Argonians are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. Argonians are a hardy race with scaled skin, sharp claws, horns and raspy voices. Their scales can appear in a variety of hues, including (but not limited to) green, brown, black, red, blue and white. They are known for their resilience, which is embodied by their resistance to disease. In addition to this resistance, they possess the ability to breathe underwater and a penchant for stealth. Large bodies of water are no obstacle for an Argonian.
They sometimes face prejudice in the land of Skyrim, as they look vastly different from the other humanoid races of Tamriel. The term "lizard" is often used as an insult towards Argonians.
There is also a community of Argonians who work at the docks in Windhelm. They have their own living quarters there.
For more information, see the main lore article.
In-Game DescriptionEdit
This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly.
TraitsEdit
- Resist Disease ability (FormID
00104acf
): Your Argonian blood is 50% resistant to disease, constant. - Waterbreathing ability (FormID
000aa01b
): Your Argonian lungs can breathe underwater, constant. - Histskin greater power (FormID
000e40d5
): Invoke the power of the Hist to recover health ten times faster for 60 seconds, once per day. - Raw DietCC (FormID:
xx00088d
): Your Argonian blood allows you to eat raw meat without risk of disease. - Weakness to ColdCC (FormID
xx000875
): Argonians become colder 25% faster in cold environments. - Height: 1.01 (M), 1 (F)
- In addition, their claws do +6 damage in unarmed combat
SkillsEdit
- +10 Lockpicking
- +5 Alteration, Light Armor, Pickpocket, Restoration, Sneak
GameplayEdit
Argonians make good thieves, as they have the right stat boosts. The underwater breathing makes them good underwater treasure hunters and fishers; it also provides them with a good way to escape enemies by swimming. A +5 boost to Alteration and Restoration gives them good magical potential. Their claw bonus also helps them win brawls.
Their Histskin power plays a vital role (particularly in early gameplay), saving players from near death against more powerful opponents by making them essentially invincible for a minute.
Edit
Situation | Dialogue |
---|---|
Being taunted (by another race) | "You'll make a fine pair of boots, lizard!" "I'll wear that tail as a belt!" |
When happening upon a dead body | "Hss! Dead. Who did this?" |
Detected pickpocketing (by another race) | "You dirty filching lizard!" |
NotesEdit
- Argonians are no longer resistant to Poison as they were in previous games.
BugsEdit
- If you put on a Shrouded Cowl (with the mask) and the character has horns, the horns disappear, with no head gear shown.
- The Unofficial Skyrim Patch, version 1.2, fixes this bug.
- Argonians are unable to use Disarming Bash unless they're a vampire.
- The Unofficial Skyrim Patch, version 1.0, fixes this bug.
- Decapitating a male Argonian will cause the skin texture on his head to disappear with the eyes, mouth, and horns still remaining.
- The Unofficial Skyrim Patch, version 2.0.5, fixes this bug.