This page lists Spells in the school of Destruction.
Spell Name (IDs) |
Skill Level | Tome |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |
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Choking GraspCC | 0 Novice |
65 | 39 | 39 | Absorb 8 points of health per second from target, for 3 seconds.
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Elemental FlareCC | 0 Novice |
65 | 45 | 22.5 | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina.
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Flames | 0 Novice |
50 | 14/s | 20/s 14/sDB |
A gout of fire that does 8 points per second. Targets on fire take extra damage:
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Frostbite | 0 Novice |
47 | 16/s | 23/s | A blast of cold that does 8 points of damage per second to Health and Stamina:
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Sparks | 0 Novice |
46 | 19/s | 26/s | Lightning that does 8 points of shock damage to Health and Magicka per second:
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Elemental BoltCC | 25 Apprentice |
95 | 62 | 31 | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina.
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Fire Rune | 25 Apprentice |
90 | 234 | 234 | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near:
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Firebolt | 25 Apprentice |
96 | 41 | 41 | A blast of fire that does 25 points of damage. Targets on fire take extra damage:
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FreezeDB | 25 Apprentice |
N/A | 30 | 0 | A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds:
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Frost Rune | 25 Apprentice |
92 | 293 | 293 | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near:
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Ice Spike | 25 Apprentice |
96 | 48 | 48 | A spike of ice that does 25 points of frost damage to Health and Stamina:
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IgniteDB | 25 Apprentice |
N/A | 30 | 7 | A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds:
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Lightning Bolt | 25 Apprentice |
95 | 51 | 51 | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
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Lightning Rune | 25 Apprentice |
93 | 323 | 323 | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near:
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StrangulationCC | 25 Apprentice |
95 | 84 | 84 | Absorb 16 points of health per second from target, for 3 seconds.
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Chain Lightning | 50 Adept |
390 | 156 | 78 | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target:
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Elemental BurstCC | 50 Adept |
350 | 96 | 48 | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina.
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Fireball | 50 Adept |
345 | 133 | 66 | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage:
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Flame Cloak | 50 Adept |
325 | 289 | 0 | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage:
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Frost Cloak | 50 Adept |
340 | 316 | 0 | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second:
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Hangman's NooseCC | 50 Adept |
350 | 143 | 143 | Absorb 26 points of health per second from target, for 3 seconds.
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Ice Storm | 50 Adept |
360 | 144 | 72 | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina:
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Lightning Cloak | 50 Adept |
355 | 370 | 0 | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage:
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Whirlwind CloakDB | 50 Adept |
395 | 338 | 0 | For 60 seconds, opponents in melee range have a chance of being flung away:
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Elemental BlastCC | 75 Expert |
650 | 144 | 72 | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina.
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Icy Spear | 75 Expert |
725 | 320 | 320 | A spear of ice that does 60 points of frost damage to Health and Stamina:
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Incinerate | 75 Expert |
710 | 298 | 298 | A blast of fire that does 60 points of damage. Targets on fire take extra damage:
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Mara's WrathCC | 75 Expert |
650 | 329 | 0 | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water.
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Thunderbolt | 75 Expert |
750 | 343 | 343 | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka:
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Touch of DeathCC | 75 Expert |
650 | 316 | 316 | Absorb 40 points of health per second from target, for 4 seconds.
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Unbounded FlamesCC | 75 Expert |
950 | 78/s | 78/s | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second.
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Unbounded FreezingCC | 75 Expert |
950 | 69/s | 69/s | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.
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Unbounded StormsCC | 75 Expert |
950 | 69/s | 69/s | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage.
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Wall of Flames | 75 Expert |
680 | 118/s | 118/s | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
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Wall of Frost | 75 Expert |
700 | 137/s | 137/s | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second:
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Wall of Storms | 75 Expert |
725 | 145/s | 145/s | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
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Blizzard | 100 Master |
1350 | 1106 | 1106 | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage:
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Fire Storm | 100 Master |
1290 | 1426 | 1426 | A 100 point fiery explosion centered on the caster. Does more damage to closer targets:
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Lightning Storm | 100 Master |
1400 | 138/s | 0 | Target takes 75 points of shock damage per second to Health, and half that to Magicka:
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Arniel's Convection
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N/A | N/A | 1/s | 1/s | Burns the target 1 points per second. Targets on fire take extra damage.
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Vampiric Drain
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N/A | N/A | 6/s 10/s 13/s 17/s |
6/s 10/s 13/s 17/s |
Absorb <mag> points of health per second from the target
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Spell Level | Skill Level | Character Level, Boss Chest | Character Level, Random Chest |
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Novice | 0 | 1 | 1 |
Apprentice | 0 | 11 | 10 |
Adept | 40 | 23 | - |
Expert | 65 | 35 | - |
Master | 0/90† | - | - |
†Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.