Conjure Skeleton Marksman | |||
---|---|---|---|
School | Conjuration | Difficulty | Apprentice |
Type | Offensive | Casting | Fire and Forget |
Delivery | Target Location | Equip | Either Hand |
Spell ID | FExxx856 | Editor ID | ccVSVSSE003_SPELL_SkeletonMarksman |
Base Cost | 132 | Charge Time | 0.5 |
Duration | 60 | Range | 24 ft |
Tome ID | FExxx894 | Tome Value | 100 |
Appears in random loot at level | 10+ | ||
Purchase from | |||
- Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds.
Conjure Skeleton Marksman is an Apprentice level Conjuration spell added by the Necromantic Grimoire Creation.
EffectsEdit
- Conjure Skeleton Marksman, for 60 secs
PerksEdit
- Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
- Necromancy, Greater duration for spell.
- Dark Souls, increases Health with 100.
NotesEdit
- Conjure Skeleton Marksman is unaffected by Spell Absorption.
BugsEdit
- Skeleton Marksman Arrows can be looted from enemies when using this summon.
- The Official Skyrim Special Edition Patch, version 1.6.1130.0, fixes this bug.
Creature (ID) | Lvl | Sta. | Abilities | Attacks | Soul | ||
---|---|---|---|---|---|---|---|
Skeleton Marksman (FExxx8A1) | 14 | 150 / 250 | 0 | 145 |
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