- The Gatekeeper guards the Gates of Madness against those not Blessed by Sheogorath.
- Appears only when in The Fringe.
- Areas conquered by the forces of Order are drained of energy, leaving them dead and lifeless.
- Appears when in the ordered version of The Fringe.
- The Gates of Madness serve to keep out casual adventurers. Only those fit for Sheogorath's realm, or those invited, can gain access.
- Appears after passing through either of the gates of madness into the main area of the Shivering Isles.
- Giant roots twist across the landscape of Dementia. Its residents and native creatures are similarly twisted, in body and spirit.
- Appears in the main area of the Shivering Isles or New Sheoth.
- Baliwogs are thought to be the larval form of Grummites, although this relationship has never been proven.
- Scalon are hulking swamp creatures with tremendous leaping ability.
- Grummites are frog-like, tool-making creatures with a primitive culture. They can often be found protecting the egg sacs that house their young.
- Hungers are Daedric creatures that feed on the misery and despair of everything around them.
- Zealots are fanatical believers in a cult of Sheogorath, and will not tolerate anyone that does not share their beliefs. They congregate in the lands of Dementia.
- Syl is the Lady of Dementia, and Duchess of that land. She is known to be highly paranoid, believing everyone around her to be a potential enemy.
- Appears when you are in Crucible, the Palace Courtyard or the Palace of Sheogorath.
- Passwall is a small settlement whose residents hope to pass through the Gates of Madness into the greater realm of the Shivering Isles.
- Appears when you are outside in Passwall.
- Deepwallow is a small Dementia community built on a swamp. The citizens are not fond of strangers.
- Appears when you are outside in Deepwallow.
- Fellmoor is a small Dementia community of farmers.Their crops have been known to alter a person's sense of reality.
- Appears when you are outside in Fellmoor.
- The Fringe is an enclosed area designed to test those who wish to enter the Shivering Isles.
- Appears when you are outside in The Fringe, or the Ordered Fringe.
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A typical Mania landscape
- The Mania region of the Shivering Isles lies to the north. The Dementia region crouches in the south.
- Mania is the home of mad artists and creative thinkers. But, do not assume that it is any less dangerous than Dementia.
- Appears in the main area of the Shivering Isles or Bliss.
- Elytra are vicious insects that use deadly poisons to kill their prey.
- Heretics are fanatics that believe Sheogorath is just a man who needs to be overthrown. They congregate in the lands of Mania.
- Thadon is the Lord of Mania, and Duke of that land. He is known to be obsessed with mind-altering food and drink.
- Appears when you are in Bliss, the Palace Courtyard or the Palace of Sheogorath.
- Hale is a small Mania community of artists. They believe their art is inspired by the spores from the great mushroom trees that surround their village.
- Appears when you are outside in Hale or near the obelisk to the east.
- Highcross is a small settlement in the lands of Mania. Its citizens are highly compulsive, acting out bizarre rituals with little meaning.
- Appears when you are outside in Highcross.
- Split is a community divided between Mania and Dementia. Its citizens are mirror images of one another, constantly struggling for control of the town.
- Appears when you are outside in Split.
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- Greenmote is a highly addictive and potent drug that can be fatal if not taken in extreme moderation.
- Appears when you are in the Greenmote Silo.
- There are no jails in the Shivering Isles. Criminals are temporarily exiled to a dungeon, instead. If they get out alive, their crimes are forgiven.
- Appears whenever you are in New Sheoth.
- The teachings of the Manics or the Demented are sermonized at the Sacellum, depending on which faction is currently in favor.
- Appears when you are in either Bliss or Crucible.
- The northern half of New Sheoth is named Bliss. Its colorful streets and people are the embodiment of Mania.
- Appears when you are in Bliss.
- The proud and haughty Golden Saints act as enforcers in Sheogorath's Realm. They are aligned with Mania and are not overly fond of Dark Seducers.
- Appears when you are in Bliss, the Palace Courtyard or the Palace of Sheogorath.
- The smith in Bliss can create weapons and armor from Amber.
- Appears when you are in Bliss.
- The southern half of New Sheoth is named Crucible. It embodies Dementia, with its ominous buildings and fearful citizens.
- Appears when you are in Crucible.
- Sheogorath's fiercely loyal Dark Seducers patrol the streets of Crucible. They are aligned with Dementia and are not overly fond of Golden Saints.
- Appears when you are in Crucible, the Palace Courtyard or the Palace of Sheogorath.
- The smith in Crucible can mold weapons and armor from Madness Ore.
- Can appear absolutely anywhere, which seems to be a bug given other similar screens.
- Sheogorath is the Daedric Prince of Madness, whose followers include both dangerous psychotics and brilliant artists. His divided personality is reflected in the land itself.
- Appears in the Palace and Palace Courtyard.
- The House of Mania exemplifies lavishness and over-indulgence.
- Appears when you are in the Palace of Sheogorath.
- The House of Dementia is renowned for its small cadre of ruthless Dark Seducer Elite Guards.
- Appears when you are in the Palace Courtyard.
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- Felldew is a dangerous toxin secreted by some Elytra. Despite the risks, some value it for its use as a powerful stimulant.
- Appears in the first zone of Dunroot Burrow.
- Ingestion of Felldew results in the release of pheromones that some Elytra recognize, making them indifferent to the user's presence.
- Appears in the first zone of Dunroot Burrow.
- The Gardens of Flesh and Bone were created by sorceress Relmyna Verenim as her attempt to grow the mystical components of the "sixth element," Flesh.
- Appears when you are inside the Gardens of Flesh and Bone.
- The secret grove in Milchar can only be accessed by those the grove deems worthy.
- Appears when you are in Milchar, Nexus.
- The Tree of Madness draws its nourishment from the Pools of Mania and Dementia deep beneath the Palace.
- Appears when you are in the first zone of The Fountainhead.
- Gnarl are sentient tree-like creatures whose ability to blend into the landscape has surprised many would-be adventurers.
- Amber is often found in root tunnels. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Amber.
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Inside one of the many Ruins of the Isles
- Xedilian, once a main line of defense for the Shivering Isles, was abandoned after the Gatekeeper was created.
- Appears when you are in the first zone of Xedilian.
- The Resonator of Judgment, made of a material of unknown crystalline origin, is very similar to the strange obelisks that dot the Shivering Isles.
- Appears when you are in Xedilian, Halls of Judgment.
- The ancient city of Cylarne is believed to be the original capital of the Shivering Isles.
- Appears when you are in the first zone of Cylarne.
- Xirethard's proximity to the House of Dementia makes it ideal for an underground emergency escape route.
- Appears when you are in the first zone of Xirethard.
- Once the home of a great nobleman, the halls of Xirethard are now rife with horrible undead creatures.
- Appears when you are in the first zone of Xirethard, Subterrane.
- Once a bustling city, Xeddefen has become home to a tribe of Grummites who worship the strange obelisk in the depths of the ruins.
- Appears when you are in the first zone of Xeddefen.
- It is rumored that screams of agony are carried away on the wind as it passes through Xaselm.
- Appears when you are inside Xaselm, except the Sanctum of Vivisection.
- The Sanctum of Vivisection is where sorceress Relmyna Verenim lives and conducts her experiments.
- Appears when you are inside Xaselm, Sanctum of Vivisection.
- Brellach is the stronghold of the Golden Saints. Few beyond the Saints are ever permitted inside.
- Appears when you are inside Brellach, Hall of Honor.
- Golden Saints cast into the waters of Oblivion return to the Shivering Isles through Brellach. The process is considered sacred and secret.
- Appears when you are in the third zone of Brellach.
- Pinnacle Rock is the stronghold of the Dark Seducers. Few beyond the Seducers are ever permitted inside.
- Appears when you are inside Pinnacle Rock, Hall of Honor.
- Dark Seducers cast into the waters of Oblivion return to the Shivering Isles through Pinnacle Rock. The process is considered sacred and secret.
- Appears when you are in the third zone of Pinnacle Rock.
- There is a chamber in Knifepoint Hollow that has been sealed for millennia. Few but Sheogorath knows who or what is imprisoned there.
- Appears when you are in the first zone of Knifepoint Hollow.
- Knifepoint Hollow is rumored to have once been a great store of knowledge. The details of its history have since fallen into legend.
- Appears when you are in the first zone of Knifepoint Hollow.
- The Howling Halls contain the reconstruction of a famous building from Cyrodiil.
- Appears when you are inside The Howling Halls.
- The former settlement of Vitharn is rumored to be haunted by the ghosts of its slaughtered citizens.
- Appears when you are in Vitharn, Sump, or among the town's ruins.
- Madness Ore is often found in ruins of ancient civilizations. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Madness Ore.
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