only be seen by using either the Aura Whisper shout or Detect Life spell. Although she can't be killed it is possible to hit her with the Chain Lightning spell if you are pressed against the dining room's eastern wall, thus causing you to be charged with an assault. She wears no clothes, carries no items and cannot otherwise be interacted with.

If you do manage to get to her cell, you can attack her like other NPCs, but not kill her. Doing so will result in a bounty for The Reach. It is possible to reach her via the Whirlwind Sprint exploit at the rightmost sarcophagus on the eastern wall of the dining hall in Reachcliff Cave.