|
||
---|---|---|
# of Zones | 8 | |
Respawn Time | 10 days | |
Level | Min: 25 | |
Occupants | ||
Lurkers, Seekers | ||
Important Treasure | ||
2920, Hearth Fire, v9 A Hypothetical Treachery Before the Ages of Man Black Soul Gems Breathing Water Racial Phylogeny Spell Tome: Conjure Ash Spawn |
||
Console Location Code(s) | ||
DLC2Book07Dungeon | ||
Location | ||
Apocrypha |
The Hidden Twilight is an area of Hermaeus Mora's plane of Oblivion, Apocrypha. There are eight zones (or chapters) in the area: Chapter I, Chapter II, Chapter III, Chapter IV, Chapter V, Chapter VI, Chapter VII, and Chapter VIII.
The Black Book needed to access The Hidden Twilight is found inside Tel Mithryn. You must complete the quest Reluctant Steward in order to retrieve the book.
The realm is inhabited by Daedra called Seekers and Lurkers. Tentacles constantly breach the acidic dark waters and sometimes whip at you, causing a significant amount of damage if they manage to hit you. The acidic waters with the tentacles are also corrosive and cause damage if stepped in.
Related QuestsEdit
- Black Book: The Hidden Twilight: Learn the Black Book's hidden knowledge.
The Hidden TwilightEdit
Chapter IEdit
Chapter I opens in a dim room. On a raised central platform are two fonts of magicka. To the north ahead is a scrye that opens the gate next to another font of magicka behind the scrye. Beyond the gate is a room with a pod under an elevated central platform with two fonts of stamina and the book to Chapter II.
Outside and northeast of the gate is a gap in the walls allowing access to the main open area. Across the water to the east is the island comprising Chapter VII. It is possible to reach the island by using the Whirlwind Sprint shout or by swimming using the Become Ethereal shout and/or healing potions. From this island you can access Chapter VI and proceed to the end of the book. However, proceeding in this way glitches Chapters II through V, preventing access to the five skill books in Chapter V.
Chapter IIEdit
Chapter II starts in a corridor, with a font of magicka behind the starting point. The corridor leads past four more fonts of magicka to a large room guarded by two seekers with two fonts of stamina, a font of magicka, and a table with a random soul gem. A ramp near the southeast corner ascends to the north to a font of magicka and a scrye that causes two bridges to rise and fall on either side of the platforms ahead to the east. If you fall from the bridges, you will land on the lower platform, where a scrye to the west opens a gate to the previous room.
At the far end of the second bridge is a junction. At the end of the corridor descending to the left is a room containing a font of magicka, a pod, and a table with two soul gems (one grand and one random) and the Spell Tome: Conjure Seeker (only if your Conjuration skill is at least level 40). At the end of the corridor descending to the right is a font of magicka and the book to Chapter III.
Chapter IIIEdit
Chapter III starts in a small room with a pillar in the middle, with a font of magicka behind the starting point. On the far side of the pillar is a font of stamina and an alcove with a pod. To the southwest is a large room with two fonts of magicka and a currently inaccessible raised platform ahead. A pair of curved ramps ascend to a scrye that extends the stairs to the platform. On the platform is a seeker and two tables and a pedestal with three soul gems (two random and one leveled).
To the south, two fonts of magicka flank the gateway to a room guarded by a lurker. In the middle of the room is a font of stamina and a short set of stairs up to a closed gate. To the south is another short set of stairs up to a font of magicka and a ramp ascending to a scrye that opens the gate. To the southeast is a short corridor leading to a font of magicka and the book to Chapter IV.
Beyond the gate is a font of stamina and another short set of stairs ascending to the southeast. At the top of the stairs is another short set of stairs up to a font of magicka and another closed gate. To the southwest is a short set of stairs up to a font of stamina and a ramp ascending to a scrye that opens the gate. Beyond the gate is a font of stamina and a small network of corridors guarded by a seeker. The corridors lead east to a pod in what appears to be a dead end, but approaching the pod causes the corridor to extend to reveal the books to Chapters V and VI.
Chapter IVEdit
Chapter IV consists of a small room with a seeker, a font of magicka, and a scrye that opens a gate in Chapter V.
Chapter VEdit
Chapter V starts in a small room with a font of magicka and a scrye that opens the gate behind the scrye. Beyond the gate is another gate opened by the scrye in Chapter IV. Beyond the second gate is a small room guarded by a seeker with a pod and a table with copies of five skill books for five of the "magic" skills: 2920, Hearth Fire, v9 (Conjuration), A Hypothetical Treachery (Destruction), Before the Ages of Man (Illusion), Breathing Water (Alteration), and Racial Phylogeny (Restoration).
Chapter VIEdit
Chapter VI starts in a corridor, with a font of magicka behind the starting point. The corridor leads to a font of stamina and the books to Chapters VII and VIII.
Chapter VIIEdit
Chapter VII consists of an island with a seeker, a font of magicka, a pedestal with two random books, and a scrye that raises a bridge in Chapter VIII.
Chapter VIIIEdit
Chapter VIII starts in a room with a seeker and two pillars, with a font of stamina behind the starting point. Behind the pillar to the left is a table with two soul gems (one black and one grand). To the west is a bridge raised by the scrye in Chapter VII. At the far end of the bridge is an area with two fonts of stamina, two pools from which two lurkers rise, and a scrye that opens the gate behind the scrye. Beyond the gate is another bridge ascending to the final platform. On the platform is a vessel, two tables with four soul gems (two black and two grand), a copy of the Spell Tome: Conjure Ash Spawn, a scroll of ebonyflesh, a scroll of grand healing, and a scroll of paralyze, and the black book The Hidden Twilight. To exit this part of Apocrypha, use the non-circular part of the black book.
The three Powers offered by this book are:
- Mora's Agony — Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.
- Mora's Boon — Fully restores your Health, Magicka, and Stamina.
- Mora's Grasp — Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage.