Calm | |||
---|---|---|---|
School | Illusion | Difficulty | Apprentice |
Type | Offensive | Casting | Fire and Forget |
Delivery | Aimed | Equip | Either Hand |
Spell ID | 0004dee9 | Editor ID | Calm |
Base Cost | 146 | Charge Time | 0.5 |
Duration | 30 sec | Range | 469 ft |
Speed | 94 ft/s | Max Life | ~5 sec. |
Magnitude | 9 | Area | 0 |
Tome ID | 000a2711 | Tome Value | 91 |
Appears in random loot at level | 10+ |
- Creatures and people up to level 9 won't fight for 30 seconds.
Calm is an apprentice level Illusion spell that causes a hostile creature or person up to level 9 to stop fighting for 30 seconds.
EffectsEdit
- Calm, 9 pts for 30 secs
PerksEdit
- Illusion Dual Casting, multiplies effective level by 2.2 (rounded down).
- Animage, animals 8 levels higher can be affected.
- Kindred Mage, people 10 levels higher can be affected.
- Hypnotic Gaze, all targets 8 levels higher can be affected.
- Master of the Mind, allows spell to work on undead, daedra, and automata.
Note that most of these perks will stack, so the overall effective values for the spell with perks are as follows:
Max Lvl | ||
---|---|---|
Single-cast | Dual-cast | |
Default | 9 | 19 |
Animage | 17 | 37 |
Hypnotic Gaze | 17 | 37 |
Kindred Mage | 19 | 41 |
Animage + Hypnotic Gaze | 25 | 55 |
Kindred Mage + Hypnotic Gaze | 27 | 59 |
Master of the Mind will not stack with Kindred Mage or Animage, which is primarily of interest when attempting to cast spells on vampires, when it will come up that Kindred Mage does not apply, even though vampires have black souls. Death Hounds are not affected by Animage, but they are not animals to begin with; more generally, the perks will not combine when fighting people or animals raised by necromancers.