Fortify Light Armor | |
---|---|
School | Restoration |
Type | Defensive |
Alchemy | |
ID | 0003eb1f |
Base Cost | 0.5 |
Base Mag | 2 |
Base Dur | 60 |
Enchanting | |
ID | 0007a0fb |
Base Cost | 14 |
Items | Neck, Chest, Arms, Finger |
Availability (Click on any item for details) |
|
Apparel Built-In Potions |
Alchemy description: Increases Light Armor skill by <mag> points for <dur> seconds.
Enchanting description: Increases Light Armor skill by <mag> points.
Fortify Light Armor increases your Light Armor skill.
AlchemyEdit
The following alchemy ingredients can be used to create a potion of Fortify Light Armor:
- Ash Hopper JellyDB
- Aster Bloom CoreCC (2× ,2.14× )
- Beehive Husk
- Felsaad Tern FeathersDB
- Hawk Feathers
- Honeycomb
- Luna Moth Wing
- Skeever Tail
- Withering MoonCC (1.5× ,1.56× )
EnchantingEdit
The following items use this effect. You can learn how to enchant custom items with Fortify Light Armor if you find one of the following items and disenchant it:
- All varieties of Armor and Necklaces of the Squire
- Includes the enchantments of the Minor Squire, of the Major Squire, of the Noble Squire, of the Extreme Squire, of the Eminent Squire, and of the Peerless Squire.
NotesEdit
- Fortify Light Armor potions crafted via alchemy always last 60 seconds; this cannot be lengthened with Alchemy perks, skill level, and/or Fortify Alchemy enchanted apparel worn. What is increased is how much your Light Armor skill level is raised for that duration.
- Heavy Armor pieces (such as Iron Gauntlets) can be enchanted with the Fortify Light Armor effect, even though they derive no benefit from this.
BugsEdit
- Several light armor items are labeled as having "Knight" enchantments, but do in fact fortify your Light Armor skill. In particular:
- Dragonscale Armor of the Eminent Knight
- Dragonscale Armor of the Noble Knight
- Dragonscale Armor of the Peerless Knight
- Elven Gilded Armor of the Eminent Knight
- Elven Gilded Armor of the Noble Knight
- Glass Armor of the Eminent Knight
- Glass Armor of the Noble Knight
Mod Notes: Item names should read "Squire", not "Knight"