Worm Cult Pyromancer | |||
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Location | Abamath, Bone Orchard, Dark Anchors, Gil-Var-Delle, Honrich Tower, Lost Prospect, Nimalten Barrow, Ouze, Pinepeak Cavern, Trolhetta Cave, Vernim Woods, The Vile Pavilion Imperial City's Memorial District Underground Sepulcher |
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Race | Breton, Dark Elf, High Elf, Imperial | Gender | Varies |
Health | 29,870 40643 (Cyrodiil Dark Anchors) |
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Reaction | Hostile | Class | Fire Mage |
Worm Cult Pyromancers are fire mages of the Worm Cult. They can be found at several locations. In the Underground Sepulcher, Worm Cult Pyromancers function as lantern guards. The Sepulcher lantern guards can be Bretons or Imperials.
Related QuestsEdit
- Dangerous Union: Discover why the Worm Cultists are working with the Reachmen.
- Gift of the Worm: Assist Belron's research of the Worm Cultists.
- Heist: Underground Sepulcher : Appropriate some treasures hidden away in the Underground Sepulcher.
- Names of the Fallen: Collect the amulets of the fallen Pact soldiers.
- Research Subject: Help rescue a researcher's colleague.
- Securing the Pass: Clear the way for the Pact's army.
- Shattered Hopes: Turn the tide in the Pact's war against the Worm Cult.
- Through the Shroud: End the threat of the Reachmen at Vernim Woods.
- Tomb Beneath the Mountain: Release the Companion spirit from the Worm Cult's control.
Skills and AbilitiesEdit
- Flare
- A basic ranged attack that does minor flame damage.
- Heat Wave
- The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
DialogueEdit
When a Dark Anchor is about to be activated, a group of Worm Cultists will appear and they will start the sacrificial rite. There are a few variations of the ritual:
- Worm Cult Pyromancer: "Summon the blood sacrifice."
- Worm Cult Pyromancer: "Let Coldharbour remake Nirn in its own image!"
- Worm Cult Pyromancer: "Lord of Domination and Brutality, we sacrifice this innocent in your name!"
- Worm Cult Pyromancer: "Through the spilled blood of an innocent, we call forth your anchor to join our worlds!"
- Worm Cult Pyromancer: "We submit to your will and call forth the chains of Coldharbour!"
- <The ritual is completed and chains connect to the dolmen.>
- Worm Cult Pyromancer: "Bring forth the blood offering."
- Worm Cult Battlemage: "When Coldharbour calls, Nirn obeys!"
- Worm Cult Pyromancer: "God of Schemes, we offer this victim to honor you!"
- Worm Cult Battlemage: "Through the spilled blood of an innocent, we call forth your anchor to join our worlds!"
- Worm Cult Pyromancer: "Bind this world with your chains! Draw it ever closer to your realm!"
- <The ritual is completed and chains connect to the dolmen.>