Vinedusk Training: (WITH BOW EQUIPPED) Increases your damage done by 2% against enemies 15 meters or closer. Increases your Critical Chance rating by 657 against enemies further than 15 meters.
Vinedusk Training II: (WITH BOW EQUIPPED) Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters.
This passive now increases your damage done by 2/5% against enemies within 15 meters of you and increases your Critical Chance by 657/1314 against enemies that are further than 15 meters from you, rather than increasing your damage done with Bow attacks by 6/12% based on how far away you are
Renamed this passive to "Vinedusk Training" to accurately adjust its implications to its new functionality, with a flavorful lore twist.
Developer Comment: In order to help Bows feel more like additional tools for your character rather than their own isolated play style, we're expanding out this bonus two-fold to help it become a more viable option for different builds. Since this passive previously only enhanced other Bow attacks, it created situations where the weapon heavily dissuaded you to use other skills, making it feel restrictive rather than additive. By opening the bonus to work with any attack, we hope to help it feel more like other weapons as a way to synergize and play off your other actions. In addition, this passive's mini game was creating situations that heavily punished many different encounters both in PvP and PvE, where you had to maximize your range at all times from the target. By granting two individual bonuses for close range and further range, we can help enable more consistent power to the weapon, each with their own advantages, without creating frustrating game play experiences that further harmed synergy with other actions like class skills or group coordination.